Difference between revisions of "List of SE1 entities"

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List of [[SiN Episodes: Emergence]] Entities
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{{Back | SiN Episodes Level Creation}}
[[env_faint]]
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{{DISPLAYTITLE: SiN Episodes - List of Entities}}
[[env_poison_gas]]
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__NOTOC__
[[env_radio_message]]
 
  
[[item_ammo_ar]]
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== base.fgd ==
[[item_ammo_ar_grenade]]
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See [[List of base entities]]
[[item_ammo_buckshot]]
 
[[item_ammo_flak]]
 
[[item_ammo_magnum]]
 
[[item_healthvial]]
 
[[item_item_crate]]
 
  
[[npc_druglab_grunt_elite]]
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== SinEpisodes.fgd ==
[[npc_druglab_helicopter]]
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=== [[Sin Episodes]] specific entities. ===
[[npc_generic_actor]]
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{{ColumnBox | count=4 |
[[npc_hologram]]
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'''ai'''
[[npc_jessica]]
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* [[ai_goal_takecover]]
[[npc_quadralex]]
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'''env'''
[[npc_recombinant_major]]
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* [[env_faint]]
[[npc_recombinant_minor]]
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* [[env_poison_gas]]
[[npc_securitybot]]
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* [[env_radio]]
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* [[env_radio_message]]
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'''info'''
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* [[info_challenge]]
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* [[info_target_crash]]
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'''item'''
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* [[item_ammo_ar]]
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* [[item_ammo_ar_grenade]]
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* [[item_ammo_buckshot]]
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* [[item_ammo_duag]]
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* [[item_ammo_flak]]
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* [[item_ammo_magnum]]
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* [[item_ammo_rocket]]
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* [[item_antigen_dispenser]]
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* [[item_dna_scanner]]
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* [[item_megahealth]]
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'''logic'''
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* [[logic_menulistener]]
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'''misc'''
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* [[se1_keypad | keypad]]
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* [[se1_action | action ]]
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'''npc'''
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* [[npc_adbot]]
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* [[npc_civilian]]
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* [[npc_count]]
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* [[npc_druglab_grunt_assault_rifle]]
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* [[npc_druglab_grunt_elite]]
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* [[npc_druglab_grunt_pistol]]
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* [[npc_druglab_grunt_scattergun]]
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* [[npc_druglab_helicopter]]
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* [[npc_druglab_elite_jetpack]]
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* [[npc_druglab_jetpack]]
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* [[npc_druglab_worker]]
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* [[npc_generic_actor]]
 +
* [[npc_grenade_flash]]
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* [[npc_hologram]]
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* [[npc_jc]]
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* [[npc_jessica]]
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* [[npc_recombinant_major]]
 +
* [[npc_recombinant_minor]]
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* [[npc_securitybot]]
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* [[npc_sintek_grunt]]
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* [[npc_sintek_jetpack]]
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* [[npc_quadralex]]
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'''prop'''
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* [[prop_acetylene_tank]]
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* [[prop_antigen_canister]]
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* [[prop_antigen_explosive_barrel]]
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* [[se1_prop_exploding_barrel | prop_exploding_barrel]]
 +
* [[prop_mutagen_barrel]]
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* [[prop_oxygen_tank]]
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* [[prop_oxygen_tank_small]]
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* [[prop_oxygen_tank_large]]
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* [[prop_propane_tank]]
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* [[prop_u4_barrel]]
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* [[prop_phone]]
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* [[prop_vehicle_sin]]
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'''trigger'''
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* [[trigger_dynamic_difficulty]]
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* [[trigger_secret]]
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'''weapon'''
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* [[weapon_assault_rifle]]
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* [[weapon_chaingun]]
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* [[weapon_grenade]]
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* [[weapon_magnum]]
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* [[weapon_npc_pistol]]
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* [[weapon_rocket_launcher]]
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* [[weapon_scattergun]]
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* [[weapon_smg]]
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* [[weapon_sniper_rifle]]
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}}
  
[[prop_phone]]
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=== [[Half-Life 2]] shared entities. ===
[[prop_vehicle_sin]]
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{{ColumnBox | count=4 |
 
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'''ai'''
[[trigger_dynamic_difficulty]]
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* [[ai_battle_line]]
[[trigger_secret]]
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* [[ai_changehintgroup]]
 
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* [[ai_changetarget]]
[[weapon_assault_rifle]]
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* [[ai_citizen_response_system]]
[[weapon_magnum]]
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* [[ai_goal_actbusy]]
[[weapon_scattergun]]
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* [[ai_goal_actbusy_queue]]
 
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* [[ai_goal_assault]]
==See also==
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* [[ai_goal_follow]]
* [[List of base entities]]
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* [[ai_goal_lead]]
* [[List of HL2 entities]]
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* [[ai_goal_lead_weapon]]
* [[List of HL2DM entities]]
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* [[ai_goal_police]]
* [[List of CS:S entities]]
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* [[ai_goal_standoff]]
* [[List of DoD:S entities]]
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* [[ai_relationship]]
 
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* [[ai_script_conditions]]
[[Category:Entities]]
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* [[ai_sound]]
 
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'''aiscripted'''
This page is still incomplete and is currently being worked on. <b>- Intelligence</b>
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* [[aiscripted_schedule]]
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'''assault'''
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* [[assault_assaultpoint]]
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* [[assault_rallypoint]]
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'''combine'''
 +
* [[combine_mine]]
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'''cycler'''
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* [[cycler_actor]]
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'''env'''
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* [[env_alyxemp]]
 +
* [[env_ar2explosion]]
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* [[env_citadel_energy_core]]
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* [[env_flare]]
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* [[env_global]]
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* [[env_gunfire]]
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* [[env_muzzleflash]]
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* [[env_rotorwash]]
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* [[env_speaker]]
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* [[env_starfield]]
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* [[env_terrainmorph]]
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'''func'''
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* [[func_combine_ball_spawner]]
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* [[func_healthcharger]]
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* [[func_lookdoor]]
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* [[func_monitor]]
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* [[func_recharge]]
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* [[func_tank]]
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* [[func_tankairboatgun]]
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* [[func_tankapcrocket]]
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* [[func_tanklaser]]
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* [[func_tankmortar]]
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* [[func_tankphyscannister]]
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* [[func_tankpulselaser]]
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* [[func_tankrocket]]
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* [[func_vehicleclip]]
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'''generic'''
 +
* [[generic_actor]]
 +
'''info'''
 +
* [[info_apc_missile_hint]]
 +
* [[info_snipertarget]]
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* [[info_teleporter_countdown]]
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'''item'''
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* [[item_ammo_crate]]
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* [[item_dynamic_resupply]]
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* [[item_healthvial]]
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* [[item_item_crate]]
 +
* [[item_suitcharger]]
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'''logic'''
 +
* [[logic_choreographed_scene]]
 +
'''monster'''
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* [[monster_generic]]
 +
'''npc'''
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* [[npc_bullseye]]
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* [[npc_combine_camera]]
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* [[npc_crow]]
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* [[npc_enemyfinder]]
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* [[npc_grenade_frag]]
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* [[npc_heli_avoidbox]]
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* [[npc_heli_avoidsphere]]
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* [[npc_heli_nobomb]]
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* [[npc_launcher]]
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* [[npc_maker]]
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* [[npc_missiledefense]]
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* [[npc_pigeon]]
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* [[npc_seagull]]
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* [[npc_sniper]]
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* [[npc_spotlight]]
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* [[npc_turret_ceiling]]
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* [[npc_turret_floor]]
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* [[npc_turret_ground]]
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'''path'''
 +
* [[path_corner]]
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* [[path_corner_crash]]
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'''point'''
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* [[point_apc_controller]]
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* [[point_bugbait]]
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* [[point_camera]]
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'''player'''
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* [[player_loadsaved]]
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* [[player_speedmod]]
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* [[player_weaponstrip]]
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'''prop'''
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* [[prop_combine_ball]]
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* [[prop_vehicle]]
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* [[prop_vehicle_airboat]]
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* [[prop_vehicle_apc]]
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* [[prop_vehicle_cannon]]
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* [[prop_vehicle_crane]]
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* [[prop_vehicle_driveable]]
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* [[prop_vehicle_jeep]]
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* [[prop_vehicle_prisoner_pod]]
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'''script'''
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* [[script_intro]]
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* [[script_tauremoval]]
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'''scripted'''
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* [[scripted_sentence]]
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* [[scripted_sequence]]
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* [[scripted_target]]
 +
'''trigger'''
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* [[trigger_physics_trap]]
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* [[trigger_rpgfire]]
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* [[trigger_vphysics_motion]]
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* [[trigger_waterydeath]]
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* [[trigger_weapon_dissolve]]
 +
* [[trigger_weapon_strip]]
 +
'''vehicle'''
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* [[vehicle_viewcontroller]]
 +
'''weapon'''
 +
* [[weapon_brickbat]]
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* [[weapon_flaregun]]
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}}
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[[Category:Sin Episodes Level Creation]][[Category:Entities]][[Category:Level Design]]

Latest revision as of 12:35, 13 June 2019

SiN Episodes Level Creation


base.fgd

See List of base entities

SinEpisodes.fgd

Sin Episodes specific entities.

ai

env

info

item

logic

misc

npc

prop

trigger

weapon

Half-Life 2 shared entities.

ai

aiscripted

assault

combine

cycler

env

func

generic

info

item

logic

monster

npc

path

point

player

prop

script

scripted

trigger

vehicle

weapon