Difference between revisions of "Main Page"

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Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a ''MOD'' for [http://www.half-life2.com Half-Life® 2], you'll want to sign up as a Valve developer today. Once registered, you'll have unlimited access to the WIKI and discussion areas of this site, inclusion in the developer mailing list, online file hosting space for your project, and more.
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Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a [[mod]] for [http://www.half-life2.com Half-Life® 2], you'll want to [[Special:Userlogin|sign up]] as a Valve developer today. It's free to join, and open to anyone working with the [[Source Engine Features|Source Engine]] and the [[SDK Installation|Source SDK]].
  
[[Image:Doublearrow.gif]] [[Special:Userlogin|'''sign up to become part of the community -- it's free!''']]
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[[File:Doublearrow.png|link=]] [[Special:Userlogin|'''Sign up to become part of the community!''']]
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=Valve Technology=
 
{{template:ValveTechnology}}
 
  
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== Source and the Source SDK ==
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<div class="capsule" style="background:#4a6821;-moz-border-radius:5px;-webkit-border-radius:5px;-khtml-border-radius:5px;border-radius:5px;">
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<div class="capcontent" style="background:#4a6821;padding:6px">
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[[File:Doublearrow_white.png|link=]] [[SDK Docs|<span style="color:white;">'''Go to the Source Engine documentation index'''</span>]]
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</div>
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</div>
  
=Source and the Source SDK=
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Our knowledgebase of technical information about using the engine and all of the related tools is posted on a community-driven web site called a ''wiki''. [[Special:Userlogin|Sign up as a developer]] to contribute.
  
<div class="capsule" style="background:red;">
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== Dota 2 Workshop Tools ==
<div class="captopred"><div></div></div>
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[[Image:Dota workshop.png|link=Dota 2 Workshop Tools]] &nbsp; [[Dota 2 Workshop Tools|<span style="color:white;">'''Go to the Dota 2 Workshop Tools documentation index'''</span>]]
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</div>
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</div>
  
[[Image:DoublearrowRed.gif|left]] '''[[SDK_Docs |<span style="color:white;text-decoration:underline;">Enter the Source Engine Documentation WIKI</span>]]'''
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== Half-Life: Alyx Workshop Tools ==
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<div class="capsule" style="background:#2b4c6a;-moz-border-radius:5px;-webkit-border-radius:5px;-khtml-border-radius:5px;border-radius:5px;">
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<div class="capcontent" style="background:#2b4c6a;padding:6px">
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[[File:Hlvr workshop.png|link=Half-Life: Alyx Workshop Tools]] &nbsp; [[Half-Life: Alyx Workshop Tools|<span style="color:white;">'''Go to the Half-Life: Alyx Workshop Tools documentation index'''</span>]]
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</div>
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</div>
  
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== SteamVR Workshop Tools ==
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<div class="capsule" style="background:#2b4c6a;-moz-border-radius:5px;-webkit-border-radius:5px;-khtml-border-radius:5px;border-radius:5px;">
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[[File:Steamtours workshop.png|link=SteamVR/Environments]] &nbsp; [[SteamVR/Environments|<span style="color:white;">'''Go to the SteamVR Workshop Tools documentation index'''</span>]]
 
</div>
 
</div>
<div class="capbotred"><div></div></div>
 
 
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Our knowledgebase of technical information about using the engine and all of the related tools is now posted on an community-driven web site called a WIKI. Sign up as a developer to contribute or to ask a question.
 
  
=For MOD Teams=
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== For Mod Teams ==
[[Image:Doublearrow.gif]] [[Building_MODs_with_Valve_Technology|'''Why choose the Source Engine for your MOD?''']]<br>
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* [[Building Mods with Valve Technology|Why choose the Source Engine for your mod?]]<br>
[[Image:Doublearrow.gif]] [[Making_a_MOD|Read "Making a MOD" - building a team through the shipping process.]]<br>
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* Read [[Making a Mod]] - building a team through the shipping process.<br>
[[Image:Doublearrow.gif]] [[Source_SDK_FAQ|Already using the SDK? Check the FAQ for some helpful answers.]]<br>
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* Already using the SDK? Check the [[:Category:Source SDK FAQ|Source SDK FAQ]] for some helpful answers.<br>
[[Image:Doublearrow.gif]] [[My_First_Entity|New to Source coding? Get started with "My First Entity".]]<br>
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* New to Source coding? Get started with [[:Category:Programming|basic programming articles]].<br>
[[Image:Doublearrow.gif]] [[Special:Categories|Read (or add!) a tutorial on Source development, or any part of the content creation process.]]<br>
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* Read (or add!) a tutorial on [[SDK Docs|Source development]], or any part of the content creation process.<br>
  
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== Valve Technology ==
&nbsp;&nbsp;&nbsp;
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{{template:ValveTechnology}}
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=Latest News=
 
'''Source Control (Perforce) Explained'''<br>
 
Tues May 31, 2005<br>
 
[[Using_Source_Control_with_the_Source_SDK|A full (massive!) tutorial]] has been added to the SDK documentation.<br>
 
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'''Players Online Reach Record Numbers'''<br>
 
Tues May 31, 2005<br>
 
Steam "Third-party" multiplayer games have reached record player numbers. Average player minutes per month: 88 million. See this [http://steampowered.com/status/3rdparty_status.html Steam status page] for current numbers.<br>
 
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'''MOD Expo'''<br>
 
Tues May 31, 2005<br>
 
Coming Soon - Info on the next MOD expo being held at Valve's offices near Seattle.<br>
 
 
 
  
 
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Latest revision as of 21:18, 15 May 2020

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Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a mod for Half-Life® 2, you'll want to sign up as a Valve developer today. It's free to join, and open to anyone working with the Source Engine and the Source SDK.

Doublearrow.png Sign up to become part of the community!

Source and the Source SDK

Our knowledgebase of technical information about using the engine and all of the related tools is posted on a community-driven web site called a wiki. Sign up as a developer to contribute.

Dota 2 Workshop Tools

Half-Life: Alyx Workshop Tools

SteamVR Workshop Tools

For Mod Teams

Valve Technology

SourceLogo.gif

The engine under the hood of Half-Life 2 can make your game a success. Let Source™ do the heavy lifting so that your team can focus on building great games.


SteamLogo.gif

If you're interested in building a product using Source, talk to us about options for distribution on Steam.