Difference between revisions of "Out of memory loading solid"

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This error appers while loading a [[VMF]]. Caused by invalid vertices data in solid structure. It is rarely seen but can appear if there are '''too many''' solids at once tied to an entity or the world. Simply just try to save your project as many times as you can and reload hammer while creating complicated solids that are combined with [[func_detail]]s. It can also appear while rtating [[func_detail]]s entities that contains a lot of construction blocks (meanwhile during rotation this entity will disappear from the world because Hammer has '''misplaced''' vertices) {{TODO|write a better description}}
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This [[Hammer]] error usually occurs when loading invalid solid structures, but can occur in other ways as well. Until the solids are removed in a text editor, the map won't load in the editor.
  
----
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==Fixing==
 +
Open your map in your text editor of choice. Go to the line that Hammer specifies and delete the entire solid class that encases it. An example of a damaged solid is listed below.
  
Here is an example how to erase WRONG solids:
 
 
1. Open your map file with Notepad++ and go to line that Hammer tells you where ERROR:7 exist.
 
2. You should find a SOLID group there.
 
3. While looking at it's settings it will look like this (notice invalid vertex positon data in the plane line):
 
 
  solid
 
  solid
 
  {
 
  {
Line 84: Line 80:
 
  }
 
  }
 
  }
 
  }
4. By the look there is no such location as written above '''"1.#QNAN"'''. {{confirm|(it is probably the solid with QUERY NO ASSINGED to NORMALS)}}
 
5. Simply erase all wrong solid data from your '''VMF''' and that ought to bring your level back to usable form.
 
 
--[[User:Pitt1993|Pitt1993]] 02:37, 4 February 2012 (PST)
 

Latest revision as of 02:46, 21 April 2014

This Hammer error usually occurs when loading invalid solid structures, but can occur in other ways as well. Until the solids are removed in a text editor, the map won't load in the editor.

Fixing

Open your map in your text editor of choice. Go to the line that Hammer specifies and delete the entire solid class that encases it. An example of a damaged solid is listed below.

solid
	{
		"id" "33026"
		side
		{
			"id" "21912"
			"plane" "(1.#QNAN 1.#QNAN -132) (1.#QNAN 1.#QNAN -168) (1.#QNAN 1.#QNAN -168)"
			"material" "TOOLS/TOOLSNODRAW"
			"uaxis" "[1 0 0 0] 0.25"
			"vaxis" "[0 -1 0 0] 0.25"
			"rotation" "0"
			"lightmapscale" "16"
			"smoothing_groups" "0"
		}
		side
		{
			"id" "21911"
			"plane" "(1.#QNAN 1.#QNAN -140) (1.#QNAN 1.#QNAN -176) (1.#QNAN 1.#QNAN -176)"
			"material" "TOOLS/TOOLSNODRAW"
			"uaxis" "[1 0 0 0] 0.25"
			"vaxis" "[0 -1 0 0] 0.25"
			"rotation" "0"
			"lightmapscale" "16"
			"smoothing_groups" "0"
		}
		side
		{
			"id" "21910"
			"plane" "(1.#QNAN 1.#QNAN -132) (1.#QNAN 1.#QNAN -132) (1.#QNAN 1.#QNAN -140)"
			"material" "TOOLS/TOOLSNODRAW"
			"uaxis" "[0 1 0 0] 0.25"
			"vaxis" "[0 0 -1 0] 0.25"
			"rotation" "0"
			"lightmapscale" "16"
			"smoothing_groups" "0"
		}
		side
		{
			"id" "21909"
			"plane" "(1.#QNAN 1.#QNAN -176) (1.#QNAN 1.#QNAN -176) (1.#QNAN 1.#QNAN -168)"
			"material" "TOOLS/TOOLSNODRAW"
			"uaxis" "[0 1 0 0] 0.25"
			"vaxis" "[0 0 -1 0] 0.25"
			"rotation" "0"
			"lightmapscale" "16"
			"smoothing_groups" "0"
		}
		side
		{
			"id" "21908"
			"plane" "(1.#QNAN 1.#QNAN -168) (1.#QNAN 1.#QNAN -132) (1.#QNAN 1.#QNAN -140)"
			"material" "TOOLS/TOOLSNODRAW"
			"uaxis" "[1 0 0 0] 0.25"
			"vaxis" "[0 0 -1 0] 0.25"
			"rotation" "0"
			"lightmapscale" "16"
			"smoothing_groups" "0"
		}
		side
		{
			"id" "21907"
			"plane" "(1.#QNAN 1.#QNAN -176) (1.#QNAN 1.#QNAN -140) (1.#QNAN 1.#QNAN -132)"
			"material" "TOOLS/TOOLSNODRAW"
			"uaxis" "[1 0 0 0] 0.25"
			"vaxis" "[0 0 -1 0] 0.25"
			"rotation" "0"
			"lightmapscale" "16"
			"smoothing_groups" "0"
		}
		editor
		{
			"color" "0 219 116"
			"visgroupshown" "1"
			"visgroupautoshown" "1"
		}
}