Difference between revisions of "List of entities"

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m (Added more games to the entity pages reference list, redirected the ship entities page, split the references into source and goldsource, moved the entity pages list to its own page and inserted it as a template)
 
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|zh-cn=List_of_entities:zh-cn
 
|zh-cn=List_of_entities:zh-cn
 
}}
 
}}
== ИИ сущности ==
+
 
 +
== AI entities ==
 
     * [[ai_ally_manager]]
 
     * [[ai_ally_manager]]
 
     * [[ai_battle_line]]
 
     * [[ai_battle_line]]
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     * [[tanktrain_ai]]
 
     * [[tanktrain_ai]]
  
== Сущности окружающей среды ==
+
== Environment entities ==
 
     * [[env_ar2explosion]]
 
     * [[env_ar2explosion]]
 
     * [[env_beam]]
 
     * [[env_beam]]
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     * [[env_zoom]]
 
     * [[env_zoom]]
  
== Фильтрующие сущности ==
+
== Filter entities ==
 
     * [[filter_activator_class]]
 
     * [[filter_activator_class]]
 
     * [[filter_activator_name]]
 
     * [[filter_activator_name]]
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     * [[filter_multi]]
 
     * [[filter_multi]]
  
== Функциональные (брашевые) сущности ==
+
== Function (brush) entities ==
 
     * [[func_areaportal]]
 
     * [[func_areaportal]]
 
     * [[func_areaportalwindow]]
 
     * [[func_areaportalwindow]]
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     * [[func_water_analog]]
 
     * [[func_water_analog]]
  
== Игровые сущности ==
+
== Game entities==
 
     * [[worldspawn]]
 
     * [[worldspawn]]
 
     * [[game_end]]
 
     * [[game_end]]
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     * [[game_zone_player]]
 
     * [[game_zone_player]]
  
== Информационные сущности ==
+
== Information entities ==
 
     * [[info_camera_link]]
 
     * [[info_camera_link]]
 
     * [[info_constraint_anchor]]
 
     * [[info_constraint_anchor]]
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     * [[infodecal]]
 
     * [[infodecal]]
  
== Предметные сущности ==
+
== Item entities ==
 
     * [[item_ammo_357]]
 
     * [[item_ammo_357]]
 
     * [[item_ammo_357_large]]
 
     * [[item_ammo_357_large]]
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     * [[item_suitcharger]]
 
     * [[item_suitcharger]]
  
== Сущности освещения ==
+
== Light entities ==
 
     * [[light]]
 
     * [[light]]
 
     * [[light_spot]]
 
     * [[light_spot]]
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     * [[light_directional]]
 
     * [[light_directional]]
  
== Логические сущности ==
+
== Logic entities ==
 +
    * [[logic_achievement]]
 +
    * [[logic_active_autosave]]
 
     * [[logic_auto]]
 
     * [[logic_auto]]
 
     * [[logic_autosave]]
 
     * [[logic_autosave]]
 
     * [[logic_branch]]
 
     * [[logic_branch]]
 +
    * [[logic_branch_listener]]
 
     * [[logic_case]]
 
     * [[logic_case]]
 +
    * [[logic_choreographed_scene]]
 
     * [[logic_collision_pair]]
 
     * [[logic_collision_pair]]
 
     * [[logic_compare]]
 
     * [[logic_compare]]
 +
    * [[logic_coop_manager]]
 +
    * [[logic_director_query]]
 +
    * [[logic_eventlistener]]
 +
    * [[logic_game_event]]
 
     * [[logic_lineto]]
 
     * [[logic_lineto]]
 
     * [[logic_measure_movement]]
 
     * [[logic_measure_movement]]
 +
    * [[logic_mirror_movement]]
 
     * [[logic_multicompare]]
 
     * [[logic_multicompare]]
 
     * [[logic_navigation]]
 
     * [[logic_navigation]]
 +
    * [[logic_playerproxy]]
 +
    * [[logic_playmovie]]
 +
    * [[logic_random_outputs]]
 +
    * [[logic_register_activator]]
 
     * [[logic_relay]]
 
     * [[logic_relay]]
 +
    * [[logic_scene_list_manager]]
 +
    * [[logic_script]]
 
     * [[logic_timer]]
 
     * [[logic_timer]]
 +
    * [[logic_timescale]]
 +
    * [[logic_versus_random]]
  
== Прочие сущности ==
+
== Misc. entities ==
 
     * [[ambient_generic]]
 
     * [[ambient_generic]]
 
     * [[cycler]]
 
     * [[cycler]]
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     * [[water_lod_control]]
 
     * [[water_lod_control]]
  
== НИП сущности ==
+
== NPC entities ==
=== Постоянные ===
+
=== Regular ===
 
     * [[combine_mine]]
 
     * [[combine_mine]]
 
     * [[npc_alyx]]
 
     * [[npc_alyx]]
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     * [[npc_zombie_torso]]
 
     * [[npc_zombie_torso]]
  
=== Специальные ===
+
=== Special ===
 
     * [[cycler_actor]]
 
     * [[cycler_actor]]
 
     * [[generic_actor]]
 
     * [[generic_actor]]
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     * [[npc_vehicledriver]]
 
     * [[npc_vehicledriver]]
  
== Физические сущности ==
+
== Physics entities ==
 
     * [[phys_ballsocket]]
 
     * [[phys_ballsocket]]
 
     * [[phys_constraint]]
 
     * [[phys_constraint]]
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     * [[physics_cannister]]
 
     * [[physics_cannister]]
  
== Сущности игрока ==
+
== Player entities ==
 
     * [[player_loadsaved]]
 
     * [[player_loadsaved]]
 
     * [[player_speedmod]]
 
     * [[player_speedmod]]
 
     * [[player_weaponstrip]]
 
     * [[player_weaponstrip]]
  
== Точечные сущности ==
+
== Point entities ==
 
     * [[point_anglesensor]]
 
     * [[point_anglesensor]]
 
     * [[point_angularvelocitysensor]]
 
     * [[point_angularvelocitysensor]]
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     * [[vehicle_viewcontroller]]
 
     * [[vehicle_viewcontroller]]
  
== Сущности-помощники ==
+
== Prop entities ==
 
     * [[prop_combine_ball]]
 
     * [[prop_combine_ball]]
 
     * [[prop_detail]]
 
     * [[prop_detail]]
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     * [[prop_vehicle_prisoner_pod]]
 
     * [[prop_vehicle_prisoner_pod]]
  
== Триггеры-сущности ==
+
== Trigger entities ==
 
     * [[trigger_autosave]]
 
     * [[trigger_autosave]]
 
     * [[trigger_changelevel]]
 
     * [[trigger_changelevel]]
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     * [[trigger_wind]]
 
     * [[trigger_wind]]
  
== Сущности оружия ==
+
== Weapon entities ==
 
     * [[weapon_357]]
 
     * [[weapon_357]]
 
     * [[weapon_alyxgun]]
 
     * [[weapon_alyxgun]]
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     * [[weapon_stunstick]]
 
     * [[weapon_stunstick]]
  
== Смотрите также ==
+
== See also ==
=== Игры Valve ===
+
{{list of entity list pages}}
* [[List of base entities:ru|Список базовых сущностей]]
 
* [[List of HL2 entities:ru|Список сущностей из игры HL2]]
 
* [[List of HL2DM entities:ru|Список сущностей из игры HL2DM]]
 
* [[List of CS:S entities:ru|Список сущностей из игры CS:S]]
 
* [[List of Counter-Strike: Global Offensive Entities:ru|Список сущностей из игры Counter-Strike: Global Offensive]]
 
* [[List of DoD:S entities:ru|Список сущностей из игры DoD:S]]
 
* [[List of Portal Entities:ru|Список сущностей из игры Portal]]
 
* [[List of Left 4 Dead entities:ru|Список сущностей из игры Left 4 Dead]]
 
* [[List of L4D2 Entities:ru|Список сущностей из игры Left 4 Dead 2]]
 
* [[List of Team Fortress 2 entities:ru|Список сущностей из игры Team Fortress 2]]
 
* [[List of Alien Swarm entities:ru|Список сущностей из игры Alien Swarm]]
 
* [[List of Portal 2 Entities:ru|Список сущностей из игры Portal 2]]
 
 
 
=== Моды и сторонние разработки на движке Source ===
 
* [[List of Ship entities:ru|Список сущностей из игры Ship]]
 
* [[List of SE1 entities:ru|Список сущностей из SE1]]
 
* [[List of DM entities:ru|Список сущностей из DM]]
 
* [[List of Dreamball Entities:ru|Список сущностей из игры Dreamball ]]
 
* [[List of Zombie Panic! Source Entities:ru|Список сущностей из игры Zombie Panic! Source]]
 
  
[[Category:Level Design:ru]]
+
[[Category:Level Design]]
[[Category:Entities:ru]]
+
[[Category:Entities]]

Latest revision as of 13:13, 25 December 2018

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AI entities

   * ai_ally_manager
   * ai_battle_line
   * ai_changehintgroup
   * ai_changetarget
   * ai_citizen_response_system
   * ai_goal_actbusy
   * ai_goal_actbusy queue
   * ai_goal_assault
   * ai_goal_follow
   * ai_goal_lead
   * ai_goal_lead weapon
   * ai_goal_police
   * ai_goal_standoff
   * ai_relationship
   * ai_script_conditions
   * ai_sound
   * ai_speechfilter
   * aiscripted_schedule
   * assault_assaultpoint
   * assault_rallypoint
   * info_apc_missile_hint
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc spawn_destination
   * info_snipertarget
   * logic_choreographed_scene
   * path_corner
   * path_corner_crash
   * path_track
   * scripted_scene
   * scripted_sentence
   * scripted_sequence
   * scripted_target
   * tanktrain_aitarget
   * tanktrain_ai

Environment entities

   * env_ar2explosion
   * env_beam
   * env_beverage
   * env_blood
   * env_bubbles
   * env_citadel_energy_core
   * env_credits
   * env_cubemap
   * env_dustpuff
   * env_effectscript
   * env_embers
   * env_entity_dissolver
   * env_entity_igniter
   * env_entity_maker
   * env_explosion
   * env_extinguisherjet
   * env_fade
   * env_fire
   * env_firesensor
   * env_firesource
   * env_flare
   * env_fog_controller
   * env_funnel
   * env_global
   * env_gunfire
   * env_headcrabcanister
   * env_hudhint
   * env_laser
   * env_lightglow
   * env_message
   * env_microphone
   * env_muzzleflash
   * env_particlelight
   * env_particlescript
   * env_physexplosion
   * env_physimpact
   * env_player_surface_trigger
   * env_rotorshooter
   * env_rotorwash
   * env_screenoverlay
   * env_shake
   * env_shooter
   * env_smokestack
   * env_smoketrail
   * env_soundscape
   * env_soundscape_proxy
   * env_soundscape_triggerable
   * env_spark
   * env_speaker
   * env_splash
   * env_sprite
   * env_spritetrail
   * env_starfield
   * env_steam
   * env_sun
   * env_terrainmorph
   * env_texturetoggle
   * env_tonemap_controller
   * env_wind
   * env_zoom

Filter entities

   * filter_activator_class
   * filter_activator_name
   * filter_activator_team
   * filter_damage_type
   * filter_multi

Function (brush) entities

   * func_areaportal
   * func_areaportalwindow
   * func_breakable
   * func_breakable_surf
   * func_brush
   * func_button
   * func_capturezone
   * func_changeclass
   * func_clip_vphysics
   * func_combine_ball_spawner
   * func_conveyor
   * func_detail
   * func_door
   * func_door_rotating
   * func_dustcloud
   * func_dustmotes
   * func_extinguishercharger
   * func_guntarget
   * func_healthcharger
   * func_illusionary
   * func_ladder
   * func_ladderendpoint
   * func_lod
   * func_lookdoor
   * func_monitor
   * func_movelinear
   * func_nobuild
   * func_nogrenades
   * func_occluder
   * func_physbox
   * func_physbox_multiplayer
   * func_platrot
   * func_precipitation
   * func_proprespawnzone
   * func_recharge
   * func_reflective_glass
   * func_regenerate
   * func_respawnroom
   * func_respawnroomvisualizer
   * func_rot_button
   * func_rotating
   * func_smokevolume
   * func_tank
   * func_tankairboatgun
   * func_tankapcrocket
   * func_tanklaser
   * func_tankmortar
   * func_tankphyscannister
   * func_tankpulselaser
   * func_tankrocket
   * func_tanktrain
   * func_trackautochange
   * func_trackchange
   * func_tracktrain
   * func_traincontrols
   * func_useableladder
   * func_vehicleclip
   * func_viscluster
   * func_wall
   * func_wall_toggle
   * func_water_analog

Game entities

   * worldspawn
   * game_end
   * game_player_equip
   * game_player_team
   * game_ragdoll_manager
   * game_score
   * game_text
   * game_ui
   * game_weapon_manager
   * game_zone_player

Information entities

   * info_camera_link
   * info_constraint_anchor
   * info_hint
   * info_intermission
   * info_ladder_dismount
   * info_landmark
   * info_lighting
   * info_mass center
   * info_no_dynamic_shadow
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc_spawn_destination
   * info_null
   * info_overlay
   * info_particle_system
   * info_player_combine
   * info_player_deathmatch
   * info_player_logo
   * info_player_rebel
   * info_player_start
   * info_projecteddecal
   * info_snipertarget
   * info_target
   * info_target_gunshipcrash
   * info_teleporter_countdown
   * info_teleport_destination
   * infodecal

Item entities

   * item_ammo_357
   * item_ammo_357_large
   * item_ammo_ar2
   * item_ammo_ar2_altfire
   * item_ammo_ar2_large
   * item_ammo_crate
   * item_ammo_crossbow
   * item_ammo_pistol
   * item_ammo_pistol_large
   * item_ammo_smg1
   * item_ammo_smg1_grenade
   * item_ammo_smg1_large
   * item_battery
   * item_box_buckshot
   * item_dynamic resupply
   * item_healthcharger
   * item_healthkit
   * item_healthvial
   * item_item_crate
   * item_rpg_round
   * item_suit
   * item_suitcharger

Light entities

   * light
   * light_spot
   * light_dynamic
   * env_projectedtexture
   * point_spotlight
   * light_environment
   * light_directional

Logic entities

   * logic_achievement
   * logic_active_autosave
   * logic_auto
   * logic_autosave
   * logic_branch
   * logic_branch_listener
   * logic_case
   * logic_choreographed_scene
   * logic_collision_pair
   * logic_compare
   * logic_coop_manager
   * logic_director_query
   * logic_eventlistener
   * logic_game_event
   * logic_lineto
   * logic_measure_movement
   * logic_mirror_movement
   * logic_multicompare
   * logic_navigation
   * logic_playerproxy
   * logic_playmovie
   * logic_random_outputs
   * logic_register_activator
   * logic_relay
   * logic_scene_list_manager
   * logic_script
   * logic_timer
   * logic_timescale
   * logic_versus_random

Misc. entities

   * ambient_generic
   * cycler
   * gibshooter
   * keyframe_rope
   * keyframe_track
   * material_modify_control
   * math_colorblend
   * math_counter
   * math_remap
   * momentary_rot_button
   * move_keyframed
   * move_rope
   * move_track
   * script_intro
   * script_tauremoval
   * shadow_control
   * sky_camera
   * test_sidelist
   * test_traceline
   * vgui_screen
   * water_lod_control

NPC entities

Regular

   * combine_mine
   * npc_alyx
   * npc_antlion
   * npc_antlion_template_maker
   * npc_antlionguard
   * npc_barnacle
   * npc_barney
   * npc_breen
   * npc_citizen
   * npc_combine_camera
   * npc_combine_s
   * npc_combinedropship
   * npc_combinegunship
   * npc_crabsynth
   * npc_cranedriver
   * npc_crow
   * npc_cscanner
   * npc_dog
   * npc_eli
   * npc_fastzombie
   * npc_fisherman
   * npc_gman
   * npc_headcrab
   * npc_headcrab_black
   * npc_headcrab_fast
   * npc_helicopter
   * npc_ichthyosaur
   * npc_kleiner
   * npc_manhack
   * npc_metropolice
   * npc_monk
   * npc_mortarsynth
   * npc_mossman
   * npc_pigeon
   * npc_poisonzombie
   * npc_rollermine
   * npc_seagull
   * npc_sniper
   * npc_stalker
   * npc_strider
   * npc_turret_ceiling
   * npc_turret_floor
   * npc_turret_ground
   * npc_vortigaunt
   * npc_zombie
   * npc_zombie_torso

Special

   * cycler_actor
   * generic_actor
   * info_npc_spawn_destination
   * monster_generic
   * npc_apcdriver
   * npc_bullseye
   * npc_enemyfinder
   * npc_furniture
   * npc_heli_avoidbox
   * npc_heli_avoidsphere
   * npc_heli_nobomb
   * npc_launcher
   * npc_maker
   * npc_missiledefense
   * npc_particlestorm
   * npc_spotlight
   * npc_template_maker
   * npc_vehicledriver

Physics entities

   * phys_ballsocket
   * phys_constraint
   * phys_constraintsystem
   * phys_convert
   * phys_hinge
   * phys_keepupright
   * phys_lengthconstraint
   * phys_magnet
   * phys_motor
   * phys_pulleyconstraint
   * phys_ragdollconstraint
   * phys_ragdollmagnet
   * phys_slideconstraint
   * phys_spring
   * phys_thruster
   * phys_torque
   * physics_cannister

Player entities

   * player_loadsaved
   * player_speedmod
   * player_weaponstrip

Point entities

   * point_anglesensor
   * point_angularvelocitysensor
   * point_antlion_repellant
   * point_apc_controller
   * point_bugbait
   * point_camera
   * point_clientcommand
   * point_commentary_node
   * point_devshot_camera
   * point_enable_motion_fixup
   * point_hurt
   * point_message
   * point_playermoveconstraint
   * point_servercommand
   * point_spotlight
   * point_teleport
   * point_template
   * point_tesla
   * point_viewcontrol
   * vehicle_viewcontroller

Prop entities

   * prop_combine_ball
   * prop_detail
   * prop_door_rotating
   * prop_dynamic
   * prop_dynamic_ornament
   * prop_dynamic_override
   * prop_physics
   * prop_physics_multiplayer
   * prop_physics_override
   * prop_ragdoll
   * prop_static
   * prop_thumper
   * prop_vehicle
   * prop_vehicle_airboat
   * prop_vehicle_apc
   * prop_vehicle_cannon
   * prop_vehicle_crane
   * prop_vehicle_driveable
   * prop_vehicle_jeep
   * prop_vehicle_prisoner_pod

Trigger entities

   * trigger_autosave
   * trigger_changelevel
   * trigger_finale
   * trigger_gravity
   * trigger_hurt
   * trigger_impact
   * trigger_look
   * trigger_multiple
   * trigger_once
   * trigger_physics_trap
   * trigger_playermovement
   * trigger_proximity
   * trigger_push
   * trigger_remove
   * trigger_rpgfire
   * trigger_soundscape
   * trigger_teleport
   * trigger_transition
   * trigger_vphysics_motion
   * trigger_waterydeath
   * trigger_weapon_dissolve
   * trigger_weapon_strip
   * trigger_wind

Weapon entities

   * weapon_357
   * weapon_alyxgun
   * weapon_annabelle
   * weapon_ar2
   * weapon_brickbat
   * weapon_bugbait
   * weapon_citizenpackage
   * weapon_citizensuitcase
   * weapon_crossbow
   * weapon_crowbar
   * weapon_extinguisher
   * weapon_frag
   * weapon_physcannon
   * weapon_physgun
   * weapon_pistol
   * weapon_rpg
   * weapon_shotgun
   * weapon_smg1
   * weapon_stunstick

See also

简体中文


Valve Games (Source)

Valve Games (GoldSource)

Mods and third party games (Source)