List of entities

From Valve Developer Community
Revision as of 13:13, 25 December 2018 by Soer4769 (talk | contribs) (Added more games to the entity pages reference list, redirected the ship entities page, split the references into source and goldsource, moved the entity pages list to its own page and inserted it as a template)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Deutsch Русский 日本語 简体中文 简体中文

AI entities

   * ai_ally_manager
   * ai_battle_line
   * ai_changehintgroup
   * ai_changetarget
   * ai_citizen_response_system
   * ai_goal_actbusy
   * ai_goal_actbusy queue
   * ai_goal_assault
   * ai_goal_follow
   * ai_goal_lead
   * ai_goal_lead weapon
   * ai_goal_police
   * ai_goal_standoff
   * ai_relationship
   * ai_script_conditions
   * ai_sound
   * ai_speechfilter
   * aiscripted_schedule
   * assault_assaultpoint
   * assault_rallypoint
   * info_apc_missile_hint
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc spawn_destination
   * info_snipertarget
   * logic_choreographed_scene
   * path_corner
   * path_corner_crash
   * path_track
   * scripted_scene
   * scripted_sentence
   * scripted_sequence
   * scripted_target
   * tanktrain_aitarget
   * tanktrain_ai

Environment entities

   * env_ar2explosion
   * env_beam
   * env_beverage
   * env_blood
   * env_bubbles
   * env_citadel_energy_core
   * env_credits
   * env_cubemap
   * env_dustpuff
   * env_effectscript
   * env_embers
   * env_entity_dissolver
   * env_entity_igniter
   * env_entity_maker
   * env_explosion
   * env_extinguisherjet
   * env_fade
   * env_fire
   * env_firesensor
   * env_firesource
   * env_flare
   * env_fog_controller
   * env_funnel
   * env_global
   * env_gunfire
   * env_headcrabcanister
   * env_hudhint
   * env_laser
   * env_lightglow
   * env_message
   * env_microphone
   * env_muzzleflash
   * env_particlelight
   * env_particlescript
   * env_physexplosion
   * env_physimpact
   * env_player_surface_trigger
   * env_rotorshooter
   * env_rotorwash
   * env_screenoverlay
   * env_shake
   * env_shooter
   * env_smokestack
   * env_smoketrail
   * env_soundscape
   * env_soundscape_proxy
   * env_soundscape_triggerable
   * env_spark
   * env_speaker
   * env_splash
   * env_sprite
   * env_spritetrail
   * env_starfield
   * env_steam
   * env_sun
   * env_terrainmorph
   * env_texturetoggle
   * env_tonemap_controller
   * env_wind
   * env_zoom

Filter entities

   * filter_activator_class
   * filter_activator_name
   * filter_activator_team
   * filter_damage_type
   * filter_multi

Function (brush) entities

   * func_areaportal
   * func_areaportalwindow
   * func_breakable
   * func_breakable_surf
   * func_brush
   * func_button
   * func_capturezone
   * func_changeclass
   * func_clip_vphysics
   * func_combine_ball_spawner
   * func_conveyor
   * func_detail
   * func_door
   * func_door_rotating
   * func_dustcloud
   * func_dustmotes
   * func_extinguishercharger
   * func_guntarget
   * func_healthcharger
   * func_illusionary
   * func_ladder
   * func_ladderendpoint
   * func_lod
   * func_lookdoor
   * func_monitor
   * func_movelinear
   * func_nobuild
   * func_nogrenades
   * func_occluder
   * func_physbox
   * func_physbox_multiplayer
   * func_platrot
   * func_precipitation
   * func_proprespawnzone
   * func_recharge
   * func_reflective_glass
   * func_regenerate
   * func_respawnroom
   * func_respawnroomvisualizer
   * func_rot_button
   * func_rotating
   * func_smokevolume
   * func_tank
   * func_tankairboatgun
   * func_tankapcrocket
   * func_tanklaser
   * func_tankmortar
   * func_tankphyscannister
   * func_tankpulselaser
   * func_tankrocket
   * func_tanktrain
   * func_trackautochange
   * func_trackchange
   * func_tracktrain
   * func_traincontrols
   * func_useableladder
   * func_vehicleclip
   * func_viscluster
   * func_wall
   * func_wall_toggle
   * func_water_analog

Game entities

   * worldspawn
   * game_end
   * game_player_equip
   * game_player_team
   * game_ragdoll_manager
   * game_score
   * game_text
   * game_ui
   * game_weapon_manager
   * game_zone_player

Information entities

   * info_camera_link
   * info_constraint_anchor
   * info_hint
   * info_intermission
   * info_ladder_dismount
   * info_landmark
   * info_lighting
   * info_mass center
   * info_no_dynamic_shadow
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc_spawn_destination
   * info_null
   * info_overlay
   * info_particle_system
   * info_player_combine
   * info_player_deathmatch
   * info_player_logo
   * info_player_rebel
   * info_player_start
   * info_projecteddecal
   * info_snipertarget
   * info_target
   * info_target_gunshipcrash
   * info_teleporter_countdown
   * info_teleport_destination
   * infodecal

Item entities

   * item_ammo_357
   * item_ammo_357_large
   * item_ammo_ar2
   * item_ammo_ar2_altfire
   * item_ammo_ar2_large
   * item_ammo_crate
   * item_ammo_crossbow
   * item_ammo_pistol
   * item_ammo_pistol_large
   * item_ammo_smg1
   * item_ammo_smg1_grenade
   * item_ammo_smg1_large
   * item_battery
   * item_box_buckshot
   * item_dynamic resupply
   * item_healthcharger
   * item_healthkit
   * item_healthvial
   * item_item_crate
   * item_rpg_round
   * item_suit
   * item_suitcharger

Light entities

   * light
   * light_spot
   * light_dynamic
   * env_projectedtexture
   * point_spotlight
   * light_environment
   * light_directional

Logic entities

   * logic_achievement
   * logic_active_autosave
   * logic_auto
   * logic_autosave
   * logic_branch
   * logic_branch_listener
   * logic_case
   * logic_choreographed_scene
   * logic_collision_pair
   * logic_compare
   * logic_coop_manager
   * logic_director_query
   * logic_eventlistener
   * logic_game_event
   * logic_lineto
   * logic_measure_movement
   * logic_mirror_movement
   * logic_multicompare
   * logic_navigation
   * logic_playerproxy
   * logic_playmovie
   * logic_random_outputs
   * logic_register_activator
   * logic_relay
   * logic_scene_list_manager
   * logic_script
   * logic_timer
   * logic_timescale
   * logic_versus_random

Misc. entities

   * ambient_generic
   * cycler
   * gibshooter
   * keyframe_rope
   * keyframe_track
   * material_modify_control
   * math_colorblend
   * math_counter
   * math_remap
   * momentary_rot_button
   * move_keyframed
   * move_rope
   * move_track
   * script_intro
   * script_tauremoval
   * shadow_control
   * sky_camera
   * test_sidelist
   * test_traceline
   * vgui_screen
   * water_lod_control

NPC entities

Regular

   * combine_mine
   * npc_alyx
   * npc_antlion
   * npc_antlion_template_maker
   * npc_antlionguard
   * npc_barnacle
   * npc_barney
   * npc_breen
   * npc_citizen
   * npc_combine_camera
   * npc_combine_s
   * npc_combinedropship
   * npc_combinegunship
   * npc_crabsynth
   * npc_cranedriver
   * npc_crow
   * npc_cscanner
   * npc_dog
   * npc_eli
   * npc_fastzombie
   * npc_fisherman
   * npc_gman
   * npc_headcrab
   * npc_headcrab_black
   * npc_headcrab_fast
   * npc_helicopter
   * npc_ichthyosaur
   * npc_kleiner
   * npc_manhack
   * npc_metropolice
   * npc_monk
   * npc_mortarsynth
   * npc_mossman
   * npc_pigeon
   * npc_poisonzombie
   * npc_rollermine
   * npc_seagull
   * npc_sniper
   * npc_stalker
   * npc_strider
   * npc_turret_ceiling
   * npc_turret_floor
   * npc_turret_ground
   * npc_vortigaunt
   * npc_zombie
   * npc_zombie_torso

Special

   * cycler_actor
   * generic_actor
   * info_npc_spawn_destination
   * monster_generic
   * npc_apcdriver
   * npc_bullseye
   * npc_enemyfinder
   * npc_furniture
   * npc_heli_avoidbox
   * npc_heli_avoidsphere
   * npc_heli_nobomb
   * npc_launcher
   * npc_maker
   * npc_missiledefense
   * npc_particlestorm
   * npc_spotlight
   * npc_template_maker
   * npc_vehicledriver

Physics entities

   * phys_ballsocket
   * phys_constraint
   * phys_constraintsystem
   * phys_convert
   * phys_hinge
   * phys_keepupright
   * phys_lengthconstraint
   * phys_magnet
   * phys_motor
   * phys_pulleyconstraint
   * phys_ragdollconstraint
   * phys_ragdollmagnet
   * phys_slideconstraint
   * phys_spring
   * phys_thruster
   * phys_torque
   * physics_cannister

Player entities

   * player_loadsaved
   * player_speedmod
   * player_weaponstrip

Point entities

   * point_anglesensor
   * point_angularvelocitysensor
   * point_antlion_repellant
   * point_apc_controller
   * point_bugbait
   * point_camera
   * point_clientcommand
   * point_commentary_node
   * point_devshot_camera
   * point_enable_motion_fixup
   * point_hurt
   * point_message
   * point_playermoveconstraint
   * point_servercommand
   * point_spotlight
   * point_teleport
   * point_template
   * point_tesla
   * point_viewcontrol
   * vehicle_viewcontroller

Prop entities

   * prop_combine_ball
   * prop_detail
   * prop_door_rotating
   * prop_dynamic
   * prop_dynamic_ornament
   * prop_dynamic_override
   * prop_physics
   * prop_physics_multiplayer
   * prop_physics_override
   * prop_ragdoll
   * prop_static
   * prop_thumper
   * prop_vehicle
   * prop_vehicle_airboat
   * prop_vehicle_apc
   * prop_vehicle_cannon
   * prop_vehicle_crane
   * prop_vehicle_driveable
   * prop_vehicle_jeep
   * prop_vehicle_prisoner_pod

Trigger entities

   * trigger_autosave
   * trigger_changelevel
   * trigger_finale
   * trigger_gravity
   * trigger_hurt
   * trigger_impact
   * trigger_look
   * trigger_multiple
   * trigger_once
   * trigger_physics_trap
   * trigger_playermovement
   * trigger_proximity
   * trigger_push
   * trigger_remove
   * trigger_rpgfire
   * trigger_soundscape
   * trigger_teleport
   * trigger_transition
   * trigger_vphysics_motion
   * trigger_waterydeath
   * trigger_weapon_dissolve
   * trigger_weapon_strip
   * trigger_wind

Weapon entities

   * weapon_357
   * weapon_alyxgun
   * weapon_annabelle
   * weapon_ar2
   * weapon_brickbat
   * weapon_bugbait
   * weapon_citizenpackage
   * weapon_citizensuitcase
   * weapon_crossbow
   * weapon_crowbar
   * weapon_extinguisher
   * weapon_frag
   * weapon_physcannon
   * weapon_physgun
   * weapon_pistol
   * weapon_rpg
   * weapon_shotgun
   * weapon_smg1
   * weapon_stunstick

See also

Valve Games (Source)

Valve Games (GoldSource)

Mods and third party games (Source)