Morphing Terrain Issues
Using the Env_terrainmorph does not update the collision hull. Tracing through the code leads you to engine->ApplyTerrainMod(), and the trail basicly ends there for the SDK. Can anything be done to "fix" this? Morphable terrain only becomes so useful when it doesn't modify the collisions. I heard there was an E3 Demo of Source and the ability to morph the terrain along with updating the collisions was shown, yet the functionality appears to be absent now.