Difference between revisions of "Npc combinegunship"
(brief note about info_target_gunshipcrash) |
m (Found mistake in word visble =)) |
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* '''BlindfireOff''' | * '''BlindfireOff''' | ||
− | : Gunship only fires at | + | : Gunship only fires at visible target |
* '''SetPenetrationDepth <float> | * '''SetPenetrationDepth <float> |
Revision as of 08:50, 18 March 2007
Contents
Entity Description
Dedicated Console Variables
- sk_gunship_burst_size
- <integer> Fire off this many bullets in a burst
- sk_gunship_burst_min
- <float>
- sk_gunship_burst_dist
- <float>
- sk_gunship_health_increments
- <integer> Number of times the gunship must be struck by explosive damage
- Multiplied for skill settings
- g_debug_gunship
- <choices> Debug type
Literal Value Description 0 Disabled 1 Leading 2 Path 3 Stitching
- sk_npc_dmg_gunship
- <float> Used by ammotype "CombineCannon"
- sk_npc_dmg_gunship_to_plr
- <float> Used by ammotype "CombineCannon"
Keyvalues
Flags
- 1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : Fall to ground (unchecked means *teleport* to ground)
- 8 : Drop Healthkit
- 16 : Efficient - Don't acquire enemies or avoid obstacles
- 32 : No Rotorwash
- 64 : Await Input
- 128 : Wait For Script
- 256 : Long Visibility/Shoot
- 512 : Fade Corpse
- 1024 : Think outside PVS
- 2048 : Template NPC (used by npc_maker, will not spawn)
- 4096 : No ground attack
- 8192 : Don't drop weapons
Inputs
- OmniscientOn
- Gunship knows target's location even when target is out of sight or behind cover
- OmniscientOff
- Gunship relies on normal sight functions to locate target
- BlindfireOn
- Gunship will fire at an unseen target, attempting to punch through to them
- BlindfireOff
- Gunship only fires at visible target
- SetPenetrationDepth <float>
- Set penetration depth of bullets
- SetDockingBBox
- Shrink Bounding Box
- SetNormalBBox
- Set Bounding Box to normal size
- EnableGroundAttack
- Allow the gunship to use its ground attack
- DisableGroundAttack
- Don't allow the gunship to use its ground attack
- DoGroundAttack <string>
- Causes the gunship to execute its ground attack
- BecomeInvulnerable
- Stops the gunship from taking damage, but still makes sounds effects
- BecomeVulnerable
- Makes the gunship act normally to damage
- EnableRotorSound
- DisableRotorSound
Outputs
- OnFireCannon
- Fires when the gunship fires a cannon round
- OnFirstDamage
- Fired when the first damage is done to the gunship.
- OnSecondDamage
- Fired when the second damage is done to the gunship.
- OnThirdDamage
- Fired when the third damage is done to the gunship.
- OnFourthDamage
- Fired when the fourth damage is done to the gunship.
Notes
A gunship can be directed to crash at a certain spot when destroyed, by use of an info_target_gunshipcrash entity.