Monster osprey (GoldSource Engine)

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<Half-Life> monster_osprey is a point entity available in Half-Life.

Entity description

It is a V-22 Osprey used by the USMC. When told to deploy Marines it checks the amount of monster_human_grunt entities in a map and uses those to determine what to deploy.

Note:The path nodes for this entity must have angles specified for proper movement.

Keyvalues

Target <targetname>
Name <targetname>
The targetname that other entities refer to this entity by.
Render Mode <choices>
Set a non-standard rendering mode on this entity. See Render Modes for details.
FX Amount (0 - 255) <integer>
Intensity of the selected render mode.
FX Color (R G B) <color255>
Color used by the selected render mode (if applicable).
Render FX <choices>
Several visibility modes which change the way the entity is rendered, typically by fading it in and out.
  • 0: Normal
  • 1: Slow Pulse
  • 2: Fast Pulse
  • 3: Slow Wide Pulse
  • 4: Fast Wide Pulse
  • 5: Slow Fade Away
  • 6: Fast Fade Away
  • 7: Slow Become Solid
  • 8: Fast Become Solid
  • 9: Slow Strobe
  • 10: Fast Strobe
  • 11: Faster Strobe
  • 12: Slow Flicker
  • 13: Fast Flicker
  • 14: Constant Glow
  • 15: Distort
  • 16: Hologram (Distort + fade)
  • 17: Scale up
  • 22: Spotlight FX
  • 23: Cull By Distance (TEST)
  • 24: Fade Wider Pulse

Angles:

Pitch Yaw Roll (Y Z X) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
TriggerTarget <string>
TriggerCondition <choices>
  • 0: No Trigger
  • 1: See Player, Mad at Player
  • 2: Take Demage
  • 3: 50% Health Remaining
  • 4: Death
  • 5: Hear World
  • 6: Hear Player
  • 7: Hear Combat
  • 8: See Player Unconditional
  • 9: See Player, Not in Combat

Flags

  • 1 : Wait Till Seen
  • 2 : Gag (No IDLE sounds until angry)
  • 4 : MonsterClip
  • 8 : No wreckage
  • 16 : Prisoner
  • 64 : Start inactive
  • 128 : Wait for script
  • 256 : Pre-disaster (only for use with monster_scientist and monster_barney -- has no effect on aliens).
  • 512 : Fade corpse
  • 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).