Difference between revisions of "Mat dxlevel"

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(removed mat_dxlevel 98)
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   mat_dxlevel 90 - DX9 with Shader Model 2
 
   mat_dxlevel 90 - DX9 with Shader Model 2
 
   mat_dxlevel 95 - DX9 with Shader Model 3
 
   mat_dxlevel 95 - DX9 with Shader Model 3
  mat_dxlevel 98 - DX9 on DX10 hardware (SM 4)
 
  
 
This can also be specified with Launch Options, use '''+mat_dxlevel [DirectX version]''' on the launch options of any Source game to do so. Alternatively, you can use '''-dxlevel [DirectX version]''', however this specifies a number of extra presets, including resolution and quality.
 
This can also be specified with Launch Options, use '''+mat_dxlevel [DirectX version]''' on the launch options of any Source game to do so. Alternatively, you can use '''-dxlevel [DirectX version]''', however this specifies a number of extra presets, including resolution and quality.

Revision as of 13:26, 8 July 2013

Русский

mat_dxlevel changes the DirectX mode used within a Source game. The player is only able to use modes that his/her hardware supports. The format is

 mat_dxlevel [DirectX version]
 mat_dxlevel 70
 mat_dxlevel 80
 mat_dxlevel 81
 ...

For DirectX 9 the value depends on the hardware's capability:

 mat_dxlevel 90 - DX9 with Shader Model 2
 mat_dxlevel 95 - DX9 with Shader Model 3

This can also be specified with Launch Options, use +mat_dxlevel [DirectX version] on the launch options of any Source game to do so. Alternatively, you can use -dxlevel [DirectX version], however this specifies a number of extra presets, including resolution and quality.

See Also

DirectX Versions