Particle System Renderers
Renders animated sprites of varying orientations.
|animation rate||Rate at which to animate particles (???).|
|orientation_type||Various orientation types
Renders animated sprites with trails based on their velocity.
Renders all particles in the system into one continuous "rope", the smoothness can be adjusted by changing texel_size and subdivision_count. Killing particles will cause the rope to instantly flick to adjust the rope to remain continuous, so random lifetimes and continuous emitters can look poor, depending on the effect.