Particle System Constraints
Revision as of 06:20, 30 August 2009 by Robber9000 (talk | contribs) (Collision via traces, following TomEdward's formatting)
This article contains speculation that needs to be confirmed. |
Particle Constraints prevent particles from passing through certain areas, such as brushes. The can also be user-defined, such as a 2-Dimensional plane.
Collision via traces
Uses traces for checking collisions.
- collision mode
- Type of collision? Valid ranges not known
- collision group
- Known arguments are NONE and DEBRIS?
- amount of bounce
- Amount of bounce force to apply when a collision occurs?
- amount of slide
- Amount of sliding force to apply when a collision occurs?
- kill particle on collision
- Destroys the particle when it collides with an object
- brush only
- If 1, the particle will collide only with brushes
- trace accuracy tolerance
- Amount of tolerance to use when calculating collisions. Higher values mean more tolerance, but less realistic collisions. Lower values mean more accurate collisions, most likely at the cost of additional calculations.
Prevent passing through a plane
Blocks particles from passing through an imaginary two-dimensional plane. Default settings make it at the bottom of the particle's origin.
- global origin
- Use global origin instead of particle origin? (Not recommended)
- plane point
- The 2nd Point to use to define the plane?
- plane normal
- 3D vector that determines the angle of the plane (same concept as VPlane)
Prevent passing through static part of world
Prevents passing through any static part of the world. I.e. prop_statics, brushes, etc