Difference between revisions of "List of entities:jp"

From Valve Developer Community
Jump to: navigation, search
(The Japanese site provided for some entities appears to be down. Delete page if nobody can translate. Otherlang2)
(moved links to japanese pages)
 
Line 5: Line 5:
 
|zh-tw=List of entities:zh-tw
 
|zh-tw=List of entities:zh-tw
 
}}
 
}}
{{totranslate}}
 
 
[[Category:Japanese]][[Category:Level Design:jp]]
 
[[Category:Japanese]][[Category:Level Design:jp]]
 
以下のエンティティのあとに、'''(JP)'''と記載のあるものが、日本語化されているエンティティです。
 
以下のエンティティのあとに、'''(JP)'''と記載のあるものが、日本語化されているエンティティです。
 
それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。
 
それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。
==AI Entities==
 
    * [[ai_ally_manager]]
 
    * [[ai_battle_line]]
 
    * [[ai_changehintgroup]]
 
    * [[ai_changetarget]]
 
    * [[ai_citizen_response_system]]
 
    * [[ai_goal_actbusy]]
 
    * [[ai_goal_actbusy queue]]
 
    * [http://www.c-sec.net/phpBB/viewtopic.php?t=445 ai_goal_assault]'''(JP)'''
 
    * [[ai_goal_follow]]
 
    * [[ai_goal_lead]]
 
    * [[ai_goal_lead weapon]]
 
    * [[ai_goal_police]]
 
    * [[ai_goal_standoff]]
 
    * [http://www.c-sec.net/phpBB/viewtopic.php?t=448 ai_relationship]'''(JP)'''
 
    * [[ai_script_conditions]]
 
    * [[ai_sound]]
 
    * [[ai_speechfilter]]
 
    * [[aiscripted_schedule]]
 
    * [http://www.c-sec.net/phpBB/viewtopic.php?t=447 assault_assaultpoint]'''(JP)'''
 
    * [http://www.c-sec.net/phpBB/viewtopic.php?t=446 assault_rallypoint]'''(JP)'''
 
    * [[info_node]]
 
    * [[info_node_air]]
 
    * [[info_node_air hint]]
 
    * [[info_node_climb]]
 
    * [[info_node_hint]]
 
    * [[info_node_link]]
 
    * [[info_node_link_controller]]
 
    * [[info_npc spawn_destination]]
 
    * [[info_snipertarget]]
 
    * [[path_corner]]
 
    * [[path_corner_crash]]
 
    * [[path_track]]
 
    * [[scripted_sentence]]
 
    * [http://www.c-sec.net/phpBB/viewtopic.php?t=469 scripted_sequence]'''(JP)'''
 
    * [[scripted_target]]
 
  
==Misc Entities==
+
== AI entities ==
     * [[ambient_generic]]
+
     * {{L|ai_ally_manager|jp}}
     * [[cycler]]
+
    * {{L|ai_battle_line|jp}}
     * [[gibshooter]]
+
    * {{L|ai_changehintgroup|jp}}
     * [[keyframe_rope]]
+
    * {{L|ai_changetarget|jp}}
     * [[keyframe_track]]
+
    * {{L|ai_citizen_response_system|jp}}
     * [[material_modify_control]]
+
    * {{L|ai_goal_actbusy|jp}}
     * [[math_colorblend]]
+
    * {{L|ai_goal_actbusy queue|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=525 math_counter]'''(JP)'''
+
    * {{L|ai_goal_assault|jp}}
     * [[math_remap]]
+
    * {{L|ai_goal_follow|jp}}
     * [[momentary_rot_button]]
+
    * {{L|ai_goal_lead|jp}}
     * [[move_keyframed]]
+
    * {{L|ai_goal_lead weapon|jp}}
     * [[move_rope]]
+
    * {{L|ai_goal_police|jp}}
     * [[move_track]]
+
    * {{L|ai_goal_standoff|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=822 script_intro]'''(JP)'''
+
    * {{L|ai_relationship|jp}}
     * [[sky_camera]]
+
    * {{L|ai_script_conditions|jp}}
     * [[VGUI Screen|vgui_screen]]
+
    * {{L|ai_sound|jp}}
     * [[water_lod_control]]
+
    * {{L|ai_speechfilter|jp}}
 +
    * {{L|aiscripted_schedule|jp}}
 +
    * {{L|assault_assaultpoint|jp}}
 +
    * {{L|assault_rallypoint|jp}}
 +
     * {{L|info_apc_missile_hint|jp}}
 +
     * {{L|info_node|jp}}
 +
     * {{L|info_node_air|jp}}
 +
     * {{L|info_node_air hint|jp}}
 +
     * {{L|info_node_climb|jp}}
 +
     * {{L|info_node_hint|jp}}
 +
     * {{L|info_node_link|jp}}
 +
    * {{L|info_node_link_controller|jp}}
 +
     * {{L|info_npc spawn_destination|jp}}
 +
     * {{L|info_snipertarget|jp}}
 +
     * {{L|logic_choreographed_scene|jp}}
 +
     * {{L|path_corner|jp}}
 +
     * {{L|path_corner_crash|jp}}
 +
     * {{L|path_track|jp}}
 +
    * {{L|scripted_scene|jp}}
 +
    * {{L|scripted_sentence|jp}}
 +
    * {{L|scripted_sequence|jp}}
 +
     * {{L|scripted_target|jp}}
 +
     * {{L|tanktrain_aitarget|jp}}
 +
     * {{L|tanktrain_ai|jp}}
  
==Environment Entities==
+
== Environment entities ==
     * [[env_ar2explosion]]
+
     * {{L|env_ar2explosion|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=836 env_beam]'''(JP)'''
+
     * {{L|env_beam|jp}}
     * [[env_blood]]
+
    * {{L|env_beverage|jp}}
     * [[env_citadel_energy_core]]
+
     * {{L|env_blood|jp}}
     * [[env_credits]]
+
     * {{L|env_bubbles|jp}}
     * [[env_cubemap]]
+
    * {{L|env_citadel_energy_core|jp}}
     * [[env_dustpuff]]
+
     * {{L|env_credits|jp}}
     * [[env_effectscript]]
+
     * {{L|env_cubemap|jp}}
     * [[env_embers]]
+
     * {{L|env_dustpuff|jp}}
     * [[env_entity_igniter]]
+
     * {{L|env_effectscript|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=531 env_entity_maker]'''(JP)'''
+
     * {{L|env_embers|jp}}
     * [[env_explosion]]
+
     * {{L|env_entity_dissolver|jp}}
     * [[env_extinguisherjet]]
+
    * {{L|env_entity_igniter|jp}}
     * [[env_fade]]
+
     * {{L|env_entity_maker|jp}}
     * [[env_fire]]
+
     * {{L|env_explosion|jp}}
     * [[env_firesensor]]
+
     * {{L|env_extinguisherjet|jp}}
     * [[env_firesource]]
+
     * {{L|env_fade|jp}}
     * [[env_flare]]
+
     * {{L|env_fire|jp}}
     * [[env_fog controller]]
+
     * {{L|env_firesensor|jp}}
     * [[env_funnel]]
+
     * {{L|env_firesource|jp}}
     * [[env_global]]
+
     * {{L|env_flare|jp}}
     * [[env_gunfire]]
+
     * {{L|env_fog_controller|jp}}
     * [[env_headcrabcanister]]
+
     * {{L|env_funnel|jp}}
     * [[env_hudhint]]
+
     * {{L|env_global|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=834 env_laser]'''(JP)'''
+
     * {{L|env_gunfire|jp}}
     * [[env_lightglow]]
+
     * {{L|env_headcrabcanister|jp}}
     * [[env_message]]
+
     * {{L|env_hudhint|jp}}
     * [[env_microphone]]
+
     * {{L|env_laser|jp}}
     * [[env_muzzleflash]]
+
     * {{L|env_lightglow|jp}}
     * [[env_particlelight]]
+
     * {{L|env_message|jp}}
     * [[env_particlescript]]
+
     * {{L|env_microphone|jp}}
     * [[env_physexplosion]]
+
     * {{L|env_muzzleflash|jp}}
     * [[env_physimpact]]
+
     * {{L|env_particlelight|jp}}
     * [[env_player_surface_trigger]]
+
     * {{L|env_particlescript|jp}}
     * [[env_rotorshooter]]
+
     * {{L|env_physexplosion|jp}}
     * [[env_rotorwash]]
+
     * {{L|env_physimpact|jp}}
     * [[env_screenoverlay]]
+
     * {{L|env_player_surface_trigger|jp}}
     * [[env_shake]]
+
     * {{L|env_rotorshooter|jp}}
     * [[env_shooter]]
+
     * {{L|env_rotorwash|jp}}
     * [[env_smokestack]]
+
     * {{L|env_screenoverlay|jp}}
     * [[env_smoketrail]]
+
     * {{L|env_shake|jp}}
     * [[env_soundscape]]
+
     * {{L|env_shooter|jp}}
     * [[env_soundscape_proxy]]
+
     * {{L|env_smokestack|jp}}
     * [[env_soundscape_triggerable]]
+
     * {{L|env_smoketrail|jp}}
     * [[env_spark]]
+
     * {{L|env_soundscape|jp}}
     * [[env_splash]]
+
     * {{L|env_soundscape_proxy|jp}}
     * [[env_sprite]]
+
     * {{L|env_soundscape_triggerable|jp}}
     * [[env_starfield]]
+
     * {{L|env_spark|jp}}
     * [[env_steam]]
+
    * {{L|env_speaker|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=467 env_sun]'''(JP)'''
+
     * {{L|env_splash|jp}}
     * [[env_terrainmorph]]
+
     * {{L|env_sprite|jp}}
     * [[env_texturetoggle]]
+
     * {{L|env_spritetrail|jp}}
     * [[env_wind]]
+
    * {{L|env_starfield|jp}}
     * [[env_zoom]]
+
     * {{L|env_steam|jp}}
 +
     * {{L|env_sun|jp}}
 +
     * {{L|env_terrainmorph|jp}}
 +
     * {{L|env_texturetoggle|jp}}
 +
    * {{L|env_tonemap_controller|jp}}
 +
     * {{L|env_wind|jp}}
 +
     * {{L|env_zoom|jp}}
  
==Filter Entities==
+
== Filter entities ==
     * [[filter_activator_class]]
+
     * {{L|filter_activator_class|jp}}
     * [[filter_activator_name]]
+
     * {{L|filter_activator_name|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=604 filter_activator_team]'''(JP)'''
+
     * {{L|filter_activator_team|jp}}
     * [[filter_damage_type]]
+
     * {{L|filter_damage_type|jp}}
     * [[filter_multi]]
+
     * {{L|filter_multi|jp}}
  
==Function (brush) Entities==
+
== Function (brush) entities ==
     * [[func_areaportal]]
+
     * {{L|func_areaportal|jp}}
     * [[func_areaportalwindow]]
+
     * {{L|func_areaportalwindow|jp}}
     * [[func_breakable]]
+
     * {{L|func_breakable|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=450 func_breakable surf]'''(JP)'''
+
     * {{L|func_breakable_surf|jp}}
     * [[func_brush]]
+
     * {{L|func_brush|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=491 func_button]'''(JP)'''
+
     * {{L|func_button|jp}}
     * [[func_clip_vphysics]]
+
    * {{L|func_capturezone|jp}}
     * [[func_combine_ball_spawner]]
+
     * {{L|func_changeclass|jp}}
     * [[func_conveyor]]
+
    * {{L|func_clip_vphysics|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=441 func_detail]'''(JP)'''
+
     * {{L|func_combine_ball_spawner|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=477 func_door]'''(JP)'''
+
     * {{L|func_conveyor|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=478 func_door rotating]'''(JP)'''
+
     * {{L|func_detail|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=475 func_dustcloud]'''(JP)'''
+
     * {{L|func_door|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=474 func_dustmotes]'''(JP)'''
+
     * {{L|func_door_rotating|jp}}
     * [[func_extinguishercharger]]
+
     * {{L|func_dustcloud|jp}}
     * [[func_guntarget]]
+
     * {{L|func_dustmotes|jp}}
     * [[func_healthcharger]]
+
     * {{L|func_extinguishercharger|jp}}
     * [[func_illusionary]]
+
     * {{L|func_guntarget|jp}}
     * [[func_ladder]]
+
     * {{L|func_healthcharger|jp}}
     * [[func_ladderendpoint]]
+
     * {{L|func_illusionary|jp}}
     * [[func_lod]]
+
     * {{L|func_ladder|jp}}
     * [[func_lookdoor]]
+
     * {{L|func_ladderendpoint|jp}}
     * [[func_monitor]]
+
     * {{L|func_lod|jp}}
     * [[func_movelinear]]
+
     * {{L|func_lookdoor|jp}}
     * [[func_occluder]]
+
     * {{L|func_monitor|jp}}
     * [[func_physbox]]
+
     * {{L|func_movelinear|jp}}
     * [[func_physbox_multiplayer]]
+
    * {{L|func_nobuild|jp}}
     * [[func_platrot]]
+
    * {{L|func_nogrenades|jp}}
     * [[func_precipitation]]
+
     * {{L|func_occluder|jp}}
     * [[func_recharge]]
+
     * {{L|func_physbox|jp}}
     * [[func_rot button]]
+
     * {{L|func_physbox_multiplayer|jp}}
     * [[func_rotating]]
+
     * {{L|func_platrot|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=473 func_smokevolume]'''(JP)'''
+
     * {{L|func_precipitation|jp}}
     * [[func_tank]]
+
     * {{L|func_proprespawnzone|jp}}
     * [[func_tankairboatgun]]
+
    * {{L|func_recharge|jp}}
     * [[func_tankapcrocket]]
+
    * {{L|func_reflective_glass|jp}}
     * [[func_tanklaser]]
+
    * {{L|func_regenerate|jp}}
     * [[func_tankmortar]]
+
    * {{L|func_respawnroom|jp}}
     * [[func_tankphyscannister]]
+
    * {{L|func_respawnroomvisualizer|jp}}
     * [[func_tankpulselaser]]
+
     * {{L|func_rot_button|jp}}
     * [[func_tankrocket]]
+
     * {{L|func_rotating|jp}}
     * [[func_tanktrain]]
+
     * {{L|func_smokevolume|jp}}
     * [[func_trackautochange]]
+
     * {{L|func_tank|jp}}
     * [[func_trackchange]]
+
     * {{L|func_tankairboatgun|jp}}
     * [[func_tracktrain]]
+
     * {{L|func_tankapcrocket|jp}}
     * [[func_traincontrols]]
+
     * {{L|func_tanklaser|jp}}
     * [[func_useableladder]]
+
     * {{L|func_tankmortar|jp}}
     * [[func_vehicleclip]]
+
     * {{L|func_tankphyscannister|jp}}
     * [[func_wall]]
+
     * {{L|func_tankpulselaser|jp}}
     * [[func_wall_toggle]]
+
     * {{L|func_tankrocket|jp}}
     * [[func_water_analog]]
+
     * {{L|func_tanktrain|jp}}
 +
     * {{L|func_trackautochange|jp}}
 +
     * {{L|func_trackchange|jp}}
 +
     * {{L|func_tracktrain|jp}}
 +
     * {{L|func_traincontrols|jp}}
 +
     * {{L|func_useableladder|jp}}
 +
     * {{L|func_vehicleclip|jp}}
 +
    * {{L|func_viscluster|jp}}
 +
     * {{L|func_wall|jp}}
 +
     * {{L|func_wall_toggle|jp}}
 +
     * {{L|func_water_analog|jp}}
  
==Information Entities==
+
== Game entities==
     * [[info_camera_link]]
+
     * {{L|worldspawn|jp}}
     * [[info_constraint_anchor]]
+
     * {{L|game_end|jp}}
     * [[info_hint]]
+
     * {{L|game_player_equip|jp}}
     * [[info_intermission]]
+
     * {{L|game_player_team|jp}}
     * [[info_ladder_dismount]]
+
     * {{L|game_ragdoll_manager|jp}}
     * [[info_landmark]]
+
     * {{L|game_score|jp}}
     * [[info_lighting]]
+
     * {{L|game_text|jp}}
     * [[info_mass center]]
+
     * {{L|game_ui|jp}}
     * [[info_no_dynamic_shadow]]
+
     * {{L|game_weapon_manager|jp}}
     * [[info_node]]
+
     * {{L|game_zone_player|jp}}
    * [[info_node_air]]
 
    * [[info_node_air hint]]
 
    * [[info_node_climb]]
 
    * [[info_node_hint]]
 
    * [[info_node_link]]
 
    * [[info_node_link_controller]]
 
    * [[info_npc_spawn_destination]]
 
    * [[info_null]]
 
    * [[info_overlay]]
 
    * [[info_player_combine]]
 
    * [[info_player_deathmatch]]
 
    * [[info_player_logo]]
 
    * [[info_player_rebel]]
 
    * [[info_player_start]]
 
    * [[info_projecteddecal]]
 
    * [[info_snipertarget]]
 
    * [[info_target]]
 
    * [[info_target_gunshipcrash]]
 
    * [[info_teleporter_countdown]]
 
    * [[info_teleport_destination]]
 
    * [[infodecal]]
 
  
==Item Entities==
+
== Information entities ==
     * [[item_ammo_357]]
+
     * {{L|info_camera_link|jp}}
     * [[item_ammo_357_large]]
+
     * {{L|info_constraint_anchor|jp}}
     * [[item_ammo_ar2]]
+
     * {{L|info_hint|jp}}
     * [[item_ammo_ar2_altfire]]
+
     * {{L|info_intermission|jp}}
     * [[item_ammo_ar2_large]]
+
     * {{L|info_ladder_dismount|jp}}
     * [[item_ammo_crate]]
+
     * {{L|info_landmark|jp}}
     * [[item_ammo_crossbow]]
+
     * {{L|info_lighting|jp}}
     * [[item_ammo_pistol]]
+
     * {{L|info_mass center|jp}}
     * [[item_ammo_pistol_large]]
+
     * {{L|info_no_dynamic_shadow|jp}}
     * [[item_ammo_smg1]]
+
     * {{L|info_node|jp}}
     * [[item_ammo_smg1_grenade]]
+
     * {{L|info_node_air|jp}}
     * [[item_ammo_smg1_large]]
+
     * {{L|info_node_air hint|jp}}
     * [[item_battery]]
+
     * {{L|info_node_climb|jp}}
     * [[item_box_buckshot]]
+
     * {{L|info_node_hint|jp}}
     * [[item_dynamic resupply]]
+
     * {{L|info_node_link|jp}}
     * [[item_healthcharger]]
+
     * {{L|info_node_link_controller|jp}}
     * [[item_healthkit]]
+
     * {{L|info_npc_spawn_destination|jp}}
     * [[item_healthvial]]
+
     * {{L|info_null|jp}}
     * [[item_item_crate]]
+
     * {{L|info_overlay|jp}}
     * [[item_rpg_round]]
+
     * {{L|info_particle_system|jp}}
     * [[item_suit]]
+
     * {{L|info_player_combine|jp}}
     * [[item_suitcharger]]
+
     * {{L|info_player_deathmatch|jp}}
 +
    * {{L|info_player_logo|jp}}
 +
    * {{L|info_player_rebel|jp}}
 +
    * {{L|info_player_start|jp}}
 +
    * {{L|info_projecteddecal|jp}}
 +
    * {{L|info_snipertarget|jp}}
 +
    * {{L|info_target|jp}}
 +
    * {{L|info_target_gunshipcrash|jp}}
 +
    * {{L|info_teleporter_countdown|jp}}
 +
    * {{L|info_teleport_destination|jp}}
 +
    * {{L|infodecal|jp}}
  
==Light Entities==
+
== Item entities ==
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=454 light]'''(JP)'''
+
     * {{L|item_ammo_357|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=463 light_dynamic]'''(JP)'''
+
    * {{L|item_ammo_357_large|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=466 light_environment]'''(JP)'''
+
    * {{L|item_ammo_ar2|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=464 light_spot]'''(JP)'''
+
    * {{L|item_ammo_ar2_altfire|jp}}
 +
    * {{L|item_ammo_ar2_large|jp}}
 +
    * {{L|item_ammo_crate|jp}}
 +
    * {{L|item_ammo_crossbow|jp}}
 +
    * {{L|item_ammo_pistol|jp}}
 +
    * {{L|item_ammo_pistol_large|jp}}
 +
    * {{L|item_ammo_smg1|jp}}
 +
    * {{L|item_ammo_smg1_grenade|jp}}
 +
    * {{L|item_ammo_smg1_large|jp}}
 +
    * {{L|item_battery|jp}}
 +
    * {{L|item_box_buckshot|jp}}
 +
    * {{L|item_dynamic resupply|jp}}
 +
    * {{L|item_healthcharger|jp}}
 +
    * {{L|item_healthkit|jp}}
 +
    * {{L|item_healthvial|jp}}
 +
    * {{L|item_item_crate|jp}}
 +
     * {{L|item_rpg_round|jp}}
 +
     * {{L|item_suit|jp}}
 +
     * {{L|item_suitcharger|jp}}
  
==Logic Entities==
+
== Light entities ==
     * [[logic_auto]]
+
     * {{L|light|jp}}
     * [[logic_autosave]]
+
     * {{L|light_spot|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=526 logic_branch]'''(JP)'''
+
     * {{L|light_dynamic|jp}}
    * [[logic_case]]
+
     * {{L|env_projectedtexture|jp}}
    * [http://www.c-sec.net/phpBB/viewtopic.php?t=823 logic_choreographed_scene]'''(JP)'''
+
     * {{L|point_spotlight|jp}}
    * [[logic_collision_pair]]
+
     * {{L|light_environment|jp}}
    * [[logic_compare]]
+
     * {{L|light_directional|jp}}
    * [[logic_lineto]]
 
    * [[logic_measure_movement]]
 
     * [[logic_multicompare]]
 
     * [[logic_navigation]]
 
     * [[logic_relay]]
 
     * [[logic_timer]]
 
  
==NPC Entities==
+
== Logic entities ==
     * [[info_npc_spawn_destination]]
+
     * {{L|logic_achievement|jp}}
     * [[npc_bullseye]]
+
     * {{L|logic_active_autosave|jp}}
     * [[npc_enemyfinder]]
+
     * {{L|logic_auto|jp}}
     * [[npc_heli_avoidbox]]
+
     * {{L|logic_autosave|jp}}
     * [[npc_heli_avoidsphere]]
+
     * {{L|logic_branch|jp}}
     * [[npc_heli_nobomb]]
+
     * {{L|logic_branch_listener|jp}}
     * [[npc_launcher]]
+
     * {{L|logic_case|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=530 npc_maker]'''(JP)'''
+
     * {{L|logic_choreographed_scene|jp}}
    * [[npc_missiledefense]]
+
     * {{L|logic_collision_pair|jp}}
    * [[npc_particlestorm]]
+
     * {{L|logic_compare|jp}}
    * [[npc_spotlight]]
+
     * {{L|logic_coop_manager|jp}}
    * [http://www.c-sec.net/phpBB/viewtopic.php?t=528 npc_template maker]'''(JP)'''
+
     * {{L|logic_director_query|jp}}
    * [[cycler_actor]]
+
     * {{L|logic_eventlistener|jp}}
    * [[generic_actor]]
+
     * {{L|logic_game_event|jp}}
    * [[monster_generic]]
+
     * {{L|logic_lineto|jp}}
    * [[combine_mine]]
+
     * {{L|logic_measure_movement|jp}}
    * [[npc_antlion]]
+
     * {{L|logic_mirror_movement|jp}}
    * [[npc_antlion_template_maker]]
+
     * {{L|logic_multicompare|jp}}
    * [[npc_antlionguard]]
+
     * {{L|logic_navigation|jp}}
    * [[npc_barnacle]]
+
     * {{L|logic_playerproxy|jp}}
    * [[npc_barney]]
+
     * {{L|logic_playmovie|jp}}
    * [[npc_citizen]]
+
     * {{L|logic_random_outputs|jp}}
    * [[npc_combine_camera]]
+
     * {{L|logic_register_activator|jp}}
    * [[npc_combine_s]]
+
     * {{L|logic_relay|jp}}
    * [[npc_combinedropship]]
+
     * {{L|logic_scene_list_manager|jp}}
    * [[npc_combinegunship]]
+
     * {{L|logic_script|jp}}
    * [[npc_crow]]
+
     * {{L|logic_timer|jp}}
    * [[npc_cscanner]]
+
     * {{L|logic_timescale|jp}}
    * [[npc_dog]]
+
     * {{L|logic_versus_random|jp}}
    * [[npc_fastzombie]]
 
    * [[npc_fisherman]]
 
    * [[npc_furniture]]
 
     * [[npc_headcrab]]
 
     * [[npc_headcrab_black]]
 
     * [[npc_headcrab fast]]
 
     * [[npc_helicopter]]
 
     * [[npc_ichthyosaur]]
 
     * [[npc_manhack]]
 
     * [[npc_metropolice]]
 
     * [[npc_mossman]]
 
     * [[npc_pigeon]]
 
     * [[npc_poisonzombie]]
 
     * [[npc_rollermine]]
 
     * [[npc_seagull]]
 
     * [[npc_sniper]]
 
     * [[npc_stalker]]
 
     * [[npc_strider]]
 
     * [[npc_turret_ceiling]]
 
     * [[npc_turret_floor]]
 
     * [[npc_turret_ground]]
 
     * [[npc_vortigaunt]]
 
     * [[npc_zombie]]
 
     * [[npc_zombie_torso]]
 
  
==Physics Entities==
+
== Misc. entities ==
     * [[phys_ballsocket]]
+
     * {{L|ambient_generic|jp}}
     * [[phys_constraint]]
+
     * {{L|cycler|jp}}
     * [[phys_constraintsystem]]
+
     * {{L|gibshooter|jp}}
     * [[phys_convert]]
+
     * {{L|keyframe_rope|jp}}
     * [[phys_hinge]]
+
     * {{L|keyframe_track|jp}}
     * [[phys_keepupright]]
+
     * {{L|material_modify_control|jp}}
     * [[phys_lengthconstraint]]
+
     * {{L|math_colorblend|jp}}
     * [[phys_magnet]]
+
     * {{L|math_counter|jp}}
     * [[phys_motor]]
+
     * {{L|math_remap|jp}}
     * [[phys_pulleyconstraint]]
+
     * {{L|momentary_rot_button|jp}}
     * [[phys_ragdollconstraint]]
+
     * {{L|move_keyframed|jp}}
     * [[phys_ragdollmagnet]]
+
     * {{L|move_rope|jp}}
     * [[phys_slideconstraint]]
+
     * {{L|move_track|jp}}
     * [[phys_spring]]
+
     * {{L|script_intro|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=752 phys_thruster]'''(JP)'''
+
     * {{L|script_tauremoval|jp}}
     * [[phys_torque]]
+
    * {{L|shadow_control|jp}}
     * [[physics_cannister]]
+
    * {{L|sky_camera|jp}}
 +
    * {{L|test_sidelist|jp}}
 +
    * {{L|test_traceline|jp}}
 +
     * {{L|VGUI_Screen|vgui_screen|jp}}
 +
     * {{L|water_lod_control|jp}}
  
==Player Entities==
+
== NPC entities ==
     * [[player_loadsaved]]
+
=== Regular ===
     * [[player_speedmod]]
+
    * {{L|combine_mine|jp}}
     * [[player_weaponstrip]]
+
    * {{L|npc_alyx|jp}}
 +
    * {{L|npc_antlion|jp}}
 +
    * {{L|npc_antlion_template_maker|jp}}
 +
    * {{L|npc_antlionguard|jp}}
 +
    * {{L|npc_barnacle|jp}}
 +
    * {{L|npc_barney|jp}}
 +
    * {{L|npc_breen|jp}}
 +
    * {{L|npc_citizen|jp}}
 +
    * {{L|npc_combine_camera|jp}}
 +
    * {{L|npc_combine_s|jp}}
 +
    * {{L|npc_combinedropship|jp}}
 +
    * {{L|npc_combinegunship|jp}}
 +
    * {{L|npc_crabsynth|jp}}
 +
    * {{L|npc_cranedriver|jp}}
 +
    * {{L|npc_crow|jp}}
 +
    * {{L|npc_cscanner|jp}}
 +
    * {{L|npc_dog|jp}}
 +
    * {{L|npc_eli|jp}}
 +
    * {{L|npc_fastzombie|jp}}
 +
    * {{L|npc_fisherman|jp}}
 +
    * {{L|npc_gman|jp}}
 +
    * {{L|npc_headcrab|jp}}
 +
    * {{L|npc_headcrab_black|jp}}
 +
    * {{L|npc_headcrab_fast|jp}}
 +
    * {{L|npc_helicopter|jp}}
 +
    * {{L|npc_ichthyosaur|jp}}
 +
    * {{L|npc_kleiner|jp}}
 +
    * {{L|npc_manhack|jp}}
 +
    * {{L|npc_metropolice|jp}}
 +
    * {{L|npc_monk|jp}}
 +
    * {{L|npc_mortarsynth|jp}}
 +
    * {{L|npc_mossman|jp}}
 +
    * {{L|npc_pigeon|jp}}
 +
    * {{L|npc_poisonzombie|jp}}
 +
    * {{L|npc_rollermine|jp}}
 +
    * {{L|npc_seagull|jp}}
 +
    * {{L|npc_sniper|jp}}
 +
    * {{L|npc_stalker|jp}}
 +
    * {{L|npc_strider|jp}}
 +
    * {{L|npc_turret_ceiling|jp}}
 +
    * {{L|npc_turret_floor|jp}}
 +
    * {{L|npc_turret_ground|jp}}
 +
     * {{L|npc_vortigaunt|jp}}
 +
     * {{L|npc_zombie|jp}}
 +
     * {{L|npc_zombie_torso|jp}}
  
==Point Entities==
+
=== Special ===
     * [[point_anglesensor]]
+
    * {{L|cycler_actor|jp}}
     * [[point_angularvelocitysensor]]
+
    * {{L|generic_actor|jp}}
     * [[point_antlion_repellant]]
+
     * {{L|info_npc_spawn_destination|jp}}
     * [[point_apc_controller]]
+
     * {{L|monster_generic|jp}}
     * [[point_bugbait]]
+
     * {{L|npc_apcdriver|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=453 point_camera]'''(JP)'''
+
     * {{L|npc_bullseye|jp}}
     * [[point_clientcommand]]
+
     * {{L|npc_enemyfinder|jp}}
     * [[point_enable_motion_fixup]]
+
     * {{L|npc_furniture|jp}}
     * [[point_hurt]]
+
     * {{L|npc_heli_avoidbox|jp}}
     * [[point_message]]
+
     * {{L|npc_heli_avoidsphere|jp}}
     * [[point_playermoveconstraint]]
+
     * {{L|npc_heli_nobomb|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=460 point_spotlight]'''(JP)'''
+
     * {{L|npc_launcher|jp}}
     * [[point_teleport]]
+
     * {{L|npc_maker|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=527 point_template]'''(JP)'''
+
     * {{L|npc_missiledefense|jp}}
     * [[point_tesla]]
+
     * {{L|npc_particlestorm|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=534 point_viewcontrol]'''(JP)'''
+
     * {{L|npc_spotlight|jp}}
 +
     * {{L|npc_template_maker|jp}}
 +
     * {{L|npc_vehicledriver|jp}}
  
==Prop Entities==
+
== Physics entities ==
     * [[prop_combine_ball]]
+
     * {{L|phys_ballsocket|jp}}
     * [[prop_detail]]
+
     * {{L|phys_constraint|jp}}
     * [[prop_door_rotating]]
+
     * {{L|phys_constraintsystem|jp}}
     * [[prop_dynamic]]
+
     * {{L|phys_convert|jp}}
     * [[prop_dynamic_ornament]]
+
     * {{L|phys_hinge|jp}}
     * [[prop_dynamic_override]]
+
     * {{L|phys_keepupright|jp}}
     * [[prop_physics]]
+
     * {{L|phys_lengthconstraint|jp}}
     * [[prop_physics_clientside]]
+
     * {{L|phys_magnet|jp}}
     * [[prop_physics_multiplayer]]
+
     * {{L|phys_motor|jp}}
     * [[prop_physics_override]]
+
     * {{L|phys_pulleyconstraint|jp}}
     * [[prop_ragdoll]]
+
     * {{L|phys_ragdollconstraint|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=443 prop_static]'''(JP)'''
+
     * {{L|phys_ragdollmagnet|jp}}
     * [[prop_thumper]]
+
    * {{L|phys_slideconstraint|jp}}
     * [[prop_vehicle]]
+
    * {{L|phys_spring|jp}}
     * [[prop_vehicle_driveable]]
+
     * {{L|phys_thruster|jp}}
 +
     * {{L|phys_torque|jp}}
 +
     * {{L|physics_cannister|jp}}
  
==Trigger Entities==
+
== Player entities ==
     * [[trigger_autosave]]
+
     * {{L|player_loadsaved|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=444 trigger_changelevel]'''(JP)'''
+
     * {{L|player_speedmod|jp}}
    * [[trigger_gravity]]
+
     * {{L|player_weaponstrip|jp}}
    * [[trigger_hurt]]
 
    * [[trigger_impact]]
 
    * [[trigger_look]]
 
    * [[trigger_multiple]]
 
    * [[trigger_once]]
 
    * [[trigger_physics_trap]]
 
    * [[trigger_playermovement]]
 
    * [[trigger_proximity]]
 
    * [[trigger_push]]
 
    * [[trigger_remove]]
 
    * [[trigger_rpgfire]]
 
    * [[trigger_soundscape]]
 
    * [[trigger_super_armor]]
 
    * [[trigger_teleport]]
 
    * [[trigger_transition]]
 
    * [[trigger_vphysics_motion]]
 
    * [[trigger_waterydeath]]
 
    * [[trigger_weapon_dissolve]]
 
    * [[trigger_weapon_strip]]
 
     * [[trigger_wind]]
 
  
==Weapon Entities==
+
== Point entities ==
     * [[weapon_357]]
+
     * {{L|point_anglesensor|jp}}
     * [[weapon_alyxgun]]
+
     * {{L|point_angularvelocitysensor|jp}}
     * [[weapon_annabelle]]
+
     * {{L|point_antlion_repellant|jp}}
     * [[weapon_ar2]]
+
     * {{L|point_apc_controller|jp}}
     * [[weapon_brickbat]]
+
     * {{L|point_bugbait|jp}}
     * [[weapon_bugbait]]
+
     * {{L|point_camera|jp}}
     * [[weapon_crossbow]]
+
     * {{L|point_clientcommand|jp}}
     * [[weapon_crowbar]]
+
     * {{L|point_commentary_node|jp}}
     * [[weapon_extinguisher]]
+
     * {{L|point_devshot_camera|jp}}
     * [[weapon_frag]]
+
     * {{L|point_enable_motion_fixup|jp}}
     * [[weapon_physcannon]]
+
     * {{L|point_hurt|jp}}
     * [[weapon_physgun]]
+
     * {{L|point_message|jp}}
     * [[weapon_pistol]]
+
     * {{L|point_playermoveconstraint|jp}}
     * [[weapon_rpg]]
+
     * {{L|point_servercommand|jp}}
     * [[weapon_shotgun]]
+
     * {{L|point_spotlight|jp}}
     * [[weapon_smg1]]
+
     * {{L|point_teleport|jp}}
     * [[weapon_stunstick]]
+
     * {{L|point_template|jp}}
 +
    * {{L|point_tesla|jp}}
 +
    * {{L|point_viewcontrol|jp}}
 +
    * {{L|vehicle_viewcontroller|jp}}
  
==Game entities==
+
== Prop entities ==
     * [[worldspawn]]
+
     * {{L|prop_combine_ball|jp}}
     * [[game_end]]
+
     * {{L|prop_detail|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=842 game_player_equip]'''(JP)'''
+
     * {{L|prop_door_rotating|jp}}
     * [[game_player_team]]
+
    * {{L|prop_dynamic|jp}}
     * [[game_ragdoll_manager]]
+
    * {{L|prop_dynamic_ornament|jp}}
     * [[game_score]]
+
    * {{L|prop_dynamic_override|jp}}
     * [[game_text]]
+
    * {{L|prop_physics|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=751 game_ui]'''(JP)'''
+
    * {{L|prop_physics_multiplayer|jp}}
     * [[game_weapon_manager]]
+
    * {{L|prop_physics_override|jp}}
     * [[game_zone_player]]
+
    * {{L|prop_ragdoll|jp}}
 +
    * {{L|prop_static|jp}}
 +
    * {{L|prop_thumper|jp}}
 +
    * {{L|prop_vehicle|jp}}
 +
    * {{L|prop_vehicle_airboat|jp}}
 +
    * {{L|prop_vehicle_apc|jp}}
 +
    * {{L|prop_vehicle_cannon|jp}}
 +
    * {{L|prop_vehicle_crane|jp}}
 +
    * {{L|prop_vehicle_driveable|jp}}
 +
    * {{L|prop_vehicle_jeep|jp}}
 +
    * {{L|prop_vehicle_prisoner_pod|jp}}
 +
 
 +
== Trigger entities ==
 +
    * {{L|trigger_autosave|jp}}
 +
    * {{L|trigger_changelevel|jp}}
 +
    * {{L|trigger_finale|jp}}
 +
    * {{L|trigger_gravity|jp}}
 +
    * {{L|trigger_hurt|jp}}
 +
    * {{L|trigger_impact|jp}}
 +
    * {{L|trigger_look|jp}}
 +
    * {{L|trigger_multiple|jp}}
 +
    * {{L|trigger_once|jp}}
 +
    * {{L|trigger_physics_trap|jp}}
 +
    * {{L|trigger_playermovement|jp}}
 +
    * {{L|trigger_proximity|jp}}
 +
    * {{L|trigger_push|jp}}
 +
    * {{L|trigger_remove|jp}}
 +
    * {{L|trigger_rpgfire|jp}}
 +
    * {{L|trigger_soundscape|jp}}
 +
    * {{L|trigger_teleport|jp}}
 +
     * {{L|trigger_transition|jp}}
 +
     * {{L|trigger_vphysics_motion|jp}}
 +
     * {{L|trigger_waterydeath|jp}}
 +
     * {{L|trigger_weapon_dissolve|jp}}
 +
     * {{L|trigger_weapon_strip|jp}}
 +
    * {{L|trigger_wind|jp}}
 +
 
 +
== Weapon entities ==
 +
    * {{L|weapon_357|jp}}
 +
    * {{L|weapon_alyxgun|jp}}
 +
    * {{L|weapon_annabelle|jp}}
 +
    * {{L|weapon_ar2|jp}}
 +
    * {{L|weapon_brickbat|jp}}
 +
    * {{L|weapon_bugbait|jp}}
 +
    * {{L|weapon_citizenpackage|jp}}
 +
    * {{L|weapon_citizensuitcase|jp}}
 +
    * {{L|weapon_crossbow|jp}}
 +
    * {{L|weapon_crowbar|jp}}
 +
    * {{L|weapon_extinguisher|jp}}
 +
    * {{L|weapon_frag|jp}}
 +
    * {{L|weapon_physcannon|jp}}
 +
    * {{L|weapon_physgun|jp}}
 +
    * {{L|weapon_pistol|jp}}
 +
    * {{L|weapon_rpg|jp}}
 +
    * {{L|weapon_shotgun|jp}}
 +
     * {{L|weapon_smg1|jp}}
 +
     * {{L|weapon_stunstick|jp}}

Latest revision as of 01:11, 3 October 2018

English Deutsch 简体中文 简体中文

以下のエンティティのあとに、(JP)と記載のあるものが、日本語化されているエンティティです。 それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。

AI entities

   * ai_ally_manager
   * ai_battle_line
   * ai_changehintgroup
   * ai_changetarget
   * ai_citizen_response_system
   * ai_goal_actbusy
   * ai_goal_actbusy queue
   * ai_goal_assault
   * ai_goal_follow
   * ai_goal_lead
   * ai_goal_lead weapon
   * ai_goal_police
   * ai_goal_standoff
   * ai_relationship
   * ai_script_conditions
   * ai_sound
   * ai_speechfilter
   * aiscripted_schedule
   * assault_assaultpoint
   * assault_rallypoint
   * info_apc_missile_hint
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc spawn_destination
   * info_snipertarget
   * logic_choreographed_scene
   * path_corner
   * path_corner_crash
   * path_track
   * scripted_scene
   * scripted_sentence
   * scripted_sequence
   * scripted_target
   * tanktrain_aitarget
   * tanktrain_ai

Environment entities

   * env_ar2explosion
   * env_beam
   * env_beverage
   * env_blood
   * env_bubbles
   * env_citadel_energy_core
   * env_credits
   * env_cubemap
   * env_dustpuff
   * env_effectscript
   * env_embers
   * env_entity_dissolver
   * env_entity_igniter
   * env_entity_maker
   * env_explosion
   * env_extinguisherjet
   * env_fade
   * env_fire
   * env_firesensor
   * env_firesource
   * env_flare
   * env_fog_controller
   * env_funnel
   * env_global
   * env_gunfire
   * env_headcrabcanister
   * env_hudhint
   * env_laser
   * env_lightglow
   * env_message
   * env_microphone
   * env_muzzleflash
   * env_particlelight
   * env_particlescript
   * env_physexplosion
   * env_physimpact
   * env_player_surface_trigger
   * env_rotorshooter
   * env_rotorwash
   * env_screenoverlay
   * env_shake
   * env_shooter
   * env_smokestack
   * env_smoketrail
   * env_soundscape
   * env_soundscape_proxy
   * env_soundscape_triggerable
   * env_spark
   * env_speaker
   * env_splash
   * env_sprite
   * env_spritetrail
   * env_starfield
   * env_steam
   * env_sun
   * env_terrainmorph
   * env_texturetoggle
   * env_tonemap_controller
   * env_wind
   * env_zoom

Filter entities

   * filter_activator_class
   * filter_activator_name
   * filter_activator_team
   * filter_damage_type
   * filter_multi

Function (brush) entities

   * func_areaportal
   * func_areaportalwindow
   * func_breakable
   * func_breakable_surf
   * func_brush
   * func_button
   * func_capturezone
   * func_changeclass
   * func_clip_vphysics
   * func_combine_ball_spawner
   * func_conveyor
   * func_detail
   * func_door
   * func_door_rotating
   * func_dustcloud
   * func_dustmotes
   * func_extinguishercharger
   * func_guntarget
   * func_healthcharger
   * func_illusionary
   * func_ladder
   * func_ladderendpoint
   * func_lod
   * func_lookdoor
   * func_monitor
   * func_movelinear
   * func_nobuild
   * func_nogrenades
   * func_occluder
   * func_physbox
   * func_physbox_multiplayer
   * func_platrot
   * func_precipitation
   * func_proprespawnzone
   * func_recharge
   * func_reflective_glass
   * func_regenerate
   * func_respawnroom
   * func_respawnroomvisualizer
   * func_rot_button
   * func_rotating
   * func_smokevolume
   * func_tank
   * func_tankairboatgun
   * func_tankapcrocket
   * func_tanklaser
   * func_tankmortar
   * func_tankphyscannister
   * func_tankpulselaser
   * func_tankrocket
   * func_tanktrain
   * func_trackautochange
   * func_trackchange
   * func_tracktrain
   * func_traincontrols
   * func_useableladder
   * func_vehicleclip
   * func_viscluster
   * func_wall
   * func_wall_toggle
   * func_water_analog

Game entities

   * worldspawn
   * game_end
   * game_player_equip
   * game_player_team
   * game_ragdoll_manager
   * game_score
   * game_text
   * game_ui
   * game_weapon_manager
   * game_zone_player

Information entities

   * info_camera_link
   * info_constraint_anchor
   * info_hint
   * info_intermission
   * info_ladder_dismount
   * info_landmark
   * info_lighting
   * info_mass center
   * info_no_dynamic_shadow
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc_spawn_destination
   * info_null
   * info_overlay
   * info_particle_system
   * info_player_combine
   * info_player_deathmatch
   * info_player_logo
   * info_player_rebel
   * info_player_start
   * info_projecteddecal
   * info_snipertarget
   * info_target
   * info_target_gunshipcrash
   * info_teleporter_countdown
   * info_teleport_destination
   * infodecal

Item entities

   * item_ammo_357
   * item_ammo_357_large
   * item_ammo_ar2
   * item_ammo_ar2_altfire
   * item_ammo_ar2_large
   * item_ammo_crate
   * item_ammo_crossbow
   * item_ammo_pistol
   * item_ammo_pistol_large
   * item_ammo_smg1
   * item_ammo_smg1_grenade
   * item_ammo_smg1_large
   * item_battery
   * item_box_buckshot
   * item_dynamic resupply
   * item_healthcharger
   * item_healthkit
   * item_healthvial
   * item_item_crate
   * item_rpg_round
   * item_suit
   * item_suitcharger

Light entities

   * light
   * light_spot
   * light_dynamic
   * env_projectedtexture
   * point_spotlight
   * light_environment
   * light_directional

Logic entities

   * logic_achievement
   * logic_active_autosave
   * logic_auto
   * logic_autosave
   * logic_branch
   * logic_branch_listener
   * logic_case
   * logic_choreographed_scene
   * logic_collision_pair
   * logic_compare
   * logic_coop_manager
   * logic_director_query
   * logic_eventlistener
   * logic_game_event
   * logic_lineto
   * logic_measure_movement
   * logic_mirror_movement
   * logic_multicompare
   * logic_navigation
   * logic_playerproxy
   * logic_playmovie
   * logic_random_outputs
   * logic_register_activator
   * logic_relay
   * logic_scene_list_manager
   * logic_script
   * logic_timer
   * logic_timescale
   * logic_versus_random

Misc. entities

   * ambient_generic
   * cycler
   * gibshooter
   * keyframe_rope
   * keyframe_track
   * material_modify_control
   * math_colorblend
   * math_counter
   * math_remap
   * momentary_rot_button
   * move_keyframed
   * move_rope
   * move_track
   * script_intro
   * script_tauremoval
   * shadow_control
   * sky_camera
   * test_sidelist
   * test_traceline
   * VGUI_Screen
   * water_lod_control

NPC entities

Regular

   * combine_mine
   * npc_alyx
   * npc_antlion
   * npc_antlion_template_maker
   * npc_antlionguard
   * npc_barnacle
   * npc_barney
   * npc_breen
   * npc_citizen
   * npc_combine_camera
   * npc_combine_s
   * npc_combinedropship
   * npc_combinegunship
   * npc_crabsynth
   * npc_cranedriver
   * npc_crow
   * npc_cscanner
   * npc_dog
   * npc_eli
   * npc_fastzombie
   * npc_fisherman
   * npc_gman
   * npc_headcrab
   * npc_headcrab_black
   * npc_headcrab_fast
   * npc_helicopter
   * npc_ichthyosaur
   * npc_kleiner
   * npc_manhack
   * npc_metropolice
   * npc_monk
   * npc_mortarsynth
   * npc_mossman
   * npc_pigeon
   * npc_poisonzombie
   * npc_rollermine
   * npc_seagull
   * npc_sniper
   * npc_stalker
   * npc_strider
   * npc_turret_ceiling
   * npc_turret_floor
   * npc_turret_ground
   * npc_vortigaunt
   * npc_zombie
   * npc_zombie_torso

Special

   * cycler_actor
   * generic_actor
   * info_npc_spawn_destination
   * monster_generic
   * npc_apcdriver
   * npc_bullseye
   * npc_enemyfinder
   * npc_furniture
   * npc_heli_avoidbox
   * npc_heli_avoidsphere
   * npc_heli_nobomb
   * npc_launcher
   * npc_maker
   * npc_missiledefense
   * npc_particlestorm
   * npc_spotlight
   * npc_template_maker
   * npc_vehicledriver

Physics entities

   * phys_ballsocket
   * phys_constraint
   * phys_constraintsystem
   * phys_convert
   * phys_hinge
   * phys_keepupright
   * phys_lengthconstraint
   * phys_magnet
   * phys_motor
   * phys_pulleyconstraint
   * phys_ragdollconstraint
   * phys_ragdollmagnet
   * phys_slideconstraint
   * phys_spring
   * phys_thruster
   * phys_torque
   * physics_cannister

Player entities

   * player_loadsaved
   * player_speedmod
   * player_weaponstrip

Point entities

   * point_anglesensor
   * point_angularvelocitysensor
   * point_antlion_repellant
   * point_apc_controller
   * point_bugbait
   * point_camera
   * point_clientcommand
   * point_commentary_node
   * point_devshot_camera
   * point_enable_motion_fixup
   * point_hurt
   * point_message
   * point_playermoveconstraint
   * point_servercommand
   * point_spotlight
   * point_teleport
   * point_template
   * point_tesla
   * point_viewcontrol
   * vehicle_viewcontroller

Prop entities

   * prop_combine_ball
   * prop_detail
   * prop_door_rotating
   * prop_dynamic
   * prop_dynamic_ornament
   * prop_dynamic_override
   * prop_physics
   * prop_physics_multiplayer
   * prop_physics_override
   * prop_ragdoll
   * prop_static
   * prop_thumper
   * prop_vehicle
   * prop_vehicle_airboat
   * prop_vehicle_apc
   * prop_vehicle_cannon
   * prop_vehicle_crane
   * prop_vehicle_driveable
   * prop_vehicle_jeep
   * prop_vehicle_prisoner_pod

Trigger entities

   * trigger_autosave
   * trigger_changelevel
   * trigger_finale
   * trigger_gravity
   * trigger_hurt
   * trigger_impact
   * trigger_look
   * trigger_multiple
   * trigger_once
   * trigger_physics_trap
   * trigger_playermovement
   * trigger_proximity
   * trigger_push
   * trigger_remove
   * trigger_rpgfire
   * trigger_soundscape
   * trigger_teleport
   * trigger_transition
   * trigger_vphysics_motion
   * trigger_waterydeath
   * trigger_weapon_dissolve
   * trigger_weapon_strip
   * trigger_wind

Weapon entities

   * weapon_357
   * weapon_alyxgun
   * weapon_annabelle
   * weapon_ar2
   * weapon_brickbat
   * weapon_bugbait
   * weapon_citizenpackage
   * weapon_citizensuitcase
   * weapon_crossbow
   * weapon_crowbar
   * weapon_extinguisher
   * weapon_frag
   * weapon_physcannon
   * weapon_physgun
   * weapon_pistol
   * weapon_rpg
   * weapon_shotgun
   * weapon_smg1
   * weapon_stunstick