Npc turret ceiling

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Revision as of 21:27, 17 March 2007 by Coolspot (talk | contribs) (Added link to Russian version)

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Entity Description

Ceiling Turret

A Combine turret attached to the ceiling. Rarely used in Half-Life 2 (if at all), in favor of its cousin npc_combine_camera.

Warning: This turret is really strong, and when it dies, the sound stays.

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Keyvalues

Flags

  • 1 : Wait Till Seen
  • 2 : Gag
No IDLE sounds until angry
  • 4 : Fall to ground
Unchecked means *teleport* to ground
  • 8 : Drop Healthkit
  • 16 : Efficient - Don't acquire enemies or avoid obstacles
  • 32 : Autostart
  • 64 : Start Inactive
  • 128 : Fast Retire
  • Template:Ep1 add
  • 512 : Fade Corpse
  • 1024 : Think outside PVS
  • 2048 : Template NPC
Will not spawn, used by npc_template_maker but not point_template
  • 4096 : Do Alternate collision for this NPC (player avoidance)
  • 8192 : Don't drop weapons
  • Template:Ep1 add
Don't give way to player

Inputs

InteractivePowerDown  (New with Half-Life 2: Episode One / Source 2006)
Shutdown this target.

Outputs

Turret is becoming active and dangerous.
  • OnRetire
Turret is becoming inactive and harmless.
OnAlyxStartedInteraction
Fired when Alyx begins to interact with this entity.
OnAlyxFinishedInteraction
Fired when Alyx has finished interacting with this entity.


See Also


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