List of L4D Instructor Messages

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This is a list of instructor lessons that you can make appear by entering their name in the event_name field of an info_game_event_proxy.

Entries engraved in bold are confirmed to work and can be called with info_game_event_proxy-s.

Note:If you want to test any of these out, make sure you first open your save/game_instructor_counts.txt file and delete the contents, or load up the game and enter gameinstructor_reset_counts in the console.
Note:In order to make any of these appear, you must enable the Fire Event When First Seen flag of the info_game_event_proxy.
Note:This is not a full list of events. I've only picked the ones that can be useful in your custom maps/campaigns. Anything not mentioned here will probably automatically appear at the proper time anyway, and/or will not work when called by an info_game_event_proxy.

Misc. Lessons:

  • player_entered_checkpoint
Displayed caption: Close the door once everyone is in
This caption appears as: Safe room door icon, appears at ending safe room door(To do: Or at calling entity?)


  • waiting_checkpoint_door_used
Displayed caption: Not all of your teammates are ready
This caption appears as: Exclamation mark icon, appears on the bottom of the screen.


  • waiting_door_used_versus
Displayed caption: Wait for everyone to be ready first
This caption appears as: Exclamation mark icon, appears on the bottom of the screen.


  • waiting_checkpoint_button_used
Displayed caption: Wait for everyone to be ready first
This caption appears as: Exclamation mark icon, appears on the bottom of the screen.


  • explain_pre_radio
Displayed caption: Answer the radio
This caption appears as: Button icon, appears at caller entity.

Finale starting method explanations

  • explain_radio
Displayed caption1: Summon a rescue
Displayed caption2: Be ready to fight the horde
This caption appears as: Button icon, appears at caller entity.


  • explain_gas_truck
Displayed caption1: Activate the fuel pump
Displayed caption2: Be ready to fight the horde
This caption appears as: Button icon, appears at caller entity.

Explanations of various panic event starters

  • explain_panic_button
Displayed caption1: Flip the door switch...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_elevator_button
Displayed caption1: Call the elevator...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_lift_button
Displayed caption1: Call the lift...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_train_lever
Displayed caption1: Hit the bridge with the decoupled train car...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_gas_can_panic
Displayed caption1: Destroy the barricade...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_van_panic
Displayed caption1: Start the van to clear a path...
Displayed caption2: 'Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_crane
Displayed caption1: Use the lever to lower the crane...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_emergency_door
Displayed caption1: Open the emergency door...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_mainstreet
Displayed caption1: Lower the forklift to make a ramp...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_bridge
Displayed caption1: Close the floodgate to make a bridge...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_church_door
Displayed caption1: Tell him to let you in the safe room...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_generator_button
Displayed caption1: Start the generator...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_lift_lever
Displayed caption1: Lower the armored van...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_howitzer
Displayed caption1: Fire the howitzer...
Displayed caption2: be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_repair_generator
Displayed caption1: Restart the generator...
Displayed caption2: Looks like a one way trip!
This caption appears as: Exclamation mark icon, appears at caller entity.

To do: Verify if all of these work Please try to call any of these using an info_game_event_proxy. Make sure you reset the game instructor counts and have setup the info_game_event_proxy properly before you decide wether it works or not. If it works, please highlight the name of the lesson in question with bold. If it doesn't work, make sure you did everything right. If you are absolutely 100% certain that it does not work then remove the lesson in question from the list.

To do: How to make your own instructor lessons?

See also