Difference between revisions of "List of entities"

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(Ok, I finished the list, but the links are not finished yet, just want to put up a list of it first, hope other ppl will fill it in)
 
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     * [[filter_activator_name]]
 
     * [[filter_activator_name]]
 
     * [[filter_activator_team]]
 
     * [[filter_activator_team]]
     * filter_damage_type
+
     * [[filter_damage_type]]
     * filter_multi
+
     * [[filter_multi]]
     * game_end
+
     * [[game_end]]
     * game_player_equip
+
     * [[game_player_equip]]
     * game_player_team
+
     * [[game_player_team]]
     * game_ragdoll_manager
+
     * [[game_ragdoll_manager]]
     * game_score
+
     * [[game_score]]
     * game_text
+
     * [[game_text]]
     * game_ui
+
     * [[game_ui]]
     * game_weapon_manager
+
     * [[game_weapon_manager]]
     * game_zone_player
+
     * [[game_zone_player]]
     * generic_actor
+
     * [[generic_actor]]
     * gibshooter
+
     * [[gibshooter]]
     * hostage_entity
+
     * [[hostage_entity]]
     * keyframe_rope
+
     * [[keyframe_rope]]
     * keyframe_track
+
     * [[keyframe_track]]
     * material_modify_control
+
     * [[material_modify_control]]
     * math_colorblend
+
     * [[math_colorblend]]
     * math_counter
+
     * [[math_counter]]
     * math_remap
+
     * [[math_remap]]
     * momentary_rot_button
+
     * [[momentary_rot_button]]
     * monster_generic
+
     * [[monster_generic]]
     * move_keyframed
+
     * [[move_keyframed]]
     * move_rope
+
     * [[move_rope]]
     * move_track
+
     * [[move_track]]
     * path_corner
+
     * [[path_corner]]
     * path_corner_crash
+
     * [[path_corner_crash]]
     * path_track
+
     * [[path_track]]
     * scripted_sentence
+
     * [[scripted_sentence]]
     * scripted_sequence
+
     * [[scripted_sequence]]
     * scripted_target
+
     * [[scripted_target]]
     * sky_camera
+
     * [[sky_camera]]
     * water_lod_control
+
     * [[water_lod_control]]
  
 
'''Env_*'''
 
'''Env_*'''
     * env_ar2explosion
+
     * [[env_ar2explosion]]
     * env_beam
+
     * [[env_beam]]
     * env_blood
+
     * [[env_blood]]
     * env_citadel_energy_core
+
     * [[env_citadel_energy_core]]
     * env_credits
+
     * [[env_credits]]
     * env_cubemap
+
     * [[env_cubemap]]
     * env_dustpuff
+
     * [[env_dustpuff]]
     * env_effectscript
+
     * [[env_effectscript]]
     * env_embers
+
     * [[env_embers]]
     * env_entity_igniter
+
     * [[env_entity_igniter]]
     * env_entity_maker
+
     * [[env_entity_maker]]
     * env_explosion
+
     * [[env_explosion]]
     * env_extinguisherjet
+
     * [[env_extinguisherjet]]
     * env_fade
+
     * [[env_fade]]
     * env_fire
+
     * [[env_fire]]
     * env_firesensor
+
     * [[env_firesensor]]
     * env_firesource
+
     * [[env_firesource]]
     * env_flare
+
     * [[env_flare]]
     * env_fog controller
+
     * [[env_fog controller]]
     * env_funnel
+
     * [[env_funnel]]
     * env_global
+
     * [[env_global]]
     * env_gunfire
+
     * [[env_gunfire]]
     * env_headcrabcanister
+
     * [[env_headcrabcanister]]
     * env_hudhint
+
     * [[env_hudhint]]
     * env_laser
+
     * [[env_laser]]
     * env_lightglow
+
     * [[env_lightglow]]
     * env_message
+
     * [[env_message]]
     * env_microphone
+
     * [[env_microphone]]
     * env_muzzleflash
+
     * [[env_muzzleflash]]
     * env_particlelight
+
     * [[env_particlelight]]
     * env_particlescript
+
     * [[env_particlescript]]
     * env_physexplosion
+
     * [[env_physexplosion]]
     * env_physimpact
+
     * [[env_physimpact]]
     * env_player_surface_trigger
+
     * [[env_player_surface_trigger]]
     * env_rotorshooter
+
     * [[env_rotorshooter]]
     * env_rotorwash
+
     * [[env_rotorwash]]
     * env_screenoverlay
+
     * [[env_screenoverlay]]
     * env_shake
+
     * [[env_shake]]
     * env_shooter
+
     * [[env_shooter]]
     * env_smokestack
+
     * [[env_smokestack]]
     * env_smoketrail
+
     * [[env_smoketrail]]
     * env_soundscape
+
     * [[env_soundscape]]
     * env_soundscape_proxy
+
     * [[env_soundscape_proxy]]
     * env_soundscape_triggerable
+
     * [[env_soundscape_triggerable]]
     * env_spark
+
     * [[env_spark]]
     * env_splash
+
     * [[env_splash]]
     * env_sprite
+
     * [[env_sprite]]
     * env_starfield
+
     * [[env_starfield]]
     * env_steam
+
     * [[env_steam]]
     * env_sun
+
     * [[env_sun]]
     * env_terrainmorph
+
     * [[env_terrainmorph]]
     * env_texturetoggle
+
     * [[env_texturetoggle]]
     * env_wind
+
     * [[env_wind]]
     * env_zoom
+
     * [[env_zoom]]
  
 
'''func_*'''
 
'''func_*'''
     * func_areaportal
+
     * [[func_areaportal]]
     * func_areaportalwindow
+
     * [[func_areaportalwindow]]
     * func_breakable
+
     * [[func_breakable]]
     * func_breakable surf
+
     * [[func_breakable surf]]
     * func_brush
+
     * [[func_brush]]
     * func_button
+
     * [[func_button]]
     * func_clip_vphysics
+
     * [[func_clip_vphysics]]
     * func_combine_ball_spawner
+
     * [[func_combine_ball_spawner]]
     * func_conveyor
+
     * [[func_conveyor]]
     * func_detail
+
     * [[func_detail]]
     * func_door
+
     * [[func_door]]
     * func_door rotating
+
     * [[func_door rotating]]
     * func_dustcloud
+
     * [[func_dustcloud]]
     * func_dustmotes
+
     * [[func_dustmotes]]
     * func_extinguishercharger
+
     * [[func_extinguishercharger]]
     * func_guntarget
+
     * [[func_guntarget]]
     * func_healthcharger
+
     * [[func_healthcharger]]
     * func_illusionary
+
     * [[func_illusionary]]
     * func_ladder
+
     * [[func_ladder]]
     * func_ladderendpoint
+
     * [[func_ladderendpoint]]
     * func_lod
+
     * [[func_lod]]
     * func_lookdoor
+
     * [[func_lookdoor]]
     * func_monitor
+
     * [[func_monitor]]
     * func_movelinear
+
     * [[func_movelinear]]
     * func_occluder
+
     * [[func_occluder]]
     * func_physbox
+
     * [[func_physbox]]
     * func_physbox_multiplayer
+
     * [[func_physbox_multiplayer]]
     * func_platrot
+
     * [[func_platrot]]
     * func_precipitation
+
     * [[func_precipitation]]
     * func_recharge
+
     * [[func_recharge]]
     * func_rot button
+
     * [[func_rot button]]
     * func_rotating
+
     * [[func_rotating]]
     * func_smokevolume
+
     * [[func_smokevolume]]
     * func_tank
+
     * [[func_tank]]
     * func_tankairboatgun
+
     * [[func_tankairboatgun]]
     * func_tankapcrocket
+
     * [[func_tankapcrocket]]
     * func_tanklaser
+
     * [[func_tanklaser]]
     * func_tankmortar
+
     * [[func_tankmortar]]
     * func_tankphyscannister
+
     * [[func_tankphyscannister]]
     * func_tankpulselaser
+
     * [[func_tankpulselaser]]
     * func_tankrocket
+
     * [[func_tankrocket]]
     * func_tanktrain
+
     * [[func_tanktrain]]
     * func_trackautochange
+
     * [[func_trackautochange]]
     * func_trackchange
+
     * [[func_trackchange]]
     * func_tracktrain
+
     * [[func_tracktrain]]
     * func_traincontrols
+
     * [[func_traincontrols]]
     * func_useableladder
+
     * [[func_useableladder]]
     * func_vehicleclip
+
     * [[func_vehicleclip]]
     * func_wall
+
     * [[func_wall]]
     * func_wall_toggle
+
     * [[func_wall_toggle]]
     * func_water
+
     * [[func_water]]
     * func_water_analog
+
     * [[func_water_analog]]
  
 
'''info_*'''
 
'''info_*'''

Revision as of 09:40, 28 June 2005

ai_*

   * ai_ally_manager
   * ai_battle_line
   * ai_changehintgroup
   * ai_changetarget
   * ai_citizen_response_system
   * ai_goal_actbusy
   * ai_goal_actbusy queue
   * ai_goal_assault
   * ai_goal_follow
   * ai_goal_lead
   * ai_goal_lead weapon
   * ai_goal_police
   * ai_goal_standoff
   * ai_relationship
   * ai_script_conditions
   * ai_sound
   * ai_speechfilter

Misc

   * aiscripted_schedule
   * ambient_generic
   * assault_assaultpoint
   * assault_rallypoint
   * combine_mine
   * cycler
   * cycler_actor
   * filter_activator_class
   * filter_activator_name
   * filter_activator_team
   * filter_damage_type
   * filter_multi
   * game_end
   * game_player_equip
   * game_player_team
   * game_ragdoll_manager
   * game_score
   * game_text
   * game_ui
   * game_weapon_manager
   * game_zone_player
   * generic_actor
   * gibshooter
   * hostage_entity
   * keyframe_rope
   * keyframe_track
   * material_modify_control
   * math_colorblend
   * math_counter
   * math_remap
   * momentary_rot_button
   * monster_generic
   * move_keyframed
   * move_rope
   * move_track
   * path_corner
   * path_corner_crash
   * path_track
   * scripted_sentence
   * scripted_sequence
   * scripted_target
   * sky_camera
   * water_lod_control

Env_*

   * env_ar2explosion
   * env_beam
   * env_blood
   * env_citadel_energy_core
   * env_credits
   * env_cubemap
   * env_dustpuff
   * env_effectscript
   * env_embers
   * env_entity_igniter
   * env_entity_maker
   * env_explosion
   * env_extinguisherjet
   * env_fade
   * env_fire
   * env_firesensor
   * env_firesource
   * env_flare
   * env_fog controller
   * env_funnel
   * env_global
   * env_gunfire
   * env_headcrabcanister
   * env_hudhint
   * env_laser
   * env_lightglow
   * env_message
   * env_microphone
   * env_muzzleflash
   * env_particlelight
   * env_particlescript
   * env_physexplosion
   * env_physimpact
   * env_player_surface_trigger
   * env_rotorshooter
   * env_rotorwash
   * env_screenoverlay
   * env_shake
   * env_shooter
   * env_smokestack
   * env_smoketrail
   * env_soundscape
   * env_soundscape_proxy
   * env_soundscape_triggerable
   * env_spark
   * env_splash
   * env_sprite
   * env_starfield
   * env_steam
   * env_sun
   * env_terrainmorph
   * env_texturetoggle
   * env_wind
   * env_zoom

func_*

   * func_areaportal
   * func_areaportalwindow
   * func_breakable
   * func_breakable surf
   * func_brush
   * func_button
   * func_clip_vphysics
   * func_combine_ball_spawner
   * func_conveyor
   * func_detail
   * func_door
   * func_door rotating
   * func_dustcloud
   * func_dustmotes
   * func_extinguishercharger
   * func_guntarget
   * func_healthcharger
   * func_illusionary
   * func_ladder
   * func_ladderendpoint
   * func_lod
   * func_lookdoor
   * func_monitor
   * func_movelinear
   * func_occluder
   * func_physbox
   * func_physbox_multiplayer
   * func_platrot
   * func_precipitation
   * func_recharge
   * func_rot button
   * func_rotating
   * func_smokevolume
   * func_tank
   * func_tankairboatgun
   * func_tankapcrocket
   * func_tanklaser
   * func_tankmortar
   * func_tankphyscannister
   * func_tankpulselaser
   * func_tankrocket
   * func_tanktrain
   * func_trackautochange
   * func_trackchange
   * func_tracktrain
   * func_traincontrols
   * func_useableladder
   * func_vehicleclip
   * func_wall
   * func_wall_toggle
   * func_water
   * func_water_analog

info_*

   * info_camera_link
   * info_constraint_anchor
   * info_hint
   * info_intermission
   * info_ladder_dismount
   * info_landmark
   * info_lighting
   * info_mass center
   * info_no_dynamic_shadow
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc spawn_destination
   * info_null
   * info_overlay
   * info_player_logo
   * info_player_start
   * info_player_terrorist
   * info_projecteddecal
   * info_snipertarget
   * info_target
   * info_target_gunshipcrash
   * info_teleport_destination
   * infodecal

item_*

   * item_ammo_357
   * item_ammo_357_large
   * item_ammo_ar2
   * item_ammo_ar2_altfire
   * item_ammo_ar2_large
   * item_ammo_crate
   * item_ammo_crossbow
   * item_ammo_pistol
   * item_ammo_pistol_large
   * item_ammo_smg1
   * item_ammo_smg1_grenade
   * item_ammo_smg1_large
   * item_battery
   * item_box_buckshot
   * item_dynamic resupply
   * item_healthcharger
   * item_healthkit
   * item_healthvial
   * item_item_crate
   * item_rpg_round
   * item_suit
   * item_suitcharger

light

   * light
   * light_dynamic
   * light_environment
   * light_spot

logic_*

   * logic_auto
   * logic_autosave
   * logic_branch
   * logic_case
   * logic_choreographed_scene
   * logic_collision_pair
   * logic_compare
   * logic_lineto
   * logic_measure_movement
   * logic_multicompare
   * logic_navigation
   * logic_relay
   * logic_timer

npc_*

   * npc_antlion
   * npc_antlion_template_maker
   * npc_antlionguard
   * npc_barnacle
   * npc_barney
   * npc_bullseye
   * npc_citizen
   * npc_combine_camera
   * npc_combine_s
   * npc_combinedropship
   * npc_combinegunship
   * npc_crabsynth
   * npc_crow
   * npc_cscanner
   * npc_dog
   * npc_enemyfinder
   * npc_fastzombie
   * npc_fisherman
   * npc_furniture
   * npc_headcrab
   * npc_headcrab_black
   * npc_headcrab fast
   * npc_heli_avoidbox
   * npc_heli_avoidsphere
   * npc_heli_nobomb
   * npc_helicopter
   * npc_ichthyosaur
   * npc_launcher
   * npc_maker
   * npc_manhack
   * npc_metropolice
   * npc_missiledefense
   * npc_mortarsynth
   * npc_particlestorm
   * npc_pigeon
   * npc_poisonzombie
   * npc_roller
   * npc_rollerbuddy
   * npc_rollerbull
   * npc_rollerdozer
   * npc_rollermine
   * npc_rollerturret
   * npc_seagull
   * npc_sniper
   * npc_spotlight
   * npc_sscanner
   * npc_stalker
   * npc_strider
   * npc_template maker
   * npc_turret_ceiling
   * npc_turret_floor
   * npc_turret_ground
   * npc_vortigaunt
   * npc_wscanner
   * npc_zombie
   * npc_zombie_torso

phys_*

   * phys_ballsocket
   * phys_constraint
   * phys_constraintsystem
   * phys_convert
   * phys_hinge
   * phys_keepupright
   * phys_lengthconstraint
   * phys_magnet
   * phys_motor
   * phys_pulleyconstraint
   * phys_ragdollconstraint
   * phys_ragdollmagnet
   * phys_slideconstraint
   * phys_spring
   * phys_thruster
   * phys_torque
   * physics_cannister

player_*

   * player_loadsaved
   * player_speedmod
   * player_weaponstrip

point_*

   * point_anglesensor
   * point_angularvelocitysensor
   * point_antlion_repellant
   * point_apc_controller
   * point_bugbait
   * point_camera
   * point_clientcommand
   * point_enable_motion_fixup
   * point_hurt
   * point_message
   * point_playermoveconstraint
   * point_spotlight
   * point_teleport
   * point_template
   * point_tesla
   * point_viewcontrol

prop_*

   * prop_combine_ball
   * prop_detail
   * prop_door_rotating
   * prop_dynamic
   * prop_dynamic_ornament
   * prop_dynamic_override
   * prop_physics
   * prop_physics_clientside
   * prop_physics_multiplayer
   * prop_physics_override
   * prop_ragdoll
   * prop_static
   * prop_thumper
   * prop_vehicle
   * prop_vehicle_driveable

trigger_*

   * trigger_autosave
   * trigger_changelevel
   * trigger_gravity
   * trigger_hurt
   * trigger_impact
   * trigger_look
   * trigger_multiple
   * trigger_once
   * trigger_physics_trap
   * trigger_playermovement
   * trigger_proximity
   * trigger_push
   * trigger_remove
   * trigger_rpgfire
   * trigger_soundscape
   * trigger_super_armor
   * trigger_teleport
   * trigger_transition
   * trigger_vphysics_motion
   * trigger_waterydeath
   * trigger_weapon_dissolve
   * trigger_weapon_strip
   * trigger_wind

weapon_*

   * weapon_357
   * weapon_alyxgun
   * weapon_annabelle
   * weapon_ar2
   * weapon_brickbat
   * weapon_bugbait
   * weapon_crossbow
   * weapon_crowbar
   * weapon_extinguisher
   * weapon_frag
   * weapon_physcannon
   * weapon_physgun
   * weapon_pistol
   * weapon_rpg
   * weapon_shotgun
   * weapon_smg1
   * weapon_stunstick