Difference between revisions of "List of Portal 2 Entities"

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{{portal2}} This is a complete list of all [[Portal 2]] entities that are used in the [[BSP]] map files.  
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[[Category:Portal_2_Level_Design]]{{portal2}} This is a complete list of all [[Portal 2]] entities that are used in the [[BSP]] map files.  
  
 
  [[ai_addon_builder]]
 
  [[ai_addon_builder]]

Revision as of 10:30, 29 April 2011

[Portal 2] This is a complete list of all Portal 2 entities that are used in the BSP map files.

ai_addon_builder
ai_relationship
ai_script_conditions

ambient_generic

beam_spotlight

color_correction
color_correction_volume

env_ar2explosion
env_entity_maker
env_explosion
env_fade
env_fire
env_fog_controller
env_global
env_hudhint
env_instructor_hint
env_lightglow
env_microphone
env_physexplosion
env_physimpact
env_portal_credits
env_portal_laser
env_projectedtexture
env_shake
env_shooter
env_soundscape
env_soundscape_proxy
env_spark
env_splash
env_sprite
env_sprite_clientside
env_texturetoggle
env_tonemap_controller
env_viewpunch
env_wind

filter_activator_class
filter_activator_model
filter_activator_name
filter_damage_type
filter_multi
filter_player_held

fog_volume

func_areaportal
func_areaportalwindow
func_breakable
func_brush
func_button
func_clip_vphysics
func_door
func_door_rotating
func_illusionary
func_instance_io_proxy
func_monitor
func_movelinear
func_noportal_volume
func_physbox
func_portal_bumper
func_portal_detector
func_rotating
func_rot_button
func_smokevolume
func_tank
func_tanktrain
func_tracktrain
func_wall

game_end
game_gib_manager
game_text

generic_actor

info_coop_spawn
infodecal
info_game_event_proxy
info_landmark
info_landmark_entry
info_landmark_exit
info_lighting_relative
info_node
info_overlay_accessor
info_paint_sprayer
info_particle_system
info_placement_helper
info_player_ping_detector
info_player_start
info_target
info_target_instructor_hint
info_teleport_destination

keyframe_rope

light
light_directional
light_dynamic
light_environment
light_spot

linked_portal_door

logic_achievement
logic_auto
logic_autosave
logic_branch
logic_branch_listener
logic_case
logic_choreographed_scene
logic_collision_pair
logic_compare
logic_coop_manager
logic_eventlistener
logic_playerproxy
logic_playmovie
logic_random_outputs
logic_register_activator
logic_relay
logic_script
logic_timer
logic_timescale

material_modify_control

math_counter
math_remap

momentary_rot_button

move_rope

npc_bullseye
npc_enemyfinder
npc_personality_core
npc_portal_turret_floor
npc_security_camera
npc_wheatley_boss

paint_sphere

path_corner
path_track

phys_ballsocket
phys_constraint
phys_constraintsystem
phys_hinge
phys_lengthconstraint
phys_motor
phys_ragdollconstraint
phys_spring

player_loadsaved
player_speedmod
player_weaponstrip

point_anglesensor
point_camera
point_changelevel
point_clientcommand
point_futbol_shooter
point_push
point_servercommand
point_spotlight
point_survey
point_teleport
point_template
point_viewcontrol
point_viewcontrol_multiplayer
point_viewproxy

postprocess_controller

prop_button
prop_dynamic
prop_dynamic_override
prop_exploding_futbol
prop_floor_ball_button
prop_floor_button
prop_floor_cube_button
prop_indicator_panel
prop_laser_catcher
prop_laser_relay
prop_monster_box
prop_paint_bomb
prop_physics
prop_physics_override
prop_portal
prop_ragdoll
prop_testchamber_door
prop_tractor_beam
prop_under_button
prop_under_floor_button
prop_vehicle_choreo_generic
prop_wall_projector
prop_weighted_cube

scripted_sequence

shadow_control

sky_camera

trigger_autosave
trigger_catapult
trigger_changelevel
trigger_gravity
trigger_hurt
trigger_look
trigger_multiple
trigger_once
trigger_paint_cleanser
trigger_ping_detector
trigger_playerteam
trigger_portal_cleanser
trigger_push
trigger_teleport
trigger_transition
trigger_weapon_strip

vgui_movie_display
vgui_neurotoxin_countdown
vgui_screen

water_lod_control

weapon_portalgun

worldspawn