Npc cscanner
Entity Description
A Combine scanner. The default model is used for surveillance and scouting, while the shield scanner model has more military applications, like enemy distraction (through blinding) and bounding mine deployment.


Dedicated Console Variables
- g_debug_cscanner (Default: 0)
- <boolean>
- sk_scanner_dmg_dive (Default: 25)
- <integer> When this scanner hits another entity that isn't a scanner, it will damage the entity by this value.
- sk_scanner_health (Default: 30)
- <integer> A scanner's spawn health.
Keyvalues
- spotlightlength
- <integer>
- spotlightwidth
- <integer>
- spotlightdisabled
- <boolean>
- ShouldInspect
- <boolean>
- OnlyInspectPlayers
- <boolean>
- NeverInspectPlayers
- <boolean>
Flags
- Template:Fl basenpc
- 65536 : No Dynamic Light
- 131072 : Strider Scout Scanner
- This scanner moves faster and follows an npc_strider
Inputs
- DisableSpotlight
- InspectTargetPhoto <target_name_or_class>
- Tells the scanner to photograph the given entity, named by classname or by target name. !activator or !player works here also.
- InspectTargetSpotlight <target_name_or_class>
- Tells the scanner to spotlight the given entity, named by classname or by target name. !activator or !player works here also.
- SetFlightSpeed <integer>
- Sets the flight speed of the scanner
- InputShouldInspect <boolean>
- Set whether should inspect or not
- SetFollowTarget <target_name_or_class>
- Set target to follow until told otherwise
- ClearFollowTarget
- Stop following our target
- SetDistanceOverride <float>
- Override the distance the scanner will attempt to keep between inspection targets and itself
- DeployMine
- Drop landmine (if carrying one)
- EquipMine
- Equip with landmine
Outputs
- OnPhotographPlayer
- Fired any time the scanner takes a picture of the player. Template:Plact
- OnPhotographNPC