Particle System Properties

From Valve Developer Community
Revision as of 13:37, 25 January 2012 by DeathByNukes (talk | contribs) (Created page with "{{stub}} ''Properties are values that every particle system has without anything added to it.'' == Properties == ; max_particles : The limit at which no new particles will be em...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Properties are values that every particle system has without anything added to it.

Properties

max_particles
The limit at which no new particles will be emitted until other particles are removed.
material
The material used for all particles in the system. If using multiple renderers they must share this material.
bounding_box_min
bounding_box_max
By default the bounding box is set to enclose only the exact center of every particle. Min and max are used to expand it. The system will not be rendered if the bounding box is not visible. The values can be negative.
cull_radius
cull_cost
cull_control_point
cull_replacement_definition
Level of detail?
radius
The default size of all particles.
color
Default color. The alpha field is ignored.
rotation
Default rotation.
rotation_speed
Default rotation speed.
sequence_number
sequence_number 1
group id
maximum time step
maximum sim tick rate
minimum sim tick rate
minimum rendered frames
control point to disable rendering if it is the camera
maximum draw distance
time to sleep when not drawn
Sort particles
batch particle systems
view model effect