Difference between revisions of "PAS"

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[[PAS]] or '''Potentially Audible Set'''
 
[[PAS]] or '''Potentially Audible Set'''
  
{{clarify|PAS is a kind of bounding-box for Player or NPC AI sound detection. It is measured as the set [[visleafs]] which are ''audible'' from the visleaf occupied by the [[NPC_Sensing|Sensing NPC]] or Player. Similar to [[PVS]], A PAS-test is only the first filter that a sound must pass in order to be audible to the NPC. (note: PAS is referred to in BSP compile log). See [[Talk:NPC_Sensing]]}}
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PAS is a kind of bounding-box for Player or NPC AI sound detection. {{clarify}} It is measured as the set [[visleafs]] which are ''audible'' from the visleaf occupied by the [[NPC_Sensing|Sensing NPC]] or Player. {{clarify}} Similar to [[PVS]], A PAS-test is only the first filter that a sound must pass in order to be audible to the NPC. {{clarify}} (note: PAS is referred to in BSP compile log).  
 
 
 
==See also==
 
==See also==
  

Latest revision as of 02:33, 11 January 2017

PAS or Potentially Audible Set

PAS is a kind of bounding-box for Player or NPC AI sound detection. [Clarify] It is measured as the set visleafs which are audible from the visleaf occupied by the Sensing NPC or Player. [Clarify] Similar to PVS, A PAS-test is only the first filter that a sound must pass in order to be audible to the NPC. [Clarify] (note: PAS is referred to in BSP compile log).

See also