Difference between revisions of "List of entities:zh-tw"

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== AI 實體 ==
 
== AI 實體 ==
     * [[ai_ally_manager]] - 監視 [[npc_citizen]] 的種類和數量.
+
     *{{L|ai_ally_manager|zh-tw}} - 監視 {{L|npc_citizen|zh-tw}} 的種類和數量.
     * [[ai_battle_line]]
+
     *{{L|ai_battle_line|zh-tw}}
     * [[ai_changehintgroup]]
+
     *{{L|ai_changehintgroup|zh-tw}}
     * [[ai_changetarget]]
+
     *{{L|ai_changetarget|zh-tw}}
     * [[ai_citizen_response_system]]
+
     *{{L|ai_citizen_response_system|zh-tw}}
     * [[ai_goal_actbusy]]
+
     *{{L|ai_goal_actbusy|zh-tw}}
     * [[ai_goal_actbusy queue]]
+
     *{{L|ai_goal_actbusy queue|zh-tw}}
     * [[ai_goal_assault]]
+
     *{{L|ai_goal_assault|zh-tw}}
     * [[ai_goal_follow]]
+
     *{{L|ai_goal_follow|zh-tw}}
     * [[ai_goal_lead]]
+
     *{{L|ai_goal_lead|zh-tw}}
     * [[ai_goal_lead weapon]]
+
     *{{L|ai_goal_lead weapon|zh-tw}}
     * [[ai_goal_police]]
+
     *{{L|ai_goal_police|zh-tw}}
     * [[ai_goal_standoff]]
+
     *{{L|ai_goal_standoff|zh-tw}}
     * [[ai_relationship]]
+
     *{{L|ai_relationship|zh-tw}}
     * [[ai_script_conditions]]
+
     *{{L|ai_script_conditions|zh-tw}}
     * [[ai_sound]]
+
     *{{L|ai_sound|zh-tw}}
     * [[ai_speechfilter]]
+
     *{{L|ai_speechfilter|zh-tw}}
     * [[aiscripted_schedule]]
+
     *{{L|aiscripted_schedule|zh-tw}}
     * [[assault_assaultpoint]]
+
     *{{L|assault_assaultpoint|zh-tw}}
     * [[assault_rallypoint]]
+
     *{{L|assault_rallypoint|zh-tw}}
     * [[info_apc_missile_hint]]
+
     *{{L|info_apc_missile_hint|zh-tw}}
     * [[info_node]]
+
     *{{L|info_node|zh-tw}}
     * [[info_node_air]]
+
     *{{L|info_node_air|zh-tw}}
     * [[info_node_air hint]]
+
     *{{L|info_node_air hint|zh-tw}}
     * [[info_node_climb]]
+
     *{{L|info_node_climb|zh-tw}}
     * [[info_node_hint]]
+
     *{{L|info_node_hint|zh-tw}}
     * [[info_node_link]]
+
     *{{L|info_node_link|zh-tw}}
     * [[info_node_link_controller]]
+
     *{{L|info_node_link_controller|zh-tw}}
     * [[info_npc spawn_destination]]
+
     *{{L|info_npc spawn_destination|zh-tw}}
     * [[info_snipertarget]]
+
     *{{L|info_snipertarget|zh-tw}}
     * [[logic_choreographed_scene]]
+
     *{{L|logic_choreographed_scene|zh-tw}}
     * [[path_corner]]
+
     *{{L|path_corner|zh-tw}}
     * [[path_corner_crash]]
+
     *{{L|path_corner_crash|zh-tw}}
     * [[path_track]]
+
     *{{L|path_track|zh-tw}}
     * [[scripted_scene]]
+
     *{{L|scripted_scene|zh-tw}}
     * [[scripted_sentence]]
+
     *{{L|scripted_sentence|zh-tw}}
     * [[scripted_sequence]]
+
     *{{L|scripted_sequence|zh-tw}}
     * [[scripted_target]]
+
     *{{L|scripted_target|zh-tw}}
     * [[tanktrain_aitarget]]
+
     *{{L|tanktrain_aitarget|zh-tw}}
     * [[tanktrain_ai]]
+
     *{{L|tanktrain_ai|zh-tw}}
  
 
== 環境實體 ==
 
== 環境實體 ==
     * [[env_ar2explosion]] - [[weapon_ar2|Overwatch pulse rifle]] 視覺爆炸特效,製造大型爆炸特效但不產生任何傷害.
+
     *{{L|env_ar2explosion|zh-tw}} - {{L|weapon_ar2|zh-tw}} 視覺爆炸特效,製造大型爆炸特效但不產生任何傷害.
     * [[env_beam]]
+
     *{{L|env_beam|zh-tw}}
     * [[env_beverage]]
+
     *{{L|env_beverage|zh-tw}}
     * [[env_blood]]
+
     *{{L|env_blood|zh-tw}}
     * [[env_bubbles]]
+
     *{{L|env_bubbles|zh-tw}}
     * [[env_citadel_energy_core]]
+
     *{{L|env_citadel_energy_core|zh-tw}}
     * [[env_credits]]
+
     *{{L|env_credits|zh-tw}}
     * [[env_cubemap]]
+
     *{{L|env_cubemap|zh-tw}}
     * [[env_dustpuff]]
+
     *{{L|env_dustpuff|zh-tw}}
     * [[env_effectscript]]
+
     *{{L|env_effectscript|zh-tw}}
     * [[env_embers]]
+
     *{{L|env_embers|zh-tw}}
     * [[env_entity_dissolver]]
+
     *{{L|env_entity_dissolver|zh-tw}}
     * [[env_entity_igniter]]
+
     *{{L|env_entity_igniter|zh-tw}}
     * [[env_entity_maker]]
+
     *{{L|env_entity_maker|zh-tw}}
     * [[env_explosion]]
+
     *{{L|env_explosion|zh-tw}}
     * [[env_extinguisherjet]]
+
     *{{L|env_extinguisherjet|zh-tw}}
     * [[env_fade]]
+
     *{{L|env_fade|zh-tw}}
     * [[env_fire]]
+
     *{{L|env_fire|zh-tw}}
     * [[env_firesensor]]
+
     *{{L|env_firesensor|zh-tw}}
     * [[env_firesource]]
+
     *{{L|env_firesource|zh-tw}}
     * [[env_flare]]
+
     *{{L|env_flare|zh-tw}}
     * [[env_fog_controller]]
+
     *{{L|env_fog_controller|zh-tw}}
     * [[env_funnel]]
+
     *{{L|env_funnel|zh-tw}}
     * [[env_global]]
+
     *{{L|env_global|zh-tw}}
     * [[env_gunfire]]
+
     *{{L|env_gunfire|zh-tw}}
     * [[env_headcrabcanister]]
+
     *{{L|env_headcrabcanister|zh-tw}}
     * [[env_hudhint]]
+
     *{{L|env_hudhint|zh-tw}}
     * [[env_laser]]
+
     *{{L|env_laser|zh-tw}}
     * [[env_lightglow]]
+
     *{{L|env_lightglow|zh-tw}}
     * [[env_message]]
+
     *{{L|env_message|zh-tw}}
     * [[env_microphone]]
+
     *{{L|env_microphone|zh-tw}}
     * [[env_muzzleflash]]
+
     *{{L|env_muzzleflash|zh-tw}}
     * [[env_particlelight]]
+
     *{{L|env_particlelight|zh-tw}}
     * [[env_particlescript]]
+
     *{{L|env_particlescript|zh-tw}}
     * [[env_physexplosion]]
+
     *{{L|env_physexplosion|zh-tw}}
     * [[env_physimpact]]
+
     *{{L|env_physimpact|zh-tw}}
     * [[env_player_surface_trigger]]
+
     *{{L|env_player_surface_trigger|zh-tw}}
     * [[env_rotorshooter]]
+
     *{{L|env_rotorshooter|zh-tw}}
     * [[env_rotorwash]]
+
     *{{L|env_rotorwash|zh-tw}}
     * [[env_screenoverlay]]
+
     *{{L|env_screenoverlay|zh-tw}}
     * [[env_shake]]
+
     *{{L|env_shake|zh-tw}}
     * [[env_shooter]]
+
     *{{L|env_shooter|zh-tw}}
     * [[env_smokestack]]
+
     *{{L|env_smokestack|zh-tw}}
     * [[env_smoketrail]]
+
     *{{L|env_smoketrail|zh-tw}}
     * [[env_soundscape]]
+
     *{{L|env_soundscape|zh-tw}}
     * [[env_soundscape_proxy]]
+
     *{{L|env_soundscape_proxy|zh-tw}}
     * [[env_soundscape_triggerable]]
+
     *{{L|env_soundscape_triggerable|zh-tw}}
     * [[env_spark]]
+
     *{{L|env_spark|zh-tw}}
     * [[env_speaker]]
+
     *{{L|env_speaker|zh-tw}}
     * [[env_splash]]
+
     *{{L|env_splash|zh-tw}}
     * [[env_sprite]]
+
     *{{L|env_sprite|zh-tw}}
     * [[env_spritetrail]]
+
     *{{L|env_spritetrail|zh-tw}}
     * [[env_starfield]]
+
     *{{L|env_starfield|zh-tw}}
     * [[env_steam]]
+
     *{{L|env_steam|zh-tw}}
     * [[env_sun]]
+
     *{{L|env_sun|zh-tw}}
     * [[env_terrainmorph]]
+
     *{{L|env_terrainmorph|zh-tw}}
     * [[env_texturetoggle]]
+
     *{{L|env_texturetoggle|zh-tw}}
     * [[env_tonemap_controller]]
+
     *{{L|env_tonemap_controller|zh-tw}}
     * [[env_wind]]
+
     *{{L|env_wind|zh-tw}}
     * [[env_zoom]]
+
     *{{L|env_zoom|zh-tw}}
  
 
== 過濾用實體 ==
 
== 過濾用實體 ==
     * [[filter_activator_class]]
+
     *{{L|filter_activator_class|zh-tw}}
     * [[filter_activator_name]]
+
     *{{L|filter_activator_name|zh-tw}}
     * [[filter_activator_team]]
+
     *{{L|filter_activator_team|zh-tw}}
     * [[filter_damage_type]]
+
     *{{L|filter_damage_type|zh-tw}}
     * [[filter_multi]]
+
     *{{L|filter_multi|zh-tw}}
  
 
== 機能 (塊狀) 實體 ==
 
== 機能 (塊狀) 實體 ==
     * [[func_areaportal]]
+
     *{{L|func_areaportal|zh-tw}}
     * [[func_areaportalwindow]]
+
     *{{L|func_areaportalwindow|zh-tw}}
     * [[func_breakable]]
+
     *{{L|func_breakable|zh-tw}}
     * [[func_breakable_surf]]
+
     *{{L|func_breakable_surf|zh-tw}}
     * [[func_brush]]
+
     *{{L|func_brush|zh-tw}}
     * [[func_button]]
+
     *{{L|func_button|zh-tw}}
     * [[func_capturezone]]
+
     *{{L|func_capturezone|zh-tw}}
     * [[func_changeclass]]
+
     *{{L|func_changeclass|zh-tw}}
     * [[func_clip_vphysics]]
+
     *{{L|func_clip_vphysics|zh-tw}}
     * [[func_combine_ball_spawner]]
+
     *{{L|func_combine_ball_spawner|zh-tw}}
     * [[func_conveyor]]
+
     *{{L|func_conveyor|zh-tw}}
     * [[func_detail]]
+
     *{{L|func_detail|zh-tw}}
     * [[func_door]]
+
     *{{L|func_door|zh-tw}}
     * [[func_door_rotating]]
+
     *{{L|func_door_rotating|zh-tw}}
     * [[func_dustcloud]]
+
     *{{L|func_dustcloud|zh-tw}}
     * [[func_dustmotes]]
+
     *{{L|func_dustmotes|zh-tw}}
     * [[func_extinguishercharger]]
+
     *{{L|func_extinguishercharger|zh-tw}}
     * [[func_guntarget]]
+
     *{{L|func_guntarget|zh-tw}}
     * [[func_healthcharger]]
+
     *{{L|func_healthcharger|zh-tw}}
     * [[func_illusionary]]
+
     *{{L|func_illusionary|zh-tw}}
     * [[func_ladder]]
+
     *{{L|func_ladder|zh-tw}}
     * [[func_ladderendpoint]]
+
     *{{L|func_ladderendpoint|zh-tw}}
     * [[func_lod]]
+
     *{{L|func_lod|zh-tw}}
     * [[func_lookdoor]]
+
     *{{L|func_lookdoor|zh-tw}}
     * [[func_monitor]]
+
     *{{L|func_monitor|zh-tw}}
     * [[func_movelinear]]
+
     *{{L|func_movelinear|zh-tw}}
     * [[func_nobuild]]
+
     *{{L|func_nobuild|zh-tw}}
     * [[func_nogrenades]]
+
     *{{L|func_nogrenades|zh-tw}}
     * [[func_occluder]]
+
     *{{L|func_occluder|zh-tw}}
     * [[func_physbox]]
+
     *{{L|func_physbox|zh-tw}}
     * [[func_physbox_multiplayer]]
+
     *{{L|func_physbox_multiplayer|zh-tw}}
     * [[func_platrot]]
+
     *{{L|func_platrot|zh-tw}}
     * [[func_precipitation]]
+
     *{{L|func_precipitation|zh-tw}}
     * [[func_proprespawnzone]]
+
     *{{L|func_proprespawnzone|zh-tw}}
     * [[func_recharge]]
+
     *{{L|func_recharge|zh-tw}}
     * [[func_reflective_glass]]
+
     *{{L|func_reflective_glass|zh-tw}}
     * [[func_regenerate]]
+
     *{{L|func_regenerate|zh-tw}}
     * [[func_respawnroom]]
+
     *{{L|func_respawnroom|zh-tw}}
     * [[func_respawnroomvisualizer]]
+
     *{{L|func_respawnroomvisualizer|zh-tw}}
     * [[func_rot_button]]
+
     *{{L|func_rot_button|zh-tw}}
     * [[func_rotating]]
+
     *{{L|func_rotating|zh-tw}}
     * [[func_smokevolume]]
+
     *{{L|func_smokevolume|zh-tw}}
     * [[func_tank]]
+
     *{{L|func_tank|zh-tw}}
     * [[func_tankairboatgun]]
+
     *{{L|func_tankairboatgun|zh-tw}}
     * [[func_tankapcrocket]]
+
     *{{L|func_tankapcrocket|zh-tw}}
     * [[func_tanklaser]]
+
     *{{L|func_tanklaser|zh-tw}}
     * [[func_tankmortar]]
+
     *{{L|func_tankmortar|zh-tw}}
     * [[func_tankphyscannister]]
+
     *{{L|func_tankphyscannister|zh-tw}}
     * [[func_tankpulselaser]]
+
     *{{L|func_tankpulselaser|zh-tw}}
     * [[func_tankrocket]]
+
     *{{L|func_tankrocket|zh-tw}}
     * [[func_tanktrain]]
+
     *{{L|func_tanktrain|zh-tw}}
     * [[func_trackautochange]]
+
     *{{L|func_trackautochange|zh-tw}}
     * [[func_trackchange]]
+
     *{{L|func_trackchange|zh-tw}}
     * [[func_tracktrain]]
+
     *{{L|func_tracktrain|zh-tw}}
     * [[func_traincontrols]]
+
     *{{L|func_traincontrols|zh-tw}}
     * [[func_useableladder]]
+
     *{{L|func_useableladder|zh-tw}}
     * [[func_vehicleclip]]
+
     *{{L|func_vehicleclip|zh-tw}}
     * [[func_viscluster]]
+
     *{{L|func_viscluster|zh-tw}}
     * [[func_wall]]
+
     *{{L|func_wall|zh-tw}}
     * [[func_wall_toggle]]
+
     *{{L|func_wall_toggle|zh-tw}}
     * [[func_water_analog]]
+
     *{{L|func_water_analog|zh-tw}}
  
 
== 遊戲實體 ==
 
== 遊戲實體 ==
     * [[worldspawn]]
+
     *{{L|worldspawn|zh-tw}}
     * [[game_end]]
+
     *{{L|game_end|zh-tw}}
     * [[game_player_equip]]
+
     *{{L|game_player_equip|zh-tw}}
     * [[game_player_team]]
+
     *{{L|game_player_team|zh-tw}}
     * [[game_ragdoll_manager]]
+
     *{{L|game_ragdoll_manager|zh-tw}}
     * [[game_score]]
+
     *{{L|game_score|zh-tw}}
     * [[game_text]]
+
     *{{L|game_text|zh-tw}}
     * [[game_ui]]
+
     *{{L|game_ui|zh-tw}}
     * [[game_weapon_manager]]
+
     *{{L|game_weapon_manager|zh-tw}}
     * [[game_zone_player]]
+
     *{{L|game_zone_player|zh-tw}}
  
 
== 訊息實體 ==
 
== 訊息實體 ==
     * [[info_camera_link]]
+
     *{{L|info_camera_link|zh-tw}}
     * [[info_constraint_anchor]]
+
     *{{L|info_constraint_anchor|zh-tw}}
     * [[info_hint]]
+
     *{{L|info_hint|zh-tw}}
     * [[info_intermission]]
+
     *{{L|info_intermission|zh-tw}}
     * [[info_ladder_dismount]]
+
     *{{L|info_ladder_dismount|zh-tw}}
     * [[info_landmark]]
+
     *{{L|info_landmark|zh-tw}}
     * [[info_lighting]]
+
     *{{L|info_lighting|zh-tw}}
     * [[info_mass center]]
+
     *{{L|info_mass center|zh-tw}}
     * [[info_no_dynamic_shadow]]
+
     *{{L|info_no_dynamic_shadow|zh-tw}}
     * [[info_node]]
+
     *{{L|info_node|zh-tw}}
     * [[info_node_air]]
+
     *{{L|info_node_air|zh-tw}}
     * [[info_node_air hint]]
+
     *{{L|info_node_air hint|zh-tw}}
     * [[info_node_climb]]
+
     *{{L|info_node_climb|zh-tw}}
     * [[info_node_hint]]
+
     *{{L|info_node_hint|zh-tw}}
     * [[info_node_link]]
+
     *{{L|info_node_link|zh-tw}}
     * [[info_node_link_controller]]
+
     *{{L|info_node_link_controller|zh-tw}}
     * [[info_npc_spawn_destination]]
+
     *{{L|info_npc_spawn_destination|zh-tw}}
     * [[info_null]]
+
     *{{L|info_null|zh-tw}}
     * [[info_overlay]]
+
     *{{L|info_overlay|zh-tw}}
     * [[info_particle_system]]
+
     *{{L|info_particle_system|zh-tw}}
     * [[info_player_combine]]
+
     *{{L|info_player_combine|zh-tw}}
     * [[info_player_deathmatch]]
+
     *{{L|info_player_deathmatch|zh-tw}}
     * [[info_player_logo]]
+
     *{{L|info_player_logo|zh-tw}}
     * [[info_player_rebel]]
+
     *{{L|info_player_rebel|zh-tw}}
     * [[info_player_start]]
+
     *{{L|info_player_start|zh-tw}}
     * [[info_projecteddecal]]
+
     *{{L|info_projecteddecal|zh-tw}}
     * [[info_snipertarget]]
+
     *{{L|info_snipertarget|zh-tw}}
     * [[info_target]]
+
     *{{L|info_target|zh-tw}}
     * [[info_target_gunshipcrash]]
+
     *{{L|info_target_gunshipcrash|zh-tw}}
     * [[info_teleporter_countdown]]
+
     *{{L|info_teleporter_countdown|zh-tw}}
     * [[info_teleport_destination]]
+
     *{{L|info_teleport_destination|zh-tw}}
     * [[infodecal]]
+
     *{{L|infodecal|zh-tw}}
  
 
== 道具實體 ==
 
== 道具實體 ==
     * [[item_ammo_357]]
+
     *{{L|item_ammo_357|zh-tw}}
     * [[item_ammo_357_large]]
+
     *{{L|item_ammo_357_large|zh-tw}}
     * [[item_ammo_ar2]]
+
     *{{L|item_ammo_ar2|zh-tw}}
     * [[item_ammo_ar2_altfire]]
+
     *{{L|item_ammo_ar2_altfire|zh-tw}}
     * [[item_ammo_ar2_large]]
+
     *{{L|item_ammo_ar2_large|zh-tw}}
     * [[item_ammo_crate]]
+
     *{{L|item_ammo_crate|zh-tw}}
     * [[item_ammo_crossbow]]
+
     *{{L|item_ammo_crossbow|zh-tw}}
     * [[item_ammo_pistol]]
+
     *{{L|item_ammo_pistol|zh-tw}}
     * [[item_ammo_pistol_large]]
+
     *{{L|item_ammo_pistol_large|zh-tw}}
     * [[item_ammo_smg1]]
+
     *{{L|item_ammo_smg1|zh-tw}}
     * [[item_ammo_smg1_grenade]]
+
     *{{L|item_ammo_smg1_grenade|zh-tw}}
     * [[item_ammo_smg1_large]]
+
     *{{L|item_ammo_smg1_large|zh-tw}}
     * [[item_battery]]
+
     *{{L|item_battery|zh-tw}}
     * [[item_box_buckshot]]
+
     *{{L|item_box_buckshot|zh-tw}}
     * [[item_dynamic resupply]]
+
     *{{L|item_dynamic resupply|zh-tw}}
     * [[item_healthcharger]]
+
     *{{L|item_healthcharger|zh-tw}}
     * [[item_healthkit]]
+
     *{{L|item_healthkit|zh-tw}}
     * [[item_healthvial]]
+
     *{{L|item_healthvial|zh-tw}}
     * [[item_item_crate]]
+
     *{{L|item_item_crate|zh-tw}}
     * [[item_rpg_round]]
+
     *{{L|item_rpg_round|zh-tw}}
     * [[item_suit]]
+
     *{{L|item_suit|zh-tw}}
     * [[item_suitcharger]]
+
     *{{L|item_suitcharger|zh-tw}}
  
 
== 光源實體 ==
 
== 光源實體 ==
     * [[light]]
+
     *{{L|light|zh-tw}}
     * [[light_dynamic]]
+
     *{{L|light_dynamic|zh-tw}}
     * [[light_environment]]
+
     *{{L|light_environment|zh-tw}}
     * [[light_spot]]
+
     *{{L|light_spot|zh-tw}}
  
 
== 邏輯實體 ==
 
== 邏輯實體 ==
     * [[logic_auto]]
+
     *{{L|logic_auto|zh-tw}}
     * [[logic_autosave]]
+
     *{{L|logic_autosave|zh-tw}}
     * [[logic_branch]]
+
     *{{L|logic_branch|zh-tw}}
     * [[logic_case]]
+
     *{{L|logic_case|zh-tw}}
     * [[logic_collision_pair]]
+
     *{{L|logic_collision_pair|zh-tw}}
     * [[logic_compare]]
+
     *{{L|logic_compare|zh-tw}}
     * [[logic_lineto]]
+
     *{{L|logic_lineto|zh-tw}}
     * [[logic_measure_movement]]
+
     *{{L|logic_measure_movement|zh-tw}}
     * [[logic_multicompare]]
+
     *{{L|logic_multicompare|zh-tw}}
     * [[logic_navigation]]
+
     *{{L|logic_navigation|zh-tw}}
     * [[logic_relay]]
+
     *{{L|logic_relay|zh-tw}}
     * [[logic_timer]]
+
     *{{L|logic_timer|zh-tw}}
  
 
== 雜項實體 ==
 
== 雜項實體 ==
     * [[ambient_generic]]
+
     *{{L|ambient_generic|zh-tw}}
     * [[cycler]]
+
     *{{L|cycler|zh-tw}}
     * [[gibshooter]]
+
     *{{L|gibshooter|zh-tw}}
     * [[keyframe_rope]]
+
     *{{L|keyframe_rope|zh-tw}}
     * [[keyframe_track]]
+
     *{{L|keyframe_track|zh-tw}}
     * [[material_modify_control]]
+
     *{{L|material_modify_control|zh-tw}}
     * [[math_colorblend]]
+
     *{{L|math_colorblend|zh-tw}}
     * [[math_counter]]
+
     *{{L|math_counter|zh-tw}}
     * [[math_remap]]
+
     *{{L|math_remap|zh-tw}}
     * [[momentary_rot_button]]
+
     *{{L|momentary_rot_button|zh-tw}}
     * [[move_keyframed]]
+
     *{{L|move_keyframed|zh-tw}}
     * [[move_rope]]
+
     *{{L|move_rope|zh-tw}}
     * [[move_track]]
+
     *{{L|move_track|zh-tw}}
     * [[script_intro]]
+
     *{{L|script_intro|zh-tw}}
     * [[script_tauremoval]]
+
     *{{L|script_tauremoval|zh-tw}}
     * [[shadow_control]]
+
     *{{L|shadow_control|zh-tw}}
     * [[sky_camera]]
+
     *{{L|sky_camera|zh-tw}}
     * [[test_sidelist]]
+
     *{{L|test_sidelist|zh-tw}}
     * [[test_traceline]]
+
     *{{L|test_traceline|zh-tw}}
     * [[VGUI_Screen|vgui_screen]]
+
     *{{L|VGUI_Screen|vgui_screen|zh-tw}}
     * [[water_lod_control]]
+
     *{{L|water_lod_control|zh-tw}}
  
 
== NPC 實體 ==
 
== NPC 實體 ==
 
=== 一般 ===
 
=== 一般 ===
     * [[combine_mine]]
+
     *{{L|combine_mine|zh-tw}}
     * [[npc_alyx]]
+
     *{{L|npc_alyx|zh-tw}}
     * [[npc_antlion]]
+
     *{{L|npc_antlion|zh-tw}}
     * [[npc_antlion_template_maker]]
+
     *{{L|npc_antlion_template_maker|zh-tw}}
     * [[npc_antlionguard]]
+
     *{{L|npc_antlionguard|zh-tw}}
     * [[npc_barnacle]]
+
     *{{L|npc_barnacle|zh-tw}}
     * [[npc_barney]]
+
     *{{L|npc_barney|zh-tw}}
     * [[npc_breen]]
+
     *{{L|npc_breen|zh-tw}}
     * [[npc_citizen]]
+
     *{{L|npc_citizen|zh-tw}}
     * [[npc_combine_camera]]
+
     *{{L|npc_combine_camera|zh-tw}}
     * [[npc_combine_s]]
+
     *{{L|npc_combine_s|zh-tw}}
     * [[npc_combinedropship]]
+
     *{{L|npc_combinedropship|zh-tw}}
     * [[npc_combinegunship]]
+
     *{{L|npc_combinegunship|zh-tw}}
     * [[npc_crabsynth]]
+
     *{{L|npc_crabsynth|zh-tw}}
     * [[npc_cranedriver]]
+
     *{{L|npc_cranedriver|zh-tw}}
     * [[npc_crow]]
+
     *{{L|npc_crow|zh-tw}}
     * [[npc_cscanner]]
+
     *{{L|npc_cscanner|zh-tw}}
     * [[npc_dog]]
+
     *{{L|npc_dog|zh-tw}}
     * [[npc_eli]]
+
     *{{L|npc_eli|zh-tw}}
     * [[npc_fastzombie]]
+
     *{{L|npc_fastzombie|zh-tw}}
     * [[npc_fisherman]] (not available in Hammer by default)
+
     *{{L|npc_fisherman|zh-tw}} (not available in Hammer by default)
     * [[npc_gman]]
+
     *{{L|npc_gman|zh-tw}}
     * [[npc_headcrab]]
+
     *{{L|npc_headcrab|zh-tw}}
     * [[npc_headcrab_black]]
+
     *{{L|npc_headcrab_black|zh-tw}}
     * [[npc_headcrab_fast]]
+
     *{{L|npc_headcrab_fast|zh-tw}}
     * [[npc_helicopter]]
+
     *{{L|npc_helicopter|zh-tw}}
     * [[npc_ichthyosaur]]
+
     *{{L|npc_ichthyosaur|zh-tw}}
     * [[npc_kleiner]]
+
     *{{L|npc_kleiner|zh-tw}}
     * [[npc_manhack]]
+
     *{{L|npc_manhack|zh-tw}}
     * [[npc_metropolice]]
+
     *{{L|npc_metropolice|zh-tw}}
     * [[npc_monk]]
+
     *{{L|npc_monk|zh-tw}}
     * [[npc_mortarsynth]]
+
     *{{L|npc_mortarsynth|zh-tw}}
     * [[npc_mossman]]
+
     *{{L|npc_mossman|zh-tw}}
     * [[npc_pigeon]]
+
     *{{L|npc_pigeon|zh-tw}}
     * [[npc_poisonzombie]]
+
     *{{L|npc_poisonzombie|zh-tw}}
     * [[npc_rollermine]]
+
     *{{L|npc_rollermine|zh-tw}}
     * [[npc_seagull]]
+
     *{{L|npc_seagull|zh-tw}}
     * [[npc_sniper]]
+
     *{{L|npc_sniper|zh-tw}}
     * [[npc_stalker]]
+
     *{{L|npc_stalker|zh-tw}}
     * [[npc_strider]]
+
     *{{L|npc_strider|zh-tw}}
     * [[npc_turret_ceiling]]
+
     *{{L|npc_turret_ceiling|zh-tw}}
     * [[npc_turret_floor]]
+
     *{{L|npc_turret_floor|zh-tw}}
     * [[npc_turret_ground]]
+
     *{{L|npc_turret_ground|zh-tw}}
     * [[npc_vortigaunt]]
+
     *{{L|npc_vortigaunt|zh-tw}}
     * [[npc_zombie]]
+
     *{{L|npc_zombie|zh-tw}}
     * [[npc_zombie_torso]]
+
     *{{L|npc_zombie_torso|zh-tw}}
  
 
=== 特殊 ===
 
=== 特殊 ===
     * [[cycler_actor]]
+
     *{{L|cycler_actor|zh-tw}}
     * [[generic_actor]]
+
     *{{L|generic_actor|zh-tw}}
     * [[info_npc_spawn_destination]]
+
     *{{L|info_npc_spawn_destination|zh-tw}}
     * [[monster_generic]]
+
     *{{L|monster_generic|zh-tw}}
     * [[npc_apcdriver]]
+
     *{{L|npc_apcdriver|zh-tw}}
     * [[npc_bullseye]]
+
     *{{L|npc_bullseye|zh-tw}}
     * [[npc_enemyfinder]]
+
     *{{L|npc_enemyfinder|zh-tw}}
     * [[npc_furniture]]
+
     *{{L|npc_furniture|zh-tw}}
     * [[npc_heli_avoidbox]]
+
     *{{L|npc_heli_avoidbox|zh-tw}}
     * [[npc_heli_avoidsphere]]
+
     *{{L|npc_heli_avoidsphere|zh-tw}}
     * [[npc_heli_nobomb]]
+
     *{{L|npc_heli_nobomb|zh-tw}}
     * [[npc_launcher]]
+
     *{{L|npc_launcher|zh-tw}}
     * [[npc_maker]]
+
     *{{L|npc_maker|zh-tw}}
     * [[npc_missiledefense]]
+
     *{{L|npc_missiledefense|zh-tw}}
     * [[npc_particlestorm]]
+
     *{{L|npc_particlestorm|zh-tw}}
     * [[npc_spotlight]]
+
     *{{L|npc_spotlight|zh-tw}}
     * [[npc_template_maker]]
+
     *{{L|npc_template_maker|zh-tw}}
     * [[npc_vehicledriver]]
+
     *{{L|npc_vehicledriver|zh-tw}}
  
 
== 物理實體 ==
 
== 物理實體 ==
     * [[phys_ballsocket]]
+
     *{{L|phys_ballsocket|zh-tw}}
     * [[phys_constraint]]
+
     *{{L|phys_constraint|zh-tw}}
     * [[phys_constraintsystem]]
+
     *{{L|phys_constraintsystem|zh-tw}}
     * [[phys_convert]]
+
     *{{L|phys_convert|zh-tw}}
     * [[phys_hinge]]
+
     *{{L|phys_hinge|zh-tw}}
     * [[phys_keepupright]]
+
     *{{L|phys_keepupright|zh-tw}}
     * [[phys_lengthconstraint]]
+
     *{{L|phys_lengthconstraint|zh-tw}}
     * [[phys_magnet]]
+
     *{{L|phys_magnet|zh-tw}}
     * [[phys_motor]]
+
     *{{L|phys_motor|zh-tw}}
     * [[phys_pulleyconstraint]]
+
     *{{L|phys_pulleyconstraint|zh-tw}}
     * [[phys_ragdollconstraint]]
+
     *{{L|phys_ragdollconstraint|zh-tw}}
     * [[phys_ragdollmagnet]]
+
     *{{L|phys_ragdollmagnet|zh-tw}}
     * [[phys_slideconstraint]]
+
     *{{L|phys_slideconstraint|zh-tw}}
     * [[phys_spring]]
+
     *{{L|phys_spring|zh-tw}}
     * [[phys_thruster]]
+
     *{{L|phys_thruster|zh-tw}}
     * [[phys_torque]]
+
     *{{L|phys_torque|zh-tw}}
     * [[physics_cannister]]
+
     *{{L|physics_cannister|zh-tw}}
  
 
== 玩家實體 ==
 
== 玩家實體 ==
     * [[player_loadsaved]]
+
     *{{L|player_loadsaved|zh-tw}}
     * [[player_speedmod]]
+
     *{{L|player_speedmod|zh-tw}}
     * [[player_weaponstrip]]
+
     *{{L|player_weaponstrip|zh-tw}}
  
 
== 點狀實體 ==
 
== 點狀實體 ==
     * [[point_anglesensor]]
+
     *{{L|point_anglesensor|zh-tw}}
     * [[point_angularvelocitysensor]]
+
     *{{L|point_angularvelocitysensor|zh-tw}}
     * [[point_antlion_repellant]]
+
     *{{L|point_antlion_repellant|zh-tw}}
     * [[point_apc_controller]]
+
     *{{L|point_apc_controller|zh-tw}}
     * [[point_bugbait]]
+
     *{{L|point_bugbait|zh-tw}}
     * [[point_camera]]
+
     *{{L|point_camera|zh-tw}}
     * [[point_clientcommand]]
+
     *{{L|point_clientcommand|zh-tw}}
     * [[point_commentary_node]]
+
     *{{L|point_commentary_node|zh-tw}}
     * [[point_devshot_camera]]
+
     *{{L|point_devshot_camera|zh-tw}}
     * [[point_enable_motion_fixup]]
+
     *{{L|point_enable_motion_fixup|zh-tw}}
     * [[point_hurt]]
+
     *{{L|point_hurt|zh-tw}}
     * [[point_message]]
+
     *{{L|point_message|zh-tw}}
     * [[point_playermoveconstraint]]
+
     *{{L|point_playermoveconstraint|zh-tw}}
     * [[point_servercommand]]
+
     *{{L|point_servercommand|zh-tw}}
     * [[point_spotlight]]
+
     *{{L|point_spotlight|zh-tw}}
     * [[point_teleport]]
+
     *{{L|point_teleport|zh-tw}}
     * [[point_template]]
+
     *{{L|point_template|zh-tw}}
     * [[point_tesla]]
+
     *{{L|point_tesla|zh-tw}}
     * [[point_viewcontrol]]
+
     *{{L|point_viewcontrol|zh-tw}}
     * [[vehicle_viewcontroller]]
+
     *{{L|vehicle_viewcontroller|zh-tw}}
  
 
== Prop 實體 ==
 
== Prop 實體 ==
     * [[prop_combine_ball]]
+
     *{{L|prop_combine_ball|zh-tw}}
     * [[prop_detail]]
+
     *{{L|prop_detail|zh-tw}}
     * [[prop_door_rotating]]
+
     *{{L|prop_door_rotating|zh-tw}}
     * [[prop_dynamic]]
+
     *{{L|prop_dynamic|zh-tw}}
     * [[prop_dynamic_ornament]]
+
     *{{L|prop_dynamic_ornament|zh-tw}}
     * [[prop_dynamic_override]]
+
     *{{L|prop_dynamic_override|zh-tw}}
     * [[prop_physics]]
+
     *{{L|prop_physics|zh-tw}}
     * [[prop_physics_multiplayer]]
+
     *{{L|prop_physics_multiplayer|zh-tw}}
     * [[prop_physics_override]]
+
     *{{L|prop_physics_override|zh-tw}}
     * [[prop_ragdoll]]
+
     *{{L|prop_ragdoll|zh-tw}}
     * [[prop_static]]
+
     *{{L|prop_static|zh-tw}}
     * [[prop_thumper]]
+
     *{{L|prop_thumper|zh-tw}}
     * [[prop_vehicle]]
+
     *{{L|prop_vehicle|zh-tw}}
     * [[prop_vehicle_airboat]]
+
     *{{L|prop_vehicle_airboat|zh-tw}}
     * [[prop_vehicle_apc]]
+
     *{{L|prop_vehicle_apc|zh-tw}}
     * [[prop_vehicle_cannon]]
+
     *{{L|prop_vehicle_cannon|zh-tw}}
     * [[prop_vehicle_crane]]
+
     *{{L|prop_vehicle_crane|zh-tw}}
     * [[prop_vehicle_driveable]]
+
     *{{L|prop_vehicle_driveable|zh-tw}}
     * [[prop_vehicle_jeep]]
+
     *{{L|prop_vehicle_jeep|zh-tw}}
     * [[prop_vehicle_prisoner_pod]]
+
     *{{L|prop_vehicle_prisoner_pod|zh-tw}}
  
 
== 觸發實體 ==
 
== 觸發實體 ==
     * [[trigger_autosave]]
+
     *{{L|trigger_autosave|zh-tw}}
     * [[trigger_changelevel]]
+
     *{{L|trigger_changelevel|zh-tw}}
     * [[trigger_finale]]
+
     *{{L|trigger_finale|zh-tw}}
     * [[trigger_gravity]]
+
     *{{L|trigger_gravity|zh-tw}}
     * [[trigger_hurt]]
+
     *{{L|trigger_hurt|zh-tw}}
     * [[trigger_impact]]
+
     *{{L|trigger_impact|zh-tw}}
     * [[trigger_look]]
+
     *{{L|trigger_look|zh-tw}}
     * [[trigger_multiple]]
+
     *{{L|trigger_multiple|zh-tw}}
     * [[trigger_once]]
+
     *{{L|trigger_once|zh-tw}}
     * [[trigger_physics_trap]]
+
     *{{L|trigger_physics_trap|zh-tw}}
     * [[trigger_playermovement]]
+
     *{{L|trigger_playermovement|zh-tw}}
     * [[trigger_proximity]]
+
     *{{L|trigger_proximity|zh-tw}}
     * [[trigger_push]]
+
     *{{L|trigger_push|zh-tw}}
     * [[trigger_remove]]
+
     *{{L|trigger_remove|zh-tw}}
     * [[trigger_rpgfire]]
+
     *{{L|trigger_rpgfire|zh-tw}}
     * [[trigger_soundscape]]
+
     *{{L|trigger_soundscape|zh-tw}}
     * [[trigger_teleport]]
+
     *{{L|trigger_teleport|zh-tw}}
     * [[trigger_transition]]
+
     *{{L|trigger_transition|zh-tw}}
     * [[trigger_vphysics_motion]]
+
     *{{L|trigger_vphysics_motion|zh-tw}}
     * [[trigger_waterydeath]]
+
     *{{L|trigger_waterydeath|zh-tw}}
     * [[trigger_weapon_dissolve]]
+
     *{{L|trigger_weapon_dissolve|zh-tw}}
     * [[trigger_weapon_strip]]
+
     *{{L|trigger_weapon_strip|zh-tw}}
     * [[trigger_wind]]
+
     *{{L|trigger_wind|zh-tw}}
  
 
== 武器實體 ==
 
== 武器實體 ==
     * [[weapon_357]]
+
     *{{L|weapon_357|zh-tw}}
     * [[weapon_alyxgun]]
+
     *{{L|weapon_alyxgun|zh-tw}}
     * [[weapon_annabelle]]
+
     *{{L|weapon_annabelle|zh-tw}}
     * [[weapon_ar2]]
+
     *{{L|weapon_ar2|zh-tw}}
     * [[weapon_brickbat]]
+
     *{{L|weapon_brickbat|zh-tw}}
     * [[weapon_bugbait]]
+
     *{{L|weapon_bugbait|zh-tw}}
     * [[weapon_citizenpackage]]
+
     *{{L|weapon_citizenpackage|zh-tw}}
     * [[weapon_citizensuitcase]]
+
     *{{L|weapon_citizensuitcase|zh-tw}}
     * [[weapon_crossbow]]
+
     *{{L|weapon_crossbow|zh-tw}}
     * [[weapon_crowbar]]
+
     *{{L|weapon_crowbar|zh-tw}}
     * [[weapon_extinguisher]]
+
     *{{L|weapon_extinguisher|zh-tw}}
     * [[weapon_frag]]
+
     *{{L|weapon_frag|zh-tw}}
     * [[weapon_physcannon]]
+
     *{{L|weapon_physcannon|zh-tw}}
     * [[weapon_physgun]]
+
     *{{L|weapon_physgun|zh-tw}}
     * [[weapon_pistol]]
+
     *{{L|weapon_pistol|zh-tw}}
     * [[weapon_rpg]]
+
     *{{L|weapon_rpg|zh-tw}}
     * [[weapon_shotgun]]
+
     *{{L|weapon_shotgun|zh-tw}}
     * [[weapon_smg1]]
+
     *{{L|weapon_smg1|zh-tw}}
     * [[weapon_stunstick]]
+
     *{{L|weapon_stunstick|zh-tw}}
  
 
== See also ==
 
== See also ==
* [[List of base entities]]
+
*{{L|List of base entities|zh-tw}}
* [[List of HL2 entities]]
+
*{{L|List of HL2 entities|zh-tw}}
* [[List of HL2DM entities]]
+
*{{L|List of HL2DM entities|zh-tw}}
* [[List_of_Left_4_Dead_entities|List of L4D entities]]
+
*{{L|List_of_Left_4_Dead_entities|zh-tw}}
* [[List_of_L4D_2_Entities|List of L4D2 entities]]
+
*{{L|List_of_L4D_2_Entities|zh-tw}}
* [[List of CS:S entities]]
+
*{{L|List of CS:S entities|zh-tw}}
* [[List of DoD:S entities]]
+
*{{L|List of DoD:S entities|zh-tw}}
* [[List of Ship entities]]
+
*{{L|List of Ship entities|zh-tw}}
  
  
 
[[Category:Level Design:zh-tw]]
 
[[Category:Level Design:zh-tw]]
 
[[Category:Entities:zh-tw]]
 
[[Category:Entities:zh-tw]]

Latest revision as of 20:51, 2 October 2018

English Deutsch 日本語 简体中文

AI 實體

   *ai_ally_manager - 監視 npc_citizen 的種類和數量.
   *ai_battle_line
   *ai_changehintgroup
   *ai_changetarget
   *ai_citizen_response_system
   *ai_goal_actbusy
   *ai_goal_actbusy queue
   *ai_goal_assault
   *ai_goal_follow
   *ai_goal_lead
   *ai_goal_lead weapon
   *ai_goal_police
   *ai_goal_standoff
   *ai_relationship
   *ai_script_conditions
   *ai_sound
   *ai_speechfilter
   *aiscripted_schedule
   *assault_assaultpoint
   *assault_rallypoint
   *info_apc_missile_hint
   *info_node
   *info_node_air
   *info_node_air hint
   *info_node_climb
   *info_node_hint
   *info_node_link
   *info_node_link_controller
   *info_npc spawn_destination
   *info_snipertarget
   *logic_choreographed_scene
   *path_corner
   *path_corner_crash
   *path_track
   *scripted_scene
   *scripted_sentence
   *scripted_sequence
   *scripted_target
   *tanktrain_aitarget
   *tanktrain_ai

環境實體

   *env_ar2explosion - weapon_ar2 視覺爆炸特效,製造大型爆炸特效但不產生任何傷害.
   *env_beam
   *env_beverage
   *env_blood
   *env_bubbles
   *env_citadel_energy_core
   *env_credits
   *env_cubemap
   *env_dustpuff
   *env_effectscript
   *env_embers
   *env_entity_dissolver
   *env_entity_igniter
   *env_entity_maker
   *env_explosion
   *env_extinguisherjet
   *env_fade
   *env_fire
   *env_firesensor
   *env_firesource
   *env_flare
   *env_fog_controller
   *env_funnel
   *env_global
   *env_gunfire
   *env_headcrabcanister
   *env_hudhint
   *env_laser
   *env_lightglow
   *env_message
   *env_microphone
   *env_muzzleflash
   *env_particlelight
   *env_particlescript
   *env_physexplosion
   *env_physimpact
   *env_player_surface_trigger
   *env_rotorshooter
   *env_rotorwash
   *env_screenoverlay
   *env_shake
   *env_shooter
   *env_smokestack
   *env_smoketrail
   *env_soundscape
   *env_soundscape_proxy
   *env_soundscape_triggerable
   *env_spark
   *env_speaker
   *env_splash
   *env_sprite
   *env_spritetrail
   *env_starfield
   *env_steam
   *env_sun
   *env_terrainmorph
   *env_texturetoggle
   *env_tonemap_controller
   *env_wind
   *env_zoom

過濾用實體

   *filter_activator_class
   *filter_activator_name
   *filter_activator_team
   *filter_damage_type
   *filter_multi

機能 (塊狀) 實體

   *func_areaportal
   *func_areaportalwindow
   *func_breakable
   *func_breakable_surf
   *func_brush
   *func_button
   *func_capturezone
   *func_changeclass
   *func_clip_vphysics
   *func_combine_ball_spawner
   *func_conveyor
   *func_detail
   *func_door
   *func_door_rotating
   *func_dustcloud
   *func_dustmotes
   *func_extinguishercharger
   *func_guntarget
   *func_healthcharger
   *func_illusionary
   *func_ladder
   *func_ladderendpoint
   *func_lod
   *func_lookdoor
   *func_monitor
   *func_movelinear
   *func_nobuild
   *func_nogrenades
   *func_occluder
   *func_physbox
   *func_physbox_multiplayer
   *func_platrot
   *func_precipitation
   *func_proprespawnzone
   *func_recharge
   *func_reflective_glass
   *func_regenerate
   *func_respawnroom
   *func_respawnroomvisualizer
   *func_rot_button
   *func_rotating
   *func_smokevolume
   *func_tank
   *func_tankairboatgun
   *func_tankapcrocket
   *func_tanklaser
   *func_tankmortar
   *func_tankphyscannister
   *func_tankpulselaser
   *func_tankrocket
   *func_tanktrain
   *func_trackautochange
   *func_trackchange
   *func_tracktrain
   *func_traincontrols
   *func_useableladder
   *func_vehicleclip
   *func_viscluster
   *func_wall
   *func_wall_toggle
   *func_water_analog

遊戲實體

   *worldspawn
   *game_end
   *game_player_equip
   *game_player_team
   *game_ragdoll_manager
   *game_score
   *game_text
   *game_ui
   *game_weapon_manager
   *game_zone_player

訊息實體

   *info_camera_link
   *info_constraint_anchor
   *info_hint
   *info_intermission
   *info_ladder_dismount
   *info_landmark
   *info_lighting
   *info_mass center
   *info_no_dynamic_shadow
   *info_node
   *info_node_air
   *info_node_air hint
   *info_node_climb
   *info_node_hint
   *info_node_link
   *info_node_link_controller
   *info_npc_spawn_destination
   *info_null
   *info_overlay
   *info_particle_system
   *info_player_combine
   *info_player_deathmatch
   *info_player_logo
   *info_player_rebel
   *info_player_start
   *info_projecteddecal
   *info_snipertarget
   *info_target
   *info_target_gunshipcrash
   *info_teleporter_countdown
   *info_teleport_destination
   *infodecal

道具實體

   *item_ammo_357
   *item_ammo_357_large
   *item_ammo_ar2
   *item_ammo_ar2_altfire
   *item_ammo_ar2_large
   *item_ammo_crate
   *item_ammo_crossbow
   *item_ammo_pistol
   *item_ammo_pistol_large
   *item_ammo_smg1
   *item_ammo_smg1_grenade
   *item_ammo_smg1_large
   *item_battery
   *item_box_buckshot
   *item_dynamic resupply
   *item_healthcharger
   *item_healthkit
   *item_healthvial
   *item_item_crate
   *item_rpg_round
   *item_suit
   *item_suitcharger

光源實體

   *light
   *light_dynamic
   *light_environment
   *light_spot

邏輯實體

   *logic_auto
   *logic_autosave
   *logic_branch
   *logic_case
   *logic_collision_pair
   *logic_compare
   *logic_lineto
   *logic_measure_movement
   *logic_multicompare
   *logic_navigation
   *logic_relay
   *logic_timer

雜項實體

   *ambient_generic
   *cycler
   *gibshooter
   *keyframe_rope
   *keyframe_track
   *material_modify_control
   *math_colorblend
   *math_counter
   *math_remap
   *momentary_rot_button
   *move_keyframed
   *move_rope
   *move_track
   *script_intro
   *script_tauremoval
   *shadow_control
   *sky_camera
   *test_sidelist
   *test_traceline
   *VGUI_Screen
   *water_lod_control

NPC 實體

一般

   *combine_mine
   *npc_alyx
   *npc_antlion
   *npc_antlion_template_maker
   *npc_antlionguard
   *npc_barnacle
   *npc_barney
   *npc_breen
   *npc_citizen
   *npc_combine_camera
   *npc_combine_s
   *npc_combinedropship
   *npc_combinegunship
   *npc_crabsynth
   *npc_cranedriver
   *npc_crow
   *npc_cscanner
   *npc_dog
   *npc_eli
   *npc_fastzombie
   *npc_fisherman (not available in Hammer by default)
   *npc_gman
   *npc_headcrab
   *npc_headcrab_black
   *npc_headcrab_fast
   *npc_helicopter
   *npc_ichthyosaur
   *npc_kleiner
   *npc_manhack
   *npc_metropolice
   *npc_monk
   *npc_mortarsynth
   *npc_mossman
   *npc_pigeon
   *npc_poisonzombie
   *npc_rollermine
   *npc_seagull
   *npc_sniper
   *npc_stalker
   *npc_strider
   *npc_turret_ceiling
   *npc_turret_floor
   *npc_turret_ground
   *npc_vortigaunt
   *npc_zombie
   *npc_zombie_torso

特殊

   *cycler_actor
   *generic_actor
   *info_npc_spawn_destination
   *monster_generic
   *npc_apcdriver
   *npc_bullseye
   *npc_enemyfinder
   *npc_furniture
   *npc_heli_avoidbox
   *npc_heli_avoidsphere
   *npc_heli_nobomb
   *npc_launcher
   *npc_maker
   *npc_missiledefense
   *npc_particlestorm
   *npc_spotlight
   *npc_template_maker
   *npc_vehicledriver

物理實體

   *phys_ballsocket
   *phys_constraint
   *phys_constraintsystem
   *phys_convert
   *phys_hinge
   *phys_keepupright
   *phys_lengthconstraint
   *phys_magnet
   *phys_motor
   *phys_pulleyconstraint
   *phys_ragdollconstraint
   *phys_ragdollmagnet
   *phys_slideconstraint
   *phys_spring
   *phys_thruster
   *phys_torque
   *physics_cannister

玩家實體

   *player_loadsaved
   *player_speedmod
   *player_weaponstrip

點狀實體

   *point_anglesensor
   *point_angularvelocitysensor
   *point_antlion_repellant
   *point_apc_controller
   *point_bugbait
   *point_camera
   *point_clientcommand
   *point_commentary_node
   *point_devshot_camera
   *point_enable_motion_fixup
   *point_hurt
   *point_message
   *point_playermoveconstraint
   *point_servercommand
   *point_spotlight
   *point_teleport
   *point_template
   *point_tesla
   *point_viewcontrol
   *vehicle_viewcontroller

Prop 實體

   *prop_combine_ball
   *prop_detail
   *prop_door_rotating
   *prop_dynamic
   *prop_dynamic_ornament
   *prop_dynamic_override
   *prop_physics
   *prop_physics_multiplayer
   *prop_physics_override
   *prop_ragdoll
   *prop_static
   *prop_thumper
   *prop_vehicle
   *prop_vehicle_airboat
   *prop_vehicle_apc
   *prop_vehicle_cannon
   *prop_vehicle_crane
   *prop_vehicle_driveable
   *prop_vehicle_jeep
   *prop_vehicle_prisoner_pod

觸發實體

   *trigger_autosave
   *trigger_changelevel
   *trigger_finale
   *trigger_gravity
   *trigger_hurt
   *trigger_impact
   *trigger_look
   *trigger_multiple
   *trigger_once
   *trigger_physics_trap
   *trigger_playermovement
   *trigger_proximity
   *trigger_push
   *trigger_remove
   *trigger_rpgfire
   *trigger_soundscape
   *trigger_teleport
   *trigger_transition
   *trigger_vphysics_motion
   *trigger_waterydeath
   *trigger_weapon_dissolve
   *trigger_weapon_strip
   *trigger_wind

武器實體

   *weapon_357
   *weapon_alyxgun
   *weapon_annabelle
   *weapon_ar2
   *weapon_brickbat
   *weapon_bugbait
   *weapon_citizenpackage
   *weapon_citizensuitcase
   *weapon_crossbow
   *weapon_crowbar
   *weapon_extinguisher
   *weapon_frag
   *weapon_physcannon
   *weapon_physgun
   *weapon_pistol
   *weapon_rpg
   *weapon_shotgun
   *weapon_smg1
   *weapon_stunstick

See also