Difference between revisions of "P2map publish"

From Valve Developer Community
Jump to: navigation, search
(added page for p2map_publish)
 
m
Line 1: Line 1:
 
[[File:P2map publish.png|300px|thumbnail|left|Screenshot of the p2map_publish.exe interface with an example map]]
 
[[File:P2map publish.png|300px|thumbnail|left|Screenshot of the p2map_publish.exe interface with an example map]]
If you are uploading a [[Portal 2 map]] to [[Steam Workshop]] that was built in [[Hammer]], then you must upload it with a separate utility called p2map_publish.exe, found in \SteamApps\common\Portal 2\bin\ as part of the [[Portal 2 Authoring Tools]].  
+
If you are uploading a [[Portal 2]] map to [[Steam Workshop]] that was built in [[Hammer]], then you must upload it with a separate utility called p2map_publish.exe, found in \SteamApps\common\Portal 2\bin\ as part of the [[Portal 2 Authoring Tools]].  
  
 
Usage is fairly straightforward -- click Add to add an entry for your map and upload a map thumbnail and [[BSP]] file.  
 
Usage is fairly straightforward -- click Add to add an entry for your map and upload a map thumbnail and [[BSP]] file.  
  
 
If you wish to include custom assets (textures, models, sounds) then you will need to pack those files into the BSP using a tool like [[bspzip]] before uploading to the Workshop.
 
If you wish to include custom assets (textures, models, sounds) then you will need to pack those files into the BSP using a tool like [[bspzip]] before uploading to the Workshop.

Revision as of 04:08, 29 October 2014

Screenshot of the p2map_publish.exe interface with an example map

If you are uploading a Portal 2 map to Steam Workshop that was built in Hammer, then you must upload it with a separate utility called p2map_publish.exe, found in \SteamApps\common\Portal 2\bin\ as part of the Portal 2 Authoring Tools.

Usage is fairly straightforward -- click Add to add an entry for your map and upload a map thumbnail and BSP file.

If you wish to include custom assets (textures, models, sounds) then you will need to pack those files into the BSP using a tool like bspzip before uploading to the Workshop.