Difference between revisions of "List of SE1 entities"
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− | + | {{Back | SiN Episodes Level Creation}} | |
− | + | {{DISPLAYTITLE: SiN Episodes - List of Entities}} | |
− | + | __NOTOC__ | |
− | |||
− | + | == base.fgd == | |
− | + | See [[List of base entities]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | == SinEpisodes.fgd == | |
− | + | === [[Sin Episodes]] specific entities. === | |
− | + | {{ColumnBox | count=4 | | |
− | + | '''ai''' | |
− | + | * [[ai_goal_takecover]] | |
− | + | '''env''' | |
− | + | * [[env_faint]] | |
− | + | * [[env_poison_gas]] | |
− | + | * [[env_radio]] | |
+ | * [[env_radio_message]] | ||
+ | '''info''' | ||
+ | * [[info_challenge]] | ||
+ | * [[info_target_crash]] | ||
+ | '''item''' | ||
+ | * [[item_ammo_ar]] | ||
+ | * [[item_ammo_ar_grenade]] | ||
+ | * [[item_ammo_buckshot]] | ||
+ | * [[item_ammo_duag]] | ||
+ | * [[item_ammo_flak]] | ||
+ | * [[item_ammo_magnum]] | ||
+ | * [[item_ammo_rocket]] | ||
+ | * [[item_antigen_dispenser]] | ||
+ | * [[item_dna_scanner]] | ||
+ | * [[item_megahealth]] | ||
+ | '''logic''' | ||
+ | * [[logic_menulistener]] | ||
+ | '''misc''' | ||
+ | * [[se1_keypad | keypad]] | ||
+ | * [[se1_action | action ]] | ||
+ | '''npc''' | ||
+ | * [[npc_adbot]] | ||
+ | * [[npc_civilian]] | ||
+ | * [[npc_count]] | ||
+ | * [[npc_druglab_grunt_assault_rifle]] | ||
+ | * [[npc_druglab_grunt_elite]] | ||
+ | * [[npc_druglab_grunt_pistol]] | ||
+ | * [[npc_druglab_grunt_scattergun]] | ||
+ | * [[npc_druglab_helicopter]] | ||
+ | * [[npc_druglab_elite_jetpack]] | ||
+ | * [[npc_druglab_jetpack]] | ||
+ | * [[npc_druglab_worker]] | ||
+ | * [[npc_generic_actor]] | ||
+ | * [[npc_grenade_flash]] | ||
+ | * [[npc_hologram]] | ||
+ | * [[npc_jc]] | ||
+ | * [[npc_jessica]] | ||
+ | * [[npc_recombinant_major]] | ||
+ | * [[npc_recombinant_minor]] | ||
+ | * [[npc_securitybot]] | ||
+ | * [[npc_sintek_grunt]] | ||
+ | * [[npc_sintek_jetpack]] | ||
+ | * [[npc_quadralex]] | ||
+ | '''prop''' | ||
+ | * [[prop_acetylene_tank]] | ||
+ | * [[prop_antigen_canister]] | ||
+ | * [[prop_antigen_explosive_barrel]] | ||
+ | * [[se1_prop_exploding_barrel | prop_exploding_barrel]] | ||
+ | * [[prop_mutagen_barrel]] | ||
+ | * [[prop_oxygen_tank]] | ||
+ | * [[prop_oxygen_tank_small]] | ||
+ | * [[prop_oxygen_tank_large]] | ||
+ | * [[prop_propane_tank]] | ||
+ | * [[prop_u4_barrel]] | ||
+ | * [[prop_phone]] | ||
+ | * [[prop_vehicle_sin]] | ||
+ | '''trigger''' | ||
+ | * [[trigger_dynamic_difficulty]] | ||
+ | * [[trigger_secret]] | ||
+ | '''weapon''' | ||
+ | * [[weapon_assault_rifle]] | ||
+ | * [[weapon_chaingun]] | ||
+ | * [[weapon_grenade]] | ||
+ | * [[weapon_magnum]] | ||
+ | * [[weapon_npc_pistol]] | ||
+ | * [[weapon_rocket_launcher]] | ||
+ | * [[weapon_scattergun]] | ||
+ | * [[weapon_smg]] | ||
+ | * [[weapon_sniper_rifle]] | ||
+ | }} | ||
− | + | === [[Half-Life 2]] shared entities. === | |
− | + | {{ColumnBox | count=4 | | |
− | + | '''ai''' | |
− | + | * [[ai_battle_line]] | |
− | + | * [[ai_changehintgroup]] | |
− | + | * [[ai_changetarget]] | |
− | + | * [[ai_citizen_response_system]] | |
− | + | * [[ai_goal_actbusy]] | |
− | + | * [[ai_goal_actbusy_queue]] | |
− | + | * [[ai_goal_assault]] | |
− | + | * [[ai_goal_follow]] | |
− | * [[ | + | * [[ai_goal_lead]] |
− | * [[ | + | * [[ai_goal_lead_weapon]] |
− | * [[ | + | * [[ai_goal_police]] |
− | * [[ | + | * [[ai_goal_standoff]] |
− | * [[ | + | * [[ai_relationship]] |
− | * [[ | + | * [[ai_script_conditions]] |
− | + | * [[ai_sound]] | |
− | [[Category:Entities]] | + | '''aiscripted''' |
− | + | * [[aiscripted_schedule]] | |
− | + | '''assault''' | |
+ | * [[assault_assaultpoint]] | ||
+ | * [[assault_rallypoint]] | ||
+ | '''combine''' | ||
+ | * [[combine_mine]] | ||
+ | '''cycler''' | ||
+ | * [[cycler_actor]] | ||
+ | '''env''' | ||
+ | * [[env_alyxemp]] | ||
+ | * [[env_ar2explosion]] | ||
+ | * [[env_citadel_energy_core]] | ||
+ | * [[env_flare]] | ||
+ | * [[env_global]] | ||
+ | * [[env_gunfire]] | ||
+ | * [[env_muzzleflash]] | ||
+ | * [[env_rotorwash]] | ||
+ | * [[env_speaker]] | ||
+ | * [[env_starfield]] | ||
+ | * [[env_terrainmorph]] | ||
+ | '''func''' | ||
+ | * [[func_combine_ball_spawner]] | ||
+ | * [[func_healthcharger]] | ||
+ | * [[func_lookdoor]] | ||
+ | * [[func_monitor]] | ||
+ | * [[func_recharge]] | ||
+ | * [[func_tank]] | ||
+ | * [[func_tankairboatgun]] | ||
+ | * [[func_tankapcrocket]] | ||
+ | * [[func_tanklaser]] | ||
+ | * [[func_tankmortar]] | ||
+ | * [[func_tankphyscannister]] | ||
+ | * [[func_tankpulselaser]] | ||
+ | * [[func_tankrocket]] | ||
+ | * [[func_vehicleclip]] | ||
+ | '''generic''' | ||
+ | * [[generic_actor]] | ||
+ | '''info''' | ||
+ | * [[info_apc_missile_hint]] | ||
+ | * [[info_snipertarget]] | ||
+ | * [[info_teleporter_countdown]] | ||
+ | '''item''' | ||
+ | * [[item_ammo_crate]] | ||
+ | * [[item_dynamic_resupply]] | ||
+ | * [[item_healthvial]] | ||
+ | * [[item_item_crate]] | ||
+ | * [[item_suitcharger]] | ||
+ | '''logic''' | ||
+ | * [[logic_choreographed_scene]] | ||
+ | '''monster''' | ||
+ | * [[monster_generic]] | ||
+ | '''npc''' | ||
+ | * [[npc_bullseye]] | ||
+ | * [[npc_combine_camera]] | ||
+ | * [[npc_crow]] | ||
+ | * [[npc_enemyfinder]] | ||
+ | * [[npc_grenade_frag]] | ||
+ | * [[npc_heli_avoidbox]] | ||
+ | * [[npc_heli_avoidsphere]] | ||
+ | * [[npc_heli_nobomb]] | ||
+ | * [[npc_launcher]] | ||
+ | * [[npc_maker]] | ||
+ | * [[npc_missiledefense]] | ||
+ | * [[npc_pigeon]] | ||
+ | * [[npc_seagull]] | ||
+ | * [[npc_sniper]] | ||
+ | * [[npc_spotlight]] | ||
+ | * [[npc_turret_ceiling]] | ||
+ | * [[npc_turret_floor]] | ||
+ | * [[npc_turret_ground]] | ||
+ | '''path''' | ||
+ | * [[path_corner]] | ||
+ | * [[path_corner_crash]] | ||
+ | '''point''' | ||
+ | * [[point_apc_controller]] | ||
+ | * [[point_bugbait]] | ||
+ | * [[point_camera]] | ||
+ | '''player''' | ||
+ | * [[player_loadsaved]] | ||
+ | * [[player_speedmod]] | ||
+ | * [[player_weaponstrip]] | ||
+ | '''prop''' | ||
+ | * [[prop_combine_ball]] | ||
+ | * [[prop_vehicle]] | ||
+ | * [[prop_vehicle_airboat]] | ||
+ | * [[prop_vehicle_apc]] | ||
+ | * [[prop_vehicle_cannon]] | ||
+ | * [[prop_vehicle_crane]] | ||
+ | * [[prop_vehicle_driveable]] | ||
+ | * [[prop_vehicle_jeep]] | ||
+ | * [[prop_vehicle_prisoner_pod]] | ||
+ | '''script''' | ||
+ | * [[script_intro]] | ||
+ | * [[script_tauremoval]] | ||
+ | '''scripted''' | ||
+ | * [[scripted_sentence]] | ||
+ | * [[scripted_sequence]] | ||
+ | * [[scripted_target]] | ||
+ | '''trigger''' | ||
+ | * [[trigger_physics_trap]] | ||
+ | * [[trigger_rpgfire]] | ||
+ | * [[trigger_vphysics_motion]] | ||
+ | * [[trigger_waterydeath]] | ||
+ | * [[trigger_weapon_dissolve]] | ||
+ | * [[trigger_weapon_strip]] | ||
+ | '''vehicle''' | ||
+ | * [[vehicle_viewcontroller]] | ||
+ | '''weapon''' | ||
+ | * [[weapon_brickbat]] | ||
+ | * [[weapon_flaregun]] | ||
+ | }} | ||
+ | [[Category:Sin Episodes Level Creation]][[Category:Entities]][[Category:Level Design]] |
Latest revision as of 12:35, 13 June 2019
base.fgd
SinEpisodes.fgd
Sin Episodes specific entities.
ai
env
info
item
- item_ammo_ar
- item_ammo_ar_grenade
- item_ammo_buckshot
- item_ammo_duag
- item_ammo_flak
- item_ammo_magnum
- item_ammo_rocket
- item_antigen_dispenser
- item_dna_scanner
- item_megahealth
logic
misc
npc
- npc_adbot
- npc_civilian
- npc_count
- npc_druglab_grunt_assault_rifle
- npc_druglab_grunt_elite
- npc_druglab_grunt_pistol
- npc_druglab_grunt_scattergun
- npc_druglab_helicopter
- npc_druglab_elite_jetpack
- npc_druglab_jetpack
- npc_druglab_worker
- npc_generic_actor
- npc_grenade_flash
- npc_hologram
- npc_jc
- npc_jessica
- npc_recombinant_major
- npc_recombinant_minor
- npc_securitybot
- npc_sintek_grunt
- npc_sintek_jetpack
- npc_quadralex
prop
- prop_acetylene_tank
- prop_antigen_canister
- prop_antigen_explosive_barrel
- prop_exploding_barrel
- prop_mutagen_barrel
- prop_oxygen_tank
- prop_oxygen_tank_small
- prop_oxygen_tank_large
- prop_propane_tank
- prop_u4_barrel
- prop_phone
- prop_vehicle_sin
trigger
weapon
ai
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_police
- ai_goal_standoff
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted
assault
combine
cycler
env
- env_alyxemp
- env_ar2explosion
- env_citadel_energy_core
- env_flare
- env_global
- env_gunfire
- env_muzzleflash
- env_rotorwash
- env_speaker
- env_starfield
- env_terrainmorph
func
- func_combine_ball_spawner
- func_healthcharger
- func_lookdoor
- func_monitor
- func_recharge
- func_tank
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
generic
info
item
logic
monster
npc
- npc_bullseye
- npc_combine_camera
- npc_crow
- npc_enemyfinder
- npc_grenade_frag
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_heli_nobomb
- npc_launcher
- npc_maker
- npc_missiledefense
- npc_pigeon
- npc_seagull
- npc_sniper
- npc_spotlight
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
path
point
player
prop
- prop_combine_ball
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
script
scripted
trigger
- trigger_physics_trap
- trigger_rpgfire
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
vehicle
weapon