Material surface properties
This is the list of physical surface types that Source recognises, as defined by the files referenced in \scripts\surfaceproperties_manifest.txt
.
Surface types define the physical properties of an object including friction and density, collision/footstep sounds, the effect of bullet impacts and, if the object is destructible, health and gib type.
Both materials and models define their surfaces with the $surfaceprop command.
See also
Types
Special
- default
- default_silent
- floatingstandable
- item
- ladder
- no_decal
- player
- player_control_clip
Concrete / Rock
- baserock (missing?)
- boulder (Will cause material glitches if used in models)
- brick
- concrete
- concrete_block
- gravel
- rock
Metal
- canister
- chain
- chainlink
- combine_metal
- crowbar
- floating_metal_barrel
- grenade
- gunship
- metal
- metal_barrel
- metal_bouncy
- Metal_Box
- metal_seafloorcar
- metalgrate
- metalpanel
- metalvent
- metalvehicle
- paintcan
- popcan
- roller
- slipperymetal
- solidmetal
- strider
- weapon
Wood
- Wood
- Wood_Box
- Wood_Crate (Doesn´t work in EP2) Works in L4D, L4D2, CS:GO, Portal 2.
- Wood_Furniture
- Wood_LowDensity (Doesn´t work in EP2) Works in L4D, L4D2, CSGO, Portal 2.
- Wood_Plank
- Wood_Panel
- Wood_Solid
Terrain
- dirt
- grass
- gravel
- mud
- quicksand
- sand
- slipperyslime
- antlionsand
Liquid
- slime
- water
- wade
Frozen
- ice
- snow
Organic
- alienflesh
- antlion
- armorflesh
- bloodyflesh
- flesh
- foliage
- watermelon
- zombieflesh
Manufactured
- asphalt (missing?)
- glass
- glassbottle
- combine_glass
- tile
- paper
- papercup
- cardboard
- plaster
- plastic_barrel
- plastic_barrel_buoyant
- Plastic_Box
- plastic
- rubber
- rubbertire
- slidingrubbertire
- slidingrubbertire_front
- slidingrubbertire_rear
- jeeptire
- brakingrubbertire
Miscellaneous
- carpet
- ceiling_tile
- computer
- pottery