Difference between revisions of "Maya"

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(Changed github links for SourceMayaTools since the original owner of the account has changed their GitHub username)
 
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== Plugins ==
+
= Source SDK plug-ins =
* [http://mitglied.lycos.de/prallvamp/ .smd Exporter] by Prall
 
* <code>Steam\SteamApps\username\sourcesdk\maya</code> Valve's .smd and .dmx scripts supplied in the Source SDK
 
 
 
----
 
=== MESA ===
 
* [http://puppet-master.net/plugins/mesa-for-maya/ MESA - Maya Exporter for Source Absolute]
 
{{Note|MESA works with 2010,2011,2012,2013,2014 x86 and x64 version of Maya.}}
 
 
 
Tutorials :
 
 
 
* [http://puppet-master.net/plugins/mesa-for-maya/installation/ MESA installation ]
 
* [http://puppet-master.net/plugins/mesa-for-maya/mesa-export-sample-scene/ MESA Export the Sample scene]
 
* [http://puppet-master.net/plugins/mesa-for-maya/workflow-tutorial/ Maya to Source Engine with MESA]
 
 
 
* [http://puppet-master.net/tutorials/source-engine/maya-settings-for-source-engine/ Maya Setting for Source]
 
* [http://puppet-master.net/tutorials/source-engine/create-a-source-engine-mod/ Create Source Engine Mod]
 
 
 
 
 
=== Installing Valve's Maya Plug-ins ===
 
 
 
 
 
1. Select the version of Maya you have installed on your machine.
 
{{Note|Valve plugins will not work on 64bit versions of Maya, please use 32bit versions only.}}
 
 
 
''4.5''
 
 
 
''7.0''
 
 
 
''8.0''
 
 
 
''8.5''
 
 
 
''2008''
 
 
 
''2009''
 
  
''2010''
+
== Installation ==
  
''2011''
+
0. Locate the plug-in files in the Source SDK directory, under 'maya' or 'sdktools\maya'.
  
''2012''
+
1. If there is a directory there matching your Maya version, it is supported. Valve's plugins do not work on 64 bit versions of Maya.
  
2. Edit the sourcesdk\maya\runmaya.bat  
+
2. Run runmaya.bat .
  
{{Note|Only do this step if it's absolutely necessary to get the plugins to load.}}
+
3. If this does not work, see if you need to edit runmaya.bat to match your system.
  
 
Find this
 
Find this
 
  
 
  IF EXIST "%ProgramFiles(x86)%" GOTO x86
 
  IF EXIST "%ProgramFiles(x86)%" GOTO x86
Line 64: Line 28:
 
  SET PATH=%ProgramFiles(x86)%\Autodesk\Maya%MAYAVER%\bin;%VPROJECT%\..\bin;%PATH%
 
  SET PATH=%ProgramFiles(x86)%\Autodesk\Maya%MAYAVER%\bin;%VPROJECT%\..\bin;%PATH%
  
Replace with this only If running a ''64bit OS''
+
and replace it with this if you are running a 64 bit version of Windows:
                                       
 
  
 
  SET PATH=C:\Program Files (x86)\Autodesk\Maya2012\bin;%VPROJECT%\..\bin;%PATH%
 
  SET PATH=C:\Program Files (x86)\Autodesk\Maya2012\bin;%VPROJECT%\..\bin;%PATH%
  
 
+
or this if you are running a 32 bit version of Windows:
Replace with this only If running a ''32bit OS''
 
 
 
  
 
  SET PATH=C:\Program Files\Autodesk\Maya2012\bin;%VPROJECT%\..\bin;%PATH%
 
  SET PATH=C:\Program Files\Autodesk\Maya2012\bin;%VPROJECT%\..\bin;%PATH%
 
  
 
{{Note|Replace "Maya2012" with the appropriate version name of Maya}}
 
{{Note|Replace "Maya2012" with the appropriate version name of Maya}}
  
3. Run \sourcesdk\maya\2012\runmaya.bat
 
  
{{Note|Replace "2012" with the appropriate version name for Maya}}
+
4. When Maya is loaded, go to Window>Settings/Preferences>Plug-in Manager and check the "loaded" and "auto load" boxes next to vsmaster.mll .
  
 +
When you go to export you should see new choices:
  
4. When Maya is loaded, go to Window>Settings/Preferences>Plug-in Manager...
+
* Valve DMX File
 +
* Valve SMD Model
 +
* Valve SMD Animated Model
 +
* Valve SMD Physics Model
 +
* Valve SMD Animation
  
Look for vsmaster.mll and check the "loaded" and "auto load" boxes.
 
  
When you go to export you should see the new choices:
+
== Troubleshooting ==
  
Valve DMX File
+
''' Source FilmMaker: VPROJECT not set '''
  
Valve SMD Model
 
 
Valve SMD Animated Model
 
 
Valve SMD Physics Model
 
 
Valve SMD Animation
 
 
=== VPROJECT not set ===
 
 
If you get errors of the sort
 
If you get errors of the sort
  
Line 114: Line 68:
 
--[[User:Chopp|Chopp]] 23:54, 11 November 2013 (PST)
 
--[[User:Chopp|Chopp]] 23:54, 11 November 2013 (PST)
  
=== Notes on using Autodesk Maya 2011 ===
 
Prall's .smd Exporter works, there is also an improved version made by DT85: [http://forums.steampowered.com/forums/showthread.php?t=1297053&page=4 discussion] and [http://www.megaupload.com/?d=KW5YHIRG download] ([http://raegquit.com/dizzyone/dump/dt_smd/DT%20SMD%20Script.rar mirror])
 
  
== See Also ==
+
''' L4D2 and runmaya.bat '''
*[[Modifying a Source Model in Maya]]
 
  
== L4D2 Notes on runmaya.bat ==
 
 
If you load the L4D2 SDK and set your configurations with vconfig.exe, this batch file will not function. You will need to edit it as described here: [http://forums.steampowered.com/forums/showthread.php?t=1127596 Steam Forum Post]
 
If you load the L4D2 SDK and set your configurations with vconfig.exe, this batch file will not function. You will need to edit it as described here: [http://forums.steampowered.com/forums/showthread.php?t=1127596 Steam Forum Post]
  
== External links ==
+
 
 +
= MESA =
 +
* [https://puppet-master.net/plugins/mesa-2-0/ MESA - Maya Exporter for Source Assets]
 +
{{Note|MESA works with 2010,2011,2012,2013,2014,2015,2016,2017,2018 x86 and x64 version of Maya.}}
 +
 
 +
Tutorials :
 +
 
 +
* [https://puppet-master.net/docs/mesa/installation-guide/ Installation Guide]
 +
* [https://puppet-master.net/docs/mesa/export-guide/ Export Guide]
 +
* [https://puppet-master.net/docs/mesa/ Documentation]
 +
* [https://puppet-master.net/docs/mesa/installation-guide/issues-and-common-errors/ Issues and Common Errors]
 +
* [https://puppet-master.net/docs/mesa/tutorials/maya-settings-for-source-engine/ Maya Setting for Source]
 +
* [https://puppet-master.net/docs/mesa/source-engine/create-a-source-engine-mod/ Create Source Engine Mod]
 +
 
 +
= Prall's SMD Exporter =
 +
 
 +
* [http://mitglied.lycos.de/prallvamp/ .smd Exporter] by Prall
 +
 
 +
Prall's .smd Exporter works with Autodesk Maya 2011, there is also an improved version made by DT85: [http://forums.steampowered.com/forums/showthread.php?t=1297053&page=4 discussion] and [http://www.megaupload.com/?d=KW5YHIRG download] ([http://raegquit.com/dizzyone/dump/dt_smd/DT%20SMD%20Script.rar mirror])
 +
 
 +
= SourceMayaTools for Maya 2012+ =
 +
 
 +
* [https://github.com/LunaRyuko/SourceMayaTools SourceMayaTools] by Luna Ryuko
 +
Based on [https://github.com/LunaRyuko/CoDMayaTools CODMayaTools]
 +
 
 +
== How to install? ==
 +
1.Copy SourceMayaTools.py to '''''<USER>\Documents\maya\<Your maya version>\scripts'''''
 +
 
 +
2.Open usersetup.mel (create one if it doesn't exist) and paste this
 +
 
 +
'''''python("import SourceMayaTools");'''''
 +
 
 +
3.Save and close the file and launch Maya
 +
 
 +
= External links =
 
*[http://usa.autodesk.com/maya/ Autodesk Maya] Official site.
 
*[http://usa.autodesk.com/maya/ Autodesk Maya] Official site.
 
*[http://students.autodesk.com/ Autodesk Education Community] Official education resources for students.
 
*[http://students.autodesk.com/ Autodesk Education Community] Official education resources for students.
  
=== Tutorials ===
 
*[http://www.northcapestudios.com/blog/?p=45 Tutorial Maya 2011 to Source]
 
 
*[http://www.moddb.com/engines/3/source/tutorials/25720/introduction-to-the-maya-8-user-interface Introduction to the Maya 8 User Interface] Noesis Interactive video tutorial.
 
*[http://www.moddb.com/engines/3/source/tutorials/25720/introduction-to-the-maya-8-user-interface Introduction to the Maya 8 User Interface] Noesis Interactive video tutorial.
 
*[http://www.moddb.com/engines/3/source/tutorials/25577/introduction-to-custom-props-for-source-powered-games-with-maya Introduction to Custom Props for Source Powered Games with Maya] Noesis Interactive video tutorial.
 
*[http://www.moddb.com/engines/3/source/tutorials/25577/introduction-to-custom-props-for-source-powered-games-with-maya Introduction to Custom Props for Source Powered Games with Maya] Noesis Interactive video tutorial.
*[http://www.sourcefortsmod.com/boards/showthread.php?t=13590 Stieffers' Maya to Source: A Model Exportation Guide]
 
*[http://poitot.us/portfolio/source-maya-tutorials/creating-a-keyboard-physics-prop-with-maya Creating a Keyboard Physics Prop with Maya] - Goes through entire workflow--covers modeling, UV Mapping, texturing, and exporting.
 
*[http://monogreen.de/public_pages/maya_tutorial Palmer's Maya Prop Exporting Tutorial]
 
* [http://puppet-master.net/plugins/mesa-for-maya/workflow-tutorial/ Maya to Source Engine with MESA]
 
  
  
 
[[Category:Third_Party_Tools]][[Category:Modeling]][[Category:Maya]]
 
[[Category:Third_Party_Tools]][[Category:Modeling]][[Category:Maya]]

Latest revision as of 23:32, 26 January 2019

See Category:Maya for tutorials.

Maya is a popular 3D modeling/animation/rendering suite from Autodesk (formerly from Alias). It is a powerful tool for modeling, texturing and animating props and characters. It also contains many advanced features which are not applicable to Source modding (dynamics, rendering, etc.). While Valve favors XSI for modeling and animating, some users may prefer Maya's rich feature set.

Maya logo

WEBSITE | TRIAL VERSION

Source SDK plug-ins

Installation

0. Locate the plug-in files in the Source SDK directory, under 'maya' or 'sdktools\maya'.

1. If there is a directory there matching your Maya version, it is supported. Valve's plugins do not work on 64 bit versions of Maya.

2. Run runmaya.bat .

3. If this does not work, see if you need to edit runmaya.bat to match your system.

Find this

IF EXIST "%ProgramFiles(x86)%" GOTO x86
SET PATH=%ProgramFiles%\Autodesk\Maya%MAYAVER%\bin;%VPROJECT%\..\bin;%PATH%
GOTO END

:x86
SET PATH=%ProgramFiles(x86)%\Autodesk\Maya%MAYAVER%\bin;%VPROJECT%\..\bin;%PATH%

and replace it with this if you are running a 64 bit version of Windows:

SET PATH=C:\Program Files (x86)\Autodesk\Maya2012\bin;%VPROJECT%\..\bin;%PATH%

or this if you are running a 32 bit version of Windows:

SET PATH=C:\Program Files\Autodesk\Maya2012\bin;%VPROJECT%\..\bin;%PATH%
Note:Replace "Maya2012" with the appropriate version name of Maya


4. When Maya is loaded, go to Window>Settings/Preferences>Plug-in Manager and check the "loaded" and "auto load" boxes next to vsmaster.mll .

When you go to export you should see new choices:

  • Valve DMX File
  • Valve SMD Model
  • Valve SMD Animated Model
  • Valve SMD Physics Model
  • Valve SMD Animation


Troubleshooting

Source FilmMaker: VPROJECT not set

If you get errors of the sort

// Error: file: C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\sdktools\maya\\scripts\sfmValveSetup.mel line 333: VALVe:: VPROJECT not set, run SFM Launcher to set up environment

It may help to Reset Game Configurations via

Source SDK

Confirmation to reset variables

This edits Windows Environment Variables which should then have the same values as where your SFM is located, respectfully.

--Chopp 23:54, 11 November 2013 (PST)


L4D2 and runmaya.bat

If you load the L4D2 SDK and set your configurations with vconfig.exe, this batch file will not function. You will need to edit it as described here: Steam Forum Post


MESA

Note:MESA works with 2010,2011,2012,2013,2014,2015,2016,2017,2018 x86 and x64 version of Maya.

Tutorials :

Prall's SMD Exporter

Prall's .smd Exporter works with Autodesk Maya 2011, there is also an improved version made by DT85: discussion and download (mirror)

SourceMayaTools for Maya 2012+

Based on CODMayaTools

How to install?

1.Copy SourceMayaTools.py to <USER>\Documents\maya\<Your maya version>\scripts

2.Open usersetup.mel (create one if it doesn't exist) and paste this

python("import SourceMayaTools");

3.Save and close the file and launch Maya

External links