Difference between revisions of "Main Page"

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(Source and the Source SDK)
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=Latest News=
 
=Latest News=
'''Source Control (Perforce) Explained'''<br>
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'''Valve Developer Community launched'''<br>
Tues May 31, 2005<br>
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Thurs June 30, 2005<br>
[[Using_Source_Control_with_the_Source_SDK|A full (massive!) tutorial]] has been added to the SDK documentation.<br>
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The quailty and volume of community involvement in the launch of the Valve Developer Community site has surpassed all expectations. There are nealy a thousand [[Special:Statistics|users]] now, and the number of useful [[Special:Allpages|articles]] has nearly doubled in the days since the site's availablity.<br>
 
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'''Players Online Reach Record Numbers'''<br>
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'''Counter-Strike bot navigation explained'''<br>
Tues May 31, 2005<br>
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Thurs June 30, 2005<br>
Steam "Third-party" multiplayer games have reached record player numbers. Average player minutes per month: 88 million. See this [http://steampowered.com/status/3rdparty_status.html Steam status page] for current numbers.<br>
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[[User:MikeBooth|Mike Booth]], who created the Counter-Strike bot, has contributed this comprehensive article for making [[Bot_Navigation_for_Counter-Strike:Source|bot navigation]] work in Counter-Strike maps.<br>
 
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'''MOD Expo'''<br>
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'''New article contributions'''<br>
Tues May 31, 2005<br>
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Thurs June 30, 2005<br>
Coming Soon - Info on the next MOD expo being held at Valve's offices near Seattle.<br>
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We're excited by a [[HINTs|number]] [[Filter_Applications|of]] [[Map_Compiling_Theory|useful]] [[Assaults|new]] [[Choreography_Tool|pages]] that the community has contributed. Head over to the [[SDK Docs|Source Engine documentation]] area to check them out.
 
 
 
 
 
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Revision as of 20:21, 30 June 2005

Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a MOD for Half-Life® 2, you'll want to sign up as a Valve developer today. Once registered, you'll have unlimited access to the WIKI and discussion areas of this site, inclusion in the developer mailing list, online file hosting space for your project, and more.

Doublearrow.gif sign up to become part of the community -- it's free!

Valve Technology

SourceLogo.gif

The engine under the hood of Half-Life 2 can make your game a success. Let Source™ do the heavy lifting so that your team can focus on building great games.


SteamLogo.gif

If you're interested in building a product using Source, talk to us about options for distribution on Steam.
 


Source and the Source SDK

Our knowledgebase of technical information about using the engine and all of the related tools is now posted on a community-driven web site called a WIKI. Sign up as a developer to contribute or to ask a question.

For MOD Teams

Doublearrow.gif Why choose the Source Engine for your MOD?
Doublearrow.gif Read "Making a MOD" - building a team through the shipping process.
Doublearrow.gif Already using the SDK? Check the FAQ for some helpful answers.
Doublearrow.gif New to Source coding? Get started with "My First Entity".
Doublearrow.gif Read (or add!) a tutorial on Source development, or any part of the content creation process.


   

Latest News

Valve Developer Community launched
Thurs June 30, 2005
The quailty and volume of community involvement in the launch of the Valve Developer Community site has surpassed all expectations. There are nealy a thousand users now, and the number of useful articles has nearly doubled in the days since the site's availablity.


Counter-Strike bot navigation explained
Thurs June 30, 2005
Mike Booth, who created the Counter-Strike bot, has contributed this comprehensive article for making bot navigation work in Counter-Strike maps.


New article contributions
Thurs June 30, 2005
We're excited by a number of useful new pages that the community has contributed. Head over to the Source Engine documentation area to check them out.