Difference between revisions of "Multisource (GoldSource Engine)"

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(This is much clearer.)
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==Entity description==
 
==Entity description==
  
Entity who let you create mechanisms.
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This entity is the only entity that can be used as a master.<br />
It is the only entity that can be used as a master.
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(Entities that specify a master cannot be enabled unless their master is enabled.)
 
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<br /><br />
For example: A keycard for a slot.
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It can used be create mechanisms.
 
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For example: a keycard for a slot.
 
== Keyvalues ==
 
== Keyvalues ==
 
{{KV|Name|target_source|Name - If a name is given to this entity, it can be activated by another trigger.}}
 
{{KV|Name|target_source|Name - If a name is given to this entity, it can be activated by another trigger.}}
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{{KV|Target|target_source|Entity to activate.}}
 
{{KV|Target|target_source|Entity to activate.}}
  
{{KV|Global entity name|target_source|If this entity is used between multiple levels, all entitys with this global entity name will have the same stats and properties.}}
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{{KV|Global entity name|target_source|If this entity is used between multiple levels, all entities with this global entity name will have the same stats and properties.}}
  
 
[[Category:Half-Life]]
 
[[Category:Half-Life]]

Revision as of 04:40, 24 June 2018

<Half-Life> Multisource is a point entity available in Half-Life.

Entity description

This entity is the only entity that can be used as a master.
(Entities that specify a master cannot be enabled unless their master is enabled.)

It can used be create mechanisms. For example: a keycard for a slot.

Keyvalues

Name <targetname>
Name - If a name is given to this entity, it can be activated by another trigger.
Target <targetname>
Entity to activate.
Global entity name <targetname>
If this entity is used between multiple levels, all entities with this global entity name will have the same stats and properties.