Difference between revisions of "List of entities"

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(Ok, I finished the list, but the links are not finished yet, just want to put up a list of it first, hope other ppl will fill it in)
 
(Item entities)
 
(128 intermediate revisions by 49 users not shown)
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'''ai_*'''
+
{{otherlang2
 +
|de=List_of_entities:de
 +
|ru=List_of_entities:ru
 +
|jp=List_of_entities:jp
 +
|zh-tw=List_of_entities:zh-tw
 +
|zh-cn=List_of_entities:zh-cn
 +
}}
 +
 
 +
== AI entities ==
 
     * [[ai_ally_manager]]
 
     * [[ai_ally_manager]]
 
     * [[ai_battle_line]]
 
     * [[ai_battle_line]]
Line 17: Line 25:
 
     * [[ai_sound]]
 
     * [[ai_sound]]
 
     * [[ai_speechfilter]]
 
     * [[ai_speechfilter]]
 
'''Misc'''
 
 
     * [[aiscripted_schedule]]
 
     * [[aiscripted_schedule]]
    * [[ambient_generic]]
 
 
     * [[assault_assaultpoint]]
 
     * [[assault_assaultpoint]]
 
     * [[assault_rallypoint]]
 
     * [[assault_rallypoint]]
     * [[combine_mine]]
+
     * [[info_apc_missile_hint]]
     * [[cycler]]
+
     * [[info_node]]
     * [[cycler_actor]]
+
     * [[info_node_air]]
 +
    * [[info_node_air hint]]
 +
    * [[info_node_climb]]
 +
    * [[info_node_hint]]
 +
    * [[info_node_link]]
 +
    * [[info_node_link_controller]]
 +
    * [[info_npc spawn_destination]]
 +
    * [[info_snipertarget]]
 +
    * [[logic_choreographed_scene]]
 +
    * [[path_corner]]
 +
    * [[path_corner_crash]]
 +
    * [[path_track]]
 +
    * [[scripted_scene]]
 +
    * [[scripted_sentence]]
 +
    * [[scripted_sequence]]
 +
    * [[scripted_target]]
 +
    * [[tanktrain_aitarget]]
 +
    * [[tanktrain_ai]]
 +
 
 +
== Environment entities ==
 +
    * [[env_ar2explosion]]
 +
    * [[env_beam]]
 +
    * [[env_beverage]]
 +
    * [[env_blood]]
 +
    * [[env_bubbles]]
 +
    * [[env_citadel_energy_core]]
 +
    * [[env_credits]]
 +
    * [[env_cubemap]]
 +
    * [[env_dustpuff]]
 +
    * [[env_effectscript]]
 +
    * [[env_embers]]
 +
    * [[env_entity_dissolver]]
 +
    * [[env_entity_igniter]]
 +
    * [[env_entity_maker]]
 +
    * [[env_explosion]]
 +
    * [[env_extinguisherjet]]
 +
    * [[env_fade]]
 +
    * [[env_fire]]
 +
    * [[env_firesensor]]
 +
    * [[env_firesource]]
 +
    * [[env_flare]]
 +
    * [[env_fog_controller]]
 +
    * [[env_funnel]]
 +
    * [[env_global]]
 +
    * [[env_gunfire]]
 +
    * [[env_headcrabcanister]]
 +
    * [[env_hudhint]]
 +
    * [[env_laser]]
 +
    * [[env_lightglow]]
 +
    * [[env_message]]
 +
    * [[env_microphone]]
 +
    * [[env_muzzleflash]]
 +
    * [[env_particlelight]]
 +
    * [[env_particlescript]]
 +
    * [[env_physexplosion]]
 +
    * [[env_physimpact]]
 +
    * [[env_player_surface_trigger]]
 +
    * [[env_rotorshooter]]
 +
    * [[env_rotorwash]]
 +
    * [[env_screenoverlay]]
 +
    * [[env_shake]]
 +
    * [[env_shooter]]
 +
    * [[env_smokestack]]
 +
    * [[env_smoketrail]]
 +
    * [[env_soundscape]]
 +
    * [[env_soundscape_proxy]]
 +
    * [[env_soundscape_triggerable]]
 +
    * [[env_spark]]
 +
    * [[env_speaker]]
 +
    * [[env_splash]]
 +
    * [[env_sprite]]
 +
    * [[env_spritetrail]]
 +
    * [[env_starfield]]
 +
    * [[env_steam]]
 +
    * [[env_sun]]
 +
    * [[env_terrainmorph]]
 +
    * [[env_texturetoggle]]
 +
    * [[env_tonemap_controller]]
 +
    * [[env_wind]]
 +
    * [[env_zoom]]
 +
 
 +
== Filter entities ==
 
     * [[filter_activator_class]]
 
     * [[filter_activator_class]]
 
     * [[filter_activator_name]]
 
     * [[filter_activator_name]]
 
     * [[filter_activator_team]]
 
     * [[filter_activator_team]]
     * filter_damage_type
+
     * [[filter_damage_type]]
     * filter_multi
+
     * [[filter_multi]]
     * game_end
+
     * [[filter_enemy]]
     * game_player_equip
+
 
     * game_player_team
+
== Function (brush) entities ==
     * game_ragdoll_manager
+
    * [[func_areaportal]]
     * game_score
+
    * [[func_areaportalwindow]]
     * game_text
+
    * [[func_breakable]]
     * game_ui
+
    * [[func_breakable_surf]]
     * game_weapon_manager
+
    * [[func_brush]]
     * game_zone_player
+
    * [[func_button]]
     * generic_actor
+
    * [[func_capturezone]]
     * gibshooter
+
    * [[func_changeclass]]
     * hostage_entity
+
    * [[func_clip_vphysics]]
     * keyframe_rope
+
    * [[func_combine_ball_spawner]]
     * keyframe_track
+
    * [[func_conveyor]]
     * material_modify_control
+
    * [[func_detail]]
     * math_colorblend
+
    * [[func_door]]
     * math_counter
+
    * [[func_door_rotating]]
     * math_remap
+
    * [[func_dustcloud]]
     * momentary_rot_button
+
    * [[func_dustmotes]]
     * monster_generic
+
    * [[func_extinguishercharger]]
     * move_keyframed
+
    * [[func_guntarget]]
     * move_rope
+
    * [[func_healthcharger]]
     * move_track
+
    * [[func_illusionary]]
     * path_corner
+
    * [[func_ladder]]
     * path_corner_crash
+
    * [[func_ladderendpoint]]
     * path_track
+
    * [[func_lod]]
     * scripted_sentence
+
    * [[func_lookdoor]]
     * scripted_sequence
+
    * [[func_monitor]]
     * scripted_target
+
    * [[func_movelinear]]
     * sky_camera
+
    * [[func_nobuild]]
     * water_lod_control
+
    * [[func_nogrenades]]
 +
    * [[func_occluder]]
 +
    * [[func_physbox]]
 +
    * [[func_physbox_multiplayer]]
 +
    * [[func_platrot]]
 +
    * [[func_precipitation]]
 +
    * [[func_proprespawnzone]]
 +
    * [[func_recharge]]
 +
    * [[func_reflective_glass]]
 +
    * [[func_regenerate]]
 +
    * [[func_respawnroom]]
 +
    * [[func_respawnroomvisualizer]]
 +
    * [[func_rot_button]]
 +
    * [[func_rotating]]
 +
    * [[func_smokevolume]]
 +
    * [[func_tank]]
 +
    * [[func_tankairboatgun]]
 +
    * [[func_tankapcrocket]]
 +
    * [[func_tanklaser]]
 +
    * [[func_tankmortar]]
 +
    * [[func_tankphyscannister]]
 +
    * [[func_tankpulselaser]]
 +
    * [[func_tankrocket]]
 +
    * [[func_tanktrain]]
 +
    * [[func_trackautochange]]
 +
    * [[func_trackchange]]
 +
    * [[func_tracktrain]]
 +
    * [[func_traincontrols]]
 +
    * [[func_useableladder]]
 +
    * [[func_vehicleclip]]
 +
    * [[func_viscluster]]
 +
    * [[func_wall]]
 +
    * [[func_wall_toggle]]
 +
    * [[func_water_analog]]
 +
 
 +
== Game entities==
 +
    * [[worldspawn]]
 +
    * [[game_end]]
 +
     * [[game_player_equip]]
 +
     * [[game_player_team]]
 +
     * [[game_ragdoll_manager]]
 +
     * [[game_score]]
 +
     * [[game_text]]
 +
     * [[game_ui]]
 +
     * [[game_weapon_manager]]
 +
     * [[game_zone_player]]
 +
 
 +
== Information entities ==
 +
    * [[info_camera_link]]
 +
    * [[info_constraint_anchor]]
 +
    * [[info_hint]]
 +
    * [[info_intermission]]
 +
    * [[info_ladder_dismount]]
 +
    * [[info_landmark]]
 +
    * [[info_lighting]]
 +
    * [[info_mass center]]
 +
    * [[info_no_dynamic_shadow]]
 +
    * [[info_node]]
 +
    * [[info_node_air]]
 +
    * [[info_node_air hint]]
 +
    * [[info_node_climb]]
 +
    * [[info_node_hint]]
 +
    * [[info_node_link]]
 +
    * [[info_node_link_controller]]
 +
    * [[info_npc_spawn_destination]]
 +
    * [[info_null]]
 +
    * [[info_overlay]]
 +
    * [[info_particle_system]]
 +
    * [[info_player_combine]]
 +
    * [[info_player_deathmatch]]
 +
    * [[info_player_logo]]
 +
    * [[info_player_rebel]]
 +
    * [[info_player_start]]
 +
    * [[info_projecteddecal]]
 +
    * [[info_snipertarget]]
 +
    * [[info_target]]
 +
    * [[info_target_gunshipcrash]]
 +
    * [[info_teleporter_countdown]]
 +
    * [[info_teleport_destination]]
 +
    * [[infodecal]]
 +
 
 +
== Item entities (Half-Life: 2 entities)==
 +
     * [[item_ammo_357]]
 +
     * [[item_ammo_357_large]]
 +
     * [[item_ammo_ar2]]
 +
     * [[item_ammo_ar2_altfire]]
 +
     * [[item_ammo_ar2_large]]
 +
     * [[item_ammo_crate]]
 +
     * [[item_ammo_crossbow]]
 +
     * [[item_ammo_pistol]]
 +
     * [[item_ammo_pistol_large]]
 +
     * [[item_ammo_smg1]]
 +
     * [[item_ammo_smg1_grenade]]
 +
     * [[item_ammo_smg1_large]]
 +
     * [[item_battery]]
 +
     * [[item_box_buckshot]]
 +
     * [[item_dynamic resupply]]
 +
     * [[item_healthcharger]]
 +
     * [[item_healthkit]]
 +
     * [[item_healthvial]]
 +
     * [[item_item_crate]]
 +
     * [[item_rpg_round]]
 +
     * [[item_suit]]
 +
     * [[item_suitcharger]]
  
'''Env_*'''
+
== Light entities ==
    * env_ar2explosion
+
     * [[light]]
    * env_beam
+
     * [[light_spot]]
    * env_blood
+
     * [[light_dynamic]]
    * env_citadel_energy_core
+
     * [[env_projectedtexture]]
    * env_credits
+
     * [[point_spotlight]]
    * env_cubemap
+
     * [[light_environment]]
    * env_dustpuff
+
     * [[light_directional]]
    * env_effectscript
 
    * env_embers
 
    * env_entity_igniter
 
    * env_entity_maker
 
    * env_explosion
 
    * env_extinguisherjet
 
    * env_fade
 
    * env_fire
 
    * env_firesensor
 
    * env_firesource
 
    * env_flare
 
    * env_fog controller
 
    * env_funnel
 
    * env_global
 
    * env_gunfire
 
    * env_headcrabcanister
 
    * env_hudhint
 
    * env_laser
 
    * env_lightglow
 
    * env_message
 
    * env_microphone
 
    * env_muzzleflash
 
    * env_particlelight
 
    * env_particlescript
 
    * env_physexplosion
 
    * env_physimpact
 
    * env_player_surface_trigger
 
    * env_rotorshooter
 
    * env_rotorwash
 
    * env_screenoverlay
 
    * env_shake
 
    * env_shooter
 
    * env_smokestack
 
    * env_smoketrail
 
    * env_soundscape
 
    * env_soundscape_proxy
 
    * env_soundscape_triggerable
 
    * env_spark
 
    * env_splash
 
    * env_sprite
 
     * env_starfield
 
     * env_steam
 
     * env_sun
 
     * env_terrainmorph
 
     * env_texturetoggle
 
     * env_wind
 
     * env_zoom
 
  
'''func_*'''
+
== Logic entities ==
    * func_areaportal
+
     * [[logic_achievement]]
    * func_areaportalwindow
+
     * [[logic_active_autosave]]
    * func_breakable
+
     * [[logic_auto]]
    * func_breakable surf
+
     * [[logic_autosave]]
    * func_brush
+
     * [[logic_branch]]
    * func_button
+
     * [[logic_branch_listener]]
    * func_clip_vphysics
+
     * [[logic_case]]
    * func_combine_ball_spawner
+
     * [[logic_choreographed_scene]]
    * func_conveyor
+
     * [[logic_collision_pair]]
    * func_detail
+
     * [[logic_compare]]
    * func_door
+
     * [[logic_coop_manager]]
    * func_door rotating
+
     * [[logic_director_query]]
    * func_dustcloud
+
     * [[logic_eventlistener]]
    * func_dustmotes
+
     * [[logic_game_event]]
    * func_extinguishercharger
+
     * [[logic_lineto]]
    * func_guntarget
+
     * [[logic_measure_movement]]
    * func_healthcharger
+
     * [[logic_mirror_movement]]
    * func_illusionary
+
     * [[logic_multicompare]]
    * func_ladder
+
     * [[logic_navigation]]
    * func_ladderendpoint
+
     * [[logic_playerproxy]]
    * func_lod
+
     * [[logic_playmovie]]
    * func_lookdoor
+
     * [[logic_random_outputs]]
    * func_monitor
+
     * [[logic_register_activator]]
     * func_movelinear
+
     * [[logic_relay]]
     * func_occluder
+
     * [[logic_scene_list_manager]]
     * func_physbox
+
     * [[logic_script]]
     * func_physbox_multiplayer
+
     * [[logic_timer]]
     * func_platrot
+
     * [[logic_timescale]]
     * func_precipitation
+
     * [[logic_versus_random]]
     * func_recharge
 
     * func_rot button
 
     * func_rotating
 
     * func_smokevolume
 
     * func_tank
 
     * func_tankairboatgun
 
     * func_tankapcrocket
 
     * func_tanklaser
 
     * func_tankmortar
 
     * func_tankphyscannister
 
     * func_tankpulselaser
 
     * func_tankrocket
 
     * func_tanktrain
 
     * func_trackautochange
 
     * func_trackchange
 
     * func_tracktrain
 
     * func_traincontrols
 
     * func_useableladder
 
     * func_vehicleclip
 
     * func_wall
 
     * func_wall_toggle
 
     * func_water
 
     * func_water_analog
 
  
'''info_*'''
+
== Misc. entities ==
    * info_camera_link
+
     * [[ambient_generic]]
    * info_constraint_anchor
+
     * [[cycler]]
    * info_hint
+
     * [[gibshooter]]
    * info_intermission
+
     * [[keyframe_rope]]
    * info_ladder_dismount
+
     * [[keyframe_track]]
    * info_landmark
+
     * [[material_modify_control]]
    * info_lighting
+
     * [[math_colorblend]]
     * info_mass center
+
     * [[math_counter]]
     * info_no_dynamic_shadow
+
     * [[math_remap]]
     * info_node
+
     * [[momentary_rot_button]]
     * info_node_air
+
     * [[move_keyframed]]
     * info_node_air hint
+
     * [[move_rope]]
     * info_node_climb
+
     * [[move_track]]
     * info_node_hint
+
     * [[script_intro]]
     * info_node_link
+
     * [[script_tauremoval]]
     * info_node_link_controller
+
     * [[shadow_control]]
     * info_npc spawn_destination
+
     * [[sky_camera]]
     * info_null
+
     * [[test_sidelist]]
     * info_overlay
+
     * [[test_traceline]]
     * info_player_logo
+
     * [[VGUI_Screen|vgui_screen]]
     * info_player_start
+
     * [[water_lod_control]]
     * info_player_terrorist
 
     * info_projecteddecal
 
     * info_snipertarget
 
     * info_target
 
     * info_target_gunshipcrash
 
     * info_teleport_destination
 
     * infodecal
 
  
'''item_*'''
+
== NPC entities ==
     * item_ammo_357
+
=== Regular ===
     * item_ammo_357_large
+
    * [[combine_mine]]
     * item_ammo_ar2
+
    * [[npc_alyx]]
     * item_ammo_ar2_altfire
+
    * [[npc_antlion]]
     * item_ammo_ar2_large
+
    * [[npc_antlion_template_maker]]
     * item_ammo_crate
+
    * [[npc_antlionguard]]
     * item_ammo_crossbow
+
    * [[npc_barnacle]]
     * item_ammo_pistol
+
    * [[npc_barney]]
     * item_ammo_pistol_large
+
    * [[npc_breen]]
     * item_ammo_smg1
+
    * [[npc_citizen]]
     * item_ammo_smg1_grenade
+
    * [[npc_combine_camera]]
     * item_ammo_smg1_large
+
    * [[npc_combine_s]]
     * item_battery
+
    * [[npc_combinedropship]]
     * item_box_buckshot
+
    * [[npc_combinegunship]]
     * item_dynamic resupply
+
    * [[npc_crabsynth]]
     * item_healthcharger
+
    * [[npc_cranedriver]]
     * item_healthkit
+
    * [[npc_crow]]
     * item_healthvial
+
    * [[npc_cscanner]]
     * item_item_crate
+
    * [[npc_dog]]
     * item_rpg_round
+
    * [[npc_eli]]
     * item_suit
+
    * [[npc_fastzombie]]
     * item_suitcharger
+
    * [[npc_fisherman]]
 +
    * [[npc_gman]]
 +
    * [[npc_headcrab]]
 +
    * [[npc_headcrab_black]]
 +
     * [[npc_headcrab_fast]]
 +
     * [[npc_helicopter]]
 +
     * [[npc_ichthyosaur]]
 +
     * [[npc_kleiner]]
 +
     * [[npc_manhack]]
 +
     * [[npc_metropolice]]
 +
     * [[npc_monk]]
 +
     * [[npc_mortarsynth]]
 +
     * [[npc_mossman]]
 +
     * [[npc_pigeon]]
 +
     * [[npc_poisonzombie]]
 +
     * [[npc_rollermine]]
 +
     * [[npc_seagull]]
 +
     * [[npc_sniper]]
 +
     * [[npc_stalker]]
 +
     * [[npc_strider]]
 +
     * [[npc_turret_ceiling]]
 +
     * [[npc_turret_floor]]
 +
     * [[npc_turret_ground]]
 +
     * [[npc_vortigaunt]]
 +
     * [[npc_zombie]]
 +
     * [[npc_zombie_torso]]
  
'''light'''
+
=== Special ===
     * light
+
     * [[cycler_actor]]
     * light_dynamic
+
     * [[generic_actor]]
     * light_environment
+
     * [[info_npc_spawn_destination]]
     * light_spot
+
     * [[monster_generic]]
 +
    * [[npc_apcdriver]]
 +
    * [[npc_bullseye]]
 +
    * [[npc_enemyfinder]]
 +
    * [[npc_furniture]]
 +
    * [[npc_heli_avoidbox]]
 +
    * [[npc_heli_avoidsphere]]
 +
    * [[npc_heli_nobomb]]
 +
    * [[npc_launcher]]
 +
    * [[npc_maker]]
 +
    * [[npc_missiledefense]]
 +
    * [[npc_particlestorm]]
 +
    * [[npc_spotlight]]
 +
    * [[npc_template_maker]]
 +
    * [[npc_vehicledriver]]
  
'''logic_*'''
+
== Physics entities ==
     * logic_auto
+
    * [[phys_ballsocket]]
     * logic_autosave
+
    * [[phys_constraint]]
     * logic_branch
+
    * [[phys_constraintsystem]]
     * logic_case
+
    * [[phys_convert]]
     * logic_choreographed_scene
+
     * [[phys_hinge]]
     * logic_collision_pair
+
     * [[phys_keepupright]]
     * logic_compare
+
     * [[phys_lengthconstraint]]
     * logic_lineto
+
     * [[phys_magnet]]
     * logic_measure_movement
+
     * [[phys_motor]]
     * logic_multicompare
+
     * [[phys_pulleyconstraint]]
     * logic_navigation
+
     * [[phys_ragdollconstraint]]
     * logic_relay
+
     * [[phys_ragdollmagnet]]
     * logic_timer
+
     * [[phys_slideconstraint]]
 +
     * [[phys_spring]]
 +
     * [[phys_thruster]]
 +
     * [[phys_torque]]
 +
     * [[physics_cannister]]
  
'''npc_*'''
+
== Player entities ==
    * npc_antlion
+
     * [[player_loadsaved]]
    * npc_antlion_template_maker
+
     * [[player_speedmod]]
    * npc_antlionguard
+
     * [[player_weaponstrip]]
    * npc_barnacle
 
    * npc_barney
 
    * npc_bullseye
 
    * npc_citizen
 
    * npc_combine_camera
 
    * npc_combine_s
 
    * npc_combinedropship
 
    * npc_combinegunship
 
    * npc_crabsynth
 
    * npc_crow
 
    * npc_cscanner
 
    * npc_dog
 
    * npc_enemyfinder
 
    * npc_fastzombie
 
    * npc_fisherman
 
    * npc_furniture
 
    * npc_headcrab
 
    * npc_headcrab_black
 
    * npc_headcrab fast
 
    * npc_heli_avoidbox
 
    * npc_heli_avoidsphere
 
    * npc_heli_nobomb
 
    * npc_helicopter
 
    * npc_ichthyosaur
 
    * npc_launcher
 
    * npc_maker
 
    * npc_manhack
 
    * npc_metropolice
 
    * npc_missiledefense
 
    * npc_mortarsynth
 
    * npc_particlestorm
 
    * npc_pigeon
 
    * npc_poisonzombie
 
    * npc_roller
 
    * npc_rollerbuddy
 
    * npc_rollerbull
 
    * npc_rollerdozer
 
    * npc_rollermine
 
    * npc_rollerturret
 
    * npc_seagull
 
    * npc_sniper
 
    * npc_spotlight
 
    * npc_sscanner
 
    * npc_stalker
 
    * npc_strider
 
    * npc_template maker
 
    * npc_turret_ceiling
 
    * npc_turret_floor
 
    * npc_turret_ground
 
    * npc_vortigaunt
 
     * npc_wscanner
 
     * npc_zombie
 
     * npc_zombie_torso
 
  
'''phys_*'''
+
== Point entities ==
     * phys_ballsocket
+
    * [[point_anglesensor]]
     * phys_constraint
+
    * [[point_angularvelocitysensor]]
     * phys_constraintsystem
+
    * [[point_antlion_repellant]]
     * phys_convert
+
     * [[point_apc_controller]]
     * phys_hinge
+
     * [[point_bugbait]]
     * phys_keepupright
+
     * [[point_camera]]
     * phys_lengthconstraint
+
     * [[point_clientcommand]]
     * phys_magnet
+
     * [[point_commentary_node]]
     * phys_motor
+
     * [[point_devshot_camera]]
     * phys_pulleyconstraint
+
     * [[point_enable_motion_fixup]]
     * phys_ragdollconstraint
+
     * [[point_hurt]]
     * phys_ragdollmagnet
+
     * [[point_message]]
     * phys_slideconstraint
+
     * [[point_playermoveconstraint]]
     * phys_spring
+
     * [[point_servercommand]]
     * phys_thruster
+
     * [[point_spotlight]]
     * phys_torque
+
     * [[point_teleport]]
     * physics_cannister
+
     * [[point_template]]
 +
     * [[point_tesla]]
 +
     * [[point_viewcontrol]]
 +
     * [[vehicle_viewcontroller]]
  
'''player_*'''
+
== Prop entities ==
     * player_loadsaved
+
    * [[prop_combine_ball]]
     * player_speedmod
+
    * [[prop_detail]]
     * player_weaponstrip
+
    * [[prop_door_rotating]]
 +
    * [[prop_dynamic]]
 +
    * [[prop_dynamic_ornament]]
 +
    * [[prop_dynamic_override]]
 +
    * [[prop_physics]]
 +
    * [[prop_physics_multiplayer]]
 +
    * [[prop_physics_override]]
 +
    * [[prop_ragdoll]]
 +
    * [[prop_static]]
 +
    * [[prop_thumper]]
 +
    * [[prop_vehicle]]
 +
    * [[prop_vehicle_airboat]]
 +
    * [[prop_vehicle_apc]]
 +
    * [[prop_vehicle_cannon]]
 +
    * [[prop_vehicle_crane]]
 +
     * [[prop_vehicle_driveable]]
 +
     * [[prop_vehicle_jeep]]
 +
     * [[prop_vehicle_prisoner_pod]]
  
'''point_*'''
+
== Trigger entities ==
     * point_anglesensor
+
    * [[trigger_autosave]]
     * point_angularvelocitysensor
+
    * [[trigger_changelevel]]
     * point_antlion_repellant
+
    * [[trigger_finale]]
     * point_apc_controller
+
    * [[trigger_gravity]]
     * point_bugbait
+
    * [[trigger_hurt]]
     * point_camera
+
    * [[trigger_impact]]
     * point_clientcommand
+
    * [[trigger_look]]
     * point_enable_motion_fixup
+
     * [[trigger_multiple]]
     * point_hurt
+
     * [[trigger_once]]
     * point_message
+
     * [[trigger_physics_trap]]
     * point_playermoveconstraint
+
     * [[trigger_playermovement]]
     * point_spotlight
+
     * [[trigger_proximity]]
     * point_teleport
+
     * [[trigger_push]]
     * point_template
+
     * [[trigger_remove]]
     * point_tesla
+
     * [[trigger_rpgfire]]
     * point_viewcontrol
+
     * [[trigger_soundscape]]
 +
     * [[trigger_teleport]]
 +
     * [[trigger_transition]]
 +
     * [[trigger_vphysics_motion]]
 +
     * [[trigger_waterydeath]]
 +
     * [[trigger_weapon_dissolve]]
 +
     * [[trigger_weapon_strip]]
 +
     * [[trigger_wind]]
  
'''prop_*'''
+
== Weapon entities ==
     * prop_combine_ball
+
    * [[weapon_357]]
     * prop_detail
+
    * [[weapon_alyxgun]]
     * prop_door_rotating
+
    * [[weapon_annabelle]]
     * prop_dynamic
+
    * [[weapon_ar2]]
     * prop_dynamic_ornament
+
     * [[weapon_brickbat]]
     * prop_dynamic_override
+
     * [[weapon_bugbait]]
     * prop_physics
+
     * [[weapon_citizenpackage]]
     * prop_physics_clientside
+
     * [[weapon_citizensuitcase]]
     * prop_physics_multiplayer
+
     * [[weapon_crossbow]]
     * prop_physics_override
+
     * [[weapon_crowbar]]
     * prop_ragdoll
+
     * [[weapon_extinguisher]]
     * prop_static
+
     * [[weapon_frag]]
     * prop_thumper
+
     * [[weapon_physcannon]]
     * prop_vehicle
+
     * [[weapon_physgun]]
     * prop_vehicle_driveable
+
     * [[weapon_pistol]]
 +
     * [[weapon_rpg]]
 +
     * [[weapon_shotgun]]
 +
     * [[weapon_smg1]]
 +
     * [[weapon_stunstick]]
  
'''trigger_*'''
+
== See also ==
    * trigger_autosave
+
{{list of entity list pages}}
    * trigger_changelevel
 
    * trigger_gravity
 
    * trigger_hurt
 
    * trigger_impact
 
    * trigger_look
 
    * trigger_multiple
 
    * trigger_once
 
    * trigger_physics_trap
 
    * trigger_playermovement
 
    * trigger_proximity
 
    * trigger_push
 
    * trigger_remove
 
    * trigger_rpgfire
 
    * trigger_soundscape
 
    * trigger_super_armor
 
    * trigger_teleport
 
    * trigger_transition
 
    * trigger_vphysics_motion
 
    * trigger_waterydeath
 
    * trigger_weapon_dissolve
 
    * trigger_weapon_strip
 
    * trigger_wind
 
  
'''weapon_*'''
+
[[Category:Level Design]]
    * weapon_357
+
[[Category:Entities]]
    * weapon_alyxgun
 
    * weapon_annabelle
 
    * weapon_ar2
 
    * weapon_brickbat
 
    * weapon_bugbait
 
    * weapon_crossbow
 
    * weapon_crowbar
 
    * weapon_extinguisher
 
    * weapon_frag
 
    * weapon_physcannon
 
    * weapon_physgun
 
    * weapon_pistol
 
    * weapon_rpg
 
    * weapon_shotgun
 
    * weapon_smg1
 
    * weapon_stunstick
 

Latest revision as of 17:46, 8 June 2020

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AI entities

   * ai_ally_manager
   * ai_battle_line
   * ai_changehintgroup
   * ai_changetarget
   * ai_citizen_response_system
   * ai_goal_actbusy
   * ai_goal_actbusy queue
   * ai_goal_assault
   * ai_goal_follow
   * ai_goal_lead
   * ai_goal_lead weapon
   * ai_goal_police
   * ai_goal_standoff
   * ai_relationship
   * ai_script_conditions
   * ai_sound
   * ai_speechfilter
   * aiscripted_schedule
   * assault_assaultpoint
   * assault_rallypoint
   * info_apc_missile_hint
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc spawn_destination
   * info_snipertarget
   * logic_choreographed_scene
   * path_corner
   * path_corner_crash
   * path_track
   * scripted_scene
   * scripted_sentence
   * scripted_sequence
   * scripted_target
   * tanktrain_aitarget
   * tanktrain_ai

Environment entities

   * env_ar2explosion
   * env_beam
   * env_beverage
   * env_blood
   * env_bubbles
   * env_citadel_energy_core
   * env_credits
   * env_cubemap
   * env_dustpuff
   * env_effectscript
   * env_embers
   * env_entity_dissolver
   * env_entity_igniter
   * env_entity_maker
   * env_explosion
   * env_extinguisherjet
   * env_fade
   * env_fire
   * env_firesensor
   * env_firesource
   * env_flare
   * env_fog_controller
   * env_funnel
   * env_global
   * env_gunfire
   * env_headcrabcanister
   * env_hudhint
   * env_laser
   * env_lightglow
   * env_message
   * env_microphone
   * env_muzzleflash
   * env_particlelight
   * env_particlescript
   * env_physexplosion
   * env_physimpact
   * env_player_surface_trigger
   * env_rotorshooter
   * env_rotorwash
   * env_screenoverlay
   * env_shake
   * env_shooter
   * env_smokestack
   * env_smoketrail
   * env_soundscape
   * env_soundscape_proxy
   * env_soundscape_triggerable
   * env_spark
   * env_speaker
   * env_splash
   * env_sprite
   * env_spritetrail
   * env_starfield
   * env_steam
   * env_sun
   * env_terrainmorph
   * env_texturetoggle
   * env_tonemap_controller
   * env_wind
   * env_zoom

Filter entities

   * filter_activator_class
   * filter_activator_name
   * filter_activator_team
   * filter_damage_type
   * filter_multi
   * filter_enemy

Function (brush) entities

   * func_areaportal
   * func_areaportalwindow
   * func_breakable
   * func_breakable_surf
   * func_brush
   * func_button
   * func_capturezone
   * func_changeclass
   * func_clip_vphysics
   * func_combine_ball_spawner
   * func_conveyor
   * func_detail
   * func_door
   * func_door_rotating
   * func_dustcloud
   * func_dustmotes
   * func_extinguishercharger
   * func_guntarget
   * func_healthcharger
   * func_illusionary
   * func_ladder
   * func_ladderendpoint
   * func_lod
   * func_lookdoor
   * func_monitor
   * func_movelinear
   * func_nobuild
   * func_nogrenades
   * func_occluder
   * func_physbox
   * func_physbox_multiplayer
   * func_platrot
   * func_precipitation
   * func_proprespawnzone
   * func_recharge
   * func_reflective_glass
   * func_regenerate
   * func_respawnroom
   * func_respawnroomvisualizer
   * func_rot_button
   * func_rotating
   * func_smokevolume
   * func_tank
   * func_tankairboatgun
   * func_tankapcrocket
   * func_tanklaser
   * func_tankmortar
   * func_tankphyscannister
   * func_tankpulselaser
   * func_tankrocket
   * func_tanktrain
   * func_trackautochange
   * func_trackchange
   * func_tracktrain
   * func_traincontrols
   * func_useableladder
   * func_vehicleclip
   * func_viscluster
   * func_wall
   * func_wall_toggle
   * func_water_analog

Game entities

   * worldspawn
   * game_end
   * game_player_equip
   * game_player_team
   * game_ragdoll_manager
   * game_score
   * game_text
   * game_ui
   * game_weapon_manager
   * game_zone_player

Information entities

   * info_camera_link
   * info_constraint_anchor
   * info_hint
   * info_intermission
   * info_ladder_dismount
   * info_landmark
   * info_lighting
   * info_mass center
   * info_no_dynamic_shadow
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc_spawn_destination
   * info_null
   * info_overlay
   * info_particle_system
   * info_player_combine
   * info_player_deathmatch
   * info_player_logo
   * info_player_rebel
   * info_player_start
   * info_projecteddecal
   * info_snipertarget
   * info_target
   * info_target_gunshipcrash
   * info_teleporter_countdown
   * info_teleport_destination
   * infodecal

Item entities (Half-Life: 2 entities)

   * item_ammo_357
   * item_ammo_357_large
   * item_ammo_ar2
   * item_ammo_ar2_altfire
   * item_ammo_ar2_large
   * item_ammo_crate
   * item_ammo_crossbow
   * item_ammo_pistol
   * item_ammo_pistol_large
   * item_ammo_smg1
   * item_ammo_smg1_grenade
   * item_ammo_smg1_large
   * item_battery
   * item_box_buckshot
   * item_dynamic resupply
   * item_healthcharger
   * item_healthkit
   * item_healthvial
   * item_item_crate
   * item_rpg_round
   * item_suit
   * item_suitcharger

Light entities

   * light
   * light_spot
   * light_dynamic
   * env_projectedtexture
   * point_spotlight
   * light_environment
   * light_directional

Logic entities

   * logic_achievement
   * logic_active_autosave
   * logic_auto
   * logic_autosave
   * logic_branch
   * logic_branch_listener
   * logic_case
   * logic_choreographed_scene
   * logic_collision_pair
   * logic_compare
   * logic_coop_manager
   * logic_director_query
   * logic_eventlistener
   * logic_game_event
   * logic_lineto
   * logic_measure_movement
   * logic_mirror_movement
   * logic_multicompare
   * logic_navigation
   * logic_playerproxy
   * logic_playmovie
   * logic_random_outputs
   * logic_register_activator
   * logic_relay
   * logic_scene_list_manager
   * logic_script
   * logic_timer
   * logic_timescale
   * logic_versus_random

Misc. entities

   * ambient_generic
   * cycler
   * gibshooter
   * keyframe_rope
   * keyframe_track
   * material_modify_control
   * math_colorblend
   * math_counter
   * math_remap
   * momentary_rot_button
   * move_keyframed
   * move_rope
   * move_track
   * script_intro
   * script_tauremoval
   * shadow_control
   * sky_camera
   * test_sidelist
   * test_traceline
   * vgui_screen
   * water_lod_control

NPC entities

Regular

   * combine_mine
   * npc_alyx
   * npc_antlion
   * npc_antlion_template_maker
   * npc_antlionguard
   * npc_barnacle
   * npc_barney
   * npc_breen
   * npc_citizen
   * npc_combine_camera
   * npc_combine_s
   * npc_combinedropship
   * npc_combinegunship
   * npc_crabsynth
   * npc_cranedriver
   * npc_crow
   * npc_cscanner
   * npc_dog
   * npc_eli
   * npc_fastzombie
   * npc_fisherman
   * npc_gman
   * npc_headcrab
   * npc_headcrab_black
   * npc_headcrab_fast
   * npc_helicopter
   * npc_ichthyosaur
   * npc_kleiner
   * npc_manhack
   * npc_metropolice
   * npc_monk
   * npc_mortarsynth
   * npc_mossman
   * npc_pigeon
   * npc_poisonzombie
   * npc_rollermine
   * npc_seagull
   * npc_sniper
   * npc_stalker
   * npc_strider
   * npc_turret_ceiling
   * npc_turret_floor
   * npc_turret_ground
   * npc_vortigaunt
   * npc_zombie
   * npc_zombie_torso

Special

   * cycler_actor
   * generic_actor
   * info_npc_spawn_destination
   * monster_generic
   * npc_apcdriver
   * npc_bullseye
   * npc_enemyfinder
   * npc_furniture
   * npc_heli_avoidbox
   * npc_heli_avoidsphere
   * npc_heli_nobomb
   * npc_launcher
   * npc_maker
   * npc_missiledefense
   * npc_particlestorm
   * npc_spotlight
   * npc_template_maker
   * npc_vehicledriver

Physics entities

   * phys_ballsocket
   * phys_constraint
   * phys_constraintsystem
   * phys_convert
   * phys_hinge
   * phys_keepupright
   * phys_lengthconstraint
   * phys_magnet
   * phys_motor
   * phys_pulleyconstraint
   * phys_ragdollconstraint
   * phys_ragdollmagnet
   * phys_slideconstraint
   * phys_spring
   * phys_thruster
   * phys_torque
   * physics_cannister

Player entities

   * player_loadsaved
   * player_speedmod
   * player_weaponstrip

Point entities

   * point_anglesensor
   * point_angularvelocitysensor
   * point_antlion_repellant
   * point_apc_controller
   * point_bugbait
   * point_camera
   * point_clientcommand
   * point_commentary_node
   * point_devshot_camera
   * point_enable_motion_fixup
   * point_hurt
   * point_message
   * point_playermoveconstraint
   * point_servercommand
   * point_spotlight
   * point_teleport
   * point_template
   * point_tesla
   * point_viewcontrol
   * vehicle_viewcontroller

Prop entities

   * prop_combine_ball
   * prop_detail
   * prop_door_rotating
   * prop_dynamic
   * prop_dynamic_ornament
   * prop_dynamic_override
   * prop_physics
   * prop_physics_multiplayer
   * prop_physics_override
   * prop_ragdoll
   * prop_static
   * prop_thumper
   * prop_vehicle
   * prop_vehicle_airboat
   * prop_vehicle_apc
   * prop_vehicle_cannon
   * prop_vehicle_crane
   * prop_vehicle_driveable
   * prop_vehicle_jeep
   * prop_vehicle_prisoner_pod

Trigger entities

   * trigger_autosave
   * trigger_changelevel
   * trigger_finale
   * trigger_gravity
   * trigger_hurt
   * trigger_impact
   * trigger_look
   * trigger_multiple
   * trigger_once
   * trigger_physics_trap
   * trigger_playermovement
   * trigger_proximity
   * trigger_push
   * trigger_remove
   * trigger_rpgfire
   * trigger_soundscape
   * trigger_teleport
   * trigger_transition
   * trigger_vphysics_motion
   * trigger_waterydeath
   * trigger_weapon_dissolve
   * trigger_weapon_strip
   * trigger_wind

Weapon entities

   * weapon_357
   * weapon_alyxgun
   * weapon_annabelle
   * weapon_ar2
   * weapon_brickbat
   * weapon_bugbait
   * weapon_citizenpackage
   * weapon_citizensuitcase
   * weapon_crossbow
   * weapon_crowbar
   * weapon_extinguisher
   * weapon_frag
   * weapon_physcannon
   * weapon_physgun
   * weapon_pistol
   * weapon_rpg
   * weapon_shotgun
   * weapon_smg1
   * weapon_stunstick

See also

简体中文


Valve Games (Source)

Valve Games (GoldSource)

Mods and third party games (Source)