Difference between revisions of "Magnets"
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Latest revision as of 09:50, 2 November 2019
Contents
How to create magnets
Pull magnet (Blue)
Step 1
Create a prop_dynamic_override
. Select World Model to models/props/magnet.mdl
and set Disable Shadow to
Yes
.
Step 2
Create a prop_static
with World Model models/props/light_rail_wall_emitter.mdl
. Again, set Disable Shadow to Yes
and set Pitch Yaw Roll (Y Z X) to 0 180 0
.
Step 3
Create a point_spotlight
with Color (R G B) 83 225 255
. Set FX Amount to 128
, Spotlight Length to 128
and Spotlight Width to 32
.
Step 4
Create a env_citadel_energy_core
with Name puzzle_energy_coreX
.
X = number of magnet per level