Difference between revisions of "List of entities"

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(Undo revision 194969 by Son1cpr00wer (talk) ТЫ ИДИОТ. В СЛЕДУЮЩИЙ РАЗ БУДЬ ВНИМАТЕЛЬНЕЕ.)
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{{otherlang2
 
{{otherlang2
 
|de=List_of_entities:de
 
|de=List_of_entities:de
|ru=List_of_entities:ru
 
 
|jp=List_of_entities:jp
 
|jp=List_of_entities:jp
 
|zh-tw=List_of_entities:zh-tw
 
|zh-tw=List_of_entities:zh-tw
 
|zh-cn=List_of_entities:zh-cn
 
|zh-cn=List_of_entities:zh-cn
 
}}
 
}}
== ИИ сущности ==
+
== AI entities ==
 
     * [[ai_ally_manager]]
 
     * [[ai_ally_manager]]
 
     * [[ai_battle_line]]
 
     * [[ai_battle_line]]
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     * [[tanktrain_ai]]
 
     * [[tanktrain_ai]]
  
== Сущности окружающей среды ==
+
== Environment entities ==
 
     * [[env_ar2explosion]]
 
     * [[env_ar2explosion]]
 
     * [[env_beam]]
 
     * [[env_beam]]
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     * [[env_zoom]]
 
     * [[env_zoom]]
  
== Фильтрующие сущности ==
+
== Filter entities ==
 
     * [[filter_activator_class]]
 
     * [[filter_activator_class]]
 
     * [[filter_activator_name]]
 
     * [[filter_activator_name]]
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     * [[filter_multi]]
 
     * [[filter_multi]]
  
== Функциональные (брашевые) сущности ==
+
== Function (brush) entities ==
 
     * [[func_areaportal]]
 
     * [[func_areaportal]]
 
     * [[func_areaportalwindow]]
 
     * [[func_areaportalwindow]]
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     * [[func_water_analog]]
 
     * [[func_water_analog]]
  
== Игровые сущности ==
+
== Game entities==
 
     * [[worldspawn]]
 
     * [[worldspawn]]
 
     * [[game_end]]
 
     * [[game_end]]
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     * [[game_zone_player]]
 
     * [[game_zone_player]]
  
== Информационные сущности ==
+
== Information entities ==
 
     * [[info_camera_link]]
 
     * [[info_camera_link]]
 
     * [[info_constraint_anchor]]
 
     * [[info_constraint_anchor]]
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     * [[infodecal]]
 
     * [[infodecal]]
  
== Предметные сущности ==
+
== Item entities ==
 
     * [[item_ammo_357]]
 
     * [[item_ammo_357]]
 
     * [[item_ammo_357_large]]
 
     * [[item_ammo_357_large]]
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     * [[item_suitcharger]]
 
     * [[item_suitcharger]]
  
== Сущности освещения ==
+
== Light entities ==
 
     * [[light]]
 
     * [[light]]
 
     * [[light_spot]]
 
     * [[light_spot]]
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     * [[light_directional]]
 
     * [[light_directional]]
  
== Логические сущности ==
+
== Logic entities ==
 
     * [[logic_auto]]
 
     * [[logic_auto]]
 
     * [[logic_autosave]]
 
     * [[logic_autosave]]
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     * [[logic_timer]]
 
     * [[logic_timer]]
  
== Прочие сущности ==
+
== Misc. entities ==
 
     * [[ambient_generic]]
 
     * [[ambient_generic]]
 
     * [[cycler]]
 
     * [[cycler]]
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     * [[water_lod_control]]
 
     * [[water_lod_control]]
  
== НИП сущности ==
+
== NPC entities ==
=== Постоянные ===
+
=== Regular ===
 
     * [[combine_mine]]
 
     * [[combine_mine]]
 
     * [[npc_alyx]]
 
     * [[npc_alyx]]
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     * [[npc_zombie_torso]]
 
     * [[npc_zombie_torso]]
  
=== Специальные ===
+
=== Special ===
 
     * [[cycler_actor]]
 
     * [[cycler_actor]]
 
     * [[generic_actor]]
 
     * [[generic_actor]]
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     * [[npc_vehicledriver]]
 
     * [[npc_vehicledriver]]
  
== Физические сущности ==
+
== Physics entities ==
 
     * [[phys_ballsocket]]
 
     * [[phys_ballsocket]]
 
     * [[phys_constraint]]
 
     * [[phys_constraint]]
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     * [[physics_cannister]]
 
     * [[physics_cannister]]
  
== Сущности игрока ==
+
== Player entities ==
 
     * [[player_loadsaved]]
 
     * [[player_loadsaved]]
 
     * [[player_speedmod]]
 
     * [[player_speedmod]]
 
     * [[player_weaponstrip]]
 
     * [[player_weaponstrip]]
  
== Точечные сущности ==
+
== Point entities ==
 
     * [[point_anglesensor]]
 
     * [[point_anglesensor]]
 
     * [[point_angularvelocitysensor]]
 
     * [[point_angularvelocitysensor]]
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     * [[vehicle_viewcontroller]]
 
     * [[vehicle_viewcontroller]]
  
== Сущности-помощники ==
+
== Prop entities ==
 
     * [[prop_combine_ball]]
 
     * [[prop_combine_ball]]
 
     * [[prop_detail]]
 
     * [[prop_detail]]
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     * [[prop_vehicle_prisoner_pod]]
 
     * [[prop_vehicle_prisoner_pod]]
  
== Триггеры-сущности ==
+
== Trigger entities ==
 
     * [[trigger_autosave]]
 
     * [[trigger_autosave]]
 
     * [[trigger_changelevel]]
 
     * [[trigger_changelevel]]
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     * [[trigger_wind]]
 
     * [[trigger_wind]]
  
== Сущности оружия ==
+
== Weapon entities ==
 
     * [[weapon_357]]
 
     * [[weapon_357]]
 
     * [[weapon_alyxgun]]
 
     * [[weapon_alyxgun]]
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     * [[weapon_stunstick]]
 
     * [[weapon_stunstick]]
  
== Смотрите также ==
+
== See also ==
=== Игры Valve ===
+
=== Valve Games ===
* [[List of base entities:ru|Список базовых сущностей]]
+
* [[List of base entities]]
* [[List of HL2 entities:ru|Список сущностей из игры HL2]]
+
* [[List of HL2 entities]]
* [[List of HL2DM entities:ru|Список сущностей из игры HL2DM]]
+
* [[List of HL2DM entities]]
* [[List of CS:S entities:ru|Список сущностей из игры CS:S]]
+
* [[List of CS:S entities]]
* [[List of Counter-Strike: Global Offensive Entities:ru|Список сущностей из игры Counter-Strike: Global Offensive]]
+
* [[List of Counter-Strike: Global Offensive Entities]]
* [[List of DoD:S entities:ru|Список сущностей из игры DoD:S]]
+
* [[List of DoD:S entities]]
* [[List of Portal Entities:ru|Список сущностей из игры Portal]]
+
* [[List of Portal Entities]]
* [[List of Left 4 Dead entities:ru|Список сущностей из игры Left 4 Dead]]
+
* [[List of Left 4 Dead entities|List of L4D entities]]
* [[List of L4D2 Entities:ru|Список сущностей из игры Left 4 Dead 2]]
+
* [[List of L4D2 Entities]]
* [[List of Team Fortress 2 entities:ru|Список сущностей из игры Team Fortress 2]]
+
* [[List_of_Team_Fortress_2_Entities|List of Team Fortress 2 entities]]
* [[List of Alien Swarm entities:ru|Список сущностей из игры Alien Swarm]]
+
* [[List of Alien Swarm entities]]
* [[List of Portal 2 Entities:ru|Список сущностей из игры Portal 2]]
+
* [[List of Portal 2 Entities]]
  
=== Моды и сторонние разработки на движке Source ===
+
=== Mods and third party Source engine games ===
* [[List of Ship entities:ru|Список сущностей из игры Ship]]
+
* [[List of Ship entities]]
* [[List of SE1 entities:ru|Список сущностей из SE1]]
+
* [[List of SE1 entities]]
* [[List of DM entities:ru|Список сущностей из DM]]
+
* [[List of DM entities]]
* [[List of Dreamball Entities:ru|Список сущностей из игры Dreamball ]]
+
* [[List of Dreamball Entities]]
* [[List of Zombie Panic! Source Entities:ru|Список сущностей из игры Zombie Panic! Source]]
+
* [[List of Zombie Panic! Source Entities]]
  
[[Category:Level Design:ru]]
+
[[Category:Level Design]]
[[Category:Entities:ru]]
+
[[Category:Entities]]

Revision as of 08:58, 13 January 2016

Deutsch 日本語 简体中文 简体中文

AI entities

   * ai_ally_manager
   * ai_battle_line
   * ai_changehintgroup
   * ai_changetarget
   * ai_citizen_response_system
   * ai_goal_actbusy
   * ai_goal_actbusy queue
   * ai_goal_assault
   * ai_goal_follow
   * ai_goal_lead
   * ai_goal_lead weapon
   * ai_goal_police
   * ai_goal_standoff
   * ai_relationship
   * ai_script_conditions
   * ai_sound
   * ai_speechfilter
   * aiscripted_schedule
   * assault_assaultpoint
   * assault_rallypoint
   * info_apc_missile_hint
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc spawn_destination
   * info_snipertarget
   * logic_choreographed_scene
   * path_corner
   * path_corner_crash
   * path_track
   * scripted_scene
   * scripted_sentence
   * scripted_sequence
   * scripted_target
   * tanktrain_aitarget
   * tanktrain_ai

Environment entities

   * env_ar2explosion
   * env_beam
   * env_beverage
   * env_blood
   * env_bubbles
   * env_citadel_energy_core
   * env_credits
   * env_cubemap
   * env_dustpuff
   * env_effectscript
   * env_embers
   * env_entity_dissolver
   * env_entity_igniter
   * env_entity_maker
   * env_explosion
   * env_extinguisherjet
   * env_fade
   * env_fire
   * env_firesensor
   * env_firesource
   * env_flare
   * env_fog_controller
   * env_funnel
   * env_global
   * env_gunfire
   * env_headcrabcanister
   * env_hudhint
   * env_laser
   * env_lightglow
   * env_message
   * env_microphone
   * env_muzzleflash
   * env_particlelight
   * env_particlescript
   * env_physexplosion
   * env_physimpact
   * env_player_surface_trigger
   * env_rotorshooter
   * env_rotorwash
   * env_screenoverlay
   * env_shake
   * env_shooter
   * env_smokestack
   * env_smoketrail
   * env_soundscape
   * env_soundscape_proxy
   * env_soundscape_triggerable
   * env_spark
   * env_speaker
   * env_splash
   * env_sprite
   * env_spritetrail
   * env_starfield
   * env_steam
   * env_sun
   * env_terrainmorph
   * env_texturetoggle
   * env_tonemap_controller
   * env_wind
   * env_zoom

Filter entities

   * filter_activator_class
   * filter_activator_name
   * filter_activator_team
   * filter_damage_type
   * filter_multi

Function (brush) entities

   * func_areaportal
   * func_areaportalwindow
   * func_breakable
   * func_breakable_surf
   * func_brush
   * func_button
   * func_capturezone
   * func_changeclass
   * func_clip_vphysics
   * func_combine_ball_spawner
   * func_conveyor
   * func_detail
   * func_door
   * func_door_rotating
   * func_dustcloud
   * func_dustmotes
   * func_extinguishercharger
   * func_guntarget
   * func_healthcharger
   * func_illusionary
   * func_ladder
   * func_ladderendpoint
   * func_lod
   * func_lookdoor
   * func_monitor
   * func_movelinear
   * func_nobuild
   * func_nogrenades
   * func_occluder
   * func_physbox
   * func_physbox_multiplayer
   * func_platrot
   * func_precipitation
   * func_proprespawnzone
   * func_recharge
   * func_reflective_glass
   * func_regenerate
   * func_respawnroom
   * func_respawnroomvisualizer
   * func_rot_button
   * func_rotating
   * func_smokevolume
   * func_tank
   * func_tankairboatgun
   * func_tankapcrocket
   * func_tanklaser
   * func_tankmortar
   * func_tankphyscannister
   * func_tankpulselaser
   * func_tankrocket
   * func_tanktrain
   * func_trackautochange
   * func_trackchange
   * func_tracktrain
   * func_traincontrols
   * func_useableladder
   * func_vehicleclip
   * func_viscluster
   * func_wall
   * func_wall_toggle
   * func_water_analog

Game entities

   * worldspawn
   * game_end
   * game_player_equip
   * game_player_team
   * game_ragdoll_manager
   * game_score
   * game_text
   * game_ui
   * game_weapon_manager
   * game_zone_player

Information entities

   * info_camera_link
   * info_constraint_anchor
   * info_hint
   * info_intermission
   * info_ladder_dismount
   * info_landmark
   * info_lighting
   * info_mass center
   * info_no_dynamic_shadow
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc_spawn_destination
   * info_null
   * info_overlay
   * info_particle_system
   * info_player_combine
   * info_player_deathmatch
   * info_player_logo
   * info_player_rebel
   * info_player_start
   * info_projecteddecal
   * info_snipertarget
   * info_target
   * info_target_gunshipcrash
   * info_teleporter_countdown
   * info_teleport_destination
   * infodecal

Item entities

   * item_ammo_357
   * item_ammo_357_large
   * item_ammo_ar2
   * item_ammo_ar2_altfire
   * item_ammo_ar2_large
   * item_ammo_crate
   * item_ammo_crossbow
   * item_ammo_pistol
   * item_ammo_pistol_large
   * item_ammo_smg1
   * item_ammo_smg1_grenade
   * item_ammo_smg1_large
   * item_battery
   * item_box_buckshot
   * item_dynamic resupply
   * item_healthcharger
   * item_healthkit
   * item_healthvial
   * item_item_crate
   * item_rpg_round
   * item_suit
   * item_suitcharger

Light entities

   * light
   * light_spot
   * light_dynamic
   * env_projectedtexture
   * point_spotlight
   * light_environment
   * light_directional

Logic entities

   * logic_auto
   * logic_autosave
   * logic_branch
   * logic_case
   * logic_collision_pair
   * logic_compare
   * logic_lineto
   * logic_measure_movement
   * logic_multicompare
   * logic_navigation
   * logic_relay
   * logic_timer

Misc. entities

   * ambient_generic
   * cycler
   * gibshooter
   * keyframe_rope
   * keyframe_track
   * material_modify_control
   * math_colorblend
   * math_counter
   * math_remap
   * momentary_rot_button
   * move_keyframed
   * move_rope
   * move_track
   * script_intro
   * script_tauremoval
   * shadow_control
   * sky_camera
   * test_sidelist
   * test_traceline
   * vgui_screen
   * water_lod_control

NPC entities

Regular

   * combine_mine
   * npc_alyx
   * npc_antlion
   * npc_antlion_template_maker
   * npc_antlionguard
   * npc_barnacle
   * npc_barney
   * npc_breen
   * npc_citizen
   * npc_combine_camera
   * npc_combine_s
   * npc_combinedropship
   * npc_combinegunship
   * npc_crabsynth
   * npc_cranedriver
   * npc_crow
   * npc_cscanner
   * npc_dog
   * npc_eli
   * npc_fastzombie
   * npc_fisherman
   * npc_gman
   * npc_headcrab
   * npc_headcrab_black
   * npc_headcrab_fast
   * npc_helicopter
   * npc_ichthyosaur
   * npc_kleiner
   * npc_manhack
   * npc_metropolice
   * npc_monk
   * npc_mortarsynth
   * npc_mossman
   * npc_pigeon
   * npc_poisonzombie
   * npc_rollermine
   * npc_seagull
   * npc_sniper
   * npc_stalker
   * npc_strider
   * npc_turret_ceiling
   * npc_turret_floor
   * npc_turret_ground
   * npc_vortigaunt
   * npc_zombie
   * npc_zombie_torso

Special

   * cycler_actor
   * generic_actor
   * info_npc_spawn_destination
   * monster_generic
   * npc_apcdriver
   * npc_bullseye
   * npc_enemyfinder
   * npc_furniture
   * npc_heli_avoidbox
   * npc_heli_avoidsphere
   * npc_heli_nobomb
   * npc_launcher
   * npc_maker
   * npc_missiledefense
   * npc_particlestorm
   * npc_spotlight
   * npc_template_maker
   * npc_vehicledriver

Physics entities

   * phys_ballsocket
   * phys_constraint
   * phys_constraintsystem
   * phys_convert
   * phys_hinge
   * phys_keepupright
   * phys_lengthconstraint
   * phys_magnet
   * phys_motor
   * phys_pulleyconstraint
   * phys_ragdollconstraint
   * phys_ragdollmagnet
   * phys_slideconstraint
   * phys_spring
   * phys_thruster
   * phys_torque
   * physics_cannister

Player entities

   * player_loadsaved
   * player_speedmod
   * player_weaponstrip

Point entities

   * point_anglesensor
   * point_angularvelocitysensor
   * point_antlion_repellant
   * point_apc_controller
   * point_bugbait
   * point_camera
   * point_clientcommand
   * point_commentary_node
   * point_devshot_camera
   * point_enable_motion_fixup
   * point_hurt
   * point_message
   * point_playermoveconstraint
   * point_servercommand
   * point_spotlight
   * point_teleport
   * point_template
   * point_tesla
   * point_viewcontrol
   * vehicle_viewcontroller

Prop entities

   * prop_combine_ball
   * prop_detail
   * prop_door_rotating
   * prop_dynamic
   * prop_dynamic_ornament
   * prop_dynamic_override
   * prop_physics
   * prop_physics_multiplayer
   * prop_physics_override
   * prop_ragdoll
   * prop_static
   * prop_thumper
   * prop_vehicle
   * prop_vehicle_airboat
   * prop_vehicle_apc
   * prop_vehicle_cannon
   * prop_vehicle_crane
   * prop_vehicle_driveable
   * prop_vehicle_jeep
   * prop_vehicle_prisoner_pod

Trigger entities

   * trigger_autosave
   * trigger_changelevel
   * trigger_finale
   * trigger_gravity
   * trigger_hurt
   * trigger_impact
   * trigger_look
   * trigger_multiple
   * trigger_once
   * trigger_physics_trap
   * trigger_playermovement
   * trigger_proximity
   * trigger_push
   * trigger_remove
   * trigger_rpgfire
   * trigger_soundscape
   * trigger_teleport
   * trigger_transition
   * trigger_vphysics_motion
   * trigger_waterydeath
   * trigger_weapon_dissolve
   * trigger_weapon_strip
   * trigger_wind

Weapon entities

   * weapon_357
   * weapon_alyxgun
   * weapon_annabelle
   * weapon_ar2
   * weapon_brickbat
   * weapon_bugbait
   * weapon_citizenpackage
   * weapon_citizensuitcase
   * weapon_crossbow
   * weapon_crowbar
   * weapon_extinguisher
   * weapon_frag
   * weapon_physcannon
   * weapon_physgun
   * weapon_pistol
   * weapon_rpg
   * weapon_shotgun
   * weapon_smg1
   * weapon_stunstick

See also

Valve Games

Mods and third party Source engine games