Npc turret ceiling
Entity Description
A Combine turret attached to the ceiling. Rarely used in Half-Life 2 (if at all), in favor of its cousin npc_combine_camera.

Keyvalues
Flags
- 1 : Wait Till Seen
- 2 : Gag
- No IDLE sounds until angry
- 4 : Fall to ground
- Unchecked means *teleport* to ground
- 8 : Drop Healthkit
- 16 : Efficient - Don't acquire enemies or avoid obstacles
- 32 : Autostart
- 64 : Start Inactive
- 128 : Fast Retire
- Template:Ep1 add
- 512 : Fade Corpse
- 1024 : Think outside PVS
- 2048 : Template NPC
- Will not spawn, used by npc_template_maker but not point_template
- 4096 : Do Alternate collision for this NPC (player avoidance)
- 8192 : Don't drop weapons
- Template:Ep1 add
- Don't give way to player
Inputs
- Template:I basenpc
AlyxInteractable:
Outputs
- Template:O basenpc
- OnDeploy
- Turret is becoming active and dangerous.
- OnRetire
- Turret is becoming inactive and harmless.
OnAlyxStartedInteraction
- Fired when Alyx begins to interact with this entity.
OnAlyxFinishedInteraction
- Fired when Alyx has finished interacting with this entity.