Difference between revisions of "Main Page"

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Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a ''MOD'' for [http://www.half-life2.com Half-Life® 2], you'll want to sign up as a Valve developer today.
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Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a [[mod]] for [http://www.half-life2.com Half-Life® 2], you'll want to [[Special:Userlogin|sign up]] as a Valve developer today. It's free to join, and open to anyone working with the [[Source Engine Features|Source Engine]] and the [[SDK Installation|Source SDK]].
  
http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif [[Special:Userlogin|'''sign up to become part of the community -- it's free!''']]
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[[File:Doublearrow.png|link=]] [[Special:Userlogin|'''Sign up to become part of the community!''']]
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=Valve Technology=
 
{{template:ValveTechnology}}
 
  
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== Source and the Source SDK ==
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[[File:Doublearrow_white.png|link=]] [[SDK Docs|<span style="color:white;">'''Go to the Source Engine documentation index'''</span>]]
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=Source and the Source SDK=
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Our knowledgebase of technical information about using the engine and all of the related tools is posted on a community-driven web site called a ''wiki''. [[Special:Userlogin|Sign up as a developer]] to contribute.
 
 
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http://developer.valvesoftware.com/w/images/b/bd/DoublearrowRed.gif '''[[SDK_Docs|<span style="color:white;text-decoration:underline;">Enter the Source Engine Documentation WIKI</span>]]'''
 
  
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== Dota 2 Workshop Tools ==
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[[File:Doublearrow_white.png|link=]] [[Dota 2 Workshop Tools|<span style="color:white;">'''Go to the Dota 2 Workshop Tools documentation index'''</span>]]
 
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Our knowledgebase of technical information about using the engine and all of the related tools is now posted on a community-driven web site called a WIKI. Sign up as a developer to contribute or to ask a question.
 
  
=For MOD Teams=
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Now in a Beta test release, the Dota 2 Workshop Tools can be used by developers to create and test custom game modes for Dota 2.
http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif [[Building_MODs_with_Valve_Technology|'''Why choose the Source Engine for your MOD?''']]<br>
 
http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif [[Making_a_MOD|Read "Making a MOD" - building a team through the shipping process.]]<br>
 
http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif [[Source_SDK_FAQ|Already using the SDK? Check the FAQ for some helpful answers.]]<br>
 
http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif [[My_First_Entity|New to Source coding? Get started with "My First Entity".]]<br>
 
http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif [[Special:Categories|Read (or add!) a tutorial on Source development, or any part of the content creation process.]]<br>
 
  
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== For Mod Teams ==
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* [[Building Mods with Valve Technology|Why choose the Source Engine for your mod?]]<br>
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* Read [[Making a Mod]] - building a team through the shipping process.<br>
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* Already using the SDK? Check the [[:Category:Source SDK FAQ|Source SDK FAQ]] for some helpful answers.<br>
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* New to Source coding? Get started with [[:Category:Programming|basic programming articles]].<br>
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* Read (or add!) a tutorial on [[SDK Docs|Source development]], or any part of the content creation process.<br>
  
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== Valve Technology ==
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=Latest News=
 
'''Source SDK Beta Approaches'''<br>
 
Wed November 9th, 2005<br>
 
Very soon we'll be beginning a beta of the next version of the Source SDK, which will be run in a similar way to how the Steam UI beta was run. When the beta is ready to go we'll have a page here on the VDC that lists the new features available, along with a place to report problems.
 
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'''Commentary System Documentation'''<br>
 
Wed November 9th, 2005<br>
 
VDC contributor [[User:AndrewNeo|AndrewNeo]] got the article started on how to author content for the [[Commentary_System|Commentary System]] that was first demonstrated in [[Half-Life_2:_Lost_Coast|Lost Coast]]. Since then, Valve's [[User:Robin Walker|Robin Walker]] has made some useful additions.
 
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'''New Steam client'''<br>
 
Mon October 17th, 2005<br>
 
Thanks to all the VDC members who helped test the [[UIBugs|beta version]] of the new Steam client before its release last week. We appreciate getting this kind of help from the community, and plan to use a similar process for future releases.
 
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Latest revision as of 20:28, 22 June 2015

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Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a mod for Half-Life® 2, you'll want to sign up as a Valve developer today. It's free to join, and open to anyone working with the Source Engine and the Source SDK.

Doublearrow.png Sign up to become part of the community!

Source and the Source SDK

Our knowledgebase of technical information about using the engine and all of the related tools is posted on a community-driven web site called a wiki. Sign up as a developer to contribute.

Dota 2 Workshop Tools

Now in a Beta test release, the Dota 2 Workshop Tools can be used by developers to create and test custom game modes for Dota 2.

For Mod Teams

Valve Technology

SourceLogo.gif

The engine under the hood of Half-Life 2 can make your game a success. Let Source™ do the heavy lifting so that your team can focus on building great games.


SteamLogo.gif

If you're interested in building a product using Source, talk to us about options for distribution on Steam.