Difference between revisions of "Noclip"

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Noclip, also known as fly and ghost, is a cheat that disables the effect of gravity and the effect of world solids on you. This allows you to glide freely through the world. Although this is a good way of drawing nav_ meshes, if you are playing on a server then as you may notice your [[crosshairs]] are as far out as they can go. If you exit the world or simply fly into a wall you'll not be able to shoot. You ''cannot'' die. Entity's such as [[point_hurt]] will not effect you.
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Noclip, also known as fly and ghost, is a cheat that disables the effect of gravity and the effect of world solids on you. This allows you to glide freely through the world. Although this is a good way of drawing nav_ meshes, if you are playing on a server then as you may notice your [[crosshairs]] are as far out as they can go. If you exit the world or simply fly into a wall you'll not be able to shoot. You ''cannot'' die. Entities such as [[point_hurt]] will not effect you.
  
 
{{warning|If you try to noclip your way too far out of the map (out of hammer workspace) the game will crash. This will also occur if the sv_noclipspeed is set too high.}}
 
{{warning|If you try to noclip your way too far out of the map (out of hammer workspace) the game will crash. This will also occur if the sv_noclipspeed is set too high.}}
  
 
[[Category:Console Commands]]
 
[[Category:Console Commands]]

Revision as of 11:04, 5 February 2007

Noclip, also known as fly and ghost, is a cheat that disables the effect of gravity and the effect of world solids on you. This allows you to glide freely through the world. Although this is a good way of drawing nav_ meshes, if you are playing on a server then as you may notice your crosshairs are as far out as they can go. If you exit the world or simply fly into a wall you'll not be able to shoot. You cannot die. Entities such as point_hurt will not effect you.

Warning.png Warning: If you try to noclip your way too far out of the map (out of hammer workspace) the game will crash. This will also occur if the sv_noclipspeed is set too high.