Difference between revisions of "List of Left 4 Dead entities"

From Valve Developer Community
Jump to: navigation, search
(Function)
(Information)
Line 33: Line 33:
 
*[[info_survivor_position]] - A survivor specific starting position.
 
*[[info_survivor_position]] - A survivor specific starting position.
 
*[[info_survivor_rescue]] - A possible location of a rescuable survivor.
 
*[[info_survivor_rescue]] - A possible location of a rescuable survivor.
*[[info_zombie_spawn]] - A select spawnpoint for a random special infected.
+
*[[info_zombie_spawn]] - A select spawnpoint for a random infected.
  
 
== Light ==
 
== Light ==

Revision as of 14:45, 23 December 2008

This page lists all entities which are new or updated in Left 4 Dead.

Environment

Filter

Function

  • func_button - Updated to give a target object an edge glow when facing the button and within +use range.
  • func_detail_blocker - When touching a displacement, this entity prevents detail props from being displayed. Useful for creating paths in heavy detailed areas.
  • func_nav_blocker - Blocks bot navigation.
  • func_orator - Something to do with interactable speech objects? (Point entity)
  • func_playerinfected_clip - Blocks infected from accessing an area in versus mode.
  • func_precipitation - Updated with a new rain and cinder effect.
  • func_precipitation_blocker - Blocks func_precipitation effects?
  • func_simpleladder - Similar to func_ladder, but uses trigger texture? Three keyvalues names (normal.x, normal.y, normal.z) interfere with the .fgd. (This ladder entity has a team property. It can be found in versus mode. Team = 1 is presumed survivor, team = 2 is infected)
  • fog_volume - Used to control postprocess fog effects? Used with an env_fog_controller.

Information

Light

  • light_directional - A dynamic light_environment or env_sun of sorts? Currently unsupported by VRAD.
  • light_spot - Updated to optionally cast dynamic shadows?

Misc.

Point

Prop

Trigger

Weapon Spawn