Difference between revisions of "Modulate"

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m (Changed to use Shader template)
 
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'''<code>Modulate</code>''' is a shader that modulates the colors of any pixels behind it.
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{{Shader|Modulate}} It modulates the colors of any pixels behind it.
  
 
{{tip|This shader can be effectively used to fake various features that [[Source]] may not support, such as vertex coloring or [[lightmap]]ping on models, by creating a surface above the first one to modulate it.}}
 
{{tip|This shader can be effectively used to fake various features that [[Source]] may not support, such as vertex coloring or [[lightmap]]ping on models, by creating a surface above the first one to modulate it.}}
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Accepts only the following parameters:
 
Accepts only the following parameters:
 
<pre>
 
<pre>
$basetexture              "material" //Multiplies the color behind it with this surface's texture.
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$basetexture              "texture" //Multiplies the color behind it with this surface's texture.
 
$mod2x                    "boolean"  //Doubles the modulation, making it appear brighter. 1 enables this, 0 disables. Disabled by default.
 
$mod2x                    "boolean"  //Doubles the modulation, making it appear brighter. 1 enables this, 0 disables. Disabled by default.
 
$nocull                  "boolean"  //Draws triangles from both sides, not just one. 1 enables this, 0 disables. Disabled by default.
 
$nocull                  "boolean"  //Draws triangles from both sides, not just one. 1 enables this, 0 disables. Disabled by default.
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*{{ent|Refract}}
 
*{{ent|Refract}}
 
*<code>[[Water (shader)|Water]]</code>
 
*<code>[[Water (shader)|Water]]</code>
 
[[Category:Shaders]]
 

Latest revision as of 21:23, 27 June 2019

Modulate is a material shader available in all Source games. It modulates the colors of any pixels behind it.

Tip:This shader can be effectively used to fake various features that Source may not support, such as vertex coloring or lightmapping on models, by creating a surface above the first one to modulate it.
GIF Animation showing "Modulate" shader in action.
Picture showing the difference between $mod2x 0 and 1.

Description

Accepts only the following parameters:

$basetexture              "texture" //Multiplies the color behind it with this surface's texture.
$mod2x                    "boolean"  //Doubles the modulation, making it appear brighter. 1 enables this, 0 disables. Disabled by default.
$nocull                   "boolean"  //Draws triangles from both sides, not just one. 1 enables this, 0 disables. Disabled by default.
Note:Does not accept any translucency parameters, including $alpha, $alphatest, $additive and $translucent.

See also