Particle System Renderers

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Revision as of 18:10, 30 August 2009 by Robber9000 (talk | contribs) (Indents! :])

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Renders animated sprites of varying orientations.

animation rate
Rate at which to animate particles (???).
Various orientation types:
  • 0 - Billboarded (always face camera)
  • 1 - Fix Z and rotate along X and Y
  • 2 - Fix X and Y and rotate along Z (always face up)


Renders animated sprites with trails based on their velocity.


Renders all particles in the system into one continuous "rope", the smoothness can be adjusted by changing texel_size and subdivision_count. Killing particles will cause the rope to instantly flick to adjust the rope to remain continuous, so random lifetimes and continuous emitters can look poor, depending on the effect.