List of default AI relationships/table

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< List of default AI relationships
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This is a visual table of the list of default AI relationships. Each of the titles was shortened to the first three characters of the last word after a underscore (ex. CLASS_CITIZEN_REBEL is REB.) An explicit abbreviations key follows the table (or hold your mouse cursor over the abbreviation to see the full form as a tool tip). The table is in order by the list's left column. The color represents the relation, and the inner value represents priority.

Relation color key:

  Neutral
  Like
  Hate
  Fears


ANT BAR BUL PAS REB COM GUN CON FLA HEA MAN MET MIL MIS NON PLA ALL VIT SCA STA VOR ZOM PRO FAU
ANT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
BAR 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
BUL 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PAS 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
REB 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
COM 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
GUN 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
CON 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FLA 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HEA 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MAN 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MET 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MIL 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MIS 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
NON 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PLA 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ALL 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
VIT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SCA 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
STA 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
VOR 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ZOM 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PRO 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0
FAU 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0


Abbreviations key

Symbol Class Description
ANT CLASS_ANTLION npc_antlion
BAR CLASS_BARNACLE npc_barnacle
BUL CLASS_BULLSEYE npc_bullseye
PAS CLASS_CITIZEN_PASSIVE npc_citizen
REB CLASS_CITIZEN_REBEL npc_citizen
COM CLASS_COMBINE npc_combine_s
GUN CLASS_COMBINE_GUNSHIP npc_combinegunship
CON CLASS_CONSCRIPT No entities are of this class.
FLA CLASS_FLARE CFlare
HEA CLASS_HEADCRAB npc_headcrab
MAN CLASS_MANHACK npc_manhack
MET CLASS_METROPOLICE npc_metropolice
MIL CLASS_MILITARY npc_spotlight; npc_combine_camera when enabled; entities derived from CBaseTurret unless overridden.
MIS CLASS_MISSILE Probably something from npc_launcher or possibly weapon_rpg
NON CLASS_NONE Hidden or disabled NPCs (such as closed turrets or burried headcrabs); npc_enemyfinders without squads; npc_strider being carried by an dropship; npc_furniture; npc_zombie while slumped; npc_launcher; defaults for virtual Classify method of CBaseEntity; npc_missiledefense; npc_breen; and, npc_vehicledriver when HL2_DLL is not defined.
PLA CLASS_PLAYER
ALL CLASS_PLAYER_ALLY
VIT CLASS_PLAYER_ALLY_VITAL Any named NPC except Breen, Laszlo, or Sandy
SCA CLASS_SCANNER npc_cscanner
STA CLASS_STALKER npc_stalker
VOR CLASS_VORTIGAUNT npc_vortigaunt
ZOM CLASS_ZOMBIE npc_zombie
PRO CLASS_PROTOSNIPER npc_sniper
FAU CLASS_EARTH_FAUNA npc_crow, npc_pigeon, and npc_seagull