Non-FGD features

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Revision as of 06:34, 27 March 2017 by Shawnolson (talk | contribs)
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It can be added with SmartEdit mode off or directly added to a copy of the FGD to allow for easy use later.

If you are using 3ds Max and Wall Worm for your level editor, you can add keyvalues by selecting any WallWormMDL node and clicking the KeyValues button in the Wall Worm Connection rollout of the Modify Tab. This will add a Keyvalues rollout to add values not available in an entity.


The whole block can be copied from existing documentation from another FGD or a block in the entity's documentation.