Difference between revisions of "List of Portal 2 Entities"

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(Add some missing entities)
m (Consistent design between entity list pages)
 
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|ru=List of Portal 2 Entities:ru
 
|ru=List of Portal 2 Entities:ru
 
}}
 
}}
{{portal2}} This is a complete list of all [[Portal 2]] entities.
+
{{back | Portal 2 Level Creation}}
 +
{{DISPLAYTITLE: Portal 2 - List of Entities}}
 +
__NOTOC__
  
== portal2.fgd ==
+
== [[Base.fgd/Portal 2 | base.fgd]] ==
 +
See [[List of base entities]]
 +
 
 +
== [[Half Life 2.fgd | halflife2.fgd]] ==
 +
See [[List of HL2 entities]]
 +
 
 +
== [[portal.fgd]] ==
 +
See [[List of Portal entities]]
 +
 
 +
== [[portal2.fgd]] ==
 
{{ColumnBox|count=4|
 
{{ColumnBox|count=4|
 
'''env'''
 
'''env'''
Line 72: Line 83:
 
* [[vgui_level_placard_display]]
 
* [[vgui_level_placard_display]]
 
* [[vgui_mp_lobby_display]]
 
* [[vgui_mp_lobby_display]]
'''worldspawn'''
 
* [[worldspawn]]
 
}}
 
 
== portal.fgd ==
 
{{ColumnBox|count=4|
 
'''env'''
 
* [[env_lightrail_endpoint]]
 
* [[env_portal_credits]]
 
* [[env_portal_path_track]]
 
'''func'''
 
* [[func_noportal_volume]]
 
* [[func_portal_bumper]]
 
* [[func_portal_detector]]
 
* [[func_portal_orientation]]
 
* [[func_weight_button]]
 
'''info'''
 
* [[info_lighting_relative]]
 
'''npc'''
 
* [[npc_bullseye]]
 
* [[npc_portal_turret_floor]]
 
* [[npc_portal_turret_ground]]
 
* [[npc_rocket_turret]]
 
* [[npc_security_camera]]
 
'''point'''
 
* [[point_energy_ball_launcher]]
 
'''prop'''
 
* [[prop_glados_core]]
 
* [[prop_mirror]]
 
* [[prop_portal]]
 
* [[prop_portal_stats_display]]
 
* [[prop_telescopic_arm]]
 
'''trigger'''
 
* [[trigger_portal_cleanser]]
 
'''vgui'''
 
* [[vgui_neurotoxin_countdown]]
 
'''weapon'''
 
* [[weapon_portalgun]]
 
}}
 
 
== halflife2.fgd ==
 
{{ColumnBox|count=4|
 
'''ai'''
 
* [[ai_ally_manager]]
 
* [[ai_battle_line]]
 
* [[ai_changehintgroup]]
 
* [[ai_changetarget]]
 
* [[ai_goal_actbusy]]
 
* [[ai_goal_actbusy_queue]]
 
* [[ai_goal_assault]]
 
* [[ai_goal_fightfromcover]]
 
* [[ai_goal_follow]]
 
* [[ai_goal_injured_follow]]
 
* [[ai_goal_lead]]
 
* [[ai_goal_lead_weapon]]
 
* [[ai_goal_police]]
 
* [[ai_goal_standoff]]
 
* [[ai_npc_eventresponsesystem]]
 
* [[ai_relationship]]
 
* [[ai_script_conditions]]
 
* [[ai_sound]]
 
* [[aiscripted_schedule]]
 
'''assault'''
 
* [[assault_assaultpoint]]
 
* [[assault_rallypoint]]
 
'''cycler'''
 
* [[cycler_actor]]
 
'''env'''
 
* [[env_ar2explosion]]
 
* [[env_citadel_energy_core]]
 
* [[env_entity_dissolver]]
 
* [[env_flare]]
 
* [[env_global]]
 
* [[env_muzzleflash]]
 
* [[env_speaker]]
 
* [[env_starfield]]
 
* [[env_terrainmorph]]
 
'''filter'''
 
* [[filter_combineball_type]]
 
'''func'''
 
* [[func_combine_ball_spawner]]
 
* [[func_lookdoor]]
 
* [[func_monitor]]
 
* [[func_tank]]
 
* [[func_vehicleclip]]
 
'''generic'''
 
* [[generic_actor]]
 
'''info'''
 
* [[info_teleporter_countdown]]
 
'''logic'''
 
* [[logic_achievement]]
 
* [[logic_choreographed_scene]]
 
* [[logic_scene_list_manager]]
 
'''monster'''
 
* [[monster_generic]]
 
'''npc'''
 
* [[npc_bullseye]]
 
* [[npc_enemyfinder]]
 
* [[npc_maker]]
 
* [[npc_spotlight]]
 
* [[npc_turret_floor]]
 
* [[npc_turret_ground]]
 
'''path'''
 
* [[path_corner]]
 
'''player'''
 
* [[player_loadsaved]]
 
* [[player_speedmod]]
 
* [[player_weaponstrip]]
 
'''point'''
 
* [[point_camera]]
 
* [[point_combine_ball_launcher]]
 
* [[point_flesh_effect_target]]
 
'''prop'''
 
* [[prop_combine_ball]]
 
* [[prop_coreball]]
 
* [[prop_scalable]]
 
* [[prop_vehicle]]
 
* [[prop_vehicle_choreo_generic]]
 
* [[prop_vehicle_driveable]]
 
'''script'''
 
* [[script_intro]]
 
'''scripted'''
 
* [[scripted_sentence]]
 
* [[scripted_sequence]]
 
* [[scripted_target]]
 
'''trigger'''
 
* [[trigger_physics_trap]]
 
* [[trigger_vphysics_motion]]
 
* [[trigger_weapon_strip]]
 
'''vehicle'''
 
* [[vehicle_viewcontroller]]
 
}}
 
 
== base.fgd ==
 
{{ColumnBox|count=4|
 
'''ai'''
 
* [[ai_addon_builder]]
 
* [[ai_speechfilter]]
 
'''ambient'''
 
* [[ambient_generic]]
 
'''beam'''
 
* [[beam_spotlight]]
 
'''color'''
 
* [[color_correction]]
 
* [[color_correction_volume]]
 
'''cycler'''
 
* [[cycler]]
 
'''env'''
 
* [[env_ambient_light]]
 
* [[env_beam]]
 
* [[env_blood]]
 
* [[env_bubbles]]
 
* [[env_credits]]
 
* [[env_cubemap]]
 
* [[env_dof_controller]]
 
* [[env_dustpuff]]
 
* [[env_effectscript]]
 
* [[env_embers]]
 
* [[env_entity_igniter]]
 
* [[env_entity_maker]]
 
* [[env_explosion]]
 
* [[env_fade]]
 
* [[env_fire]]
 
* [[env_firesensor]]
 
* [[env_firesource]]
 
* [[env_fog_controller]]
 
* [[env_funnel]]
 
* [[env_hudhint]]
 
* [[env_instructor_hint]]
 
* [[env_laser]]
 
* [[env_lightglow]]
 
* [[env_message]]
 
* [[env_microphone]]
 
* [[env_particle_performance_monitor]]
 
* [[env_particlelight]]
 
* [[env_particlescript]]
 
* [[env_physexplosion]]
 
* [[env_physimpact]]
 
* [[env_player_surface_trigger]]
 
* [[env_projectedtexture]]
 
* [[env_rotorshooter]]
 
* [[env_screeneffect]]
 
* [[env_screenoverlay]]
 
* [[env_shake]]
 
* [[env_shooter]]
 
* [[env_smokestack]]
 
* [[env_smoketrail]]
 
* [[env_soundscape]]
 
* [[env_soundscape_proxy]]
 
* [[env_soundscape_triggerable]]
 
* [[env_spark]]
 
* [[env_splash]]
 
* [[env_sprite]]
 
* [[env_sprite_clientside]]
 
* [[env_sprite_oriented]]
 
* [[env_spritetrail]]
 
* [[env_steam]]
 
* [[env_sun]]
 
* [[env_texturetoggle]]
 
* [[env_tilt]]
 
* [[env_tonemap_controller]]
 
* [[env_viewpunch]]
 
* [[env_wind]]
 
* [[env_zoom]]
 
'''filter'''
 
* [[filter_activator_class]]
 
* [[filter_activator_context]]
 
* [[filter_activator_mass_greater]]
 
* [[filter_activator_model]]
 
* [[filter_activator_name]]
 
* [[filter_damage_type]]
 
* [[filter_enemy]]
 
* [[filter_multi]]
 
'''fog'''
 
* [[fog_volume]]
 
'''func'''
 
* [[func_areaportal]]
 
* [[func_areaportalwindow]]
 
* [[func_breakable]]
 
* [[func_breakable_surf]]
 
* [[func_brush]]
 
* [[func_button]]
 
* [[func_clip_vphysics]]
 
* [[func_conveyor]]
 
* [[func_detail]]
 
* [[func_door]]
 
* [[func_door_rotating]]
 
* [[func_dustcloud]]
 
* [[func_dustmotes]]
 
* [[func_guntarget]]
 
* [[func_illusionary]]
 
* [[func_instance]]
 
* [[func_instance_io_proxy]]
 
* [[func_instance_origin]]
 
* [[func_instance_parms]]
 
* [[func_lod]]
 
* [[func_movelinear]]
 
* [[func_occluder]]
 
* [[func_physbox]]
 
* [[func_platrot]]
 
* [[func_precipitation]]
 
* [[func_reflective_glass]]
 
* [[func_rot_button]]
 
* [[func_rotating]]
 
* [[func_smokevolume]]
 
* [[func_tanktrain]]
 
* [[func_trackautochange]]
 
* [[func_trackchange]]
 
* [[func_tracktrain]]
 
* [[func_traincontrols]]
 
* [[func_viscluster]]
 
* [[func_wall]]
 
* [[func_wall_toggle]]
 
* [[func_water_analog]]
 
'''game'''
 
* [[game_end]]
 
* [[game_gib_manager]]
 
* [[game_player_equip]]
 
* [[game_player_team]]
 
* [[game_ragdoll_manager]]
 
* [[game_score]]
 
* [[game_text]]
 
* [[game_ui]]
 
* [[game_weapon_manager]]
 
* [[game_zone_player]]
 
'''gibshooter'''
 
* [[gibshooter]]
 
'''hammer'''
 
* [[hammer_updateignorelist]]
 
'''info'''
 
* [[info_camera_link]]
 
* [[info_constraint_anchor]]
 
* [[info_game_event_proxy]]
 
* [[info_hint]]
 
* [[info_intermission]]
 
* [[info_landmark]]
 
* [[info_lighting]]
 
* [[info_mass_center]]
 
* [[info_no_dynamic_shadow]]
 
* [[info_node]]
 
* [[info_node_air]]
 
* [[info_node_air_hint]]
 
* [[info_node_climb]]
 
* [[info_node_hint]]
 
* [[info_node_link]]
 
* [[info_node_link_controller]]
 
* [[info_npc_spawn_destination]]
 
* [[info_null]]
 
* [[info_overlay]]
 
* [[info_overlay_transition]]
 
* [[info_particle_system]]
 
* [[info_player_start]]
 
* [[info_projecteddecal]]
 
* [[info_radial_link_controller]]
 
* [[info_target]]
 
* [[info_target_instructor_hint]]
 
* [[info_teleport_destination]]
 
* [[infodecal]]
 
'''keyframe'''
 
* [[keyframe_rope]]
 
* [[keyframe_track]]
 
'''light'''
 
* [[light]]
 
* [[light_directional]]
 
* [[light_dynamic]]
 
* [[light_environment]]
 
* [[light_spot]]
 
'''logic'''
 
* [[logic_active_autosave]]
 
* [[logic_auto]]
 
* [[logic_autosave]]
 
* [[logic_branch]]
 
* [[logic_branch_listener]]
 
* [[logic_case]]
 
* [[logic_collision_pair]]
 
* [[logic_compare]]
 
* [[logic_eventlistener]]
 
* [[logic_lineto]]
 
* [[logic_measure_movement]]
 
* [[logic_multicompare]]
 
* [[logic_navigation]]
 
* [[logic_playerproxy]]
 
* [[logic_playmovie]]
 
* [[logic_random_outputs]]
 
* [[logic_register_activator]]
 
* [[logic_relay]]
 
* [[logic_script]]
 
* [[logic_timer]]
 
'''material'''
 
* [[material_modify_control]]
 
'''math'''
 
* [[math_colorblend]]
 
* [[math_counter]]
 
* [[math_remap]]
 
'''momentary'''
 
* [[momentary_rot_button]]
 
'''move'''
 
* [[move_keyframed]]
 
* [[move_rope]]
 
* [[move_track]]
 
'''npc'''
 
* [[npc_furniture]]
 
* [[npc_puppet]]
 
* [[npc_template_maker]]
 
'''path'''
 
* [[path_track]]
 
'''phys'''
 
* [[phys_ballsocket]]
 
* [[phys_constraint]]
 
* [[phys_constraintsystem]]
 
* [[phys_convert]]
 
* [[phys_hinge]]
 
* [[phys_keepupright]]
 
* [[phys_lengthconstraint]]
 
* [[phys_magnet]]
 
* [[phys_motor]]
 
* [[phys_pulleyconstraint]]
 
* [[phys_ragdollconstraint]]
 
* [[phys_ragdollmagnet]]
 
* [[phys_slideconstraint]]
 
* [[phys_spring]]
 
* [[phys_thruster]]
 
* [[phys_torque]]
 
'''physics'''
 
* [[physics_cannister]]
 
'''point'''
 
* [[point_anglesensor]]
 
* [[point_angularvelocitysensor]]
 
* [[point_bonusmaps_accessor]]
 
* [[point_clientcommand]]
 
* [[point_devshot_camera]]
 
* [[point_enable_motion_fixup]]
 
* [[point_entity_finder]]
 
* [[point_gamestats_counter]]
 
* [[point_hurt]]
 
* [[point_message]]
 
* [[point_playermoveconstraint]]
 
* [[point_posecontroller]]
 
* [[point_proximity_sensor]]
 
* [[point_servercommand]]
 
* [[point_spotlight]]
 
* [[point_teleport]]
 
* [[point_template]]
 
* [[point_tesla]]
 
* [[point_velocitysensor]]
 
* [[point_viewcontrol]]
 
* [[point_viewcontrol_multiplayer]]
 
* [[point_viewproxy]]
 
'''postprocess'''
 
* [[postprocess_controller]]
 
'''prop'''
 
* [[prop_detail]]
 
* [[prop_door_rotating]]
 
* [[prop_dynamic]]
 
* [[prop_dynamic_ornament]]
 
* [[prop_dynamic_override]]
 
* [[prop_physics]]
 
* [[prop_physics_multiplayer]]
 
* [[prop_physics_override]]
 
* [[prop_ragdoll]]
 
* [[prop_static]]
 
'''shadow'''
 
* [[shadow_control]]
 
'''sky'''
 
* [[sky_camera]]
 
'''sunlight'''
 
* [[sunlight_shadow_control]]
 
'''tanktrain'''
 
* [[tanktrain_ai]]
 
* [[tanktrain_aitarget]]
 
'''test'''
 
* [[test_traceline]]
 
'''trigger'''
 
* [[trigger_autosave]]
 
* [[trigger_changelevel]]
 
* [[trigger_gravity]]
 
* [[trigger_hierarchy]]
 
* [[trigger_hurt]]
 
* [[trigger_impact]]
 
* [[trigger_look]]
 
* [[trigger_multiple]]
 
* [[trigger_once]]
 
* [[trigger_playermovement]]
 
* [[trigger_proximity]]
 
* [[trigger_push]]
 
* [[trigger_remove]]
 
* [[trigger_serverragdoll]]
 
* [[trigger_soundscape]]
 
* [[trigger_teleport]]
 
* [[trigger_transition]]
 
* [[trigger_wind]]
 
'''vgui'''
 
* [[vgui_movie_display]]
 
* [[vgui_screen]]
 
* [[vgui_slideshow_display]]
 
'''water'''
 
* [[water_lod_control]]
 
 
'''worldspawn'''
 
'''worldspawn'''
 
* [[worldspawn]]
 
* [[worldspawn]]
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}}
 
}}
  
[[Category:Entities]]
+
[[Category:Portal 2]][[Category:Entities]][[Category:Level Design]]
[[Category:Portal 2 Entities|*]]
 

Latest revision as of 11:58, 10 August 2021

Русский
Portal 2 Level Creation



base.fgd

See List of base entities

halflife2.fgd

See List of HL2 entities

portal.fgd

See List of Portal entities

portal2.fgd

env

filter

func

info

item

linked

logic

npc

paint

point

portalmp

prop

trigger

vgui

worldspawn

Unimplemented FGD entities

Entities defined in the FGD that aren't implemented by the engine. These won't work when placed in Hammer unless they're internal.

ai

env

func

info

item

logic

move

npc

point

prop

weapon

Undocumented map entities

Entities used in the official BSP map files that are undefined in the official FGD. These will most likely work in-game, but require custom FGD code for Hammer.

Undocumented engine entities

Entities dumped by the dumpentityfactories console command that don't exist in any official FGD or map. Some may be non-functional or buggy.

_

ai

base

cycler

ent

entity

env

filter

func

grenade

handle

info

info

npc

physics

player

point

portal

predicted

prop

simple

target

test

trigger

vgui

weapon

[other]