List of Portal 2 console commands and variables
The following is a list of Portal 2 cvar commands listed in alphabetical order.

Contents
Notes
- Descriptions with ** denote community modified descriptions and my not be entirely accurate.
Cvar list
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_autosave : cmd : : Autosave _autosavedangerous : cmd : : AutoSaveDangerous _bugreporter_restart : cmd : : Restarts bug reporter .dll _fov : 0 : , "cl" : Automates fov command to server. _record : cmd : : Record a demo incrementally. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _restart : cmd : : Shutdown and restart the engine.
A
addip : cmd : : Add an IP address to the ban list. adsp_alley_min : 122 : : adsp_courtyard_min : 126 : : adsp_debug : 0 : , "a" : adsp_door_height : 112 : : adsp_duct_min : 106 : : adsp_hall_min : 110 : : adsp_low_ceiling : 108 : : adsp_opencourtyard_min : 126 : : adsp_openspace_min : 130 : : adsp_openstreet_min : 118 : : adsp_openwall_min : 130 : : adsp_reset_nodes : cmd : : adsp_room_min : 102 : : adsp_street_min : 118 : : adsp_tunnel_min : 114 : : adsp_wall_height : 128 : : ai_actbusy_search_time : 10 : , "sv" : ai_auto_contact_solver : 1 : , "sv" : ai_block_damage : 0 : , "sv" : ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable ai_debug_actbusy : 0 : , "sv", "cheat" : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: ai_debug_assault : 0 : , "sv" : ai_debug_avoidancebounds : 0 : , "sv" : ai_debug_directnavprobe : 0 : , "sv" : ai_debug_doors : 0 : , "sv" : ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system. ai_debug_efficiency : 0 : , "sv" : ai_debug_enemies : 0 : , "sv" : ai_debug_enemyfinders : 0 : , "sv" : ai_debug_eventresponses : 0 : , "sv" : Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them. ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs. ai_debug_follow : 0 : , "sv" : ai_debug_loners : 0 : , "sv" : ai_debug_looktargets : 0 : , "sv" : ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l ai_debug_nav : 0 : , "sv" : ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes ai_debug_ragdoll_magnets : 0 : , "sv" : ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" : ai_debug_speech : 0 : , "sv" : ai_debug_squads : 0 : , "sv" : ai_debug_think_ticks : 0 : , "sv" : ai_debugscriptconditions : 0 : , "sv" : ai_default_efficient : 0 : , "sv" : ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t ai_drawbattlelines : 0 : , "sv", "cheat" : ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position. ai_dump_hints : cmd : : ai_ef_hate_npc_duration : 1 : , "sv" : ai_ef_hate_npc_frequency : 5 : , "sv" : ai_efficiency_override : 0 : , "sv" : ai_enable_fear_behavior : 1 : , "sv" : ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions. ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them. ai_fear_player_dist : 720 : , "sv" : ai_find_lateral_cover : 1 : , "sv" : ai_find_lateral_los : 1 : , "sv" : ai_follow_use_points : 1 : , "sv" : ai_follow_use_points_when_moving : 1 : , "sv" : ai_force_serverside_ragdoll : 0 : , "sv" : ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's). ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, ai_inhibit_spawners : 0 : , "sv", "cheat" : ai_lead_time : 0 : , "sv" : ai_LOS_mode : 0 : , "sv", "rep" : ai_moveprobe_debug : 0 : , "sv" : ai_moveprobe_jump_debug : 0 : , "sv" : ai_moveprobe_usetracelist : 0 : , "sv" : ai_nav_debug_experimental_pathing : 0 : , "sv" : Draw paths tried during search for bodysnatcher pathing ai_navigator_generate_spikes : 0 : , "sv" : ai_navigator_generate_spikes_strength : 8 : , "sv" : ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are ai_no_local_paths : 0 : , "sv" : ai_no_node_cache : 0 : , "sv" : ai_no_select_box : 0 : , "sv" : ai_no_steer : 0 : , "sv" : ai_no_talk_delay : 0 : , "sv" : ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a ai_norebuildgraph : 0 : , "sv" : ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" : ai_path_insert_pause_at_est_end : 1 : , "sv" : ai_path_insert_pause_at_obstruction : 1 : , "sv" : ai_post_frame_navigation : 0 : , "sv" : ai_radial_max_link_dist : 512 : , "sv" : ai_reaction_delay_alert : 0 : , "sv" : ai_reaction_delay_idle : 0 : , "sv" : ai_rebalance_thinks : 1 : , "sv" : ai_report_task_timings_on_limit : 0 : , "a", "sv" : ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing. ai_sequence_debug : 0 : , "sv" : ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps ai_setenabled : cmd : : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think ai_shot_bias : 1 : , "sv" : ai_shot_bias_max : 1 : , "rep", "cl" : ai_shot_bias_min : -1 : , "rep", "cl" : ai_shot_stats : 0 : , "sv" : ai_shot_stats_term : 1000 : , "sv" : ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by ai_show_grid : cmd : : Draw a grid on the floor where looking. ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ai_show_hull_attacks : 0 : , "sv" : ai_show_node : cmd : : Highlight the specified node ai_show_think_tolerance : 0 : , "sv" : ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d ai_simulate_task_overtime : 0 : , "sv" : ai_spread_cone_focus_time : 0 : , "sv" : ai_spread_defocused_cone_multiplier : 3 : , "sv" : ai_spread_pattern_focus_time : 0 : , "sv" : ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no ai_strong_optimizations : 0 : , "sv" : ai_strong_optimizations_no_checkstand : 0 : , "sv" : ai_task_pre_script : 0 : , "sv" : ai_test_los : cmd : : Test AI LOS from the player's POV ai_test_moveprobe_ignoresmall : 0 : , "sv" : ai_think_limit_label : 0 : , "a", "sv" : ai_use_clipped_paths : 1 : , "sv" : ai_use_efficiency : 1 : , "sv" : ai_use_frame_think_limits : 1 : , "sv" : ai_use_think_optimizations : 1 : , "sv" : ai_use_visibility_cache : 1 : , "sv" : ai_vehicle_avoidance : 1 : , "sv", "cheat" : ainet_generate_report : cmd : : Generate a report to the console. ainet_generate_report_only : cmd : : Generate a report to the console. air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : Alias a command. +alt1 : cmd : , "cl" : -alt1 : cmd : , "cl" : +alt2 : cmd : , "cl" : -alt2 : cmd : , "cl" : anim_3wayblend : 1 : , "rep", "cl" : Toggle the 3-way animation blending code. anim_showmainactivity : 0 : , "cheat", "cl" : Show the idle, walk, run, and/or sprint activities. askconnect_accept : cmd : : Accept a redirect request by the server. asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map async_allow_held_files : 1 : : Allow AsyncBegin/EndRead() async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous) async_resume : cmd : : async_serialize : 0 : : Force async reads to serialize for profiling async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation async_suspend : cmd : : +attack : cmd : , "cl" : -attack : cmd : , "cl" : +attack2 : cmd : , "cl" : -attack2 : cmd : , "cl" : audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system autoaim_max_deflect : 0 : , "sv" : autoaim_max_dist : 2160 : , "sv" : autosave : cmd : : Autosave autosavedangerous : cmd : : AutoSaveDangerous autosavedangerousissafe : cmd : :
B
+back : cmd : : -back : cmd : : banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. bench_end : cmd : : Ends gathering of info. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. bind : cmd : : Bind a key. bind_osx : cmd : : Bind a key for OSX only. BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1' bink_dump_precached_movies : cmd : : Dumps information about all precached Bink movies bink_mat_queue_mode : 1 : : Update bink on mat queue thread if mat_queue_mode is on (if turned off, always update bink on main thread; may cause stalls!) bink_preload_videopanel_movies : 1 : , "cl" : Preload Bink movies used by VideoPanel. bink_try_load_vmt : 0 : : Try and load a VMT with the same name as the BIK file to override settings bink_use_preallocated_scratch_texture : 1 : : Use a pre-allocated VTF instead of creating a new one and deleting it for every texture update. Gameconsole only. blackbox : 1 : : blackbox_dump : cmd : : Dump the contents of the blackbox blackbox_record : cmd : : Record an entry into the blackbox BlendBonesMode : 2 : , "rep", "cl" : blink_duration : 0 : , "cl" : How many seconds an eye blink will last. blobs_paused : 0 : , "cheat", "rep", "cl" : bot : cmd : : Add a bot. bot_command : cmd : : <bot name> <command string...>. Sends specified command on behalf of specified bot bot_defend : 0 : , "sv" : Set to a team number, and that team will all keep their combat shields raised. bot_dontmove : 0 : , "sv", "cheat" : bot_equip : cmd : : Generate an item and have the bot equip it. Format: bot_equip <bot name> <item name> bot_flipout : 0 : , "sv" : When on, all bots fire their guns. bot_follow : 0 : , "sv", "cheat" : When on, bot will follow the player. bot_following_distance : 200 : , "sv", "cheat" : distance that bot will follow the player. bot_forceattack2 : 0 : , "sv" : When firing, use attack2. bot_forceattackon : 0 : , "sv" : When firing, don't tap fire, hold it down. bot_forcefireweapon : 0 : , "sv" : Force bots with the specified weapon to fire. bot_jump : 0 : , "sv", "cheat" : Force all bots to repeatedly jump. bot_kill : cmd : : <bot id>. Kills bot. bot_look : 0 : , "sv", "cheat" : When on, bot will look at what the player is looking. bot_mimic : 0 : , "sv" : Bot uses usercmd of player by index. bot_mimic_yaw_offset : 180 : , "sv" : Offsets the bot yaw. bot_randomnames : 0 : , "sv", "cheat" : bot_refill : cmd : : Refill all bot ammo counts bot_requestswap : 0 : , "sv", "cheat" : Force bot to request swap weapon from player. bot_selectweapon : cmd : : bot_selectweaponslot : -1 : , "sv", "cheat" : set to weapon slot that bot should switch to. bot_selectweaponsubtype : -1 : , "sv", "cheat" : set to weapon subtype that bot should switch to. bot_taunt : 0 : , "sv", "cheat" : Force all bots to repeatedly taunt. bot_teleport : cmd : : Teleport the specified bot to the specified position & angles. Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll bot_throw : 0 : , "sv", "cheat" : When on, bot will throw current weapon. bounce_paint_color : -23296 : , "rep", "cl" : Color for bounce paint bounce_paint_min_speed : 500 : , "cheat", "rep", "cl" : For tweaking how high bounce paint launches the player. bounce_paint_wall_jump_upward_speed : 275 : , "cheat", "rep", "cl" : The upward velocity added when bouncing off a wall box : cmd : : Draw a debug box. +break : cmd : , "cl" : -break : cmd : , "cl" : breakable_disable_gib_limit : 0 : , "sv" : breakable_multiplayer : 1 : , "sv" : buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero) budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes budget_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms : 66 : , "a" : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 budget_panel_height : 384 : , "a" : height in pixels of the budget panel budget_panel_width : 512 : , "a" : width in pixels of the budget panel budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel budget_toggle_group : cmd : : Turn a budget group on/off bug : cmd : : Show the bug reporting UI. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. bugreporter_console_bytes : 15000 : : Max # of console bytes to put into bug report body (full text still attached). bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions. bugreporter_snapshot_delay : 15 : : Frames to delay before taking snapshot bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously bugreporter_username : 0 : , "a" : Username to use for bugreporter buildcubemaps : cmd : : Rebuild cubemaps. building_cubemaps : 0 : : Indicates we're building cubemaps buildmodelforworld : cmd : : buildmodelforworld
C
c_maxdistance : 200 : , "a", "cl" : c_maxpitch : 90 : , "a", "cl" : c_maxyaw : 135 : , "a", "cl" : c_mindistance : 30 : , "a", "cl" : c_minpitch : 0 : , "a", "cl" : c_minyaw : -135 : , "a", "cl" : c_orthoheight : 100 : , "a", "cl" : c_orthowidth : 100 : , "a", "cl" : c_thirdpersonshoulder : 0 : , "a", "cl" : c_thirdpersonshoulderaimdist : 120 : , "a", "cl" : c_thirdpersonshoulderdist : 40 : , "a", "cl" : c_thirdpersonshoulderheight : 5 : , "a", "cl" : c_thirdpersonshoulderoffset : 20 : , "a", "cl" : cache_print : cmd : : cache_print [section] Print out contents of cache memory. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory. cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. cam_command : cmd : : Tells camera to change modes cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view cam_idealdist : 150 : , "a", "cl" : cam_idealdistright : 0 : , "a", "cl" : cam_idealdistup : 0 : , "a", "cl" : cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view cam_idealpitch : 0 : , "a", "cl" : cam_idealyaw : 0 : , "a", "cl" : cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. cam_snapto : 0 : , "a", "cl" : +camdistance : cmd : , "cl" : -camdistance : cmd : , "cl" : +camin : cmd : , "cl" : -camin : cmd : , "cl" : +cammousemove : cmd : , "cl" : -cammousemove : cmd : , "cl" : camortho : cmd : : Switch to orthographic camera. +camout : cmd : , "cl" : -camout : cmd : , "cl" : +campitchdown : cmd : , "cl" : -campitchdown : cmd : , "cl" : +campitchup : cmd : , "cl" : -campitchup : cmd : , "cl" : +camyawleft : cmd : , "cl" : -camyawleft : cmd : , "cl" : +camyawright : cmd : , "cl" : -camyawright : cmd : , "cl" : cancelselect : cmd : : cast_hull : cmd : : Tests hull collision detection cast_ray : cmd : : Tests collision detection cast_ray_paint : cmd : : Test paint catapult_physics_drag_boost : 2 : , "rep", "cl" : cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) cc_emit : cmd : : Emits a closed caption cc_findsound : cmd : : Searches for soundname which emits specified text. cc_flush : cmd : : Flushes async'd captions. cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language) cc_linger_time : 1 : , "a", "cl" : Close caption linger time. cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show. cc_norepeat : 5 : , "sv" : In multiplayer games, don't repeat captions more often than this many seconds. cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption. cc_random : cmd : : Emits a random caption cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat. cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async. cc_showmissing : 0 : , "rep", "cl" : Show missing closecaption entries. cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). centerview : cmd : : ch_createairboat : cmd : : Spawn airboat in front of the player. ch_createjeep : cmd : : Spawn jeep in front of the player. change_portalgun_linkage_id : cmd : : Changes the portal linkage ID for the portal gun held by the commanding player. Give it three numbers to cycle through a range changelevel : cmd : : Change server to the specified map changelevel2 : cmd : : Transition to the specified map in single player cheap_captions_fadetime : 0 : , "cl" : cheap_captions_test : 0 : , "cl" : chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info choreo_spew_filter : 0 : , "rep", "cl" : Spew choreo. Use a sub-string or * to display all events. cl_aggregate_particles : 1 : , "cl" : cl_allowdownload : 1 : , "a" : Client downloads customization files cl_allowupload : 1 : , "a" : Client uploads customization files cl_ambient_light_disableentities : 0 : , "cl" : Disable map ambient light entities. cl_anglespeedkey : 0 : , "cl" : cl_auto_taunt_pip : 1 : , "a", "cl" : cl_autowepswitch : 1 : , "a", "user", "cl" : Automatically switch to picked up weapons (if more powerful) cl_backspeed : 175 : , "cheat", "cl" : cl_blobulator_freezing_max_metaball_radius : 12 : , "cl" : Setting this can create more complex surfaces on large hitboxes at the cost of performance. cl_blur_test : 0 : , "cl" : Blurs entities that have had their photo taken cl_blurClearAlpha : 0 : , "cl" : 0-255, but 0 has errors at the moment cl_blurDebug : 0 : , "cl" : cl_blurPasses : 1 : , "cl" : cl_blurTapSize : 0 : , "cl" : cl_bob : 0 : , "cl" : cl_bobcycle : 0 : , "cl" : cl_bobup : 0 : , "cl" : cl_brushfastpath : 1 : , "cheat", "cl" : cl_burninggibs : 0 : , "cl" : A burning player that gibs has burning gibs. cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. cl_camera_minimal_photos : 1 : , "cl" : Draw just the targetted entity when taking a camera photo cl_chat_active : 0 : , "cl" : cl_chatfilters : 31 : , "a", "cl" : Stores the chat filter settings cl_class : 0 : , "a", "user", "cl" : Default class when joining a game cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second cl_colorfastpath : 0 : , "cl" : cl_communitycoop_progress_throttle_rate : 0 : , "cl" : cl_coop_ping_indicator_scale : 64 : , "cl" : cl_customsounds : 0 : , "cl" : Enable customized player sound playback cl_debug_paint_ammo_bar : 0 : , "cheat", "cl" : cl_debugoverlaysthroughportals : 0 : , "cl" : cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew cl_demoviewoverride : 0 : , "cl" : Override view during demo playback cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create cl_detaildist : 400 : , "cl" : Distance at which detail props are no longer visible cl_detailfade : 150 : , "cl" : Distance across which detail props fade in cl_disable_ragdolls : 0 : , "cheat", "cl" : cl_disable_splitscreen_cpu_level_cfgs_in_pip : 1 : , "cl" : cl_disable_survey_panel : 0 : , "a", "rep", "cl" : cl_disable_water_render_targets : 0 : , "cl" : cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds) cl_draw_paint_bomb_with_blobs : 1 : , "cl" : cl_draw_projected_wall_with_paint : 1 : , "cl" : cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud cl_drawleaf : -1 : , "cheat", "cl" : cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame cl_drawmonitors : 1 : , "cl" : cl_drawshadowtexture : 0 : , "cheat", "cl" : cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv cl_dumpplayer : cmd : : Dumps info about a player cl_dumpsplithacks : cmd : : Dump split screen workarounds. cl_ejectbrass : 1 : , "cl" : cl_enable_remote_splitscreen : 0 : , "cl" : Allows viewing of nonlocal players in a split screen fashion cl_energy_ball_start_fade_time : 8 : , "cheat", "cl" : cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair. cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair. cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair. cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for. cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system cl_fasttempentcollision : 5 : , "cl" : cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet. cl_footer_no_auto_shrink : 0 : , "cl" : Prevents shrinking the font when it would wrap. cl_footer_no_auto_wrap : 0 : , "cl" : Prevents shrinking the font when it would wrap. cl_forcepreload : 0 : , "a" : Whether we should force preloading. cl_forwardspeed : 175 : , "cheat", "cl" : cl_foundry_ShowEntityHighlights : 1 : , "cl" : cl_fov : 90 : , "cl" : Client-side fov control that is global for all splitscreen players on this machine. This gets overriden via splitscreen_config cl_fullupdate : cmd : : Forces the server to send a full update packet cl_group_paint_impact_effects : 1 : , "rep", "cl" : cl_idealpitchscale : 0 : , "a", "cl" : cl_ignore_vpk_assocation : 0 : , "a", "cl" : Do not ask to set vpk assocation cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging). cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings). cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations. cl_interp_npcs : 0 : , "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio : 2 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_invert : 0 : , "cheat", "cl" : cl_jiggle_bone_sanity : 1 : , "cl" : Prevent jiggle bones from pointing directly away from their target in case of numerical instability. cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors. cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events. cl_language : 0 : , "user" : Language (from Steam API) cl_leafsystemvis : 0 : , "cheat", "cl" : cl_leveloverview : 0 : , "cheat", "cl" : cl_leveloverviewmarker : 0 : , "cheat", "cl" : cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games. cl_logofile : 0 : , "a" : Spraypoint logo decal. cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered cl_minimal_rtt_shadows : 1 : , "a", "cl" : cl_modelfastpath : 1 : , "cl" : cl_modemanager_reload : cmd : : Reloads the panel metaclasses for vgui screens. cl_mouseenable : 1 : , "cl" : cl_mouselook : 1 : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_mouselook2 : 1 : , "a", "user", "cl", "ss_added" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_mouselook_roll_compensation : 1 : , "cl" : In Portal and Paint, if your view is being rolled, compensate for that. So mouse movements are always relative to the screen. cl_npc_speedmod_intime : 0 : , "a", "cl" : cl_npc_speedmod_outtime : 1 : , "a", "cl" : cl_observercrosshair : 1 : , "a", "cl" : cl_overdraw_test : 0 : , "cheat", "numeric", "cl" : cl_paintable_projected_wall_texture_wrap_rate : 64 : , "cl" : cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>. cl_particle_batch_mode : 1 : , "cl" : cl_particle_fallback_base : 3 : , "cl" : Base for falling back to cheaper effects under load. cl_particle_fallback_multiplier : 2 : , "cl" : Multiplier for falling back to cheaper effects under load. cl_particle_max_count : 0 : , "cl" : cl_particle_retire_cost : 0 : , "cheat", "cl" : cl_particle_sim_fallback_base_multiplier : 5 : , "cl" : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time cl_particle_sim_fallback_threshold_ms : 6 : , "cl" : Amount of simulation time that can elapse before new systems start falling back to cheaper versions cl_particles_dump_effects : cmd : : cl_particles_dumplist : cmd : : Dump all new particles, optional name substring. cl_particles_show_bbox : 0 : , "cheat", "cl" : cl_particles_show_controlpoints : 0 : , "cheat", "cl" : cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen. cl_photo_disable_model_alpha_writes : 1 : , "a", "cl" : Disallows the target entity in photos from writing to the photo's alpha channel cl_phys_block_dist : 1 : , "cl" : cl_phys_block_fraction : 0 : , "cl" : cl_phys_maxticks : 2 : , "cl" : Sets the max number of physics ticks allowed for client-side physics (ragdolls) cl_phys_show_active : 0 : , "cheat", "cl" : cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls) cl_physicsshadowupdate_render : 0 : , "cl" : cl_pitchdown : 89 : , "cheat", "cl" : cl_pitchspeed : 225 : , "cl" : cl_pitchup : 89 : , "cheat", "cl" : cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos. cl_player_fullupdate_predicted_origin_fix : 1 : , "cl" : cl_playermodel : 0 : , "a", "user", "server_can_execute", "cl" : Default Player Model cl_playerspraydisable : 0 : , "a", "cl" : Disable player sprays. cl_portal_camera_orientation_acceleration_rate : 1000 : , "cl" : cl_portal_camera_orientation_max_speed : 375 : , "cl" : cl_portal_camera_orientation_rate : 480 : , "cl" : cl_portal_camera_orientation_rate_base : 45 : , "cl" : cl_portal_ghost_use_render_bound : 1 : , "cl" : cl_portal_projectile_delay_mp : 0 : , "cheat", "cl" : cl_portal_projectile_delay_sp : 0 : , "cheat", "cl" : cl_portal_teleportation_interpolation_fixup_method : 1 : , "cl" : 0 = transform history only, 1 = insert discontinuity transform cl_portal_use_new_dissolve : 1 : , "cheat", "cl" : Use new dissolve effect cl_portalgun_beam_size : 0 : , "cl" : cl_portalgun_effects_max_alpha : 32 : , "cl" : cl_portalgun_effects_min_alpha : 16 : , "cl" : cl_portalgun_effects_min_size : 2 : , "cl" : cl_precacheinfo : cmd : : Show precache info (client). cl_pred_doresetlatch : 1 : , "cl" : cl_pred_error_verbose : 0 : , "cl" : Show more field info when spewing prediction errors. cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. cl_predict : 0 : , "user", "cl" : Perform client side prediction. cl_predict_basetoggles : 1 : , "cl" : cl_predict_catapults : 1 : , "cl" : cl_predict_motioncontrol : 0 : , "cl" : cl_predict_portal_placement : 1 : , "cl" : Controls whether we attempt to compensate for lag by predicting portal placement on the client when playing multiplayer. cl_predict_projected_entities : 1 : , "cl" : cl_predicted_movement_uses_uninterpolated_physics : 1 : , "cl" : cl_prediction_error_timestamps : 0 : , "cl" : cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting cl_predictphysics : 0 : , "cl" : Use a prediction-friendly physics interface on the client cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects. cl_projected_wall_projection_speed : 150 : , "cl" : cl_projectedbridge_aabbhack : 0 : , "cl" : When predicting projected bridges, the spatial partition AABB encompasses all AABB's for outstanding collideables cl_quick_join_panel_accel : 0 : , "cl" : Acceleration for the y position of the panel when items are added or removed. cl_quick_join_panel_fakecount : -1 : , "cl" : cl_quick_join_panel_tall : 18 : , "cl" : The spacing between panels. cl_quick_join_scroll_max : 4 : , "cl" : Max players shown in the friend scrolling ticker. cl_quick_join_scroll_offset : 16 : , "cl" : Offset of the friend scrolling ticker from the title. cl_quick_join_scroll_rate : 90 : , "cl" : Rate of the friend scrolling ticker. cl_quick_join_scroll_start : 1 : , "cl" : Number of players available to start friend scrolling ticker. cl_race_checkpoint_active_color : -13198377 : , "cl" : cl_race_checkpoint_inactive_color : -931301 : , "cl" : cl_ragdoll_collide : 0 : , "cl" : cl_ragdoll_gravity : 386 : , "cheat", "cl" : Sets the gravity client-side ragdolls cl_removedecals : cmd : : Remove the decals from the entity under the crosshair. cl_report_soundpatch : cmd : : reports client-side sound patch count cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt cl_resend_timeout : 60 : : Total time allowed for the client to resend the 'connect' attempt cl_resetportalledplayerinterp : 0 : , "cl" : cl_retire_low_priority_lights : 0 : : Low priority dlights are replaced by high priority ones cl_rosette_debug : 0 : , "cl" : cl_rosette_gamepad_expand_time : 0 : , "cl" : cl_rosette_gamepad_lockin_time : 0 : , "cl" : cl_rosette_line_inner_radius : 25 : , "cl" : cl_rosette_line_outer_radius : 45 : , "cl" : cl_rumblescale : 1 : , "a", "cl", "ss" : Scale sensitivity of rumble effects (0 to 1.0) cl_rumblescale2 : 1 : , "a", "cl", "ss_added" : Scale sensitivity of rumble effects (0 to 1.0) cl_screenshotname : 0 : : Custom Screenshot name cl_SetupAllBones : 0 : , "cl" : cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" : cl_shadowupdatespacing : 10 : , "cl" : cl_show_bounds_errors : 0 : , "cl" : cl_show_splashes : 1 : , "cl" : cl_showanimstate_activities : 1 : , "cheat", "cl" : Show activities in the (client) animation state display. cl_showbackpackrarities : 0 : , "a", "cl" : Show item rarities within the backpack. cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame. cl_showcomplexfrustum : 0 : , "cl" : cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) cl_showents : cmd : : Dump entity list to console. cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas. cl_showevents : 0 : , "cheat" : Print event firing info in the console cl_showfps : 0 : , "cl" : Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed ) cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused. cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you cl_showpos : 0 : , "cl" : Draw current position at top of screen cl_ShowSunVectors : 0 : , "cl" : cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen. cl_sidespeed : 175 : , "cheat", "cl" : cl_simdbones : 0 : , "rep", "cl" : Use SIMD bone setup. cl_skip_player_render_in_main_view : 1 : , "a", "cl" : cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds cl_sos_test_get_opvar : cmd : : cl_sos_test_set_opvar : cmd : : cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only) cl_soundemitter_reload : cmd : : Flushes the sounds.txt system cl_soundfile : 0 : , "a" : Jingle sound file. cl_soundscape_flush : cmd : : Flushes the client side soundscapes cl_soundscape_printdebuginfo : cmd : : print soundscapes cl_spec_mode : 1 : , "user", "server_can_execute", "cl" : spectator mode cl_spewscriptintro : 0 : , "sv" : cl_sporeclipdistance : 512 : , "cheat", "cl" : cl_ss_origin : cmd : : print origin in script format cl_sun_decay_rate : 0 : , "cheat", "cl" : cl_sunlight_depthbias : 0 : , "cl" : cl_sunlight_ortho_size : 0 : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections. cl_support_vpk_assocation : 0 : , "a", "cl" : Whether vpk associations are enabled for this mod cl_survey_panel_dont_submit_answers : 0 : , "cl" : cl_taunt_finish_rotate_cam : 1 : , "cheat", "cl" : cl_taunt_finish_speed : 0 : , "cheat", "cl" : cl_team : 0 : , "a", "user", "cl" : Default team when joining a game cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones() cl_threaded_init : 0 : , "cl" : cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself cl_tlucfastpath : 1 : , "cl" : cl_tracer_whiz_distance : 72 : , "cl" : cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server cl_updatevisibility : cmd : : Updates visibility bits. cl_upspeed : 320 : , "cheat", "cl" : cl_use_simd_bones : 1 : , "rep", "cl" : 1 use SIMD bones 0 use scalar bones. cl_useoldswapportalvisibilitycode : 0 : , "cl" : cl_vertical_elevator_fix : 1 : , "cl" : cl_view : cmd : : Set the view entity index. cl_viewmodelsclonedasworld : 1 : , "cl" : cl_voice_filter : 0 : : Filter voice by name substring cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar cl_wpn_sway_interp : 0 : , "cl" : cl_wpn_sway_scale : 1 : , "cheat", "cl" : cl_yawspeed : 210 : , "cl" : clear : cmd : : Clear all console output. clear_anim_cache : cmd : : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested). clear_debug_overlays : cmd : : clears debug overlays clientport : 27005 : : Host game client port closecaption : 0 : , "a", "user" : Enable close captioning. cm_community_debug_spew : 0 : , "cl" : cm_filter_quickplay_with_history : 1 : , "cheat", "cl" : Tells the client if it should filter maps in QuickPlay mode with history queue. cm_fix_orphaned_files : 0 : , "cl" : cm_open_vote_dialog : cmd : : Opens the map voting dialog for testing purposes cm_play_intro_video : 0 : , "a", "cl" : cm_reset_vo_progress : cmd : : Reset the progress of the PeTI storyline. cmd : cmd : : Forward command to server. cmd1 : cmd : : sets userinfo string for split screen player in slot 1 cmd2 : cmd : : sets userinfo string for split screen player in slot 2 cmd3 : cmd : : sets userinfo string for split screen player in slot 3 cmd4 : cmd : : sets userinfo string for split screen player in slot 4 collision_shake_amp : 0 : , "sv" : collision_shake_freq : 0 : , "sv" : collision_shake_time : 0 : , "sv" : collision_test : cmd : : Tests collision system colorcorrectionui : cmd : : Show/hide the color correction tools UI. +commandermousemove : cmd : , "cl" : -commandermousemove : cmd : , "cl" : commentary : 0 : , "sv" : Desired commentary mode state. commentary_available : 1 : , "sv" : Automatically set by the game when a commentary file is available for the current map. commentary_cvarsnotchanging : cmd : : commentary_finishnode : cmd : : commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots). con_enable : 1 : , "a" : Allows the console to be activated. con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. con_logfile : 0 : : Console output gets written to this file con_notifytime : 8 : : How long to display recent console text to the upper part of the game window con_nprint_bgalpha : 50 : : Con_NPrint background alpha. con_nprint_bgborder : 5 : : Con_NPrint border size. con_timestamp : 0 : : Prefix console.log entries with timestamps con_trace : 0 : : Print console text to low level printout. condump : cmd : : dump the text currently in the console to condumpXX.log connect : cmd : : Connect to specified server. contimes : 8 : : Number of console lines to overlay for debugging. coop : 0 : , "nf" : Cooperative play. coop_impact_velocity_threshold : 250 : , "cheat", "rep", "cl" : +coop_ping : cmd : : -coop_ping : cmd : : cpu_level : 1 : : CPU Level - Default: High crash : cmd : : Cause the engine to crash (Debug!!) create_flashlight : cmd : : creditsdone : cmd : : crosshair : 1 : , "a", "cl" : curve_bias : 0 : , "sv" : cvarlist : cmd : : Show the list of convars/concommands.
D
das_max_z_trace_length : 100000 : : Maximum height of player and still test for adsp das_process_overhang_spaces : 1 : : datacachesize : 32 : : Size in MB. dbg_demofile : 0 : : dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line> dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc deathmatch : 0 : , "nf" : Running a deathmatch server. debug_fixmyposition : cmd : : Runs FindsClosestPassableSpace() on player. debug_materialmodifycontrol : 0 : , "sv" : debug_materialmodifycontrol_client : 0 : , "cl" : debug_mouse : 20 : , "cl" : debug_overlay_fullposition : 0 : , "sv" : debug_paint_client_blobs : 0 : , "cl" : debug_paint_impact_effects : 0 : , "rep", "cl" : debug_paint_sprayer_cone : 0 : , "cheat", "rep", "cl" : debug_paintable_projected_wall : 0 : , "rep", "cl" : debug_paintbomb_explosion : 0 : , "sv", "cheat" : debug_physimpact : 0 : , "sv" : debug_pitch_limit : 0 : , "cl" : debug_player_paint_shoot_pos : 0 : , "sv" : debug_projected_wall_drawing : 0 : , "cl" : debug_touchlinks : 0 : , "sv" : Spew touch link activity debug_viewmodel_grabcontroller : 0 : , "cheat", "rep", "cl" : debug_visibility_monitor : 0 : , "sv", "cheat" : debugportalcollideables : cmd : : Dump all CPhysCollides for all portals to the debug overlay debugsystemui : cmd : : Show/hide the debug system UI. decalfrequency : 10 : , "sv", "nf" : default_fov : 90 : , "cheat", "cl" : demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback. demo_debug : 0 : : Demo debug info. demo_enabledemos : 1 : : Enable recording demos (must be set true before loading a map) demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button. demo_gototick : cmd : : Skips to a tick in demo. demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. demo_interpolateview : 1 : : Do view interpolation during dem playback. demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback. demo_pause : cmd : : Pauses demo playback. demo_pauseatservertick : 0 : : Pauses demo playback at server tick demo_quitafterplayback : 0 : : Quits game after demo playback. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files. demo_resume : cmd : : Resumes demo playback. demo_timescale : cmd : : Sets demo replay speed. demo_togglepause : cmd : : Toggles demo playback. demolist : cmd : : Print demo sequence list. demos : cmd : : Demo demo file sequence. demoui : cmd : : Show/hide the demo player UI. demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2). +demoui2 : cmd : , "norecord" : Bring the advanced demo player UI (demoui2) to foreground. -demoui2 : cmd : , "norecord" : Send the advanced demo player UI (demoui2) to background. developer : 0 : : Set developer message level devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. differences : cmd : : Show all convars which are not at their default values. disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded disconnect : cmd : : Disconnect game from server. disp_dynamic : 0 : : disp_list_all_collideable : cmd : : List all collideable displacements dispcoll_drawplane : 0 : , "sv" : display_elapsedtime : cmd : : Displays how much time has elapsed since the game started display_game_events : 0 : , "cheat" : displayportalplayerstats : cmd : : Displays current level stats for portals placed, steps taken, and seconds taken. displaysoundlist : 0 : , "sv" : dlight_debug : cmd : : Creates a dlight in front of the player draw_paint_client_blobs : 0 : , "cl" : draw_paint_isosurface : 1 : , "cl" : draw_paint_splat_particles : 1 : , "rep", "cl" : drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 dropprimary : cmd : : dropprimary: Drops the primary weapon of the player. dsp_automatic : 0 : , "demo" : dsp_db_min : 80 : , "demo" : dsp_db_mixdrop : 0 : , "demo" : dsp_dist_max : 1440 : , "cheat", "demo" : dsp_dist_min : 0 : , "cheat", "demo" : dsp_enhance_stereo : 0 : , "a" : dsp_facingaway : 0 : , "demo" : dsp_mix_max : 0 : , "demo" : dsp_mix_min : 0 : , "demo" : dsp_off : 0 : , "cheat" : dsp_player : 0 : , "demo", "server_can_execute" : dsp_reload : cmd : : dsp_room : 1 : , "demo" : dsp_slow_cpu : 0 : , "a", "demo" : dsp_spatial : 40 : , "demo" : dsp_speaker : 50 : , "demo" : dsp_vol_2ch : 1 : , "demo" : dsp_vol_4ch : 0 : , "demo" : dsp_vol_5ch : 0 : , "demo" : dsp_volume : 0 : , "a", "demo" : dsp_water : 14 : , "demo" : dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning : 0 : : Print data table warnings? dtwatchclass : 0 : : Watch all fields encoded with this table. dtwatchdecode : 1 : : When watching show decode. dtwatchencode : 1 : : When watching show encode. dtwatchent : -1 : : Watch this entities data table encoding. dtwatchvar : 0 : : Watch the named variable. +duck : cmd : , "cl" : -duck : cmd : , "cl" : dump_entity_sizes : cmd : : Print sizeof(entclass) dump_globals : cmd : : Dump all global entities/states dump_particlemanifest : cmd : : Dump the list of particles loaded. dumpentityfactories : cmd : : Lists all entity factory names. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console. dumpstringtables : cmd : : Print string tables to console.
E
echo : cmd : : Echo text to console. editdemo : cmd : : Edit a recorded demo file (.dem ). editor_toggle : cmd : : Disables the simulation and returns focus to the editor enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe endmovie : cmd : : Stop recording movie frames. english : 1 : , "user", "cl" : If set to 1, running the english language set of assets. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. ent_create : cmd : : Creates an entity of the given type where the player is looking. ent_create_paint_bomb_erase : cmd : : Creates a paint bomb with the erase paint paint power ent_create_paint_bomb_jump : cmd : : Creates a paint bomb with the jump paint paint power ent_create_paint_bomb_portal : cmd : : Creates a paint bomb with the portal paint paint power ent_create_paint_bomb_speed : cmd : : Creates a paint bomb with the speed paint paint power ent_create_portal_companion_cube : cmd : : Creates a companion cube where the player is looking. ent_create_portal_reflector_cube : cmd : : Creates a laser reflector cube cube where the player is looking. ent_create_portal_weighted_antique : cmd : : Creates an antique cube where the player is looking. ent_create_portal_weighted_cube : cmd : : Creates a standard cube where the player is looking. ent_create_portal_weighted_sphere : cmd : : Creates a weighted sphere where the player is looking. ent_debugkeys : 0 : , "sv" : ent_dump : cmd : : Usage: ent_dump <entity name> ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay] ent_info : cmd : : Usage: ent_info <class name> ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity. ent_name : cmd : : ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_rotate : cmd : : Rotates an entity by a specified # of degrees ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume ent_setang : cmd : : Set entity angles ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh ent_setpos : cmd : : Move entity to position ent_show_contexts : 0 : , "sv" : Show entity contexts in ent_text display ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha envmap : cmd : : er_colwidth : 100 : : er_graphwidthfrac : 0 : : er_maxname : 14 : : erase_color : 0 : , "rep", "cl" : Color for erase erase_visual_color : -1 : , "rep", "cl" : Color for erase that is rendered escape : cmd : : Escape key pressed. exec : cmd : : Execute script file. execifexists : cmd : : Execute script file if file exists. exit : cmd : : Exit the engine. explode : cmd : : Kills the player with explosive damage explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> exploding_futbol_end_color : -16749825 : , "sv", "cheat" : The ending color of the exploding futbol, before it starts the final explode sequence. exploding_futbol_explode_on_fizzle : 0 : , "sv", "cheat" : If the exploding futbol should explode when it fizzles. exploding_futbol_explosion_damage : 25 : , "sv", "cheat" : The damage of the explosion for the exploding futbol. exploding_futbol_explosion_damage_falloff : 0 : , "sv", "cheat" : The percentage of damage taken at the edge of the explosion. exploding_futbol_explosion_debug : 0 : , "sv", "cheat" : Debug the explosion of the exploding futbol. exploding_futbol_explosion_magnitude : 0 : , "sv", "cheat" : The magnitude of the explosion for the exploding futbol. exploding_futbol_explosion_radius : 200 : , "sv", "cheat" : The radius of the explosion for the exploding futbol. exploding_futbol_flash_duration : 1 : , "sv", "cheat" : The flash duration of the exploding futbol, right before it explodes. exploding_futbol_flash_end_color : -16776961 : , "sv", "cheat" : The final color of the exploding futbol, right before it explodes. exploding_futbol_flash_start_color : -16711681 : , "sv", "cheat" : The start color for the futbol flashing before it explodes. exploding_futbol_flash_start_time : 3 : , "sv", "cheat" : The time before the futbol explodes when it start to flash. exploding_futbol_hit_breakables : 1 : , "sv", "cheat" : If the exploding futbol should hit breakable entities. exploding_futbol_phys_mag : 100 : , "sv", "cheat" : Magnitude of physics force for an exploding futbol exploding_futbol_phys_rad : 45 : , "sv", "cheat" : Magnitude of physics force for an exploding futbol exploding_futbol_physics_punt_player : 1 : , "sv", "cheat" : Physically perturb the player when the explosion hits them exploding_futbol_start_color : -1 : , "sv", "cheat" : The starting color of the exploding futbol. exploding_futbol_use_cooldown_time : 0 : , "sv", "cheat" : The cooldown time for the use key after the player picks up the futbol.
F
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. fast_fogvolume : 0 : : fast_poly_convert : 1 : : fast_teleport_enable : 1 : , "sv" : filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none filesystem_max_stdio_read : 16 : : filesystem_native : 1 : : Use native FS or STDIO filesystem_report_buffered_io : 0 : : filesystem_unbuffered_io : 1 : : filesystem_use_overlapped_io : 1 : : find : cmd : : Find concommands with the specified string in their name/help text. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index> findflags : cmd : : Find concommands by flags. fire_absorbrate : 3 : , "sv" : fire_dmgbase : 1 : , "sv" : fire_dmginterval : 1 : , "sv" : fire_dmgscale : 0 : , "sv" : fire_energy_ball : cmd : : Fires a test energy ball out of your face fire_extabsorb : 5 : , "sv" : fire_extscale : 12 : , "sv" : fire_growthrate : 1 : , "sv" : fire_heatscale : 1 : , "sv" : fire_incomingheatscale : 0 : , "sv" : fire_maxabsorb : 50 : , "sv" : fire_rocket_projectile : cmd : : Fires a rocket turret projectile from the player's eyes for testing. firetarget : cmd : : firstperson : cmd : : Switch to firstperson camera. fish_debug : 0 : , "cheat", "cl" : Show debug info for fish fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. flex_expression : 0 : , "sv" : flex_looktime : 5 : , "sv" : flex_maxawaytime : 1 : , "sv" : flex_maxplayertime : 7 : , "sv" : flex_minawaytime : 0 : , "sv" : flex_minplayertime : 5 : , "sv" : flex_rules : 1 : , "cl" : Allow flex animation rules to run. flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes. flex_talk : 0 : , "sv" : flush : cmd : : Flush unlocked cache memory. flush_locked : cmd : : Flush unlocked and locked cache memory. fog_color : -1 : , "cheat", "cl" : fog_colorskybox : -1 : , "cheat", "cl" : fog_enable : 1 : , "cheat", "cl" : fog_enable_water_fog : 1 : , "cheat" : fog_enableskybox : 1 : , "cheat", "cl" : fog_end : -1 : , "cheat", "cl" : fog_endskybox : -1 : , "cheat", "cl" : fog_hdrcolorscale : -1 : , "cheat", "cl" : fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" : fog_maxdensity : -1 : , "cheat", "cl" : fog_maxdensityskybox : -1 : , "cheat", "cl" : fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values) fog_start : -1 : , "cheat", "cl" : fog_startskybox : -1 : , "cheat", "cl" : fog_volume_debug : 0 : , "sv" : If enabled, prints diagnostic information about the current fog volume fogui : cmd : : Show/hide fog control UI. force_audio_english : 0 : , "a" : Keeps track of whether we're forcing english in a localized language. force_centerview : cmd : : forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey) +forward : cmd : , "cl" : -forward : cmd : , "cl" : foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse. foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer. foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name. foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view. foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode fov_desired : 90 : , "a", "user", "cl" : Sets the base field-of-view. fps_max : 300 : : Frame rate limiter fps_max_splitscreen : 300 : : Frame rate limiter, splitscreen free_pass_peek_debug : 0 : , "sv" : fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened. fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was fs_enable_stats : 0 : : fs_fios_cancel_prefetches : cmd : : Cancels all the prefetches in progress. fs_fios_flush_cache : cmd : : Flushes the FIOS HDD cache. fs_fios_prefetch_file : cmd : : Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent. fs_fios_prefetch_file_in_pack : cmd : : Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers fs_fios_print_prefetches : cmd : : Displays all the prefetches currently in progress. fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during map load fs_report_sync_opens_callstack : 0 : : 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack. fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. fs_warning_level : cmd : : Set the filesystem warning level. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads func_break_max_pieces : 15 : , "a", "rep", "cl" : func_break_reduction_factor : 0 : , "sv" : func_breakdmg_bullet : 0 : , "sv" : func_breakdmg_club : 1 : , "sv" : func_breakdmg_explosive : 1 : , "sv" : futbol_shooter_distance_from_target : 64 : , "sv", "cheat" : futbol_shooter_target_height_offset : 0 : , "sv", "cheat" : futbol_shooter_target_reticule_enabled : 0 : , "sv", "cheat" : fx_glass_velocity_cap : 0 : , "cl" : Maximum downwards speed of shattered glass particles fx_new_sparks : 1 : , "sv", "cheat" : Use new style sparks.
G
g15_dumpplayer : cmd : : Spew player data. g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs. g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval. g_ai_threadedgraphbuild : 0 : , "sv" : If true, use experimental threaded node graph building. g_debug_angularsensor : 0 : , "sv", "cheat" : g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds. g_debug_doors : 0 : , "sv" : g_debug_npc_vehicle_roles : 0 : , "sv" : g_debug_physcannon : 0 : , "cheat", "rep", "cl" : g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" : g_debug_ragdoll_visualize : 0 : , "cheat", "cl" : g_debug_trackpather : 0 : , "sv", "cheat" : g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities g_debug_turret : 0 : , "sv" : g_debug_vehiclebase : 0 : , "sv", "cheat" : g_debug_vehicledriver : 0 : , "sv", "cheat" : g_debug_vehicleexit : 0 : , "sv", "cheat" : g_debug_vehiclesound : 0 : , "sv", "cheat" : g_Language : 0 : , "rep", "cl" : g_ragdoll_fadespeed : 600 : , "cl" : g_ragdoll_important_maxcount : 2 : , "rep", "cl" : g_ragdoll_lvfadespeed : 100 : , "cl" : g_ragdoll_maxcount : 8 : , "rep", "cl" : gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons. gameinstructor_enable : 1 : , "a", "cl" : Display in game lessons that teach new players. gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors. gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file. gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero. gameinstructor_save_restore_lessons : 1 : , "cheat", "cl" : Set to 0 to disable save/load of open lesson opportunities in single player. gameinstructor_start_sound_cooldown : 4 : , "cl" : Number of seconds forced between similar lesson start sounds. gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name. gamestats_file_output_directory : 0 : , "sv" : When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath gameui_activate : cmd : : Shows the game UI gameui_allowescape : cmd : : Escape key allowed to hide game UI gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI gameui_hide : cmd : : Hides the game UI gameui_preventescape : cmd : : Escape key doesn't hide game UI gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI gameui_xbox : 0 : : getpos : cmd : : dump position and angles to the console getpos_exact : cmd : : dump origin and angles to the console give : cmd : : Give item to player. Arguments: <item_name> give_me_a_point : cmd : : Give yourself a point give_portalgun : cmd : : Equips the player with a single portal portalgun. Arguments: none givecurrentammo : cmd : : Give a supply of ammo for current weapon.. gl_clear : 0 : , "cl" : gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry. global_event_log_enabled : 0 : , "sv", "cheat" : Enables the global event log system global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). glow_outline_effect_enable : 1 : , "cheat", "cl" : Enable entity outline glow effects. glow_outline_width : 6 : , "cheat", "cl" : Width of glow outline effect in screen space. god : cmd : : Toggle. Player becomes invulnerable. gpu_level : 0 : : GPU Level - Default: High gpu_mem_level : 1 : : Memory Level - Default: High +graph : cmd : , "cl" : -graph : cmd : , "cl" : +grenade1 : cmd : , "cl" : -grenade1 : cmd : , "cl" : +grenade2 : cmd : , "cl" : -grenade2 : cmd : , "cl" : groundlist : cmd : : Display ground entity list <index>
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hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit heartbeat : cmd : : Force heartbeat of master servers help : cmd : : Find help about a convar/concommand. hideconsole : cmd : : Hide the console. hidehud : 0 : , "cheat", "cl" : hidepanel : cmd : : Hides a viewport panel <name> hl2_episodic : 0 : , "rep", "cl" : host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances host_framerate : 0 : : Set to lock per-frame time elapse. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection host_map : 0 : : Current map name. host_print_frame_times : 0 : : host_profile : 0 : : host_runframe_input_parcelremainder : 1 : : host_runofftime : cmd : : Run off some time without rendering/updating sounds host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed. host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. host_speeds : 0 : : Show general system running times. host_threaded_sound : 0 : : Run the sound on a thread (independent of mix) host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file). host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. hostfile : 0 : , "sv" : The HOST file to load. hostip : -1062731264.000 : : Host game server ip hostname : 0 : : Hostname for server. hostport : 27015 : : Host game server port hot_potato_end_color : -16749825 : , "sv", "cheat" : The ending color of the hot potato, before it starts the final explode sequence. hot_potato_explode_on_fizzle : 0 : , "sv", "cheat" : If the hot potato should explode when it fizzles. hot_potato_explosion_damage : 25 : , "sv", "cheat" : The damage of the explosion for the hot potato. hot_potato_explosion_damage_falloff : 0 : , "sv", "cheat" : The percentage of damage taken at the edge of the explosion. hot_potato_explosion_debug : 0 : , "sv", "cheat" : Debug the explosion of the hot potato. hot_potato_explosion_magnitude : 0 : , "sv", "cheat" : The magnitude of the explosion for the hot potato. hot_potato_explosion_radius : 200 : , "sv", "cheat" : The radius of the explosion for the hot potato. hot_potato_flash_duration : 1 : , "sv", "cheat" : The flash duration of the hot potato, right before it explodes. hot_potato_flash_end_color : -16776961 : , "sv", "cheat" : The final color of the hot potato, right before it explodes. hot_potato_flash_start_color : -16711681 : , "sv", "cheat" : The start color for the hot potato flashing before it explodes. hot_potato_flash_start_time : 3 : , "sv", "cheat" : The time before the hot potato explodes when it start to flash. hot_potato_hit_breakables : 1 : , "sv", "cheat" : If the hot potato should hit breakable entities. hot_potato_phys_mag : 100 : , "sv", "cheat" : Magnitude of physics force for an hot potato hot_potato_phys_rad : 45 : , "sv", "cheat" : Magnitude of physics force for an hot potato hot_potato_physics_punt_player : 1 : , "sv", "cheat" : Physically perturb the player when the explosion hits them hot_potato_start_color : -1 : , "sv", "cheat" : The starting color of the hot potato. hot_potato_use_cooldown_time : 0 : , "sv", "cheat" : The cooldown time for the use key after the player picks up the hot potato. hover_turret_break_dist : 10 : , "sv" : hud_autoaim_method : 1 : , "cl" : hud_autoaim_scale_icon : 0 : , "cl" : hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran hud_draw_active_reticle : 0 : , "cl" : hud_draw_fixed_reticle : 1 : , "a", "cl" : hud_drawhistory_time : 5 : , "cl" : hud_fastswitch : 0 : , "a", "cl" : hud_magnetism : 0 : , "cl" : hud_quickinfo : 1 : , "a", "cl" : hud_quickinfo_swap : 0 : , "a", "cl" : hud_reloadscheme : cmd : : Reloads hud layout and animation scripts. hud_reticle_alpha_speed : 700 : , "cl" : hud_reticle_maxalpha : 255 : , "cl" : hud_reticle_minalpha : 125 : , "cl" : hud_reticle_scale : 1 : , "cl" : hud_saytext_time : 12 : , "cl" : hud_set_challenge_font_color : cmd : : Set a new font color for challenge stats. hud_show_control_helper : 0 : , "cl" : hud_subtitles : cmd : : Plays the Subtitles: <filename> hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map. hunk_print_allocations : cmd : : hunk_track_allocation_types : 1 : , "cheat" : hurtme : cmd : : Hurts the player. Arguments: <health to lose>
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ice_falling_damage_scale : 0 : , "sv" : impulse : cmd : : in_forceuser : 0 : , "cheat" : Force user input to this split screen player. in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing. incrementvar : cmd : : Increment specified convar value. invnext : cmd : : invprev : cmd : : ip : 0 : : Overrides IP for multihomed hosts item_enable_dynamic_loading : 1 : , "rep", "cl" : Enable/disable dynamic streaming of econ content. item_show_whitelistable_definitions : cmd : : Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
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+jlook : cmd : : -jlook : cmd : : joy_accel_filter : 0 : , "cl" : joy_accelmax : 4 : , "a", "cl" : joy_accelscale : 3 : , "a", "cl" : joy_advanced : 1 : , "a", "cl" : joy_advaxisr : 4 : , "a", "cl" : joy_advaxisu : 0 : , "a", "cl" : joy_advaxisv : 0 : , "a", "cl" : joy_advaxisx : 3 : , "a", "cl" : joy_advaxisy : 1 : , "a", "cl" : joy_advaxisz : 2 : , "a", "cl" : joy_autoaimdampen : 0 : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target. joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered. joy_cfg_custom : cmd : : joy_cfg_custom_bindingsA : 0 : , "a", "cl", "ss" : joy_cfg_custom_bindingsA2 : 0 : , "a", "cl", "ss_added" : joy_cfg_custom_bindingsB : 0 : , "a", "cl", "ss" : joy_cfg_custom_bindingsB2 : 0 : , "a", "cl", "ss_added" : joy_cfg_preset : 1 : , "a", "cl", "ss" : joy_cfg_preset2 : 1 : , "a", "cl", "ss_added" : joy_circle_correct : 1 : , "a", "cl" : joy_deadzone_mode : 0 : : 0 => Cross-shaped deadzone (default), 1 => Square deadzone. joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too. joy_display_input : 0 : , "a", "cl" : joy_forwardsensitivity : -1 : , "a", "cl" : joy_forwardthreshold : 0 : , "a", "cl" : joy_invertx : 0 : , "a", "cl", "ss" : Whether to invert the X axis of the joystick for looking. joy_invertx2 : 0 : , "a", "cl", "ss_added" : Whether to invert the X axis of the joystick for looking. joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking. joy_inverty2 : 0 : , "a", "cl", "ss_added" : Whether to invert the Y axis of the joystick for looking. joy_legacy : 0 : , "a", "cl", "ss" : Turn on/off 'Legacy' mapping for control sticks. joy_legacy2 : 0 : , "a", "cl", "ss_added" : Turn on/off 'Legacy' mapping for control sticks. joy_lookspin_default : 0 : , "cl" : joy_lowend : 0 : , "a", "cl" : joy_lowmap : 0 : , "a", "cl" : joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement (0 is left stick) joy_movement_stick2 : 0 : , "a", "cl", "ss_added" : Which stick controls movement (0 is left stick) joy_name : 0 : , "a", "cl" : joy_no_accel_jump : 0 : , "a", "cl" : joy_pegged : 0 : , "cl" : joy_pitchsensitivity : 1 : , "a", "cl", "ss" : joy_pitchsensitivity2 : 1 : , "a", "cl", "ss_added" : joy_pitchsensitivity_default : 0 : , "cl" : joy_pitchthreshold : 0 : , "a", "cl" : joy_response_look : 1 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_move : 5 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity joy_response_move_vehicle : 6 : , "cl" : joy_sensitive_step0 : 0 : , "a", "cl" : joy_sensitive_step1 : 0 : , "a", "cl" : joy_sensitive_step2 : 0 : , "a", "cl" : joy_sidesensitivity : 1 : , "a", "cl" : joy_sidethreshold : 0 : , "a", "cl" : joy_variable_frametime : 1 : , "cl" : joy_vehicle_turn_lowend : 0 : , "cl" : joy_vehicle_turn_lowmap : 0 : , "cl" : joy_vibration : 1 : , "a", "cl", "ss" : Controller vibration. joy_vibration2 : 1 : , "a", "cl", "ss_added" : Controller vibration. joy_virtual_peg : 0 : , "cl" : joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack. joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes. joy_xcontroller_cfg_loaded : 1 : , "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes. joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected. joy_yawsensitivity : -1 : , "a", "cl", "ss" : joy_yawsensitivity2 : -1 : , "a", "cl", "ss_added" : joy_yawsensitivity_default : -1 : , "cl" : joy_yawthreshold : 0 : , "a", "cl" : joyadvancedupdate : cmd : : joystick : 1 : , "a", "cl" : True if the joystick is enabled, false otherwise. jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>. jpeg_quality : 90 : : jpeg screenshot quality. +jump : cmd : : -jump : cmd : :
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kdtree_test : cmd : : Tests spatial partition for entities queries. key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : List bound keys with bindings. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting. kick : cmd : : Kick a player by name. kickid : cmd : : Kick a player by userid or uniqueid, with a message. kill : cmd : : Kills the player with generic damage killserver : cmd : : Shutdown the server. killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> +klook : cmd : : -klook : cmd : :
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lastinv : cmd : : +leaderboard : cmd : : Display in game leaderboard -leaderboard : cmd : : Hide in game leaderboard leaderboard_duplicate_entries : 1 : , "cheat", "cl" : leaderboard_force_rank_show_interval : 10 : , "cl" : leaderboard_open : cmd : : Activate main leaderboard +left : cmd : , "cl" : -left : cmd : , "cl" : light_crosshair : cmd : : Show texture color at crosshair lightcache_maxmiss : 2 : , "cheat" : lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material linefile : cmd : : Parses map leak data from .lin file listdemo : cmd : : List demo file contents. listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. listmodels : cmd : : List loaded models. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs. load : cmd : : Load a saved game. loader_defer_non_critical_jobs : 0 : : loader_dump_table : cmd : : loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All loader_throttle_io : 1 : : locator_background_border_color : 1075847168.000 : , "cl" : The default color for the border. locator_background_border_thickness : 3 : , "cl" : How many pixels the background borders the left and right. locator_background_color : -2147483648 : , "cl" : The default color for the background. locator_background_shift_x : 0 : , "cl" : How many pixels the background is shifted right. locator_background_shift_y : 0 : , "cl" : How many pixels the background is shifted down. locator_background_style : 0 : , "cl" : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. locator_background_thickness_x : 12 : , "cl" : How many pixels the background borders the left and right. locator_background_thickness_y : 12 : , "cl" : How many pixels the background borders the top and bottom. locator_fade_time : 0 : , "cl" : Number of seconds it takes for a lesson to fully fade in/out. locator_icon_max_size_non_ss : 1 : , "cl" : Minimum scale of the icon on the screen locator_icon_min_size_non_ss : 1 : , "cl" : Minimum scale of the icon on the screen locator_lerp_rest : 0 : , "cl" : Number of seconds before moving from the center. locator_lerp_speed : 5 : , "cl" : Speed that static lessons move along the Y axis. locator_lerp_time : 1 : , "cl" : Number of seconds to lerp before reaching final destination locator_pulse_time : 1 : , "cl" : Number of seconds to pulse after changing icon or position locator_split_len : 0 : , "cheat", "cl" : locator_split_maxwide_percent : 0 : , "cheat", "cl" : locator_start_at_crosshair : 0 : , "cl" : Start position at the crosshair instead of the top middle of the screen. locator_target_offset_x : 0 : , "cl" : How many pixels to offset the locator from the target position. locator_target_offset_y : 0 : , "cl" : How many pixels to offset the locator from the target position. locator_topdown_style : 0 : , "cl" : Topdown games set this to handle distance and offscreen location differently. log : cmd : : Enables logging to file, console, and udp < on | off >. log_color : cmd : : Set the color of a logging channel. log_dumpchannels : cmd : : Dumps information about all logging channels. log_flags : cmd : : Set the flags on a logging channel. log_level : cmd : : Set the spew level of a logging channel. logaddress_add : cmd : : Set address and port for remote host <ip:port>. logaddress_del : cmd : : Remove address and port for remote host <ip:port>. logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_list : cmd : : List all addresses currently being used by logaddress. +lookdown : cmd : , "cl" : -lookdown : cmd : , "cl" : +lookspin : cmd : , "cl" : -lookspin : cmd : , "cl" : lookspring : 0 : , "a", "cl" : lookstrafe : 0 : , "a", "cl" : +lookup : cmd : , "cl" : -lookup : cmd : , "cl" : loopsingleplayermaps : 0 : , "sv", "cheat", "rep" : lservercfgfile : 0 : , "sv" :
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m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value. m_forward : 1 : , "a", "cl" : Mouse forward factor. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement). m_mousespeed : 1 : , "a", "cl" : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor. m_pitch2 : 0 : , "a", "cl", "ss_added" : Mouse pitch factor. m_rawinput : 0 : , "a", "cl" : Use Raw Input for mouse input. m_side : 0 : , "a", "cl" : Mouse side factor. m_yaw : 0 : , "a", "cl" : Mouse yaw factor. map : cmd : : Start playing on specified map. map_background : cmd : : Runs a map as the background to the main menu. map_commentary : cmd : : Start playing, with commentary, on a specified map. map_edit : cmd : : map_noareas : 0 : : Disable area to area connection testing. map_wants_save_disable : 0 : , "cheat" : mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers maps : cmd : : Displays list of maps. mat_aaquality : 0 : : mat_accelerate_adjust_exposure_down : 3 : , "cheat", "cl" : mat_alternatefastclipalgorithm : 1 : : mat_ambient_light_b : 0 : : mat_ambient_light_g : 0 : : mat_ambient_light_r : 0 : : mat_aniso_disable : 0 : , "cheat" : NOTE: You must change mat_forceaniso after changing this convar for this to take effect mat_antialias : 0 : : mat_autoexposure_max : 2 : , "cl" : mat_autoexposure_max_multiplier : 1 : , "cl" : mat_autoexposure_min : 0 : , "cl" : mat_bloom_scalefactor_scalar : 0 : , "cl" : mat_bloomamount_rate : 0 : , "cheat", "cl" : mat_bloomscale : 1 : , "cl" : mat_blur_b : 0 : , "cl" : mat_blur_g : 0 : , "cl" : mat_blur_r : 0 : , "cl" : mat_bufferprimitives : 1 : : mat_bumpbasis : 0 : , "cheat" : mat_bumpmap : 0 : : mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" : mat_clipz : 1 : , "cl" : mat_colcorrection_disableentities : 0 : : Disable map color-correction entities mat_colcorrection_editor : 0 : : mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client mat_compressedtextures : 1 : : mat_configcurrent : cmd : : show the current video control panel config for the material system mat_crosshair : cmd : : Display the name of the material under the crosshair mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file mat_crosshair_printmaterial : cmd : : print the material under the crosshair mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair mat_debug : cmd : : Activates debugging spew for a specific material. mat_debug_bloom : 0 : , "cheat", "cl" : mat_debug_postprocessing_effects : 0 : , "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen mat_debugalttab : 0 : , "cheat" : mat_debugdepth : 0 : : mat_debugdepthmode : 0 : : mat_debugdepthval : 128 : : mat_debugdepthvalmax : 256 : : mat_defaultlightmap : 1 : : Default brightness for lightmaps where none have been created in the level. mat_depth_blur_focal_distance_override : -1 : : mat_depth_blur_strength_override : -1 : : mat_depthbias_shadowmap : 0 : : mat_detail_tex : 1 : : mat_diffuse : 1 : : mat_disable_bloom : 0 : , "cl" : mat_disable_fancy_blending : 0 : : mat_displacementmap : 1 : , "cheat" : mat_do_not_shrink_dynamic_vb : 0 : : Do not shrink the size of dynamic vertex buffers during map load/unload to save memory. mat_dof_enabled : 1 : , "cl" : mat_dof_far_blur_depth : 1000 : , "cl" : mat_dof_far_blur_radius : 5 : , "cl" : mat_dof_far_focus_depth : 250 : , "cl" : mat_dof_max_blur_radius : 10 : : mat_dof_near_blur_depth : 20 : , "cl" : mat_dof_near_blur_radius : 10 : , "cl" : mat_dof_near_focus_depth : 100 : , "cl" : mat_dof_override : 0 : , "cl" : mat_dof_quality : 0 : : mat_drawflat : 0 : , "cheat" : mat_drawTexture : 0 : , "cl" : Enable debug view texture mat_drawTextureScale : 1 : , "cl" : Debug view texture scale mat_drawTitleSafe : 0 : : Enable title safe overlay mat_drawwater : 1 : , "cheat", "cl" : mat_dynamic_tonemapping : 1 : , "cheat" : mat_dynamiclightmaps : 0 : , "cheat" : mat_dynamicPaintmaps : 0 : , "cheat" : mat_edit : cmd : : Bring up the material under the crosshair in the editor mat_envmapsize : 128 : : mat_envmaptgasize : 32 : : mat_excludetextures : 0 : : mat_exposure_center_region_x : 0 : , "cheat", "cl" : mat_exposure_center_region_y : 0 : , "cheat", "cl" : mat_fastclip : 0 : , "cheat" : mat_fastnobump : 0 : , "cheat" : mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_fillrate : 0 : , "cheat" : mat_filterlightmaps : 1 : : mat_filtertextures : 1 : : mat_force_bloom : 0 : , "cheat", "cl" : mat_force_tonemap_scale : 0 : , "cheat" : mat_forceaniso : 1 : : mat_forcedynamic : 0 : , "cheat" : mat_forcehardwaresync : 1 : : mat_frame_sync_enable : 1 : , "cheat" : mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture. mat_framebuffercopyoverlaysize : 128 : , "cl" : mat_fullbright : 0 : , "cheat" : mat_glidnarb : 0 : : mat_grain_enable : 0 : , "cl" : mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging mat_hdr_level : 2 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_hdr_manual_tonemap_rate : 0 : , "cl" : mat_hdr_tonemapscale : 1 : , "sv", "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. mat_hdr_uncapexposure : 0 : , "cheat", "cl" : mat_hsv : 0 : , "cheat", "cl" : mat_info : cmd : : Shows material system info mat_leafvis : 0 : , "cheat" : Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what mat_leafvis_draw_mask : 3 : : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an mat_leafvis_freeze : 0 : : If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates based on camera movement. mat_leafvis_update_every_frame : 0 : : Updates leafvis debug render every frame (expensive) mat_levelflush : 1 : : mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits. mat_loadtextures : 1 : , "cheat" : mat_local_contrast_edge_scale_override : -1000 : : mat_local_contrast_enable : 0 : , "cl" : mat_local_contrast_midtone_mask_override : -1 : : mat_local_contrast_scale_override : 0 : : mat_local_contrast_vignette_end_override : -1 : : mat_local_contrast_vignette_start_override : -1 : : mat_lpreview_mode : -1 : , "cheat", "cl" : mat_luxels : 0 : , "cheat" : mat_max_worldmesh_vertices : 65536 : : mat_maxframelatency : 1 : : mat_measurefillrate : 0 : , "cheat" : mat_mipmaptextures : 1 : : mat_monitorgamma : 2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_monitorgamma_force_480_full_tv_range : 1 : : mat_monitorgamma_pwl2srgb : 1 : : mat_monitorgamma_tv_enabled : 0 : , "a" : mat_monitorgamma_tv_exp : 2 : : mat_monitorgamma_tv_range_max : 235 : : mat_monitorgamma_tv_range_min : 16 : : mat_monitorgamma_vganonpwlgamma : 2 : : mat_morphstats : 0 : , "cheat" : mat_motion_blur_enabled : 0 : : mat_motion_blur_falling_intensity : 1 : , "cl" : mat_motion_blur_falling_max : 20 : , "cl" : mat_motion_blur_falling_min : 8 : , "cl" : mat_motion_blur_forward_enabled : 1 : , "cl" : mat_motion_blur_percent_of_screen_max : 4 : : mat_motion_blur_rotation_intensity : 1 : , "cl" : mat_motion_blur_strength : 1 : , "cl" : mat_noise_enable : 0 : : mat_non_hdr_bloom_scalefactor : 0 : , "cl" : mat_norendering : 0 : , "cheat" : mat_normalmaps : 0 : , "cheat" : mat_normals : 0 : , "cheat" : mat_object_motion_blur_enable : 0 : , "cl" : mat_object_motion_blur_model_scale : 1 : , "cl" : mat_paint_enabled : 1 : : mat_parallaxmap : 1 : : mat_parallaxmapsamplesmax : 50 : : mat_parallaxmapsamplesmin : 12 : : mat_phong : 0 : : mat_picmip : 0 : : mat_postprocess_enable : 1 : , "cheat", "cl" : mat_postprocess_x : 4 : , "cl" : mat_postprocess_y : 1 : , "cl" : mat_powersavingsmode : 0 : , "a" : Power Savings Mode mat_print_top_model_vert_counts : 0 : : Constantly print to screen the top N models as measured by total faces rendered this frame mat_processtoolvars : 0 : : mat_proxy : 0 : , "cheat" : mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued mat_queue_priority : 1 : : mat_reducefillrate : 0 : : mat_reduceparticles : 0 : : mat_reloadallmaterials : cmd : : Reloads all materials mat_reloadmaterial : cmd : : Reloads a single material mat_reloadtextures : cmd : : Reloads all textures mat_remoteshadercompile : 0 : , "cheat" : mat_rendered_faces_count : 0 : , "cheat" : Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re mat_rendered_faces_spew : cmd : : 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count mat_report_queue_status : 0 : : mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures. mat_reversedepth : 0 : , "cheat" : mat_savechanges : cmd : : saves current video configuration to the registry mat_screen_blur_override : -1 : : mat_setvideomode : cmd : : sets the width, height, windowed state of the material system mat_shadercount : cmd : : display count of all shaders and reset that count mat_shadowstate : 1 : : mat_show_histogram : 0 : , "cl" : mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD. mat_showcamerarendertarget : 0 : , "cheat", "cl" : mat_showenvmapmask : 0 : : mat_showframebuffertexture : 0 : , "cheat", "cl" : mat_showlightmappage : -1 : , "cl" : mat_showlowresimage : 0 : , "cheat" : mat_showmaterials : cmd : : Show materials. mat_showmaterialsverbose : cmd : : Show materials (verbose version). mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else mat_showtextures : cmd : : Show used textures. mat_showwatertextures : 0 : , "cheat", "cl" : mat_slopescaledepthbias_shadowmap : 3 : : mat_software_aa_blur_one_pixel_lines : 0 : , "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a mat_software_aa_edge_threshold : 1 : , "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more mat_software_aa_quality : 0 : , "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) mat_software_aa_strength : 0 : , "cl" : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o mat_software_aa_strength_vgui : 1 : , "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. mat_software_aa_tap_offset : 1 : , "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im mat_softwarelighting : 0 : : mat_softwareskin : 0 : , "cheat" : mat_specular : 0 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_spew_long_frames : 0 : : warn about frames that go over 66ms for CERT purposes. mat_spewalloc : 0 : , "a" : mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console mat_stub : 0 : , "cheat", "cl" : mat_suppress : cmd : : Supress a material from drawing mat_surfaceid : 0 : , "cheat" : mat_surfacemat : 0 : , "cheat" : mat_tessellation_accgeometrytangents : 0 : , "cheat" : mat_tessellation_cornertangents : 1 : , "cheat" : mat_tessellation_update_buffers : 1 : , "cheat" : mat_tessellationlevel : 6 : , "cheat" : mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying mat_texture_list : 0 : : For debugging, show a list of used textures per frame +mat_texture_list : cmd : : -mat_texture_list : cmd : : mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures. mat_texture_list_all_frames : 2 : : How many frames to sample texture memory for all textures. mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file mat_texture_list_exclude_editing : 0 : : mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm mat_tonemap_min_avglum : 3 : , "cheat", "cl" : mat_tonemap_percent_bright_pixels : 2 : , "cheat", "cl" : mat_tonemap_percent_target : 60 : , "cheat", "cl" : mat_tonemapping_occlusion_use_stencil : 0 : : mat_triplebuffered : 0 : : This means we want triple buffering if we are fullscreen and vsync'd mat_use_compressed_hdr_textures : 1 : : mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling) mat_vignette_enable : 0 : : mat_vsync : 1 : : Force sync to vertical retrace mat_wateroverlaysize : 128 : , "cl" : mat_wireframe : 0 : , "cheat" : mat_yuv : 0 : , "cheat", "cl" : max_noisy_blobs_per_second : 5 : , "cheat", "rep", "cl" : max_sound_channels_per_paint_stream : 7 : , "cheat", "rep", "cl" : maxplayers : cmd : : Change the maximum number of players allowed on this server. mem_compact : cmd : : mem_dump : cmd : : Dump memory stats to text file. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_dumpvballocs : cmd : : Dump VB memory allocation stats. mem_eat : cmd : : mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc mem_force_flush_section : 0 : : Cache section to restrict mem_force_flush mem_incremental_compact : cmd : : mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation mem_level : 2 : : Memory Level - Default: High mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb) mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb) mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds. mem_test : cmd : : mem_test_each_frame : 0 : : Run heap check at end of every frame mem_test_every_n_seconds : 0 : : Run heap check at a specified interval mem_test_quiet : 0 : : Don't print stats when memtesting mem_vcollide : cmd : : Dumps the memory used by vcollides mem_verify : cmd : : Verify the validity of the heap memory : cmd : : Print memory stats. min_adjusted_pitch_percentage : 0 : , "rep", "cl" : miniprofiler_dump : 0 : : minisave : cmd : : Saves game (for current level only!) mm_datacenter_debugprint : cmd : : Shows information retrieved from data center mm_debugprint : cmd : : Show debug information about current matchmaking session mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy mm_dedicated_search_maxping : 150 : : Longest preferred ping to dedicated servers for games mm_dlc_debugprint : cmd : : Shows information about dlc mm_heartbeat_seconds : 300 : : mm_heartbeat_seconds_xlsp : 60 : : mm_heartbeat_timeout : 10 : : mm_heartbeat_timeout_legacy : 15 : : mm_matchmaking_dlcsquery : 2 : : mm_matchmaking_version : 9 : : mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. mm_tu_string : 20110804 : : mod_check_vcollide : 0 : : Check all vcollides on load mod_dont_load_vertices : 0 : : For the dedicated server, supress loading model vertex data mod_forcedata : 1 : : Forces all model file data into cache on model load. mod_forcetouchdata : 1 : : Forces all model file data into cache on model load. mod_load_anims_async : 0 : : mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms mod_load_mesh_async : 0 : : mod_load_preload : 1 : : Indicates how far ahead in seconds to preload animations. mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls mod_load_vcollide_async : 0 : : mod_lock_mdls_on_load : 1 : : mod_lock_meshes_on_load : 1 : : mod_test_mesh_not_available : 0 : : mod_test_not_available : 0 : : mod_test_verts_not_available : 0 : : mod_touchalldata : 1 : : Touch model data during level startup mod_trace_load : 0 : : morph_debug : 0 : : morph_path : 7 : : mortar_visualize : 0 : , "sv" : motdfile : 0 : , "sv" : The MOTD file to load. +mouse_menu : cmd : , "cl" : Opens a menu while held -mouse_menu : cmd : , "cl" : Executes the highlighted button on the radial menu (if cl_fastradial is 1) +mouse_menu_playtest : cmd : : Opens a menu while held -mouse_menu_playtest : cmd : : Executes the highlighted button on the radial menu (if cl_fastradial is 1) +mouse_menu_taunt : cmd : : Opens a menu while held -mouse_menu_taunt : cmd : : Executes the highlighted button on the radial menu (if cl_fastradial is 1) +movedown : cmd : , "cl" : -movedown : cmd : , "cl" : +moveleft : cmd : , "cl" : -moveleft : cmd : , "cl" : +moveright : cmd : , "cl" : -moveright : cmd : , "cl" : +moveup : cmd : , "cl" : -moveup : cmd : , "cl" : move_during_ui : 1 : , "a", "cl" : Allows player movement while UI is visible. movement_anim_playback_minrate : 0 : , "cl" : movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. movie_volume_scale : 1 : : mp_allowNPCs : 1 : , "sv", "nf" : mp_allowspectators : 1 : , "rep", "cl" : toggles whether the server allows spectator mode or not mp_auto_accept_team_taunt : 1 : , "a", "cl" : mp_autocrosshair : 1 : , "sv", "nf" : mp_bonusroundtime : 15 : , "rep", "cl" : Time after round win until round restarts mp_bot_fling_trail : 0 : , "cheat", "cl" : When bots reach a certain velocity in the air, they will show a trail behind them (0 = off, 1 = on, 2 = fun) mp_bot_fling_trail_kill_scaler : 0 : , "cheat", "cl" : The scaler that determines how close to a portal a player has to be (when flinging towards it) before the trail turns off mp_chattime : 10 : , "rep", "cl" : amount of time players can chat after the game is over mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal mp_defaultteam : 0 : , "sv" : mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked mp_disable_respawn_times : 0 : , "nf", "rep", "cl" : mp_dump_client_completion_data : cmd : : Prints player completion data for all maps. mp_dump_server_completion_data : cmd : : Prints player completion data for all maps. mp_earn_taunt : cmd : : Unlocks, owns, and puts a taunt in the gesture wheel. mp_fadetoblack : 0 : , "nf", "rep", "cl" : fade a player's screen to black when he dies mp_falldamage : 0 : , "sv", "nf" : mp_flashlight : 0 : , "sv", "nf" : mp_footsteps : 1 : , "sv", "nf" : mp_forcecamera : 1 : , "rep", "cl" : Restricts spectator modes for dead players mp_forcerespawn : 1 : , "sv", "nf" : mp_fraglimit : 0 : , "sv", "nf" : mp_friendlyfire : 0 : , "nf", "rep", "cl" : Allows team members to injure other members of their team mp_lock_all_taunts : cmd : : Locks all available taunts and removes them from the gesture wheel. mp_lock_taunt : cmd : : Locks a taunt and removes it from the gesture wheel. mp_mark_all_maps_complete : cmd : : Marks all levels as complete in the save file. mp_mark_all_maps_incomplete : cmd : : Marks all levels as incomplete in the save file. mp_mark_course_complete : cmd : : Marks all levels in a branch as complete in the save file. mp_maxrounds : 0 : , "nf", "rep", "cl" : max number of rounds to play before server changes maps mp_respawnwavetime : 10 : , "nf", "rep", "cl" : Time between respawn waves. mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds mp_should_gib_bots : 1 : , "cheat", "rep", "cl" : mp_taunt_position_blend_rate : 4 : , "cheat", "cl" : mp_teamlist : 0 : , "sv", "nf" : mp_teamoverride : 1 : , "sv" : mp_teamplay : 0 : , "sv", "nf" : mp_teams_unbalance_limit : 1 : , "nf", "rep", "cl" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_timelimit : 0 : , "nf", "rep", "cl" : game time per map in minutes mp_tournament : 0 : , "nf", "rep", "cl" : mp_usehwmmodels : -1 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) mp_usehwmvcds : -1 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) mp_wait_for_other_player_notconnecting_timeout : 10 : , "sv", "cheat" : Maximum time that we wait in the transition loading screen after we fully loaded for partner to start loading. mp_wait_for_other_player_timeout : 100 : , "sv", "cheat" : Maximum time that we wait in the transition loading screen for the other player. mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period. mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period. mp_waitingforplayers_time : 0 : , "sv" : WaitingForPlayers time length in seconds mp_weaponstay : 0 : , "sv", "nf" : mp_winlimit : 0 : , "nf", "rep", "cl" : Max score one team can reach before server changes maps ms_player_dump_properties : cmd : : Prints a dump the current players property data multvar : cmd : : Multiply specified convar value. muzzleflash_light : 1 : , "a", "cl" :
N
name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name name2 : 0 : , "a", "user", "print", "server_can_execute", "ss_added" : Current user name nav_add_to_selected_set : cmd : : Add current area to the selected set. nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk. nav_area_bgcolor : 503316480 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing. nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and nav_begin_deselecting : cmd : : Start continuously removing from the selected set. nav_begin_drag_deselecting : cmd : : Start dragging a selection area. nav_begin_drag_selecting : cmd : : Start dragging a selection area. nav_begin_selecting : cmd : : Start continuously adding to the selected set. nav_begin_shift_xy : cmd : : Begin shifting the Selected Set. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set. nav_clear_selected_set : cmd : : Clear the selected set. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a nav_coplanar_slope_limit : 0 : , "sv", "cheat" : nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" : nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_debug_blocked : 0 : , "sv", "cheat" : nav_delete : cmd : : Deletes the currently highlighted Area. nav_delete_marked : cmd : : Deletes the currently marked Area (if any). nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps) nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. nav_end_deselecting : cmd : : Stop continuously removing from the selected set. nav_end_drag_deselecting : cmd : : Stop dragging a selection area. nav_end_drag_selecting : cmd : : Stop dragging a selection area. nav_end_selecting : cmd : : Stop continuously adding to the selected set. nav_end_shift_xy : cmd : : Finish shifting the Selected Set. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental_range : 2000 : , "sv", "cheat" : nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip : cmd : : Flips the selected ladder's direction. nav_load : cmd : : Loads the Navigation Mesh for the current map. nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume. nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units) nav_max_vis_delta_list_length : 64 : , "sv", "cheat" : nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli nav_place_list : cmd : : Lists all place names used in the map. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. nav_place_replace : cmd : : Replaces all instances of the first place with the second place. nav_place_set : cmd : : Sets the Place of all selected areas to the current Place. nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" : nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume. nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume. nav_recall_selected_set : cmd : : Re-selects the stored selected set. nav_remove_from_selected_set : cmd : : Remove current area from the selected set. nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. nav_save : cmd : : Saves the current Navigation Mesh to disk. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set nav_select_half_space : cmd : : Selects any areas that intersect the given half-space. nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set. nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set nav_select_overlapping : cmd : : Selects nav areas that are overlapping others. nav_select_radius : cmd : : Adds all areas in a radius to the selection set nav_select_stairs : cmd : : Adds all stairway areas to the selected set nav_selected_set_border_color : -16751516 : , "sv", "cheat" : Color used to draw the selected set borders while editing. nav_selected_set_color : 1623785472.000 : , "sv", "cheat" : Color used to draw the selected set background while editing. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_shift : cmd : : Shifts the selected areas by the specified amount nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh. nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing nav_show_compass : 0 : , "sv", "cheat" : nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels. nav_show_light_intensity : 0 : , "sv", "cheat" : nav_show_node_grid : 0 : , "sv", "cheat" : nav_show_node_id : 0 : , "sv", "cheat" : nav_show_nodes : 0 : , "sv", "cheat" : nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area. nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated. nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system. nav_store_selected_set : cmd : : Stores the current selected set for later retrieval. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_subdivide : cmd : : Subdivides all selected areas. nav_test_node : 0 : , "sv", "cheat" : nav_test_node_crouch : 0 : , "sv", "cheat" : nav_test_node_crouch_dir : 4 : , "sv", "cheat" : nav_test_stairs : cmd : : Test the selected set for being on stairs nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set. nav_toggle_in_selected_set : cmd : : Remove current area from the selected set. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set. nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_unmark : cmd : : Clears the marked Area or Ladder. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. nav_update_lighting : cmd : : Recomputes lighting values nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark : cmd : : Warps the player to the marked area. nav_world_center : cmd : : Centers the nav mesh in the world nb_shadow_dist : 400 : , "cl" : net_allow_multicast : 1 : , "a" : net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> net_channels : cmd : : Shows net channel info net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only). net_drawslider : 0 : : Draw completion slider during signon net_droppackets : 0 : , "cheat" : Drops next n packets on client net_dumpeventstats : cmd : : Dumps out a report of game event network usage net_dumptest : 0 : : net_earliertempents : 1 : , "cheat" : net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_graph : 0 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. net_graphheight : 64 : , "a", "cl" : Height of netgraph panel net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds. net_graphpos : 1 : , "a", "cl" : net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph. net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph. net_graphsolid : 1 : , "a", "cl" : net_graphtext : 1 : , "a", "cl" : Draw text fields net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB net_maxfragments : 1200 : : Max fragment bytes per packet net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'. net_megasnapshot : 1 : : net_paranoid : 1 : : net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' net_queue_trace : 0 : : net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame. net_scale : 5 : , "a", "cl" : net_showeventlisteners : 0 : : Show listening addition/removals net_showevents : 0 : : Dump game events to console (1=client only, 2=all). net_showfragments : 0 : : Show netchannel fragments net_showpeaks : 0 : : Show messages for large packets only: <size> net_showreliablesounds : 0 : , "cheat" : net_showsplits : 0 : : Show info about packet splits net_showtcp : 0 : : Dump TCP stream summary to console net_showudp : 0 : : Dump UDP packets summary to console net_showudp_oob : 0 : : Dump OOB UDP packets summary to console net_showudp_remoteonly : 0 : : Dump non-loopback udp only net_showusercmd : 0 : , "cl" : Show user command encoding net_splitpacket_maxrate : 15000 : : Max bytes per second when queueing splitpacket chunks net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame net_start : cmd : : Inits multiplayer network sockets net_status : cmd : : Shows current network status net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel net_steamcnx_debug : 1 : : Show debug spew for steam based connections, 2 shows all network traffic for steam sockets. net_steamcnx_enabled : 1 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. net_steamcnx_status : cmd : : Print status of steam connection sockets. net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only). next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) nextdemo : cmd : : Play next demo in sequence. nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will change to this map during the next changelevel noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable noclip_fixup : 1 : , "sv", "cheat" : notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_ally_deathmessage : 1 : , "sv", "cheat" : npc_ammo_deplete : cmd : : Subtracts half of the target's ammo npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at npc_create_equipment : 0 : , "sv" : npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments npc_freeze_unselected : cmd : : Freeze all NPCs not selected npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none- npc_heal : cmd : : Heals the target back to full health npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none- npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg npc_sentences : 0 : , "sv" : npc_set_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments npc_set_freeze_unselected : cmd : : Freeze all NPCs not selected npc_speakall : cmd : : Force the npc to try and speak all their responses npc_squads : cmd : : Obsolete. Replaced by npc_combat npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance) npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- npc_thinknow : cmd : : Trigger NPC to think npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent npc_vphysics : 0 : , "sv" :
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old_radiusdamage : 0 : , "rep", "cl" : open_econui : cmd : : open_econui_backpack : cmd : : Open the backpack. open_econui_crafting : cmd : : Open the crafting screen. open_store : cmd : : Open the in-game store openserverbrowser : cmd : : Opens server browser overview_alpha : 1 : , "a", "clientcmd_can_execute", "cl" : Overview map translucency. overview_health : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview. overview_locked : 1 : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle. overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2> overview_names : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview. overview_tracks : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview. overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]
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paint_cleanser_visibility_look_angle : 60 : , "cheat", "cl" : paint_cleanser_visibility_poll_rate : 0 : , "cheat", "cl" : paint_cleanser_visibility_range : 1000 : , "cheat", "cl" : paint_color_max_diff : 32 : , "rep", "cl" : The maximum difference between two colors for matching. paint_impact_accumulate_sound_distance_threshold : 128 : , "rep", "cl" : paint_impact_count_to_max_adjusted_volume : 5 : , "rep", "cl" : paint_impact_count_to_min_adjusted_pitch_after_full_volume : 5 : , "rep", "cl" : paint_impact_particles_distance_threshold : 20 : , "rep", "cl" : paint_impact_particles_duration : 0 : , "rep", "cl" : paint_location_distance_threshold_square : 25 : , "sv" : paint_max_impact_particles : 50 : , "rep", "cl" : paint_min_impact_particles : 20 : , "rep", "cl" : paintblob_air_drag : 0 : , "cheat", "rep", "cl" : The air drag applied to the paint blobs. paintblob_draw_distance_from_eye : 18 : , "cl" : paintblob_gravity_scale : 1 : , "cheat", "rep", "cl" : The gravity scale of the paint blobs. paintblob_isosurface_box_width : 8 : , "cl" : paintblob_lifetime : 1 : , "cheat", "rep", "cl" : The lifetime of the paintblobs if they have a limited range. paintblob_limited_range : 0 : , "cheat", "rep", "cl" : If the paintblobs have a limited range. paintblob_max_radius_scale : 1 : , "cheat", "rep", "cl" : paintblob_min_radius_scale : 0 : , "cheat", "rep", "cl" : paintblob_minimum_portal_exit_velocity : 225 : , "cheat", "rep", "cl" : The minimum velocity of the paint blobs on exiting portals. paintblob_radius_while_streaking : 0 : , "cheat", "rep", "cl" : paintblob_streak_angle_threshold : 45 : , "cheat", "rep", "cl" : The angle of impact below which the paint blobs will streak paint. paintblob_streak_trace_range : 20 : , "cheat", "rep", "cl" : The range of the trace for the paint blobs while streaking. paintblob_tbeam_accel : 200 : , "cheat", "rep", "cl" : The acceleration of the paint blobs while in a tractor beam to get up to tractor beam speed paintblob_tbeam_portal_vortex_circulation : 60000 : , "cheat", "rep", "cl" : paintblob_tbeam_vortex_accel : 300 : , "cheat", "rep", "cl" : paintblob_tbeam_vortex_circulation : 30000 : , "cheat", "rep", "cl" : paintblob_tbeam_vortex_distance : 50 : , "cheat", "rep", "cl" : Blob will do vortex if blob's distance from start or end point of the beam is within this distance paintblob_tbeam_vortex_radius_rate : 100 : , "cheat", "rep", "cl" : paintblob_update_per_second : 60 : , "cheat", "rep", "cl" : The number of times the blobs movement code is run per second. paintbomb_blobs_max_streak_speed_dampen : 800 : , "sv", "cheat" : paintbomb_blobs_max_streak_time : 0 : , "sv", "cheat" : paintbomb_blobs_min_streak_speed_dampen : 500 : , "sv", "cheat" : paintbomb_blobs_min_streak_time : 0 : , "sv", "cheat" : paintbomb_draw_blob_speed_max : 80 : , "cl" : paintbomb_draw_blob_speed_min : 50 : , "cl" : paintbomb_draw_max_blob_radius : 0 : , "cl" : paintbomb_draw_min_blob_radius : 0 : , "cl" : paintbomb_draw_num_paint_blobs : 20 : , "cl" : paintbomb_draw_sphere_radius : 25 : , "cl" : paintbomb_explosion_radius : 100 : , "sv", "cheat" : Radius of the trace from the center of the explosion paintbomb_horizontal_angle_split : 8 : , "sv", "cheat" : paintbomb_streak_speed_max : 250 : , "sv", "cheat" : paintbomb_streak_speed_min : 150 : , "sv", "cheat" : paintbomb_vertical_angle_split : 8 : , "sv", "cheat" : paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer paintsplat_max_alpha_noise : 0 : , "cheat", "rep" : Max noise value of circle alpha paintsplat_noise_enabled : 1 : , "cheat", "rep" : panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation particle_sim_alt_cores : 2 : , "cl" : particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles. particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe password : 0 : , "a", "norecord" : Current server access password path : cmd : : Show the engine filesystem path. pause : cmd : : Toggle the server pause state. perfui : cmd : : Show/hide the level performance tools UI. perfvisualbenchmark : cmd : : perfvisualbenchmark_abort : cmd : : phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency. phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes. phonemesnap : 2 : , "cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration. phys_debug_check_contacts : 0 : , "cheat", "rep", "cl" : phys_enable_query_cache : 1 : : phys_impactforcescale : 1 : , "sv" : phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes. phys_pushscale : 1 : , "rep", "cl" : phys_show_active : 0 : , "sv", "cheat" : phys_speeds : 0 : , "sv" : phys_stressbodyweights : 5 : , "sv" : phys_timescale : 1 : , "sv" : Scale time for physics phys_upimpactforcescale : 0 : , "sv" : physcannon_maxforce : 1500 : , "sv" : physcannon_maxmass : 250 : , "cheat", "rep", "cl" : physcannon_mega_enabled : 0 : , "cheat", "rep", "cl" : physcannon_minforce : 700 : , "sv" : physcannon_tracelength : 250 : , "sv" : physics_budget : cmd : : Times the cost of each active object physics_constraints : cmd : : Highlights constraint system graph for an entity physics_debug_entity : cmd : : Dumps debug info for an entity physics_highlight_active : cmd : : Turns on the absbox for all active physics objects physics_report_active : cmd : : Lists all active physics objects physics_select : cmd : : Dumps debug info for an entity physicsshadowupdate_render : 0 : , "sv" : PhysPMC : 0 : : picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play ping : cmd : : Display ping to server. ping_max_green : 70 : , "cl" : ping_max_red : 250 : , "cl" : ping_max_yellow : 140 : , "cl" : pingserver : cmd : : Ping a server for info pipeline_static_props : 1 : : pixelvis_debug : cmd : : Dump debug info play : cmd : : Play a sound. playdemo : cmd : : Play a recorded demo file (.dem ). player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console. player_held_object_collide_with_player : 0 : , "cheat", "rep", "cl" : Should held objects collide with players player_held_object_debug_error : 0 : , "cheat", "rep", "cl" : Spew information on dropping objects due to error player_held_object_keep_out_of_camera : 1 : , "cheat", "cl" : player_held_object_max_knock_magnitude : 30 : , "cheat", "rep", "cl" : For viewmodel grab controller, max velocity magnitude squared to apply to knocked objects. player_held_object_max_throw_magnitude : 60 : , "cheat", "rep", "cl" : For viewmodel grab controller, max velocity magnitude squared to apply to knocked objects. player_held_object_transform_bump_ray : 0 : , "cheat", "rep", "cl" : player_held_object_use_view_model : -1 : , "cheat", "rep", "cl" : Use clone models in the view model instead of physics simulated grab controller. player_old_armor : 0 : , "sv" : player_paint_shoot_pos_forward_scale : 55 : , "rep", "cl" : player_paint_shoot_pos_right_scale : 12 : , "rep", "cl" : player_paint_shoot_pos_up_scale : 25 : , "rep", "cl" : player_throwforce : 1000 : , "sv" : playflush : cmd : : Play a sound, reloading from disk in case of changes. playgamesound : cmd : : Play a sound from the game sounds txt file playsoundscape : cmd : : Forces a soundscape to play playtest_random_death : 0 : , "sv" : playvideo : cmd : : Plays a video: <filename> [width height] playvideo_end_level_transition : cmd : : Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time> playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height] playvol : cmd : : Play a sound at a specified volume. plugin_load : cmd : : plugin_load <filename> : loads a plugin plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin plugin_pause_all : cmd : : pauses all loaded plugins plugin_print : cmd : : Prints details about loaded plugins plugin_unload : cmd : : plugin_unload <index> : unloads a plugin plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin plugin_unpause_all : cmd : : unpauses all disabled plugins portal2_portal_width : 72 : , "rep", "cl" : portal2_square_portals : 0 : , "rep", "cl" : portal_beamtrace_optimization : 1 : , "cheat", "rep", "cl" : portal_carve_vphysics_clips : 1 : , "sv" : portal_clone_displacements : 0 : , "cheat", "rep", "cl" : portal_demohack : 0 : , "a", "cl" : Do the demo_legacy_rollback setting to help during demo playback of going through portals. portal_draw_ghosting : 1 : , "cl" : portal_environment_radius : 75 : , "cheat", "rep", "cl" : portal_funnel_debug : 0 : , "cheat", "rep", "cl" : portal_ghost_show_bbox : 0 : , "cheat", "rep", "cl" : Render AABBs around the bounding box used for ghost renderable bounds checking (either hitbox or collision AABB) portal_ghost_use_network_origin : 0 : , "cl" : Use the network origin for determining bounds in which to ghost renderables, rather than the abs origin. portal_ghosts_disable : 0 : , "cl" : Disables rendering of ghosted objects in portal environments portal_paint_color : -8355712 : , "rep", "cl" : Color for portal paint portal_place : cmd : : Places a portal. Indicate the group #, then the portal #, then pos + angle portal_player_interaction_quadtest_epsilon : 0 : , "cheat", "rep", "cl" : portal_pointpush_debug : 0 : , "cheat", "rep", "cl" : Debug the portal_pointpush. portal_pointpush_think_rate : 0 : , "cheat", "rep", "cl" : The amount of time between thinks for the portal_pointpush. portal_report : cmd : : Reports the location of all portals portal_test_resting_surface_for_paint : 0 : , "sv" : Test if a portal is on a white painted surface and fizzle if it goes away. Test it EVERY FRAME. portal_trace_shrink_ray_each_query : 0 : , "cheat", "rep", "cl" : portal_transmit_light : 0 : , "cheat", "cl" : portal_use_player_avoidance : 0 : , "rep", "cl" : portal_viewmodel_offset : -12 : , "cl" : portal_viewmodel_radius : 24 : , "cl" : portal_viewmodel_use_dlight : 0 : , "cl" : portalgun_fire_delay : 0 : , "cheat", "rep", "cl" : portalgun_held_button_fire_fire_delay : 0 : , "cheat", "rep", "cl" : Portals_ResizeAll : cmd : : Resizes all portals (for testing), Portals_ResizeAll [half width] [half height] +posedebug : cmd : , "cheat", "cl" : Turn on pose debugger or add ents to pose debugger UI -posedebug : cmd : , "cheat", "cl" : Turn off pose debugger or hide ents from pose debugger UI prevent_crouch_jump : 1 : , "cheat", "rep", "cl" : Enable/Disable crouch jump prevention. print_colorcorrection : cmd : : Display the color correction layer information. procedural_generator_debug : 0 : , "sv", "cheat" : procedural_generator_laser_catcher_at_different_height : 0 : , "sv", "cheat" : procedural_generator_laser_catcher_at_same_height : 1 : , "sv", "cheat" : procedural_generator_solve_it : cmd : : Solve the procedural puzzle generator. procedural_generator_test : cmd : : Test the procedural puzzle generator. procedural_surface_map : cmd : : progress_enable : cmd : : prop_active_gib_limit : 64 : , "sv" : prop_active_gib_max_fade_time : 12 : , "sv" : prop_break_disable_float : 1 : , "sv" : prop_crosshair : cmd : : Shows name for prop looking at prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} props_break_max_pieces : 50 : , "rep", "cl" : Maximum prop breakable piece count (-1 = model default) props_break_max_pieces_perframe : -1 : , "rep", "cl" : Maximum prop breakable piece count per frame (-1 = model default) puzzlemaker_autosave_dev : cmd : : puzzlemaker_autosave_dev - autosaves the current puzzle as 'autosave.p2c' puzzlemaker_compile_and_preview : cmd : : puzzlemaker_compile_and_publish : cmd : : puzzlemaker_current_hint : 11 : , "a", "cl" : puzzlemaker_drawselectionmeshes : 0 : , "a", "cl" : draw wireframe item selection meshes in red puzzlemaker_enable_budget_bar : 0 : , "a", "cl" : Shows/Hides the budget bar puzzlemaker_export : cmd : : puzzlemaker_export <name> - export the current puzzle as 'name.vmf' puzzlemaker_load_dev : cmd : : puzzlemaker_load_dev <name> - load the puzzle called 'name.p2c' puzzlemaker_new_chamber : cmd : : puzzlemaker_open_chamber : cmd : : puzzlemaker_play_sounds : 1 : , "a", "cl" : sets if the puzzlemaker can play sounds or not puzzlemaker_publish_dev : cmd : : puzzlemaker_publish_dev - compile the current puzzle and publish it to the Steam Workshop (via the standlone publishing tool) puzzlemaker_quit : cmd : : puzzlemaker_request_publish : cmd : : puzzlemaker_save_chamber : cmd : : puzzlemaker_save_dev : cmd : : puzzlemaker_save_dev <name> - save the current puzzle as 'name.p2c' puzzlemaker_shadows : 0 : , "a", "cl" : Enable shadows in the Portal 2 Puzzle Maker puzzlemaker_show : 0 : : 1 shows the puzzle maker, 0 hides it puzzlemaker_show_budget_numbers : 0 : , "a", "cl" : Shows the current values for all the different map limits. puzzlemaker_show_overlay_web_page : cmd : : puzzlemaker_switch_session : cmd : : puzzlemaker_zoom_to_mouse : 1 : , "a", "cl" : 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor (simple) pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes. pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
Q
+quick_ping : cmd : : Ping the center option from the ping menu. -quick_ping : cmd : : Quick ping is unpressed... nothing to do here. quit : cmd : : Exit the engine.
R
r_3dsky : 1 : , "cl" : Enable the rendering of 3d sky boxes r_AirboatViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" : r_AirboatViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" : r_AirboatViewZHeight : 0 : , "cheat", "nf", "rep", "cl" : r_alphafade_usefov : 1 : , "cheat", "cl" : Account for FOV when computing an entity's distance-based alpha fade r_ambientboost : 1 : : Set to boost ambient term if it is totally swamped by local lights r_ambientfactor : 5 : : Boost ambient cube by no more than this factor r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting). r_ambientmin : 0 : : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright r_aspectratio : 0 : : r_avglight : 1 : , "cheat" : r_avglightmap : 0 : , "cheat" : r_bloomtintb : 0 : : r_bloomtintexponent : 2 : : r_bloomtintg : 0 : : r_bloomtintr : 0 : : r_brush_queue_mode : 0 : , "cheat" : r_buildingmapforworld : 0 : : r_cheapwaterend : cmd : : r_cheapwaterstart : cmd : : r_cleardecals : cmd : : Usage r_cleardecals <permanent>. r_ClipAreaFrustums : 1 : , "cheat" : r_ClipAreaPortals : 1 : , "cheat" : r_colorstaticprops : 0 : , "cheat" : r_debug_sequencesets : -2 : , "cl" : r_debugcheapwater : 0 : , "cheat", "cl" : r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. r_decal_cover_count : 4 : : r_decal_overlap_area : 0 : : r_decal_overlap_count : 1 : : r_decals : 512 : : r_decalstaticprops : 1 : : Decal static props test r_deferopaquefastclipped : 1 : , "cl" : r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. r_DispBuildable : 0 : , "cheat" : r_DispWalkable : 0 : , "cheat" : r_dlightsenable : 1 : , "cheat" : r_dopixelvisibility : 1 : , "cl" : r_drawallrenderables : 0 : , "cheat", "cl" : Draw all renderables, even ones inside solid leaves. r_drawbatchdecals : 1 : : Render decals batched. r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC) r_drawdecals : 1 : , "cheat" : Render decals. r_DrawDetailProps : 1 : , "cl" : 0=Off, 1=Normal, 2=Wireframe r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps r_drawentities : 1 : , "cheat" : r_drawflecks : 1 : , "cl" : r_drawfuncdetail : 1 : , "cheat" : Render func_detail r_drawleaf : -1 : , "cheat" : Draw the specified leaf. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays r_drawlightinfo : 0 : , "cheat" : r_drawlights : 0 : , "cheat" : r_drawmodeldecals : 1 : : r_DrawModelLightOrigin : 0 : , "cheat" : r_drawmodelstatsoverlay : 0 : , "cheat" : r_drawmodelstatsoverlaydistance : 500 : , "cheat" : r_drawmodelstatsoverlayfilter : -1 : , "cheat" : r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_drawopaquerenderables : 1 : , "cheat", "cl" : r_drawopaqueworld : 1 : , "cheat", "cl" : r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies r_drawportalfrustum : 0 : , "cl" : r_DrawPortals : 0 : , "cheat" : r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering. r_drawrenderboxes : 0 : , "cheat", "cl" : r_drawropes : 1 : , "cheat", "cl" : r_drawscreenoverlay : 0 : , "cheat", "cl" : r_drawskybox : 1 : , "cheat" : r_DrawSpecificStaticProp : -1 : : r_drawsprites : 1 : , "cheat", "cl" : r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe r_drawtracers : 1 : , "cheat", "cl" : r_drawtracers_firstperson : 1 : , "cl" : r_drawtranslucentrenderables : 1 : , "cheat", "cl" : r_drawtranslucentworld : 1 : , "cheat" : r_drawunderwateroverlay : 0 : , "cheat", "cl" : r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels r_drawviewmodel : 1 : , "cheat", "cl" : r_drawworld : 1 : , "cheat" : Render the world. r_dscale_basefov : 90 : , "cheat" : r_dscale_fardist : 2000 : , "cheat" : r_dscale_farscale : 4 : , "cheat" : r_dscale_neardist : 100 : , "cheat" : r_dscale_nearscale : 1 : , "cheat" : r_dynamic : 1 : : r_dynamiclighting : 1 : , "cheat" : r_emulategl : 0 : : r_entityclips : 1 : , "cl" : r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. r_eyegloss : 1 : , "a", "cl" : r_eyemove : 1 : , "a" : r_eyes : 1 : : r_eyeshift_x : 0 : , "a" : r_eyeshift_y : 0 : , "a" : r_eyeshift_z : 0 : , "a" : r_eyesize : 0 : , "a" : r_eyewaterepsilon : 7 : , "cheat", "cl" : r_fade360style : 1 : , "cl" : r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller. r_fastreflectionfastpath : 1 : , "cl" : r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. r_flashlight_always_cull_for_single_pass : 0 : : r_flashlight_info : 0 : , "cl" : Information about currently enabled flashlights r_flashlight_topdown : 0 : , "cl" : r_flashlightambient : 0 : , "cheat", "cl" : r_flashlightbacktraceoffset : 0 : , "cheat", "cl" : r_flashlightbrightness : 1 : , "cheat" : r_flashlightclip : 0 : , "cheat" : r_flashlightconstant : 0 : , "cheat", "cl" : r_flashlightculldepth : 1 : : r_flashlightdepth_drawtranslucents : 0 : , "cl" : r_flashlightdepthres : 1024 : , "cl" : r_flashlightdepthreshigh : 1024 : , "cl" : r_flashlightdepthtexture : 1 : : r_FlashlightDetailProps : 1 : , "cl" : Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY) r_flashlightdrawclip : 0 : , "cheat" : r_flashlightdrawdepth : 0 : : r_flashlightdrawdepthres : 256 : : r_flashlightdrawfrustum : 0 : , "cl" : r_flashlightdrawfrustumbbox : 0 : , "cl" : r_flashlightdrawsweptbbox : 0 : : r_flashlightenableculling : 0 : , "cl" : Enable frustum culling of flashlights r_flashlightfar : 750 : , "cheat", "cl" : r_flashlightfov : 53 : , "cheat", "cl" : r_flashlightladderdist : 40 : , "cheat", "cl" : r_flashlightlinear : 100 : , "cheat", "cl" : r_flashlightlockposition : 0 : , "cheat", "cl" : r_flashlightmodels : 1 : , "cl" : r_flashlightmuzzleflashfov : 120 : , "cheat", "cl" : r_flashlightnear : 4 : , "cheat", "cl" : r_flashlightnearoffsetscale : 1 : , "cheat", "cl" : r_flashlightnodraw : 0 : : r_flashlightoffsetforward : 0 : , "cheat", "cl" : r_flashlightoffsetright : 5 : , "cheat", "cl" : r_flashlightoffsetup : -5 : , "cheat", "cl" : r_flashlightquadratic : 0 : , "cheat", "cl" : r_flashlightrender : 1 : : r_flashlightrendermodels : 1 : : r_flashlightrenderworld : 1 : : r_flashlightscissor : 0 : , "cheat" : r_flashlightshadowatten : 0 : , "cheat", "cl" : r_flashlighttracedistcutoff : 128 : , "cl" : r_flashlightupdatedepth : 1 : : r_flashlightvisualizetrace : 0 : , "cheat", "cl" : r_flashlightvolumetrics : 1 : , "cl" : r_flex : 1 : : r_flushlod : cmd : : Flush and reload LODs. r_forcecheapwater : 0 : , "cheat", "cl" : Force all water to be cheap water, will show old renders if enabled after water has been seen r_ForceRestore : 0 : : r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling r_frustumcullworld : 1 : : r_glint_alwaysdraw : 0 : : r_glint_procedural : 0 : : r_hidepaintedsurfaces : 0 : : If enabled, hides all surfaces which have been painted. r_highlight_translucent_renderables : 0 : , "cl" : r_hunkalloclightmaps : 1 : : r_hwmorph : 0 : , "cheat" : r_impacts_alt_orientation : 1 : , "cl" : r_itemblinkmax : 0 : , "cheat" : r_itemblinkrate : 4 : , "cheat" : r_JeepFOV : 90 : , "sv", "cheat", "rep" : r_JeepViewBlendTo : 1 : , "cheat", "cl" : r_JeepViewBlendToScale : 0 : , "cheat", "cl" : r_JeepViewBlendToTime : 1 : , "cheat", "cl" : r_JeepViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" : r_JeepViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" : r_JeepViewZHeight : 10 : , "cheat", "nf", "rep", "cl" : r_jiggle_bones : 1 : , "cl" : r_keepstyledlightmapsonly : 0 : : r_lightaverage : 1 : : Activates/deactivate light averaging r_lightcache_invalidate : cmd : : r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting r_lightcache_radiusfactor : 1000 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii r_lightcache_zbuffercache : 0 : : r_lightcachecenter : 1 : , "cheat" : r_lightcachemodel : -1 : , "cheat" : r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation r_lightmap : -1 : , "cheat" : r_lightstyle : -1 : , "cheat" : r_lightwarpidentity : 0 : , "cheat" : r_lockportalfrustum : 0 : , "cl" : r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn. r_lod : -1 : : r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane r_maxdlights : 32 : : r_maxmodeldecal : 50 : : r_maxnewsamples : 6 : : r_maxsampledist : 128 : : r_minnewsamples : 3 : : r_modelwireframedecal : 0 : , "cheat" : r_nohw : 0 : , "cheat" : r_norefresh : 0 : : r_nosw : 0 : , "cheat" : r_novis : 0 : , "cheat" : Turn off the PVS. r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are. r_occlusion : 1 : : Activate/deactivate the occlusion system. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing. r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights r_overlayfadeenable : 0 : : r_overlayfademax : 2000 : : r_overlayfademin : 1750 : : r_overlaywireframe : 0 : : r_paintblob_blr_cutoff_radius : 5 : , "cl" : Set cutoff radius (how far field extends from each particle) r_paintblob_blr_render_radius : 1 : , "cl" : Set render radius (how far from particle center surface will be) r_paintblob_blr_scale : 1 : , "cl" : Scale all surface rendering parameters. r_paintblob_calc_color : 0 : , "a", "cl" : Just interpolate colors r_paintblob_calc_hifreq_color : 0 : , "a", "cl" : Experimental hi-freq colors r_paintblob_calc_tan_only : 0 : , "a", "cl" : Calculate Only Tangents r_paintblob_calc_tile_color : 0 : , "a", "cl" : Shows color of the tile r_paintblob_calc_uv_and_tan : 1 : , "a", "cl" : Calculate UVs and Tangents r_paintblob_debug_draw_margin : 0 : , "cl" : If tiler is disabled, whether to draw the margin. r_paintblob_debug_draw_tile_boundaries : 0 : , "cl" : Whether to draw outlines of all tiles. r_paintblob_debug_spu : 0 : , "cl" : Set this to 1 to break in the SPU code for the blob. Otherwise use 0. r_paintblob_display_clip_box : 0 : , "cl" : r_paintblob_draw_isosurface : 1 : , "cl" : Draws the surface as an isosurface r_paintblob_force_single_pass : 1 : , "cl" : If 0, render the blob in two passes. Set to 1 to force rendering of the blob in a single pass. r_paintblob_highres_cube : 1 : , "cl" : Set cubewidth (coarseness of the mesh) r_paintblob_mainview_highres : 1 : , "cl" : If 1, make the main view high resolution. Set to 0 to make the main view low resolution. r_paintblob_material : -1 : , "cl" : Choose a material from 0 to N r_paintblob_max_number_of_indices_displayed : 1000000 : , "cl" : Indicates the maximum number of indices to display per tile. The index size will be the limiting factor though (regardless of t r_paintblob_max_number_of_threads : 1 : , "cl" : Indicates the maximum number of threads that will be spawn for the blob. r_paintblob_max_number_of_vertices_displayed : 1000000 : , "cl" : Indicates the maximum number of vertices to display per tile. The VB size will be the limiting factor though (regardless of thi r_paintblob_only_mainview_displayed : 0 : , "cl" : If 0, other views are displayed (portal, shadow, reflection, ...). Note that shadows are disabled on game consoles. Set to 1 to r_paintblob_otherviews_highres : 0 : , "cl" : If 0, all other views are low resolution. Set to 1 to make other views high resolution. r_paintblob_rotate : 0 : , "cl" : Whether to rotate for transparency r_paintblob_seeding_with_simd : 0 : , "cl" : Set this to 1 to run the seeding in SIMD. Otherwise use 0. r_paintblob_shader : 0 : , "cl" : Choose a shader r_paintblob_tile_index_to_draw : -1 : , "cl" : -1 to display all tiles. Otherwise the index of the tile to draw. r_paintblob_timeout_for_recycling_fragments : 100 : , "cl" : Timeout in milliseconds used to recycle the fragments. Default is 64 in release, 1000 in debug. r_paintblob_use_optimized_fragment_copy : 1 : , "cl" : Indicates if optimized VB/IB copy is enabled (Write-combine memory optimization). r_paintblob_wireframe : 0 : , "cl" : Draw wireframe r_particle_demo : 0 : , "cheat", "cl" : r_particle_sim_spike_threshold_ms : 0 : , "cl" : r_particle_timescale : 1 : , "cl" : r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it. r_PhysPropStaticLighting : 1 : , "cl" : r_pix_recordframes : 0 : : r_pix_start : 0 : : r_pixelfog : 1 : : r_pixelvisibility_partial : 1 : , "cl" : r_pixelvisibility_spew : 0 : , "cl" : r_portal_earlyz : 1 : , "cl" : r_portal_fastpath : 1 : , "cl" : r_portal_fastpath_max_ghost_recursion : 2 : , "cl" : r_portal_stencil_depth : 2 : , "a", "cl" : When using stencil views, this changes how many views within views we see r_portal_use_complex_frustums : 1 : , "cl" : View optimization, turn this off if you get odd visual bugs. r_portal_use_dlights : 0 : , "cl" : r_portal_use_pvs_optimization : 1 : : Enables an optimization that allows portals to be culled when outside of the PVS. r_portalscissor : 0 : , "cl" : r_portalscloseall : 0 : : r_portalsopenall : 0 : , "cheat" : Open all portals r_portalstencildisable : 0 : , "cl" : r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums. r_printdecalinfo : cmd : : r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset r_propsmaxdist : 1200 : , "cl" : Maximum visible distance r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled. r_queued_post_processing : 0 : , "cl" : r_queued_ropes : 1 : , "cl" : r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam r_RainAllowInSplitScreen : 0 : , "cl" : Allows rain in splitscreen r_rainalpha : 0 : , "cheat", "cl" : r_rainalphapow : 0 : , "cheat", "cl" : r_RainCheck : 0 : , "cheat", "cl" : Enable/disable IsInAir() check for rain drops? r_RainDebugDuration : 0 : , "cheat", "cl" : Shows rain tracelines for this many seconds (0 disables) r_raindensity : 0 : , "cheat", "cl" : r_RainHack : 0 : , "cheat", "cl" : r_rainlength : 0 : , "cheat", "cl" : r_RainParticleDensity : 0 : , "cl" : Density of Particle Rain 0-1 r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling. r_RainRadius : 1500 : , "cheat", "cl" : r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets. r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation. r_rainspeed : 600 : , "cheat", "cl" : r_RainSplashPercentage : 20 : , "cheat", "cl" : r_rainwidth : 0 : , "cheat", "cl" : r_randomflex : 0 : , "cheat" : r_renderoverlayfragment : 1 : : r_rimlight : 1 : , "cheat" : r_rootlod : 0 : : Root LOD r_ropetranslucent : 1 : , "cl" : r_screenoverlay : cmd : : Draw specified material as an overlay r_sequence_debug : 0 : , "cl" : r_shader_srgb : 0 : : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) r_shadow_debug_spew : 0 : , "cheat", "cl" : r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering r_shadow_deferred_downsample : 0 : , "cl" : Toggle low-res deferred shadow rendering r_shadow_deferred_simd : 0 : , "cl" : r_shadow_half_update_rate : 1 : , "cl" : Updates shadows at half the framerate r_shadow_lightpos_lerptime : 0 : , "cl" : r_shadow_shortenfactor : 2 : , "cl" : Makes shadows cast from local lights shorter r_shadowangles : cmd : : Set shadow angles r_shadowblobbycutoff : cmd : : some shadow stuff r_shadowcolor : cmd : : Set shadow color r_shadowdir : cmd : : Set shadow direction r_shadowdist : cmd : : Set shadow distance r_shadowfromanyworldlight : 0 : , "cheat", "cl" : r_shadowfromworldlights : 1 : , "cl" : Enable shadowing from world lights r_shadowfromworldlights_debug : 0 : , "cheat", "cl" : r_shadowids : 0 : , "cheat" : r_shadowlod : -1 : , "cl" : r_shadowmaxrendered : 32 : , "cl" : r_shadowrendertotexture : 1 : : r_shadows : 1 : : r_shadows_gamecontrol : -1 : , "cheat" : r_shadows_on_renderables_enable : 0 : , "cl" : Support casting RTT shadows onto other renderables r_shadowwireframe : 0 : , "cheat" : r_showenvcubemap : 0 : , "cheat" : r_ShowViewerArea : 0 : : r_showz_power : 1 : , "cheat" : r_simpleworldmodel_drawbeyonddistance_fullscreen : 600 : , "cl" : r_simpleworldmodel_drawbeyonddistance_pip : 600 : , "cl" : r_simpleworldmodel_drawbeyonddistance_splitscreen : 600 : , "cl" : r_simpleworldmodel_drawforrecursionlevel_fullscreen : 2 : , "cl" : r_simpleworldmodel_drawforrecursionlevel_pip : 2 : , "cl" : r_simpleworldmodel_drawforrecursionlevel_splitscreen : 2 : , "cl" : r_simpleworldmodel_waterreflections_fullscreen : 1 : , "cl" : r_simpleworldmodel_waterreflections_pip : 1 : , "cl" : r_simpleworldmodel_waterreflections_splitscreen : 1 : , "cl" : r_skin : 0 : , "cheat" : r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes r_skybox_draw_last : 1 : : Draws skybox after world brush geometry, rather than before. r_slowpathwireframe : 0 : , "cheat" : r_snapportal : -1 : : r_SnowColorBlue : 200 : , "cheat", "cl" : Snow. r_SnowColorGreen : 175 : , "cheat", "cl" : Snow. r_SnowColorRed : 150 : , "cheat", "cl" : Snow. r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes. r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow. r_SnowEndSize : 0 : , "cheat", "cl" : Snow. r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale. r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow. r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow. r_SnowParticles : 500 : , "cheat", "cl" : Snow. r_SnowPosScale : 1 : , "cheat", "cl" : Snow. r_SnowRayEnable : 1 : , "cheat", "cl" : Snow. r_SnowRayLength : 8192 : , "cheat", "cl" : Snow. r_SnowRayRadius : 256 : , "cheat", "cl" : Snow. r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow. r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow. r_SnowStartSize : 1 : , "cheat", "cl" : Snow. r_SnowWindScale : 0 : , "cheat", "cl" : Snow. r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow. r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow. r_spray_lifetime : 10 : : Number of rounds player sprays are visible r_sse_s : 1 : , "cl" : sse ins for particle sphere create r_staticlight_streams : 1 : : r_staticprop_lod : -1 : : r_staticpropinfo : 0 : : r_swingflashlight : 1 : , "cheat", "cl" : r_teeth : 1 : : r_threaded_blobulator : 1 : , "cl" : If enabled, blobulator will use material thread. r_threaded_particles : 1 : , "cl" : r_threaded_shadow_clip : 0 : : r_threadeddetailprops : 1 : , "cl" : enable threading of detail prop drawing r_unlimitedrefract : 0 : , "cl" : r_unloadlightmaps : 0 : : r_updaterefracttexture : 1 : , "cheat", "cl" : r_vehicleBrakeRate : 1 : , "sv", "cheat" : r_VehicleViewClamp : 1 : , "cheat", "cl" : r_VehicleViewDampen : 1 : , "cheat", "nf", "rep", "cl" : r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizelighttraces : 0 : , "cheat" : r_visualizelighttracesshowfulltrace : 0 : , "cheat" : r_visualizeproplightcaching : 0 : , "cl" : r_visualizetraces : 0 : , "cheat" : r_WaterDrawReflection : 1 : , "cl" : Enable water reflection r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction r_waterforceexpensive : 0 : , "cl" : r_waterforcereflectentities : 0 : , "cl" : r_worldlightmin : 0 : : r_worldlights : 2 : : number of world lights to use per vertex r_worldlistcache : 1 : , "cl" : ragdoll_sleepaftertime : 5 : , "cl" : After this many seconds of being basically stationary, the ragdoll will go to sleep. rate : 20000 : , "user" : Max bytes/sec the host can receive data rcon : cmd : : Issue an rcon command. rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) rcon_password : 0 : , "norecord" : remote console password. recompute_speed : cmd : : Recomputes clock speed (for debugging purposes). record : cmd : : Record a demo. record_research_data : 0 : , "sv" : In challenge and editor maps, output research data to portal2_research_data.csv if enabled reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload). +reload : cmd : , "cl" : -reload : cmd : , "cl" : reload_materials : 0 : : reload_vjobs : cmd : : reload vjobs module remote_bug : cmd : : Starts a bug report with data from the currently connected rcon machine +remote_view : cmd : : -remote_view : cmd : : removeallpaint : cmd : : removeid : cmd : : Remove a user ID from the ban list. removeip : cmd : : Remove an IP address from the ban list. render_blanks : cmd : : render N blank frames report_cliententitysim : 0 : , "cheat", "cl" : List all clientside simulations and time - will report and turn itself off. report_clientthinklist : 0 : , "cheat", "cl" : List all clientside entities thinking and time - will report and turn itself off. report_entities : cmd : : Lists all entities report_simthinklist : cmd : : Lists all simulating/thinking entities report_soundpatch : cmd : : reports sound patch count report_touchlinks : cmd : : Lists all touchlinks res_restrict_access : 0 : : reset_gameconvars : cmd : : Reset a bunch of game convars to default values respawn_entities : cmd : : Respawn all the entities in the map. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart). +right : cmd : , "cl" : -right : cmd : , "cl" : room_type : 0 : , "demo" : rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity. rope_collide : 1 : , "cl" : Collide rope with the world rope_min_pixel_diameter : 2 : , "cheat" : rope_rendersolid : 1 : , "cl" : rope_shake : 0 : , "cl" : rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect rope_smooth_maxalphawidth : 1 : , "cl" : rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to rope_solid_maxalpha : 1 : , "cl" : rope_solid_maxwidth : 1 : , "cl" : rope_solid_minalpha : 0 : , "cl" : rope_solid_minwidth : 0 : , "cl" : rope_subdiv : 2 : , "cl" : Rope subdivision amount rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance. rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. rr_debugresponseconcept : 0 : , "sv" : If set, rr_debugresponses will print only responses testing for the specified concept rr_debugresponseconcept_exclude : cmd : : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart) rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va rr_reloadresponsesystems : cmd : : Reload all response system scripts. rr_remarkable_max_distance : 1200 : , "sv", "cheat" : AIs will not even consider remarkarbles that are more than this many units away. rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable rr_remarkables_enabled : 1 : , "sv", "cheat" : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled. rr_thenany_score_slop : 0 : , "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
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save : cmd : : Saves current game. save_async : 1 : : save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation. save_console : 0 : : Autosave on the PC behaves like it does on the consoles. save_disable : 0 : : save_finish_async : cmd : : save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves. save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message. save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360) save_noxsave : 0 : : save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always save_spew : 0 : : say : cmd : : Display player message say_team : cmd : : Display player message to team scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info. scene_clamplookat : 1 : , "sv" : Clamp head turns to a MAX of 20 degrees per think. scene_clientflex : 1 : , "rep", "cl" : Do client side flex animation. scene_clientplayback : 1 : , "sv" : Play all vcds on the clients. scene_flatturn : 1 : , "sv" : scene_flush : cmd : : Flush all .vcds from the cache and reload from disk. scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english. scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled). scene_playvcd : cmd : : Play the given VCD as an instanced scripted scene. scene_print : 0 : , "rep", "cl" : When playing back a scene, print timing and event info to console. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location. scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running. scene_vcdautosave : 0 : , "cl" : Create a savegame before VCD playback +score : cmd : , "cl" : -score : cmd : , "cl" : scr_centertime : 2 : , "cl" : screenshot : cmd : : Take a screenshot. script : cmd : : Run the text as a script script_client : cmd : : Run the text as a script script_connect_debugger_on_mapspawn : 0 : , "sv" : script_debug : cmd : : Connect the vscript VM to the script debugger script_debug_client : cmd : : Connect the vscript VM to the script debugger script_dump_all : cmd : : Dump the state of the VM to the console script_dump_all_client : cmd : : Dump the state of the VM to the console script_execute : cmd : : Run a vscript file script_execute_client : cmd : : Run a vscript file script_help : cmd : : Output help for script functions, optionally with a search string script_help_client : cmd : : Output help for script functions, optionally with a search string script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script sensitivity : 3 : , "a", "cl" : Mouse sensitivity. server_game_time : cmd : : Gives the game time in seconds (server's curtime) servercfgfile : 0 : , "sv" : setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). setinfo : cmd : : Adds a new user info value setmodel : cmd : : Changes's player's model setpause : cmd : : Set the pause state of the server. setpos : cmd : : Move player to specified origin (must have sv_cheats). setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats). setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats). sfm_record_hz : 30 : , "cl" : shake : cmd : : Shake the screen. shake_show : 0 : , "cl" : Displays a list of the active screen shakes. shake_stop : cmd : : Stops all active screen shakes. shake_testpunch : cmd : : Test a punch-style screen shake. +showbudget : cmd : , "cheat" : -showbudget : cmd : , "cheat" : showbudget_texture : 0 : , "cheat" : Enable the texture budget panel. +showbudget_texture : cmd : , "cheat" : -showbudget_texture : cmd : , "cheat" : +showbudget_texture_global : cmd : , "cheat" : -showbudget_texture_global : cmd : , "cheat" : showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form showbudget_texture_global_sum : 0 : : showconsole : cmd : : Show the console. showGameSettings : cmd : : showhitlocation : 0 : , "sv" : showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>] showpanel : cmd : : Shows a viewport panel <name> showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame +showportals : cmd : : -showportals : cmd : : +showscores : cmd : , "cl" : -showscores : cmd : , "cl" : showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes showtriggers_toggle : cmd : : Toggle show triggers +showvprof : cmd : : -showvprof : cmd : : singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame ) sk_allow_autoaim : 1 : , "rep", "cl" : sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health. sk_ammo_qty_scale1 : 1 : , "rep", "cl" : sk_ammo_qty_scale2 : 1 : , "rep", "cl" : sk_ammo_qty_scale3 : 0 : , "rep", "cl" : sk_auto_reload_time : 3 : , "rep", "cl" : sk_autoaim_mode : 2 : , "a", "rep", "cl" : sk_autoaim_scale1 : 1 : , "rep", "cl" : sk_autoaim_scale2 : 1 : , "rep", "cl" : sk_bullseye_health : 0 : , "sv" : sk_combine_ball_search_radius : 512 : , "sv", "rep" : sk_combineball_guidefactor : 0 : , "sv", "rep" : sk_combineball_seek_angle : 15 : , "sv", "rep" : sk_combineball_seek_kill : 0 : , "sv", "rep" : sk_dmg_inflict_scale1 : 1 : , "rep", "cl" : sk_dmg_inflict_scale2 : 1 : , "rep", "cl" : sk_dmg_inflict_scale3 : 0 : , "rep", "cl" : sk_dmg_sniper_penetrate_npc : 0 : , "rep", "cl" : sk_dmg_sniper_penetrate_plr : 0 : , "rep", "cl" : sk_dmg_take_scale1 : 0 : , "rep", "cl" : sk_dmg_take_scale2 : 1 : , "rep", "cl" : sk_dmg_take_scale3 : 1 : , "rep", "cl" : sk_fraggrenade_radius : 0 : , "sv" : sk_hover_turret_health : 150 : , "sv" : sk_max_357 : 0 : , "rep", "cl" : sk_max_alyxgun : 0 : , "rep", "cl" : sk_max_ar2 : 0 : , "rep", "cl" : sk_max_ar2_altfire : 0 : , "rep", "cl" : sk_max_buckshot : 0 : , "rep", "cl" : sk_max_crossbow : 0 : , "rep", "cl" : sk_max_gauss_round : 0 : , "rep", "cl" : sk_max_grenade : 0 : , "rep", "cl" : sk_max_pistol : 0 : , "rep", "cl" : sk_max_rpg_round : 0 : , "rep", "cl" : sk_max_smg1 : 0 : , "rep", "cl" : sk_max_smg1_grenade : 0 : , "rep", "cl" : sk_max_sniper_round : 0 : , "rep", "cl" : sk_npc_arm : 1 : , "sv" : sk_npc_chest : 1 : , "sv" : sk_npc_dmg_357 : 0 : , "rep", "cl" : sk_npc_dmg_airboat : 0 : , "rep", "cl" : sk_npc_dmg_alyxgun : 0 : , "rep", "cl" : sk_npc_dmg_ar2 : 0 : , "rep", "cl" : sk_npc_dmg_buckshot : 0 : , "rep", "cl" : sk_npc_dmg_combineball : 15 : , "sv", "rep" : sk_npc_dmg_crossbow : 0 : , "rep", "cl" : sk_npc_dmg_fraggrenade : 0 : , "sv" : sk_npc_dmg_grenade : 0 : , "rep", "cl" : sk_npc_dmg_gunship : 0 : , "rep", "cl" : sk_npc_dmg_gunship_to_plr : 0 : , "rep", "cl" : sk_npc_dmg_pistol : 0 : , "rep", "cl" : sk_npc_dmg_rpg_round : 0 : , "rep", "cl" : sk_npc_dmg_smg1 : 0 : , "rep", "cl" : sk_npc_dmg_smg1_grenade : 0 : , "rep", "cl" : sk_npc_dmg_sniper_round : 0 : , "rep", "cl" : sk_npc_head : 2 : , "sv" : sk_npc_leg : 1 : , "sv" : sk_npc_stomach : 1 : , "sv" : sk_player_arm : 1 : , "sv" : sk_player_chest : 1 : , "sv" : sk_player_head : 2 : , "sv" : sk_player_leg : 1 : , "sv" : sk_player_stomach : 1 : , "sv" : sk_plr_dmg_357 : 0 : , "rep", "cl" : sk_plr_dmg_airboat : 0 : , "rep", "cl" : sk_plr_dmg_alyxgun : 0 : , "rep", "cl" : sk_plr_dmg_ar2 : 0 : , "rep", "cl" : sk_plr_dmg_buckshot : 0 : , "rep", "cl" : sk_plr_dmg_crossbow : 0 : , "rep", "cl" : sk_plr_dmg_fraggrenade : 0 : , "sv" : sk_plr_dmg_grenade : 0 : , "rep", "cl" : sk_plr_dmg_pistol : 0 : , "rep", "cl" : sk_plr_dmg_rpg_round : 0 : , "rep", "cl" : sk_plr_dmg_smg1 : 0 : , "rep", "cl" : sk_plr_dmg_smg1_grenade : 0 : , "rep", "cl" : sk_plr_dmg_sniper_round : 0 : , "rep", "cl" : sk_plr_grenade_drop_time : 30 : , "rep", "cl" : sk_plr_health_drop_time : 30 : , "rep", "cl" : sk_plr_num_shotgun_pellets : 7 : , "rep", "cl" : sk_suitcharger : 0 : , "sv" : sk_suitcharger_citadel : 0 : , "sv" : sk_suitcharger_citadel_maxarmor : 0 : , "sv" : skill : 1 : , "a" : Game skill level (1-3). skybox_swap : cmd : : Swap through the skyboxes in our queue sleep_when_meeting_framerate : 1 : : Sleep instead of spinning if we're meeting the desired framerate. sleep_when_meeting_framerate_headroom_ms : 2 : : Only sleep if the current frame has at least this much time remaining, otherwise spin. slot0 : cmd : : slot1 : cmd : : slot10 : cmd : : slot2 : cmd : : slot3 : cmd : : slot4 : cmd : : slot5 : cmd : : slot6 : cmd : : slot7 : cmd : : slot8 : cmd : : slot9 : cmd : : smoothstairs : 1 : , "rep", "cl" : Smooth player eye z coordinate when traversing stairs. snapto : cmd : : snd_async_flush : cmd : : Flush all unlocked async audio data snd_async_fullyasync : 1 : : All playback is fully async (sound doesn't play until data arrives). snd_async_minsize : 262144 : : snd_async_showmem : cmd : : Show async memory stats snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music snd_async_showmem_summary : cmd : : Show brief async memory stats snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o. snd_async_stream_fail : 0 : : Spew stream pool failures. snd_async_stream_purges : 0 : : Spew stream pool purges. snd_async_stream_recover_from_exhausted_stream : 1 : : If 1, recovers when the stream is exhausted when playing PCM sounds (prevents music or ambiance sounds to stop if too many soun snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers snd_async_stream_spew_delayed_start_filter : 0 : : Filter used to spew sounds that starts late. Use an empty string '' to display all sounds. By default only the VO are displayed snd_async_stream_spew_delayed_start_time : 500 : : Spew any asynchronous sound that starts with more than N milliseconds delay. By default spew when there is more than 500 ms del snd_async_stream_spew_exhausted_buffer : 1 : : If 1, spews warnings when the buffer is exhausted (recommended). Set to 0 for no spew (for debugging purpose only). snd_async_stream_spew_exhausted_buffer_time : 1000 : : Number of milliseconds between each exhausted buffer spew. snd_async_stream_static_alloc : 0 : : If 1, spews allocations on the static alloc pool. Set to 0 for no spew. snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe snd_debug_gaincurve : 0 : : Visualize sound gain fall off snd_debug_gaincurvevol : 1 : : Visualize sound gain fall off snd_defer_trace : 1 : : snd_delay_for_choreo_enabled : 1 : : Enables update of delay for choreo to compensate for IO latency. snd_delay_for_choreo_reset_after_N_milliseconds : 500 : : Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms. snd_delay_sound_shift : 0 : : snd_disable_mixer_duck : 0 : : snd_disable_mixer_solo : 0 : : snd_dsp_cancel_old_preset_after_N_milliseconds : 1000 : : Number of milliseconds after an unused previous preset is not considered valid for the start of a cross-fade. snd_dsp_optimization : 1 : : Turns optimization on for DSP effects if set to 1 (default). 0 to turn the optimization off. snd_dsp_spew_changes : 0 : : Spews major changes to the dsp or presets if set to 1. 0 to turn the spew off (default). snd_duckerattacktime : 0 : , "a" : snd_duckerreleasetime : 2 : , "a" : snd_duckerthreshold : 0 : , "a" : snd_ducking_off : 1 : , "a" : snd_ducktovolume : 0 : , "a" : snd_dump_filepaths : cmd : : snd_dumpclientsounds : cmd : : Dump sounds to console snd_dvar_dist_max : 1320 : : Play full 'far' sound at this distance snd_dvar_dist_min : 240 : : Play full 'near' sound at this distance snd_filter : 0 : , "cheat" : snd_find_channel : 0 : : Scan every channel to find the corresponding sound. snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units snd_gain : 1 : , "cheat" : snd_gain_max : 1 : , "cheat" : snd_gain_min : 0 : , "cheat" : snd_getmixer : cmd : : Get data related to mix group matching string snd_legacy_surround : 0 : , "a" : snd_list : 0 : : snd_lockpartial : 1 : : snd_max_same_sounds : 4 : : snd_max_same_weapon_sounds : 3 : : snd_mergemethod : 1 : : Sound merge method (0 == sum and clip, 1 == max, 2 == avg). snd_mix_async : 0 : : snd_mix_optimization : 1 : : Turns optimization on for mixing if set to 1 (default). 0 to turn the optimization off. snd_mix_soundchar_enabled : 1 : : Turns sound char on for mixing if set to 1 (default). 0 to turn the sound char off and use default behavior (spatial instead of snd_mixahead : 0 : , "a" : snd_mixer_master_dsp : 1 : : snd_mixer_master_level : 1 : : snd_moviefix : 1 : : Defer sound recording until next tick when laying off movies. snd_musicvolume : 1 : , "a", "user" : Music volume snd_mute_losefocus : 1 : , "a" : snd_noextraupdate : 0 : : snd_obscured_gain_dB : -2 : , "cheat" : snd_op_test_convar : 1 : , "cheat" : snd_pause_all : 1 : , "cheat" : Specifies to pause all sounds and not just voice snd_pitchquality : 1 : , "a" : snd_playsounds : cmd : : Play sounds from the game sounds txt file at a given location snd_pre_gain_dist_falloff : 1 : , "cheat" : snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt snd_print_channel_by_guid : cmd : : Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>. snd_print_channel_by_index : cmd : : Prints the content of a channel from its index. snd_print_channel_by_index <index>. snd_print_channels : cmd : : Prints all the active channel. snd_print_dsp_effect : cmd : : Prints the content of a dsp effect. snd_profile : 0 : , "demo" : snd_rebuildaudiocache : cmd : : rebuild audio cache for current language snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb snd_report_format_sound : 0 : : If set to 1, report all sound formats. snd_report_loop_sound : 0 : : If set to 1, report all sounds that just looped. snd_report_start_sound : 0 : : If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example snd_report_stop_sound : 0 : : If set to 1, report all sounds stopped with S_StopSound(). snd_report_verbose_error : 0 : : If set to 1, report more error found when playing sounds. snd_restart : cmd : : Restart sound system. snd_set_master_volume : cmd : : Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>. snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo. snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo. snd_setmixlayer_amount : cmd : : Set named mix layer mix amount. snd_setsoundparam : cmd : : Set a sound paramater snd_show : 0 : : Show sounds info snd_show_channel_count : 0 : : Show the current count of channel types. snd_showclassname : 0 : : snd_showmixer : 0 : : snd_showstart : 0 : , "cheat" : snd_ShowThreadFrameTime : 0 : : snd_sos_allow_dynamic_chantype : 1 : : snd_sos_exec_when_paused : 1 : : snd_sos_flush_operators : cmd : : Flush and re-parse the sound operator system snd_sos_get_opvar : cmd : : snd_sos_list_operator_updates : 0 : , "cheat" : snd_sos_print_operators : cmd : : Prints a list of currently available operators snd_sos_set_opvar : cmd : : snd_sos_show_block_debug : 0 : , "cheat" : Spew data about the list of block entries. snd_sos_show_client_rcv : 0 : : snd_sos_show_client_xmit : 0 : , "cheat", "cl" : snd_sos_show_entry_match_free : 0 : : snd_sos_show_operator_entry_filter : 0 : , "cheat" : snd_sos_show_operator_init : 0 : , "cheat" : snd_sos_show_operator_prestart : 0 : , "cheat" : snd_sos_show_operator_shutdown : 0 : , "cheat" : snd_sos_show_operator_start : 0 : , "cheat" : snd_sos_show_operator_stop_entry : 0 : , "cheat" : snd_sos_show_operator_updates : 0 : , "cheat" : snd_sos_show_opvar_list : 0 : : snd_sos_show_queuetotrack : 0 : , "cheat" : snd_sos_show_server_xmit : 0 : , "sv", "cheat" : snd_sos_show_source_info : 0 : : snd_sos_show_startqueue : 0 : , "cheat" : snd_sos_show_track_list : 0 : : snd_soundmixer : 0 : : snd_soundmixer_flush : cmd : : Reload soundmixers.txt file. snd_soundmixer_list_mix_groups : cmd : : List all mix groups to dev console. snd_soundmixer_list_mix_layers : cmd : : List all mix layers to dev console. snd_soundmixer_list_mixers : cmd : : List all mixers to dev console. snd_soundmixer_parse_debug : 0 : : snd_soundmixer_set_trigger_factor : cmd : : Set named mix layer / mix group, trigger amount. snd_soundmixer_version : 2 : : snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized snd_spew_dsp_process : 0 : : Spews text every time a DSP effect is applied if set to 1. 0 to turn the spew off (default). snd_store_filepaths : 0 : : snd_surround_speakers : 2 : : snd_updateaudiocache : cmd : : checks _master.cache based on file sizes and rebuilds any change/new entries snd_visualize : 0 : , "cheat" : Show sounds location in world snd_vol_no_xfade : 5 : : If current and target volumes are close, don't cross-fade. snd_vol_xfade_incr_max : 20 : : Never change volume by more than +/-N units per frame during cross-fade. snd_vol_xfade_speed_multiplier_for_doppler : 0 : : Doppler effect is extremely sensible to volume variation. To reduce the pops, the cross-fade has to be very slow. snd_vol_xfade_time : 0 : : Channel volume cross-fade time in seconds. snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions. snd_vox_globaltimeout : 300 : : snd_vox_sectimetout : 300 : : snd_vox_seqtimetout : 300 : : snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level sndplaydelay : cmd : : soundfade : cmd : : Fade client volume. soundinfo : cmd : : Describe the current sound device. soundlist : cmd : : List all known sounds. soundpatch_captionlength : 2 : , "rep", "cl" : How long looping soundpatch captions should display for. soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar soundscape_dumpclient : cmd : : Dumps the client's soundscape data. soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes soundscape_flush : cmd : : Flushes the server & client side soundscapes soundscape_message : 0 : , "cl" : soundscape_radius_debug : 0 : , "cheat", "cl" : Prints current volume of radius sounds sp_fade_and_force_respawn : 1 : , "sv", "cheat" : speak : cmd : : Play a constructed sentence. spec_autodirector : 1 : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating spec_freeze_distance_max : 200 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_distance_min : 96 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_time : 4 : , "cheat", "rep", "cl" : Time spend frozen in observer freeze cam. spec_freeze_traveltime : 0 : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam. spec_mode : cmd : : Set spectator mode spec_next : cmd : : Spectate next player spec_player : cmd : : Spectate player by name spec_pos : cmd : : dump position and angles to the console spec_prev : cmd : : Spectate previous player spec_scoreboard : 0 : , "a", "cl" : spec_track : 0 : , "cl" : Tracks an entity in spec mode +speed : cmd : , "cl" : -speed : cmd : , "cl" : speed_funnelling_enabled : 1 : , "rep", "cl" : Toggle whether the player is funneled into portals while running on speed paint. speed_paint_color : -16749825 : , "rep", "cl" : Color for speed paint spike : cmd : : generates a fake spike ss_enable : 0 : , "cl" : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT ss_force_primary_fullscreen : 0 : , "cl" : If enabled, all splitscreen users will only see the first user's screen full screen ss_map : cmd : : Start playing on specified map with max allowed splitscreen players. ss_pip_bottom_offset : 25 : , "cl" : PIP offset vector from the bottom of the screen ss_pip_right_offset : 25 : , "cl" : PIP offset vector from the right of the screen ss_pipscale : 0 : , "cl" : Scale of the PIP aspect ratio to our resolution. ss_pipsplit : 1 : , "cl" : If enabled, use PIP instead of splitscreen. (Only works for 2 players) ss_reloadletterbox : cmd : : ss_reloadletterbox ss_splitmode : 0 : , "a", "cl" : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr ss_verticalsplit : 1 : , "cl" : Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead). ss_voice_hearpartner : 0 : : Route voice between splitscreen players on same system. star_memory : cmd : : Dump memory stats startdemos : cmd : : Play demos in demo sequence. startmovie : cmd : : Start recording movie frames. startneurotoxins : cmd : : Starts the nerve gas timer. startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer stats : cmd : : Prints server performance variables status : cmd : : Display map and connection status. step_spline : 0 : , "sv" : stop : cmd : : Finish recording demo. stop_transition_videos_fadeout : cmd : : Fades out all transition videos playing to the screen: <time> stopdemo : cmd : : Stop playing back a demo. stopsound : cmd : : stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds stopvideos : cmd : : Stops all videos playing to the screen stopvideos_fadeout : cmd : : Fades out all videos playing to the screen: <time> +strafe : cmd : , "cl" : -strafe : cmd : , "cl" : stringtable_alwaysrebuilddictionaries : 0 : : Rebuild dictionary file on every level load stringtable_compress : 1 : : Compress string table for networking stringtable_showsizes : 0 : : Show sizes of string tables when building for signon stringtable_usedictionaries : 0 : : Use dictionaries for string table networking stringtabledictionary : cmd : : Create dictionary for current strings. studio_queue_mode : 1 : : stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer. suitvolume : 0 : , "a", "sv" : surfaceprop : cmd : : Reports the surface properties at the cursor sv_allchat : 1 : , "sv", "nf" : Players can receive all other players' text chat, no death restrictions sv_allow_lobby_connect_only : 0 : : If set, players may only join this server from matchmaking lobby, may not connect directly. sv_allow_mobile_portal_teleportation : 1 : , "cheat", "rep", "cl" : sv_allow_mobile_portals : 0 : , "rep", "cl" : sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server. sv_allowdownload : 1 : : Allow clients to download files sv_allowupload : 1 : : Allow clients to upload customizations files sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions sv_alternateticks : 1 : , "sp" : If set, server only simulates entities on even numbered ticks. sv_autoladderdismount : 1 : , "rep", "cl" : Automatically dismount from ladders when you reach the end (don't have to +USE). sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark. sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks. sv_bounce_anim_time_continue : 0 : , "rep", "cl" : sv_bounce_anim_time_predict : 0 : , "rep", "cl" : sv_bounce_reflect_enabled : 0 : , "cheat", "rep", "cl" : Enable/Disable reflection on bounce. sv_bowie_maneuver_threshold : 375 : , "cheat", "rep", "cl" : sv_box_physgundrop_angle_threshold : 70 : , "sv" : sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player. sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se sv_clip_contacts_to_portals : 0 : , "cheat", "rep", "cl" : Enable/Disable clipping contact regions to portal planes. sv_clockcorrection_msecs : 60 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount sv_consistency : 0 : , "rep" : Whether the server enforces file consistency for critical files sv_contact : 0 : , "nf" : Contact email for server sysop sv_contact_region_thickness : 0 : , "cheat", "rep", "cl" : The thickness of a contact region (how much the box expands). sv_debug_draw_contacts : 0 : , "cheat", "rep", "cl" : 0: Dont draw anything. 1: Draw contacts. 2: Draw colored contacts sv_debug_dumpportalhole_nextcheck : 0 : , "cheat", "rep", "cl" : sv_debug_physicsshadowclones : 0 : , "sv", "rep" : sv_debug_player_use : 0 : , "rep", "cl" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success sv_debug_portal_race_checkpoint : 0 : , "sv" : sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed. sv_debugtempentities : 0 : : Show temp entity bandwidth usage. sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on) sv_deltatime : 0 : : Enable profiling of CalcDelta calls sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files sv_dump_portalsimulator_collision : 0 : , "cheat", "rep", "cl" : sv_dump_portalsimulator_holeshapes : 0 : , "rep", "cl" : sv_dumpstringtables : 0 : , "cheat" : sv_edgefriction : 2 : , "cheat", "rep", "cl" : sv_enable_paint_power_user_debug : 0 : , "cheat", "rep", "cl" : Enable debug spew for paint power users. sv_enableholdrotation : 0 : , "rep", "cl" : When enabled, hold attack2 to rotate held objects sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries sv_extra_client_connect_time : 15 : : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update sv_filterban : 1 : : Set packet filtering by IP mode sv_forcepreload : 0 : , "a" : Force server side preloading. sv_fullsyncclones : 1 : , "sv", "cheat" : sv_futbol_fake_force : 500 : , "sv" : sv_futbol_floor_exit_angle : 85 : , "cheat", "rep", "cl" : sv_futbol_force_players_to_catch : 1 : , "sv" : sv_futbol_use_cooldown_time : 0 : , "sv" : sv_futbol_use_steals_from_holding_player : 1 : , "sv" : sv_gameinstructor_disable : 0 : , "rep", "cl" : Force all clients to disable their game instructors. sv_gravity : 600 : , "cheat", "nf", "rep", "cl" : World gravity. sv_hibernate_ms : 20 : : # of milliseconds to sleep per frame while hibernating sv_hibernate_ms_vgui : 20 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating. sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected sv_hl2mp_item_respawn_time : 30 : , "sv", "nf" : sv_hl2mp_weapon_respawn_time : 20 : , "sv", "nf" : sv_holdrotationsensitivity : 0 : , "a", "sv" : sv_infinite_ammo : 0 : , "sv", "cheat" : Player's active weapon will never run out of ammo sv_ladder_useonly : 0 : , "rep", "cl" : If set, ladders can only be mounted by pressing +USE sv_ladderautomountdot : 0 : , "rep", "cl" : When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis. sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it. sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_log_onefile : 0 : , "a" : Log server information to only one file. sv_logbans : 0 : , "a" : Log server bans in the server logs. sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files) sv_logdownloadlist : 0 : : sv_logecho : 1 : , "a" : Echo log information to the console. sv_logfile : 1 : , "a" : Log server information in the log file. sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow). sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored. sv_massreport : 0 : , "sv" : sv_master_legacy_mode : 1 : : Use (outside-of-Steam) code to communicate with master servers. sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address. sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere. sv_max_queries_window : 30 : : Window over which to average queries per second averages. sv_maxclientframes : 128 : : sv_maxcmdrate : 40 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited sv_maxreplay : 1 : : Maximum replay time in seconds sv_maxroutable : 1200 : : Server upper bound on net_maxroutable that a client can use. sv_maxupdaterate : 60 : , "rep" : Maximum updates per second that the server will allow sv_memlimit : 0 : , "cheat" : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. sv_mincmdrate : 0 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate : 5000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate : 10 : , "rep" : Minimum updates per second that the server will allow sv_monster_turret_velocity : 100 : , "sv", "cheat" : The amount of velocity the monster turret tries to move with. sv_multiplayer_maxtempentities : 32 : : sv_multiplayer_sounds : 20 : : sv_new_delta_bits : 1 : : sv_noclipaccelerate : 5 : , "a", "nf", "rep", "cl" : sv_noclipduringpause : 0 : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed : 5 : , "a", "nf", "rep", "cl" : sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak. sv_paint_detection_sphere_radius : 16 : , "cheat", "rep", "cl" : The radius of the query sphere used to find the color of a light map at a contact point in world space. sv_paint_trigger_sound_delay : 0 : , "rep", "cl" : sv_paintairacceleration : 5 : , "cheat", "rep", "cl" : Air acceleration in Paint sv_paintblob_damage : 0 : , "sv", "cheat" : sv_parallel_packentities : 1 : : sv_parallel_sendsnapshot : 1 : : sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games sv_pausable : 0 : : Is the server pausable. sv_personality_core_pca_pitch : 180 : , "sv" : Pitch value for personality core perferred carry angles. sv_personality_core_pca_roll : 195 : , "sv" : Roll value for personality core perferred carry angles. sv_personality_core_pca_yaw : -90 : , "sv" : Yaw value for personality core perferred carry angles. sv_player_collide_with_laser : 1 : , "sv", "cheat" : sv_player_funnel_gimme_dot : 0 : , "rep", "cl" : sv_player_funnel_height_adjust : 128 : , "rep", "cl" : sv_player_funnel_into_portals : 1 : , "rep", "cl" : Causes the player to auto correct toward the center of floor portals. sv_player_funnel_snap_threshold : 10 : , "rep", "cl" : sv_player_funnel_speed_bonus : 2 : , "cheat", "rep", "cl" : sv_player_funnel_well_above : 256 : , "rep", "cl" : sv_player_trace_through_portals : 1 : , "cheat", "rep", "cl" : Causes player movement traces to trace through portals. sv_player_use_cone_size : 0 : , "cheat", "rep", "cl" : sv_playerperfhistorycount : 20 : , "sv" : Number of samples to maintain in player perf history sv_portal2_button_hint_range : 350 : , "sv" : sv_portal2_pickup_hint_range : 350 : , "sv" : sv_portal_coop_ping_cooldown_time : 0 : , "sv", "cheat" : Time (in seconds) between coop pings sv_portal_coop_ping_hud_indicitator_duration : 5 : , "rep", "cl" : sv_portal_coop_ping_indicator_show_to_all_players : 0 : , "sv" : sv_portal_debug_touch : 0 : , "sv", "rep" : sv_portal_high_speed_physics_early_untouch : 1 : , "sv" : sv_portal_microphone_max_range : 256 : , "sv" : sv_portal_microphone_sensitivity : 1 : , "sv" : sv_portal_new_player_trace : 1 : , "cheat", "rep", "cl" : sv_portal_new_player_trace_vs_remote_ents : 0 : , "cheat", "rep", "cl" : sv_portal_new_trace_debugboxes : 0 : , "rep", "cl" : sv_portal_new_velocity_check : 1 : , "sv", "cheat" : sv_portal_pathtrack_track_width_on : 4 : , "sv", "cheat" : sv_portal_placement_debug : 0 : , "rep", "cl" : sv_portal_placement_never_bump : 0 : , "cheat", "rep", "cl" : sv_portal_placement_never_fail : 0 : , "cheat", "rep", "cl" : sv_portal_placement_on_paint : 1 : , "cheat", "rep", "cl" : Enable/Disable placing portal on painted surfaces sv_portal_race_checkpoint_model_scale : 2 : , "sv", "cheat" : sv_portal_shot_fizzles_enemy_portals : 0 : , "sv" : [PORTALMP] Your portal shots will fizzle any enemy player portals that they hit sv_portal_shot_push : -1 : , "sv" : [PORTALMP] Amount of force to apply to a player if your shot hits them. <= 0 passes through the player sv_portal_staticcollisioncache_cachebrushes : 1 : , "rep", "cl" : Cache all solid brushes as polyhedrons on level load sv_portal_staticcollisioncache_cachestaticprops : 1 : , "rep", "cl" : Cache all solid static props' vcollides as polyhedrons on level load sv_portal_teleportation_resets_collision_events : 1 : , "sv", "cheat" : sv_portal_trace_vs_displacements : 1 : , "cheat", "rep", "cl" : Use traces against portal environment displacement geometry sv_portal_trace_vs_holywall : 1 : , "cheat", "rep", "cl" : Use traces against portal environment carved wall sv_portal_trace_vs_staticprops : 1 : , "cheat", "rep", "cl" : Use traces against portal environment static prop geometry sv_portal_trace_vs_world : 1 : , "cheat", "rep", "cl" : Use traces against portal environment world geometry sv_portal_turret_fire_cone_z_tolerance : 45 : , "sv", "cheat" : The max height of the turrets firing view cone (in degrees) sv_portal_turret_max_burn_time : 1 : , "sv", "cheat" : The max time that the turret will burn for. sv_portal_turret_min_burn_time : 1 : , "sv", "cheat" : The min time that the turret will burn for. sv_portal_turret_shoot_at_death : 1 : , "sv", "cheat" : If the turrets should shoot after they die. sv_portal_turret_shoot_through_portals_proximity : 36864 : , "sv", "cheat" : Only allow turrets to shoot through portals at players this close to portals (in square units) sv_portal_unified_velocity : 1 : , "cheat", "rep", "cl" : An attempt at removing patchwork velocity tranformation in portals, moving to a unified approach. sv_post_teleportation_box_time : 0 : , "cheat", "rep", "cl" : Time to use a slightly expanded box for contacts right after teleportation. sv_precacheinfo : cmd : : Show precache info. sv_press_jump_to_bounce : 3 : , "rep", "cl" : 0: Bounce on touch, 1: Bounce on press, 2: Bounce on hold sv_projected_entities_use_placement_helper : 1 : , "sv" : sv_props_funnel_into_portals : 1 : , "sv", "cheat" : sv_props_funnel_into_portals_deceleration : 2 : , "sv", "cheat" : When a funneling prop is leaving a portal, decelerate any velocity that is in opposition to funneling by this amount per second sv_pure : cmd : : Show user data. sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file. sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS sv_querycache_stats : cmd : : Display status of the query cache (client only) sv_randomize_nugget_availability : 0 : , "sv" : [PORTALMP] Randomize which nuggets are available on map start sv_randomize_nugget_availability_groupavailability : 0 : , "sv" : [PORTALMP] 0.0 to 1.0 chances that a group of nuggets exists after randomization sv_randomize_nugget_availability_ungroupedavailability : 0 : , "sv" : [PORTALMP] 0.0 to 1.0 chances that an individual ungrouped nugget exists after randomization sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication sv_rcon_log : 1 : : Enable/disable rcon logging. sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications sv_regeneration_force_on : 0 : , "sv", "cheat" : Cheat to test regenerative health systems sv_regeneration_wait_time : 1 : , "sv", "rep" : sv_region : -1 : : The region of the world to report this server in. sv_reload_node_position_keys : cmd : : Reloads node positions for challenge mode finish lines. sv_report_client_settings : 0 : , "sv", "nf" : sv_reservation_grace : 5 : : Time in seconds given for a lobby reservation. sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires. sv_robust_explosions : 1 : , "rep", "cl" : sv_script_think_interval : 0 : , "sv" : sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. sv_search_team_key : 0 : : When initiating team search, set this key to match with known opponents team sv_show_placement_help_in_preview : 0 : , "sv" : Forces the placement preview to show any help in placement given from info_placement_helper entities. sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.) sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated. sv_showtags : cmd : : Describe current gametags. sv_shutdown : cmd : : Sets the server to shutdown when all games have completed sv_skyname : 0 : , "a", "rep", "cl" : Current name of the skybox texture sv_slippery_cube_button : 1 : , "sv", "cheat" : sv_sound_discardextraunreliable : 1 : : sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files. sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only) sv_soundemitter_reload : cmd : : Flushes the sounds.txt system sv_soundemitter_trace : -1 : , "rep", "cl" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve sv_soundscape_printdebuginfo : cmd : : print soundscapes sv_specaccelerate : 5 : , "a", "nf", "rep", "cl" : sv_specnoclip : 1 : , "a", "nf", "rep", "cl" : sv_specspeed : 3 : , "a", "nf", "rep", "cl" : sv_speed_normal : 175 : , "cheat", "rep", "cl" : For tweaking the normal speed when off speed paint. sv_speed_paint_acceleration : 500 : , "cheat", "rep", "cl" : How fast the player accelerates on speed paint. sv_speed_paint_max : 800 : , "cheat", "rep", "cl" : For tweaking the max speed for speed paint. sv_speed_paint_on_bounce_deceleration_delay : 0 : , "cheat", "rep", "cl" : How long before starting to decelerate if going from speed to bounce. sv_speed_paint_ramp_acceleration : 1000 : , "cheat", "rep", "cl" : How fast the player accelerates on speed paint when on a ramp. sv_speed_paint_side_move_factor : 0 : , "cheat", "rep", "cl" : sv_stats : 1 : : Collect CPU usage stats sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser sv_stickysprint_default : 0 : , "cl" : sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu sv_teststepsimulation : 1 : , "sv" : sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp. sv_thinnerprojectedwalls : 0 : , "cheat", "rep", "cl" : sv_threaded_init : 0 : , "sv" : sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped sv_turbophysics : 0 : , "rep", "cl" : Turns on turbo physics sv_unlockedchapters : 15 : , "a" : Highest unlocked game chapter. sv_use_bendy_model : 1 : , "rep", "cl" : Use the bendy stick-man as the player model sv_use_edgefriction : 1 : , "cheat", "rep", "cl" : sv_use_find_closest_passable_space : 1 : , "cheat", "rep", "cl" : Enables heavy-handed player teleporting stuck fix code. sv_use_shadow_clones : 1 : , "sv", "cheat", "rep" : sv_use_trace_duration : 0 : , "cheat", "rep", "cl" : sv_use_transformed_collideables : 1 : , "cheat", "rep", "cl" : Disables traces against remote portal moving entities using transforms to bring them into local space. sv_validate_edict_change_infos : 0 : : Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode). sv_vehicle_autoaim_scale : 8 : , "sv" : sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. sv_voiceenable : 1 : , "a", "nf" : sv_wall_bounce_trade : 0 : , "cheat", "rep", "cl" : How much outward velocity is traded for upward velocity on wall bounces sv_wall_jump_help : 1 : , "rep", "cl" : Enable the wall jump helper to help keep players bouncing between two opposing walls sv_wall_jump_help_amount : 5 : , "rep", "cl" : Maximum correction amount per wall bounce sv_wall_jump_help_debug : 0 : , "rep", "cl" : sv_wall_jump_help_threshold : 9 : , "rep", "cl" : Threshold at which the wall jump helper will bring the player's velocity in line with the surface normal sv_weapon_pickup_time_delay : 0 : , "cheat", "rep", "cl" : sv_zoom_stop_movement_threashold : 4 : , "rep", "cl" : Move command amount before breaking player out of toggle zoom. sv_zoom_stop_time_threashold : 5 : , "rep", "cl" : Time amount before breaking player out of toggle zoom. swap_ss_input : cmd : : sys_minidumpexpandedspew : 1 : : sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
T
tbeam_air_ctrl_threshold : 20 : , "cheat", "rep", "cl" : tbeam_allow_player_struggle : 0 : , "cheat", "rep", "cl" : tbeam_prevent_players_from_colliding : 1 : , "cheat", "rep", "cl" : template_debug : 0 : , "sv" : Test_CreateEntity : cmd : : test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau Test_EHandle : cmd : : test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player. test_for_vphysics_clips_when_dropping : 1 : , "sv", "cheat" : test_freezeframe : cmd : : Test the freeze frame code. Test_InitRandomEntitySpawner : cmd : : Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally. Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. test_outtro_stats : cmd : : Test_ProxyToggle_EnableProxy : cmd : : Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue Test_ProxyToggle_SetValue : cmd : : Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta Test_RandomizeInPVS : cmd : : Test_RandomPlayerPosition : cmd : : Test_RemoveAllRandomEntities : cmd : : Test_RunFrame : cmd : : Test_SendKey : cmd : : Test_SpawnRandomEntities : cmd : : Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. Test_StartScript : cmd : : Start a test script running.. Test_Wait : cmd : : Test_WaitForCheckPoint : cmd : : testhudanim : cmd : : Test a hud element animation. Arguments: <anim name> testscript_debug : 0 : : Debug test scripts. texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 texture_budget_panel_global : 0 : : Show global times in the texture budget panel. texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel tf_arena_max_streak : 5 : , "nf", "rep", "cl" : Teams will be scrambled if one team reaches this streak tf_arena_preround_time : 10 : , "nf", "rep", "cl" : Length of the Pre-Round time tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second tf_explanations_backpackpanel : 1 : , "a", "cl" : Whether the user has seen explanations for this panel. think_limit : 0 : , "rep", "cl" : Maximum think time in milliseconds, warning is printed if this is exceeded. thirdperson : cmd : : Switch to thirdperson camera. thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls. thirdperson_platformer : 0 : , "cl" : Player will aim in the direction they are moving. thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left thirdpersonshoulder : cmd : : Switch to thirdperson-shoulder camera. thread_test_tslist : cmd : : thread_test_tsqueue : cmd : : threadpool_affinity : 1 : : Enable setting affinity threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2 threadpool_reserve : 0 : : Consume the specified number of threads in the thread pool threadpool_run_tests : cmd : : timedemo : cmd : : Play a demo and report performance info. timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo timedemoquit : cmd : : Play a demo, report performance info, and then exit timerefresh : cmd : : Profile the renderer. tir_maxpitch : 15 : , "cheat", "cl" : TrackIR Max Pitch tir_maxroll : 90 : , "cheat", "cl" : TrackIR Max Roll tir_maxx : 4 : , "cheat", "cl" : TrackIR Max X tir_maxy : 6 : , "cheat", "cl" : TrackIR Max Y tir_maxyaw : 90 : , "cheat", "cl" : TrackIR Max Yaw tir_maxz : 1 : , "cheat", "cl" : TrackIR Max Z tir_start : 0 : , "cl" : TrackIR Start tir_stop : 0 : , "cl" : TrackIR Stop toggle : cmd : : Toggles a convar on or off, or cycles through a set of values. toggleconsole : cmd : : Show/hide the console. toolload : cmd : : Load a tool. toolunload : cmd : : Unload a tool. trace_report : 0 : , "sv" : tracer_extra : 1 : , "cl" : tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots tv_autorecord : 0 : : Automatically records all games as SourceTV demos. tv_autoretry : 1 : : Relay proxies retry connection after network timeout tv_chatgroupsize : 0 : : Set the default chat group size tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds tv_clients : cmd : : Shows list of connected SourceTV clients. tv_debug : 0 : : SourceTV debug info. tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete tv_deltacache : 2 : : Enable delta entity bit stream cache tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always tv_enable : 0 : , "nf" : Activates SourceTV on server. tv_maxclients : 128 : : Maximum client number on SourceTV server. tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited tv_msg : cmd : : Send a screen message to all clients. tv_name : 0 : : SourceTV host name tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators tv_overridemaster : 0 : : Overrides the SourceTV master root address. tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients tv_port : 27020 : : Host SourceTV port tv_record : cmd : : Starts SourceTV demo recording. tv_relay : cmd : : Connect to SourceTV server and relay broadcast. tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on tv_retry : cmd : : Reconnects the SourceTV relay proxy. tv_snapshotrate : 16 : : Snapshots broadcasted per second tv_status : cmd : : Show SourceTV server status. tv_stop : cmd : : Stops the SourceTV broadcast. tv_stoprecord : cmd : : Stops SourceTV demo recording. tv_timeout : 30 : : SourceTV connection timeout in seconds. tv_title : 0 : : Set title for SourceTV spectator UI tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view)
U
ui_gameui_debug : 0 : , "cl" : ui_play_online_browser : 1 : , "cl" : Whether play online displays a browser or plain search dialog. ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI ui_public_lobby_filter_campaign : 0 : , "a", "cl" : Filter type for campaigns on the public lobby display ui_public_lobby_filter_difficulty2 : 0 : , "a", "cl" : Filter type for difficulty on the public lobby display ui_public_lobby_filter_status : 0 : , "a", "cl" : Filter type for game status on the public lobby display ui_reloadscheme : cmd : : Reloads the resource files for the active UI window ui_show_community_map_names : 0 : , "cl" : ui_signin_dialog_autoclose : 60 : , "cl" : ui_start_dlc_time_corrupt : 300 : , "cl" : ui_start_dlc_time_loaded : 150 : , "cl" : ui_start_dlc_time_pump : 30 : , "cl" : ui_volume_scale : 1 : : unbind : cmd : : Unbind a key. unbindall : cmd : : Unbind all keys. unload_all_addons : cmd : : Reloads the search paths for game addons. unpause : cmd : : Unpause the game. update_addon_paths : cmd : : Reloads the search paths for game addons. upgrade_portalgun : cmd : : Upgrades the portalgun to a dual portalgun. Arguments: none upgrade_potatogun : cmd : : Upgrades to the portalgun to the dual portalgun with potatos attached use : cmd : : Use a particular weapon Arguments: <weapon_name> +use : cmd : , "cl" : -use : cmd : , "cl" : use_server_portal_particles : 0 : , "rep", "cl" : user : cmd : : Show user data. users : cmd : : Show user info for players on server.
V
v_centermove : 0 : , "cl" : v_centerspeed : 500 : , "cl" : v_ipitch_cycle : 1 : , "cl" : v_ipitch_level : 0 : , "cl" : v_iroll_cycle : 0 : , "cl" : v_iroll_level : 0 : , "cl" : v_iyaw_cycle : 2 : , "cl" : v_iyaw_level : 0 : , "cl" : vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe vehicle_flushscript : cmd : : Flush and reload all vehicle scripts version : cmd : : Print version info string. vgui_drawfocus : 0 : : Report which panel is under the mouse. vgui_drawkeyfocus : 0 : : Report which panel has keyboard focus. vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level. +vgui_drawtree : cmd : : -vgui_drawtree : cmd : : vgui_drawtree_bounds : 0 : : Show panel bounds. vgui_drawtree_clear : cmd : : vgui_drawtree_draw_selected : 0 : : Highlight the selected panel vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view. vgui_drawtree_hidden : 0 : : Draw the hidden panels. vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view. vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view. vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order. vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order. vgui_drawtree_scheme : 0 : : Show scheme file for each panel vgui_drawtree_visible : 1 : : Draw the visible panels. vgui_dump_panels : cmd : : vgui_dump_panels [visible] vgui_spew_fonts : cmd : : vgui_togglepanel : cmd : : show/hide vgui panel by name. viewanim_addkeyframe : cmd : : viewanim_create : cmd : : viewanim_create viewanim_load : cmd : : load animation from file viewanim_reset : cmd : : reset view angles! viewanim_save : cmd : : Save current animation to file viewanim_test : cmd : : test view animation viewmodel_fov : 54 : , "cheat", "cl" : viewmodel_offset_x : 0 : , "a", "cl" : viewmodel_offset_y : 0 : , "a", "cl" : viewmodel_offset_z : 0 : , "a", "cl" : violence_ablood : 1 : : Draw alien blood violence_agibs : 1 : : Show alien gib entities violence_hblood : 1 : : Draw human blood violence_hgibs : 1 : : Show human gib entities viper_bug : cmd : : Starts a remote bug on machine aliased <name>. See scripts/remotebugids.txt for alias list. vis_force : 0 : , "sv", "cheat" : vismon_poll_frequency : 0 : , "sv", "cheat" : vismon_trace_limit : 12 : , "sv", "cheat" : vm_debug : 0 : , "cheat", "cl" : vm_draw_always : 0 : , "cl" : voice_all_icons : 0 : , "cl" : Draw all players' voice icons voice_avggain : 0 : : voice_clientdebug : 0 : , "cl" : voice_debugfeedback : 0 : : voice_debugfeedbackfrom : 0 : : voice_enable : 1 : , "a" : Toggle voice transmit and receive. voice_fadeouttime : 0 : : voice_forcemicrecord : 1 : , "a" : voice_head_icon_height : 20 : , "cl" : Voice icons are this many inches over player eye positions voice_head_icon_size : 6 : , "cl" : Size of voice icon over player heads in inches voice_icons_use_particles : 0 : , "cl" : Draw voice icons using particles voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone. voice_local_icon : 0 : , "cl" : Draw local player's voice icon voice_loopback : 0 : , "user" : voice_maxgain : 10 : : voice_minimum_gain : 0 : : voice_mixer_boost : 0 : , "a" : voice_mixer_mute : 0 : , "a" : voice_mixer_volume : 1 : , "a" : voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod. voice_mute : cmd : : Mute a specific Steam user voice_overdrive : 2 : : voice_overdrivefadetime : 0 : : voice_player_speaking_delay_threshold : 0 : , "sv", "cheat" : voice_profile : 0 : : voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted. voice_scale : 1 : , "a" : voice_serverdebug : 0 : , "sv" : voice_show_mute : cmd : : Show whether current players are muted. voice_showchannels : 0 : : voice_showincoming : 0 : : voice_steal : 2 : : voice_threshold : 2000 : , "a" : voice_thresold_delay : 0 : : voice_unmute : cmd : : Unmute a specific Steam user, or `all` to unmute all connected players. voice_vox : 0 : , "a", "cl" : Voice chat uses a vox-style always on voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files voice_xsend_debug : 0 : : +voicerecord : cmd : : -voicerecord : cmd : : voicerecord_toggle : cmd : : volume : 1 : , "a" : Sound volume vox_reload : cmd : : Reload sentences.txt file voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>. voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position. voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. voxeltree_view : cmd : : View entities in the voxel-tree. vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep vphysics_threadmode : 1 : : vprof : cmd : : Toggle VProf profiler vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging vprof_cachemiss : cmd : : Toggle VProf cache miss checking vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking vprof_child : cmd : : vprof_collapse_all : cmd : : Collapse the whole vprof tree vprof_counters : 0 : : vprof_counters_show_minmax : 0 : : vprof_dump_counters : cmd : : Dump vprof counters to the console vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console. vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console. vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes vprof_dump_spikes_hiearchy : 0 : : Set to 1 to get a hierarchy report whith vprof_dump_spikes vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes vprof_dump_spikes_terse : 0 : : Whether to use most terse output vprof_expand_all : cmd : : Expand the whole vprof tree vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name vprof_generate_report : cmd : : Generate a report to the console. vprof_generate_report_AI : cmd : : Generate a report to the console. vprof_generate_report_AI_only : cmd : : Generate a report to the console. vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group. vprof_generate_report_hierarchy : cmd : : Generate a report to the console. vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console. vprof_generate_report_map_load : cmd : : Generate a report to the console. vprof_graph : 0 : : Draw the vprof graph. vprof_graphheight : 256 : , "a" : vprof_graphwidth : 512 : , "a" : vprof_nextsibling : cmd : : vprof_off : cmd : : Turn off VProf profiler vprof_on : cmd : : Turn on VProf profiler vprof_parent : cmd : : vprof_playback_average : cmd : : Average the next N frames. vprof_playback_start : cmd : : Start playing back a recorded .vprof file. vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick. vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick. vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file. vprof_prevsibling : cmd : : vprof_record_start : cmd : : Start recording vprof data for playback later. vprof_record_stop : cmd : : Stop recording vprof data vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication) vprof_remote_stop : cmd : : Stop an existing remote VProf data request vprof_reset : cmd : : Reset the stats in VProf profiler vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler vprof_scope : 0 : : Set a specific scope to start showing vprof tree vprof_scope_entity_gamephys : 0 : , "sv" : vprof_scope_entity_thinks : 0 : , "sv" : vprof_server_spike_threshold : 999 : : vprof_server_thread : 0 : : vprof_think_limit : 0 : , "sv" : vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv. vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel vprof_verbose : 1 : , "a" : Set to one to show average and peak times vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable) vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code. vtune : cmd : : Controls VTune's sampling. vx_do_not_throttle_events : 0 : : Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost. vx_model_list : cmd : : Dump models to VXConsole
W
+walk : cmd : , "cl" : -walk : cmd : , "cl" : wall_debug : 0 : , "sv" : wall_debug_time : 5 : , "sv" : wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node wc_link_edit : cmd : : weapon_showproficiency : 0 : , "sv" : windows_speaker_config : -1 : , "a" : wipe_nav_attributes : cmd : : Clear all nav attributes of selected area. writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg. writeip : cmd : : Save the ban list to banned_ip.cfg.
X
xbox_autothrottle : 1 : , "a", "sv" : xbox_steering_deadzone : 0 : , "sv" : xbox_throttlebias : 100 : , "a", "sv" : xbox_throttlespoof : 200 : , "a", "sv" : xc_crouch_debounce : 0 : , "sv" : xload : cmd : : Load a saved game from a console storage device. xlook : cmd : : xlsp_force_dc_name : 0 : : Restrict to xlsp datacenter by name. xmove : cmd : : xsave : cmd : : Saves current game to a console storage device.
Y
N/A
Z
z_ragdoll_impact_strength : 500 : , "cl" : +zoom : cmd : , "cl" : -zoom : cmd : , "cl" : +zoom_in : cmd : : -zoom_in : cmd : : +zoom_out : cmd : : -zoom_out : cmd : : zoom_sensitivity_ratio : 0 : , "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
(3462 total convars/concommands)