Difference between revisions of "Npc zombie prone"

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* An [[npc_zombie]] NPC to be used.
 
* An [[npc_zombie]] NPC to be used.
 
* A [[scripted_sequence]], with its ''Target NPC'' keyvalue set to the name of the zombie, that will animate the rise of the zombie.
 
* A [[scripted_sequence]], with its ''Target NPC'' keyvalue set to the name of the zombie, that will animate the rise of the zombie.
* [[logic_relay]] entity that when triggered will kill the trigger and the rising sequence.
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* [[logic_relay]] entity that when triggered will kill the trigger and start the rising sequence
 
* A [[trigger_once]] brush that will trigger the relay.
 
* A [[trigger_once]] brush that will trigger the relay.
  

Revision as of 23:13, 3 January 2008

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An npc_zombie_prone prefab.

A prefab located in the Prefabs HL2 folder, containing a script setup that will handle a seemingly dead zombie rise from lying on the ground if the player approaches it.

This prefab contains the following:

  • An npc_zombie NPC to be used.
  • A scripted_sequence, with its Target NPC keyvalue set to the name of the zombie, that will animate the rise of the zombie.
  • logic_relay entity that when triggered will kill the trigger and start the rising sequence
  • A trigger_once brush that will trigger the relay.

Damaging the lying zombie will also trigger the sequence, but killing it will not.


The I/O traffic is a little more confusing than it has to be, so here is a simpler, optimized version that works just as well:

1. Delete the logic_relay.

2. Set up the Outputs of the npc_zombie like this:

My output Target entity Target input Parameter Delay Only once Comments
Entity-output-icon.png OnDamaged npc_zombie_prone_1_stand_trigger Kill 0.00 Yes
Entity-output-icon.png OnDamaged npc_zombie_prone_1_ss BeginSequence 0.00 Yes
Entity-output-icon.png OnDeath npc_zombie_prone_1_ss Kill 0.00 Yes

3. Set up the Outputs of the trigger_once like this:

My output Target entity Target input Parameter Delay Only once Comments
Entity-output-icon.png OnTrigger npc_zombie_prone_1_ss BeginSequence 0.00 Yes


See Also

  • The npc_zombie_slump prefab - a prefab with the zombie starting out in a sitting pose.