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Our knowledgebase of technical information about using the engine and all of the related tools is now posted on an community-driven web site called a WIKI. Sign up as a developer to contribute or to ask a question.
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Our knowledgebase of technical information about using the engine and all of the related tools is now posted on a community-driven web site called a WIKI. Sign up as a developer to contribute or to ask a question.
  
 
=For MOD Teams=
 
=For MOD Teams=

Revision as of 16:27, 29 June 2005

Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a MOD for Half-Life® 2, you'll want to sign up as a Valve developer today. Once registered, you'll have unlimited access to the WIKI and discussion areas of this site, inclusion in the developer mailing list, online file hosting space for your project, and more.

Doublearrow.gif sign up to become part of the community -- it's free!

Valve Technology

SourceLogo.gif

The engine under the hood of Half-Life 2 can make your game a success. Let Source™ do the heavy lifting so that your team can focus on building great games.


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If you're interested in building a product using Source, talk to us about options for distribution on Steam.
 


Source and the Source SDK

Our knowledgebase of technical information about using the engine and all of the related tools is now posted on a community-driven web site called a WIKI. Sign up as a developer to contribute or to ask a question.

For MOD Teams

Doublearrow.gif Why choose the Source Engine for your MOD?
Doublearrow.gif Read "Making a MOD" - building a team through the shipping process.
Doublearrow.gif Already using the SDK? Check the FAQ for some helpful answers.
Doublearrow.gif New to Source coding? Get started with "My First Entity".
Doublearrow.gif Read (or add!) a tutorial on Source development, or any part of the content creation process.


   

Latest News

Source Control (Perforce) Explained
Tues May 31, 2005
A full (massive!) tutorial has been added to the SDK documentation.


Players Online Reach Record Numbers
Tues May 31, 2005
Steam "Third-party" multiplayer games have reached record player numbers. Average player minutes per month: 88 million. See this Steam status page for current numbers.


MOD Expo
Tues May 31, 2005
Coming Soon - Info on the next MOD expo being held at Valve's offices near Seattle.