Npc cscanner

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Entity Description

Combine Scanner

A Combine scanner. The default model is used for surveillance and scouting, while the shield scanner model has more military applications, like enemy distraction (through blinding) and bounding mine deployment.

Note:Maps starting with d3_c17 do not spawn regular scanners, but shield scanners. See npc_clawscanner for the Episode One alternative.
Note:NPC modders should consider condensing the ShouldInspect, OnlyInspectPlayers, and NeverInspectPlayers keyvalues into one keyvalue, but still leave the old ones for backwards compatibility.

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Dedicated Console Variables

  • g_debug_cscanner (Default: 0)
<boolean>
  • sk_scanner_dmg_dive (Default: 25)
<integer> When this scanner hits another entity that isn't a scanner, it will damage the entity by this value.
  • sk_scanner_health (Default: 30)
<integer> A scanner's spawn health.

Keyvalues

  • spotlightlength
<integer>
  • spotlightwidth
<integer>
  • spotlightdisabled
<boolean>
  • ShouldInspect
<boolean>
  • OnlyInspectPlayers
<boolean>
  • NeverInspectPlayers
<boolean>

Flags

This scanner moves faster and follows an npc_strider

Inputs

  • DisableSpotlight
  • InspectTargetPhoto <target_name_or_class>
Tells the scanner to photograph the given entity, named by classname or by target name. !activator or !player works here also.
  • InspectTargetSpotlight <target_name_or_class>
Tells the scanner to spotlight the given entity, named by classname or by target name. !activator or !player works here also.
  • SetFlightSpeed <integer>
Sets the flight speed of the scanner
Set whether should inspect or not
  • SetFollowTarget <target_name_or_class>
Set target to follow until told otherwise
  • ClearFollowTarget
Stop following our target
  • SetDistanceOverride <float>
Override the distance the scanner will attempt to keep between inspection targets and itself
  • DeployMine
Drop landmine (if carrying one)
  • EquipMine
Equip with landmine

Outputs

  • OnPhotographPlayer
Fired any time the scanner takes a picture of the player. Template:Plact
  • OnPhotographNPC
Fired any time the scanner takes a picture of an NPC. (activator is the NPC)

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