Difference between revisions of "Lists of Special Effects in level design"

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m (Explosions)
m (intro_script -> script_intro)
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*[[env_rotorshooter]] — shoots out gibs when near a helicopter
 
*[[env_rotorshooter]] — shoots out gibs when near a helicopter
 
*[[env_rotorwash]] — causes small objects to blow around when near a helicopter
 
*[[env_rotorwash]] — causes small objects to blow around when near a helicopter
*[[env_screenoverlay]] — superimposes an image over the player's view; see also [[intro_script]]
+
*[[env_screenoverlay]] — superimposes an image over the player's view; see also [[script_intro]]
 
*[[env_shake]] — vibrations, tremors, and earthquakes
 
*[[env_shake]] — vibrations, tremors, and earthquakes
 
*[[env_shooter]] — shoots entities, models, or sprites
 
*[[env_shooter]] — shoots entities, models, or sprites

Revision as of 11:47, 20 January 2006

Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | Animals & Creatures | Antlions | Beams & Lasers | Cables & Ropes | Clouds & Sky | Color Theory | Combat | Combine | Doors | Dust, Fog & Smoke | Elevators | Level Transitions | Environmental Lighting & Weather | Explosions | Fire | Foliage | Glass | Headcrab | Health | Ladders | Lighting | Optimization | Physics | Retinal scanners | Sound & Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Mapping

These are effects that can be added to maps without messing with code or configuration files.

Entities

Dust, Fog, & Smoke

Explosions

Modeling

Coding