Difference between revisions of "List of L4D2 Missions Files"
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− | ==The Last Stand/ | + | ==The Last Stand/Campaign14.txt== |
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Revision as of 12:27, 26 September 2020
The following are mission files for official Left 4 Dead 2 campaigns.
Contents
- 1 Dead Center/Campaign1.txt
- 2 The Passing/Campaign6.txt
- 3 Dark Carnival/Campaign2.txt
- 4 Swamp Fever/Campaign3.txt
- 5 Hard Rain/Campaign4.txt
- 6 The Parish/Campaign5.txt
- 7 The Sacrifice/Campaign7.txt
- 8 No Mercy/Campaign8.txt
- 9 Crash Course/Campaign9.txt
- 10 Death Toll/Campaign10.txt
- 11 Dead Air/Campaign11.txt
- 12 Blood Harvest/Campaign12.txt
- 13 Cold Stream/Campaign13.txt
- 14 The Last Stand/Campaign14.txt
- 15 Dead Line 2/Deadline2.txt
Dead Center/Campaign1.txt
"mission"
{
"Name" "L4D2C1"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com"
"DisplayTitle" "#L4D360UI_CampaignName_C1"
"Description" "#L4D360UI_CampaignName_C1Objective"
"Image" "maps/c1"
"OuttroImage" "vgui/outroTitle_DeadCenter"
"x360ctx" "3"
"meleeweapons" "fireaxe;crowbar;cricket_bat;katana;baseball_bat;knife"
"allow_cola" "1"
"no_wpn_restore" "1" // on player wipe, don't keep any weapons
"no_female_boomers" "1" // Can't have female Boomers because there's no audio support
"no_cs_weapons" "1" // no Germany / CS weapons, preserve the weapons in the gun shop
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_Campaign1"
"posterImage_widescreen" "LoadingScreen_Campaign1_widescreen"
"fullscreen" "1"
"posterTitle" "#L4D360UI_CampaignTitle_C1"
"posterTitle_y" "320"
"posterTagline" "#L4D360UI_CampaignTagline_C1"
"posterTagline_y" "380"
"l4d2_names" "1"
"gambler_player_name_x" "9999"
"gambler_player_name_y" "9999"
"producer_player_name_x" "9999"
"producer_player_name_y" "9999"
"coach_player_name_x" "9999"
"coach_player_name_y" "9999"
"mechanic_player_name_x" "9999"
"mechanic_player_name_y" "9999"
"character_order" "coach;mechanic;gambler;producer"
}
"modes"
{
"coop"
{
"1"
{
"Map" "c1m1_hotel"
"DisplayName" "#L4D360UI_LevelName_COOP_C1M1"
"Image" "maps/c1m1_hotel"
}
"2"
{
"Map" "c1m2_streets"
"DisplayName" "#L4D360UI_LevelName_COOP_C1M2"
"Image" "maps/c1m2_streets"
}
"3"
{
"Map" "c1m3_mall"
"DisplayName" "#L4D360UI_LevelName_COOP_C1M3"
"Image" "maps/c1m3_mall"
}
"4"
{
"Map" "c1m4_atrium"
"DisplayName" "#L4D360UI_LevelName_COOP_C1M4"
"Image" "maps/c1m4_atrium"
}
}
"versus"
{
"1"
{
"Map" "c1m1_hotel"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C1M1"
"Image" "maps/c1m1_hotel"
"VersusCompletionScore" "500"
}
"2"
{
"Map" "c1m2_streets"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C1M2"
"Image" "maps/c1m2_streets"
"VersusCompletionScore" "600"
}
"3"
{
"Map" "c1m3_mall"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C1M3"
"Image" "maps/c1m3_mall"
"VersusCompletionScore" "700"
}
"4"
{
"Map" "c1m4_atrium"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C1M4"
"Image" "maps/c1m4_atrium"
"VersusCompletionScore" "800"
}
}
"survival"
{
"1"
{
"Map" "c1m4_atrium"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C1M4"
"Image" "maps/c1m4_atrium"
"x360ctx" "13"
"x360leaderboard"
{
":id" "23"
"besttime"
{
"prop" "536870989" // "0x2000004D"
}
}
}
}
"scavenge"
{
"1"
{
"Map" "c1m4_atrium"
"DisplayName" "#L4D360UI_LevelName_SCAVENGE_C1M4"
"Image" "maps/c1m4_atrium"
"x360ctx" "23"
}
}
"mutation10"
{
"1"
{
"Map" "c1m4_atrium"
"DisplayName" "#L4D360UI_LevelName_SCAVENGE_C1M4"
"Image" "maps/c1m4_atrium"
}
}
}
}
The Passing/Campaign6.txt
"mission"
{
"Name" "L4D2C6"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com"
"DisplayTitle" "#L4D360UI_CampaignName_C6"
"Description" "#L4D360UI_CampaignName_C6Objective"
"Image" "maps/c6"
"OuttroImage" "vgui/outroTitle_ThePassing"
"x360ctx" "8"
"dlcmask" "0x0000000000000002"
"meleeweapons" "fireaxe;crowbar;golfclub;katana;baseball_bat;knife"
"allow_cola" "0"
"no_wpn_restore" "1" // on player wipe, don't keep any weapons
"no_female_boomers" "1" // Can't have female Boomers because there's no audio support
"no_cs_weapons" "1" // no Germany / CS weapons, preserve the weapons in the gun shop
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_ThePassing"
"posterImage_widescreen" "LoadingScreen_ThePassing_widescreen"
"fullscreen" "1"
"posterTitle" "#L4D360UI_CampaignTitle_C6"
"posterTitle_y" "320"
"posterTagline" "#L4D360UI_CampaignTagline_C6"
"posterTagline_y" "380"
"l4d2_names" "1"
"gambler_player_name_x" "9999"
"gambler_player_name_y" "9999"
"producer_player_name_x" "9999"
"producer_player_name_y" "9999"
"coach_player_name_x" "9999"
"coach_player_name_y" "9999"
"mechanic_player_name_x" "9999"
"mechanic_player_name_y" "9999"
"character_order" "mechanic;producer;coach;gambler"
}
"modes"
{
"coop"
{
"1"
{
"Map" "c6m1_riverbank"
"DisplayName" "#L4D360UI_LevelName_COOP_C6M1"
"Image" "maps/c6m1_riverbank"
}
"2"
{
"Map" "c6m2_bedlam"
"DisplayName" "#L4D360UI_LevelName_COOP_C6M2"
"Image" "maps/c6m2_bedlam"
}
"3"
{
"Map" "c6m3_port"
"DisplayName" "#L4D360UI_LevelName_COOP_C6M3"
"Image" "maps/c6m3_port"
}
}
"versus"
{
"1"
{
"Map" "c6m1_riverbank"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C6M1"
"Image" "maps/c6m1_riverbank"
"VersusCompletionScore" "500"
}
"2"
{
"Map" "c6m2_bedlam"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C6M2"
"Image" "maps/c6m2_bedlam"
"VersusCompletionScore" "600"
}
"3"
{
"Map" "c6m3_port"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C6M3"
"Image" "maps/c6m3_port"
"VersusCompletionScore" "700"
}
}
"survival"
{
"1"
{
"Map" "c6m1_riverbank"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C6M1"
"Image" "maps/c6m1_riverbank"
"x360ctx" "37"
"x360leaderboard"
{
":id" "24"
"besttime"
{
"prop" "536870990" // "0x2000004E"
}
}
}
"2"
{
"Map" "c6m2_bedlam"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C6M2"
"Image" "maps/c6m2_bedlam"
"x360ctx" "38"
"x360leaderboard"
{
":id" "25"
"besttime"
{
"prop" "536870991" // "0x2000004F"
}
}
}
"3"
{
"Map" "c6m3_port"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C6M3"
"Image" "maps/c6m3_port"
"x360ctx" "39"
"x360leaderboard"
{
":id" "26"
"besttime"
{
"prop" "536870992" // "0x20000050"
}
}
}
}
"scavenge"
{
"1"
{
"Map" "c6m1_riverbank"
"DisplayName" "#L4D360UI_LevelName_SCAVENGE_C6M1"
"Image" "maps/c6m1_riverbank"
"x360ctx" "34"
}
"2"
{
"Map" "c6m2_bedlam"
"DisplayName" "#L4D360UI_LevelName_SCAVENGE_C6M2"
"Image" "maps/c6m2_bedlam"
"x360ctx" "35"
}
"3"
{
"Map" "c6m3_port"
"DisplayName" "#L4D360UI_LevelName_SCAVENGE_C6M3"
"Image" "maps/c6m3_port"
"x360ctx" "36"
}
}
"mutation10"
{
"1"
{
"Map" "c6m3_port"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C6M3"
"Image" "maps/c6m3_port"
}
}
}
}
Dark Carnival/Campaign2.txt
"mission"
{
"Name" "L4D2C2"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com"
"DisplayTitle" "#L4D360UI_CampaignName_C2"
"Description" "#L4D360UI_CampaignName_C2Objective"
"Image" "maps/c2"
"OuttroImage" "vgui/outroTitle_DarkCarnival"
"x360ctx" "4"
"meleeweapons" "electric_guitar;katana;fireaxe;crowbar;baseball_bat;knife"
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_DarkCarnival"
"posterImage_widescreen" "LoadingScreen_DarkCarnival_widescreen"
"fullscreen" "1"
"posterTitle" "#L4D360UI_CampaignTitle_C2"
"posterTitle_y" "320"
"posterTagline" "#L4D360UI_CampaignTagline_C2"
"posterTagline_y" "380"
"l4d2_names" "1"
"gambler_player_name_x" "9999"
"gambler_player_name_y" "9999"
"producer_player_name_x" "9999"
"producer_player_name_y" "9999"
"coach_player_name_x" "9999"
"coach_player_name_y" "9999"
"mechanic_player_name_x" "9999"
"mechanic_player_name_y" "9999"
"character_order" "producer;gambler;coach;mechanic"
}
"modes"
{
"coop"
{
"1"
{
"Map" "c2m1_highway"
"DisplayName" "#L4D360UI_LevelName_COOP_C2M1"
"Image" "maps/c2m1_highway"
}
"2"
{
"Map" "c2m2_fairgrounds"
"DisplayName" "#L4D360UI_LevelName_COOP_C2M2"
"Image" "maps/c2m2_fairgrounds"
}
"3"
{
"Map" "c2m3_coaster"
"DisplayName" "#L4D360UI_LevelName_COOP_C2M3"
"Image" "maps/c2m3_coaster"
}
"4"
{
"Map" "c2m4_barns"
"DisplayName" "#L4D360UI_LevelName_COOP_C2M4"
"Image" "maps/c2m4_barns"
}
"5"
{
"Map" "c2m5_concert"
"DisplayName" "#L4D360UI_LevelName_COOP_C2M5"
"Image" "maps/c2m5_concert"
}
}
"versus"
{
"1"
{
"Map" "c2m1_highway"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C2M1"
"Image" "maps/c2m1_highway"
"VersusCompletionScore" "400"
}
"2"
{
"Map" "c2m2_fairgrounds"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C2M2"
"Image" "maps/c2m2_fairgrounds"
"VersusCompletionScore" "500"
}
"3"
{
"Map" "c2m3_coaster"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C2M3"
"Image" "maps/c2m3_coaster"
"VersusCompletionScore" "600"
}
"4"
{
"Map" "c2m4_barns"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C2M4"
"Image" "maps/c2m4_barns"
"VersusCompletionScore" "700"
}
"5"
{
"Map" "c2m5_concert"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C2M5"
"Image" "maps/c2m5_concert"
"VersusCompletionScore" "800"
}
}
"survival"
{
"1"
{
"Map" "c2m1_highway"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C2M1"
"Image" "maps/c2m1_motel"
"x360ctx" "14"
"x360leaderboard"
{
":id" "12"
"besttime"
{
"prop" "536870978" // "0x20000042"
}
}
}
"2"
{
"Map" "c2m4_barns"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C2M4"
"Image" "maps/c2m4_barns"
"x360ctx" "15"
"x360leaderboard"
{
":id" "14"
"besttime"
{
"prop" "536870980" // "0x20000044"
}
}
}
"3"
{
"Map" "c2m5_concert"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C2M5"
"Image" "maps/c2m5_concert"
"x360ctx" "16"
"x360leaderboard"
{
":id" "15"
"besttime"
{
"prop" "536870981" // "0x20000045"
}
}
}
}
"scavenge"
{
"1"
{
"Map" "c2m1_highway"
"DisplayName" "#L4D360UI_LevelName_SCAVENGE_C2M1"
"Image" "maps/c2m1_motel"
"x360ctx" "24"
}
}
"mutation10"
{
"1"
{
"Map" "c2m5_concert"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C2M5"
"Image" "maps/c2m5_concert"
}
}
}
}
Swamp Fever/Campaign3.txt
"mission"
{
"Name" "L4D2C3"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com"
"DisplayTitle" "#L4D360UI_CampaignName_C3"
"Description" "#L4D360UI_CampaignName_C3Objective"
"Image" "maps/c3"
"OuttroImage" "vgui/outroTitle_SwampFever"
"x360ctx" "5"
"meleeweapons" "machete;fireaxe;frying_pan;cricket_bat;baseball_bat;knife"
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_SwampFever"
"posterImage_widescreen" "LoadingScreen_SwampFever_widescreen"
"fullscreen" "1"
"posterTitle" "#L4D360UI_CampaignTitle_C3"
"posterTitle_y" "320"
"posterTagline" "#L4D360UI_CampaignTagline_C3"
"posterTagline_y" "380"
"l4d2_names" "1"
"mechanic_player_name_x" "9999"
"mechanic_player_name_y" "9999"
"coach_player_name_x" "9999"
"coach_player_name_y" "9999"
"producer_player_name_x" "9999"
"producer_player_name_y" "9999"
"gambler_player_name_x" "9999"
"gambler_player_name_y" "9999"
"character_order" "mechanic;coach;producer;gambler"
}
"modes"
{
"coop"
{
"1"
{
"Map" "c3m1_plankcountry"
"DisplayName" "#L4D360UI_LevelName_COOP_C3M1"
"Image" "maps/c3m1_plankcountry"
}
"2"
{
"Map" "c3m2_swamp"
"DisplayName" "#L4D360UI_LevelName_COOP_C3M2"
"Image" "maps/c3m2_swamp"
}
"3"
{
"Map" "c3m3_shantytown"
"DisplayName" "#L4D360UI_LevelName_COOP_C3M3"
"Image" "maps/c3m3_shantytown"
}
"4"
{
"Map" "c3m4_plantation"
"DisplayName" "#L4D360UI_LevelName_COOP_C3M4"
"Image" "maps/c3m4_plantation"
}
}
"versus"
{
"1"
{
"Map" "c3m1_plankcountry"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C3M1"
"Image" "maps/c3m1_plankcountry"
"VersusCompletionScore" "500"
}
"2"
{
"Map" "c3m2_swamp"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C3M2"
"Image" "maps/c3m2_swamp"
"VersusCompletionScore" "600"
}
"3"
{
"Map" "c3m3_shantytown"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C3M3"
"Image" "maps/c3m3_shantytown"
"VersusCompletionScore" "700"
}
"4"
{
"Map" "c3m4_plantation"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C3M4"
"Image" "maps/c3m4_plantation"
"VersusCompletionScore" "800"
}
}
"survival"
{
"1"
{
"Map" "c3m1_plankcountry"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C3M1"
"Image" "maps/c3m1_village"
"x360ctx" "17"
"x360leaderboard"
{
":id" "16"
"besttime"
{
"prop" "536870982" // "0x20000046"
}
}
}
"2"
{
"Map" "c3m4_plantation"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C3M4"
"Image" "maps/c3m4_plantation"
"x360ctx" "18"
"x360leaderboard"
{
":id" "17"
"besttime"
{
"prop" "536870983" // "0x20000047"
}
}
}
}
"scavenge"
{
"1"
{
"Map" "c3m1_plankcountry"
"DisplayName" "#L4D360UI_LevelName_SCAVENGE_C3M1"
"Image" "maps/c3m1_plankcountry"
"x360ctx" "25"
}
}
"mutation10"
{
"1"
{
"Map" "c3m4_plantation"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C3M4"
"Image" "maps/c3m4_plantation"
}
}
}
}
Hard Rain/Campaign4.txt
"mission"
{
"Name" "L4D2C4"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com"
"DisplayTitle" "#L4D360UI_CampaignName_C4"
"Description" "#L4D360UI_CampaignName_C4Objective"
"Image" "maps/c4"
"OuttroImage" "vgui/outroTitle_HardRain"
"x360ctx" "6"
"meleeweapons" "katana;crowbar;frying_pan;fireaxe;baseball_bat;knife"
"allow_cola" "0"
"no_female_boomers" "1" // Can't have female Boomers because there's no audio support
"allow_diesel" "1"
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_Campaign4"
"posterImage_widescreen" "LoadingScreen_Campaign4_widescreen"
"fullscreen" "1"
"posterTitle" "#L4D360UI_CampaignTitle_C4"
"posterTitle_y" "320"
"posterTagline" "#L4D360UI_CampaignTagline_C4"
"posterTagline_y" "380"
"l4d2_names" "1"
"gambler_player_name_x" "9999"
"gambler_player_name_y" "9999"
"producer_player_name_x" "9999"
"producer_player_name_y" "9999"
"coach_player_name_x" "9999"
"coach_player_name_y" "9999"
"mechanic_player_name_x" "9999"
"mechanic_player_name_y" "9999"
"character_order" "gambler;producer;mechanic;coach"
}
"modes"
{
"coop"
{
"1"
{
"Map" "c4m1_milltown_a"
"DisplayName" "#L4D360UI_LevelName_COOP_C4M1"
"Image" "maps/c4m1_milltown_a"
"revisitable" "1" // mark this level as a potential source for item revisiting
}
"2"
{
"Map" "c4m2_sugarmill_a"
"DisplayName" "#L4D360UI_LevelName_COOP_C4M2"
"Image" "maps/c4m2_sugarmill_a"
"revisitable" "1" // mark this level as a potential source for item revisiting
}
"3"
{
"Map" "c4m3_sugarmill_b"
"DisplayName" "#L4D360UI_LevelName_COOP_C4M3"
"Image" "maps/c4m3_sugarmill_b"
"revisit_source" "c4m2_sugarmill_a"
}
"4"
{
"Map" "c4m4_milltown_b"
"DisplayName" "#L4D360UI_LevelName_COOP_C4M4"
"Image" "maps/c4m4_milltown_b"
"revisit_source" "c4m1_milltown_a"
}
"5"
{
"Map" "c4m5_milltown_escape"
"DisplayName" "#L4D360UI_LevelName_COOP_C4M5"
"Image" "maps/c4m5_milltown_escape"
"revisit_source" "c4m1_milltown_a"
}
}
"versus"
{
"1"
{
"Map" "c4m1_milltown_a"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C4M1"
"Image" "maps/c4m1_milltown_a"
"VersusCompletionScore" "400"
}
"2"
{
"Map" "c4m2_sugarmill_a"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C4M2"
"Image" "maps/c4m2_sugarmill_a"
"VersusCompletionScore" "500"
}
"3"
{
"Map" "c4m3_sugarmill_b"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C4M3"
"Image" "maps/c4m3_sugarmill_b"
"VersusCompletionScore" "600"
}
"4"
{
"Map" "c4m4_milltown_b"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C4M4"
"Image" "maps/c4m4_milltown_b"
"VersusCompletionScore" "700"
}
"5"
{
"Map" "c4m5_milltown_escape"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C4M5"
"Image" "maps/c4m5_milltown_escape"
"VersusCompletionScore" "800"
}
}
"survival"
{
"1"
{
"Map" "c4m1_milltown_a"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C4M1"
"Image" "maps/c4m1_burgertank"
"x360ctx" "19"
"x360leaderboard"
{
":id" "18"
"besttime"
{
"prop" "536870984" // "0x20000048"
}
}
}
"2"
{
"Map" "c4m2_sugarmill_a"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C4M2"
"Image" "maps/c4m2_sugarmill_a"
"x360ctx" "20"
"x360leaderboard"
{
":id" "19"
"besttime"
{
"prop" "536870985" // "0x20000049"
}
}
}
}
"scavenge"
{
"1"
{
"Map" "c4m1_milltown_a"
"DisplayName" "#L4D360UI_LevelName_SCAVENGE_C4M1"
"Image" "maps/c4m1_milltown_a"
"x360ctx" "26"
}
"2"
{
"Map" "c4m2_sugarmill_a"
"DisplayName" "#L4D360UI_LevelName_SCAVENGE_C4M2"
"Image" "maps/c4m2_sugarmill_a"
"x360ctx" "27"
}
}
"mutation10"
{
"1"
{
"Map" "c4m5_milltown_escape"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C4M1"
"Image" "maps/c4m5_milltown_escape"
}
}
}
}
The Parish/Campaign5.txt
"mission"
{
"Name" "L4D2C5"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com"
"DisplayTitle" "#L4D360UI_CampaignName_C5"
"Description" "#L4D360UI_CampaignName_C5Objective"
"Image" "maps/c5"
"OuttroImage" "vgui/outroTitle_TheParish"
"x360ctx" "7"
"meleeweapons" "tonfa;frying_pan;machete;electric_guitar;baseball_bat;knife"
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_TheParish"
"posterImage_widescreen" "LoadingScreen_TheParish_widescreen"
"fullscreen" "1"
"posterTitle" "#L4D360UI_CampaignTitle_C5"
"posterTitle_y" "320"
"posterTagline" "#L4D360UI_CampaignTagline_C5"
"posterTagline_y" "380"
"l4d2_names" "1"
"gambler_player_name_x" "9999"
"gambler_player_name_y" "9999"
"producer_player_name_x" "9999"
"producer_player_name_y" "9999"
"coach_player_name_x" "9999"
"coach_player_name_y" "9999"
"mechanic_player_name_x" "9999"
"mechanic_player_name_y" "9999"
"character_order" "gambler;producer;coach;mechanic"
}
"modes"
{
"coop"
{
"1"
{
"Map" "c5m1_waterfront"
"DisplayName" "#L4D360UI_LevelName_COOP_C5M1"
"Image" "maps/c5m1_waterfront"
"x360ctx" "29"
}
"2"
{
"Map" "c5m2_park"
"DisplayName" "#L4D360UI_LevelName_COOP_C5M2"
"Image" "maps/c5m2_park"
"x360ctx" "30"
}
"3"
{
"Map" "c5m3_cemetery"
"DisplayName" "#L4D360UI_LevelName_COOP_C5M3"
"Image" "maps/c5m3_cemetery"
"x360ctx" "31"
}
"4"
{
"Map" "c5m4_quarter"
"DisplayName" "#L4D360UI_LevelName_COOP_C5M4"
"Image" "maps/c5m4_quarter"
"x360ctx" "32"
}
"5"
{
"Map" "c5m5_bridge"
"DisplayName" "#L4D360UI_LevelName_COOP_C5M5"
"Image" "maps/c5m5_bridge"
"x360ctx" "33"
}
}
"versus"
{
"1"
{
"Map" "c5m1_waterfront"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C5M1"
"Image" "maps/c5m1_waterfront"
"VersusCompletionScore" "400"
}
"2"
{
"Map" "c5m2_park"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C5M2"
"Image" "maps/c5m2_park"
"VersusCompletionScore" "500"
}
"3"
{
"Map" "c5m3_cemetery"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C5M3"
"Image" "maps/c5m3_cemetery"
"VersusCompletionScore" "600"
}
"4"
{
"Map" "c5m4_quarter"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C5M4"
"Image" "maps/c5m4_quarter"
"VersusCompletionScore" "700"
}
"5"
{
"Map" "c5m5_bridge"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C5M5"
"Image" "maps/c5m5_bridge"
"VersusCompletionScore" "800"
}
}
"survival"
{
"1"
{
"Map" "c5m2_park"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C5M2"
"Image" "maps/c5m2_busdepot"
"x360ctx" "21"
"x360leaderboard"
{
":id" "20"
"besttime"
{
"prop" "536870986" // "0x2000004A"
}
}
}
"2"
{
"Map" "c5m5_bridge"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C5M5"
"Image" "maps/c5m5_bridge_end"
"x360ctx" "22"
"x360leaderboard"
{
":id" "22"
"besttime"
{
"prop" "536870988" // "0x2000004C"
}
}
}
}
"scavenge"
{
"1"
{
"Map" "c5m2_park"
"DisplayName" "#L4D360UI_LevelName_SCAVENGE_C5M2"
"Image" "maps/c5m2_park"
"x360ctx" "28"
}
}
"mutation10"
{
"1"
{
"Map" "c5m5_bridge"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C5M5"
"Image" "maps/c5m5_bridge"
"x360ctx" "33"
}
}
}
}
The Sacrifice/Campaign7.txt
"mission"
{
"Name" "L4D2C7"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com"
"BuiltIn" "1"
"DisplayTitle" "#L4D360UI_CampaignName_C7"
"Description" "#L4D360UI_CampaignName_C7Objective"
"Image" "maps/c7"
"OuttroImage" "vgui/outroTitle_Sacrifice"
"x360ctx" "9"
"dlcmask" "0x0000000000000004"
"meleeweapons" "fireaxe;crowbar;cricket_bat;katana;baseball_bat;knife"
"allow_cola" "0"
"no_wpn_restore" "1" // on player wipe, don't keep any weapons
"no_female_boomers" "1" // Can't have female Boomers because there's no audio support
"no_cs_weapons" "1" // no Germany / CS weapons, preserve the weapons in the gun shop
"survivor_set" "1" // Which set of survivors should be used. 1=L4D1, 2=L4D2
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_the_sacrifice_standard"
"posterImage_widescreen" "LoadingScreen_the_sacrifice"
"fullscreen" "1"
"posterTitle" "#L4D360UI_CampaignTitle_C7"
"posterTitle_y" "340"
"posterTagline" "#L4D360UI_CampaignTagline_C7"
"posterTagline_y" "360"
"bill_player_name_x" "9999"
"bill_player_name_y" "9999"
"louis_player_name_x" "9999"
"louis_player_name_y" "9999"
"zoey_player_name_x" "9999"
"zoey_player_name_y" "9999"
"francis_player_name_x" "9999"
"francis_player_name_y" "9999"
"character_order" "biker;namvet;manager;teengirl"
}
"modes"
{
"coop"
{
"1"
{
"Map" "c7m1_docks"
"DisplayName" "#L4D360UI_LevelName_COOP_C7M1"
"Image" "maps/l4d_river01_docks"
"TankVariant" "models/infected/hulk_dlc3.mdl"
}
"2"
{
"Map" "c7m2_barge"
"DisplayName" "#L4D360UI_LevelName_COOP_C7M2"
"Image" "maps/l4d_river02_barge"
}
"3"
{
"Map" "c7m3_port"
"DisplayName" "#L4D360UI_LevelName_COOP_C7M3"
"Image" "maps/l4d_river03_port"
}
}
"versus"
{
"1"
{
"Map" "c7m1_docks"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C7M1"
"Image" "maps/l4d_river01_docks"
"TankVariant" "models/infected/hulk_dlc3.mdl"
"VersusCompletionScore" "500"
"versus_boss_spawning"
{
"spawn_pos_min" "0.55"
"spawn_pos_max" "0.95"
"tank_chance" "0"
"witch_chance" "1.0"
"witch_and_tank" "0"
}
}
"2"
{
"Map" "c7m2_barge"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C7M2"
"Image" "maps/l4d_river02_barge"
"VersusCompletionScore" "600"
"versus_boss_spawning"
{
"spawn_pos_min" "0.3"
"spawn_pos_max" "0.9"
"tank_chance" "1.0"
"witch_chance" "1.0"
"witch_and_tank" "1"
}
}
"3"
{
"Map" "c7m3_port"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C7M3"
"Image" "maps/l4d_river03_port"
"VersusCompletionScore" "700"
}
}
"survival"
{
"1"
{
"Map" "c7m1_docks"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C7M1"
"Image" "maps/l4d_river01_tankcar"
"TankVariant" "models/infected/hulk_dlc3.mdl"
}
"2"
{
"Map" "c7m3_port"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C7M3"
"Image" "maps/l4d_river03_port"
}
}
"scavenge"
{
"1"
{
"Map" "c7m1_docks"
"DisplayName" "#L4D360UI_LevelName_SCAVENGE_C7M1"
"Image" "maps/c7m1_docks_scavenge"
}
"2"
{
"Map" "c7m2_barge"
"DisplayName" "#L4D360UI_LevelName_SCAVENGE_C7M2"
"Image" "maps/c7m2_barge_scavenge"
}
}
} // "modes"
} // "mission"
No Mercy/Campaign8.txt
mission
{
"Name" "L4D2C8"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com/app/500/"
"BuiltIn" "1"
"DisplayTitle" "#L4D360UI_CampaignName_C8"
"Description" "#L4D360UI_CampaignName_C8Objective"
"Image" "maps/c8"
"OuttroImage" "vgui/outroTitle_NoMercy"
"x360ctx" "10"
"dlcmask" "0x0000000000000004"
"meleeweapons" "fireaxe;crowbar;tonfa;katana;baseball_bat;knife"
"allow_cola" "0"
"no_wpn_restore" "1" // on player wipe, don't keep any weapons
"no_female_boomers" "1" // Can't have female Boomers because there's no audio support
"no_cs_weapons" "1" // no Germany / CS weapons, preserve the weapons in the gun shop
"survivor_set" "1" // Which set of survivors should be used. 1=L4D1, 2=L4D2
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_NoMercy"
"posterImage_widescreen" "LoadingScreen_NoMercy_widescreen"
"fullscreen" "1"
"posterTitle" "#L4D360UI_CampaignTitle_C8"
"posterTitle_y" "395"
"posterTagline" "#L4D360UI_CampaignTagline_C8"
"posterTagline_y" "50"
"bill_player_name_x" "9999"
"bill_player_name_y" "9999"
"louis_player_name_x" "9999"
"louis_player_name_y" "9999"
"zoey_player_name_x" "9999"
"zoey_player_name_y" "9999"
"francis_player_name_x" "9999"
"francis_player_name_y" "9999"
"character_order" "biker;namvet;teengirl;manager"
}
"modes"
{
"coop"
{
"1"
{
"Map" "c8m1_apartment"
"DisplayName" "#L4D360UI_LevelName_COOP_C8M1"
"Image" "maps/l4d_hospital01_apartment"
}
"2"
{
"Map" "c8m2_subway"
"DisplayName" "#L4D360UI_LevelName_COOP_C8M2"
"Image" "maps/l4d_hospital02_subway"
}
"3"
{
"Map" "c8m3_sewers"
"DisplayName" "#L4D360UI_LevelName_COOP_C8M3"
"Image" "maps/l4d_hospital03_sewers"
}
"4"
{
"Map" "c8m4_interior"
"DisplayName" "#L4D360UI_LevelName_COOP_C8M4"
"Image" "maps/l4d_hospital04_interior"
}
"5"
{
"Map" "c8m5_rooftop"
"DisplayName" "#L4D360UI_LevelName_COOP_C8M5"
"Image" "maps/l4d_hospital05_rooftop"
}
}
"versus"
{
"1"
{
"Map" "c8m1_apartment"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C8M1"
"Image" "maps/l4d_hospital01_apartment"
"VersusCompletionScore" "400"
"versus_boss_spawning"
{
"spawn_pos_min" "0.30"
"spawn_pos_max" "0.90"
"tank_chance" "0.00"
"witch_chance" "1.00"
}
}
"2"
{
"Map" "c8m2_subway"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C8M2"
"Image" "maps/l4d_hospital02_subway"
"VersusCompletionScore" "500"
"versus_boss_spawning"
{
"spawn_pos_min" "0.15"
"spawn_pos_max" "0.52"
"tank_chance" "0.75"
"witch_chance" "0.85"
}
}
"3"
{
"Map" "c8m3_sewers"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C8M3"
"Image" "maps/l4d_hospital03_sewers"
"VersusCompletionScore" "600"
"versus_boss_spawning"
{
"spawn_pos_min" "0.35"
"spawn_pos_max" "0.99"
"tank_chance" "0.75"
"witch_chance" "0.85"
}
}
"4"
{
"Map" "c8m4_interior"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C8M4"
"Image" "maps/l4d_hospital04_interior"
"VersusCompletionScore" "700"
"versus_boss_spawning"
{
"spawn_pos_min" "0.10"
"spawn_pos_max" "0.90"
"tank_chance" "0.00"
"witch_chance" "1.00"
}
}
"5"
{
"Map" "c8m5_rooftop"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C8M5"
"Image" "maps/l4d_hospital05_rooftop"
"VersusCompletionScore" "800"
"versus_boss_spawning"
{
"tank_chance" "0.00"
"witch_chance" "0.00"
}
}
}
"survival"
{
"1"
{
"Map" "c8m2_subway"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C8M2"
"Image" "maps/l4d_hospital02_subway"
}
"2"
{
"Map" "c8m5_rooftop"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C8M5"
"Image" "maps/l4d_hospital05_rooftop"
}
}
"scavenge"
{
"1"
{
"Map" "c8m1_apartment"
"DisplayName" "#L4D360UI_LevelName_SCAVENGE_C8M1"
"Image" "maps/c8m1_apartment_scavenge"
}
"2"
{
"Map" "c8m5_rooftop"
"DisplayName" "#L4D360UI_LevelName_SCAVENGE_C8M5"
"Image" "maps/c8m5_rooftop_scavenge"
"VersusModifier" "2.0"
}
}
}
}
Crash Course/Campaign9.txt
"mission"
{
"Name" "L4D2C9"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com"
"DisplayTitle" "#L4D360UI_CampaignName_C9"
"Description" "#L4D360UI_CampaignName_C9Objective"
"Image" "maps/c9"
"OuttroImage" "vgui/outroTitle_CrashCourse"
"x360ctx" "3"
"meleeweapons" "fireaxe;crowbar;cricket_bat;tonfa;baseball_bat;knife"
"allow_cola" "1"
"no_wpn_restore" "1" // on player wipe, don't keep any weapons
"no_female_boomers" "1" // Can't have female Boomers because there's no audio support
"no_cs_weapons" "1" // no Germany / CS weapons, preserve the weapons in the gun shop
"survivor_set" "1"
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_CrashCourse"
"posterImage_widescreen" "LoadingScreen_CrashCourse_widescreen"
"fullscreen" "1"
"posterTitle" "#L4D360UI_CampaignTitle_C9"
"posterTitle_y" "320"
"posterTagline" "#L4D360UI_CampaignTagline_C9"
"posterTagline_y" "380"
"l4d2_names" "1"
"gambler_player_name_x" "9999"
"gambler_player_name_y" "9999"
"producer_player_name_x" "9999"
"producer_player_name_y" "9999"
"coach_player_name_x" "9999"
"coach_player_name_y" "9999"
"mechanic_player_name_x" "9999"
"mechanic_player_name_y" "9999"
"character_order" "namvet;biker;manager;teengirl"
}
"modes"
{
"coop"
{
"1"
{
"Map" "c9m1_alleys"
"DisplayName" "#L4D360UI_LevelName_COOP_C9M1"
"Image" "maps/c9m1_alleys"
}
"2"
{
"Map" "c9m2_lots"
"DisplayName" "#L4D360UI_LevelName_COOP_C9M2"
"Image" "maps/c9m2_lots"
}
}
"versus"
{
"1"
{
"Map" "c9m1_alleys"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C9M1"
"Image" "maps/c9m1_alleys"
"VersusCompletionScore" "500"
}
"2"
{
"Map" "c9m2_lots"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C9M2"
"Image" "maps/c9m2_lots"
"VersusCompletionScore" "600"
}
}
"survival"
{
"1"
{
"Map" "c9m2_lots"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C9M2"
"Image" "maps/c9m2_lots"
"x360ctx" "13"
"x360leaderboard"
{
":id" "23"
"besttime"
{
"prop" "536870989" // "0x2000004D"
}
}
}
}
"scavenge"
{
"1"
{
"Map" "c9m1_alleys"
"DisplayName" "#L4D360UI_LevelName_SCAVENGE_C9M1"
"Image" "maps/c9m1_alleys"
"x360ctx" "23"
}
}
}
}
Death Toll/Campaign10.txt
mission
{
// DEATH TOLL AKA SMALLTOWN
"Name" "L4D2C10"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com"
"BuiltIn" "0"
"DisplayTitle" "#L4D360UI_CampaignName_C10"
"Description" "#L4D360UI_CampaignName_C10Objective"
"Image" "maps/c10"
"OuttroImage" "vgui/outroTitle_DeathToll"
"meleeweapons" "crowbar;frying_pan;machete;tonfa;baseball_bat;knife"
"allow_cola" "0"
"no_wpn_restore" "1" // on player wipe, don't keep any weapons
"no_female_boomers" "1" // Can't have female Boomers because there's no audio support
"no_cs_weapons" "1" // no Germany / CS weapons, preserve the weapons in the gun shop
"survivor_set" "1" // Which set of survivors should be used. 1=L4D1, 2=L4D2
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_DeathToll"
"posterImage_widescreen" "LoadingScreen_DeathToll_widescreen"
"fullscreen" "1"
"posterTitle" "#L4D360UI_CampaignTitle_C10"
"posterTitle_y" "395"
"posterTagline" "#L4D360UI_CampaignTagline_C10"
"posterTagline_y" "50"
"character_order" "namvet;teengirl;manager;biker"
}
"modes"
{
"coop"
{
"1"
{
"Map" "c10m1_caves"
"DisplayName" "#L4D360UI_LevelName_COOP_C10M1"
"Image" "maps/c10m1_caves"
}
"2"
{
"Map" "c10m2_drainage"
"DisplayName" "#L4D360UI_LevelName_COOP_C10M2"
"Image" "maps/c10m2_drainage"
}
"3"
{
"Map" "c10m3_ranchhouse"
"DisplayName" "#L4D360UI_LevelName_COOP_C10M3"
"Image" "maps/c10m3_ranchhouse"
}
"4"
{
"Map" "c10m4_mainstreet"
"DisplayName" "#L4D360UI_LevelName_COOP_C10M4"
"Image" "maps/c10m4_mainstreet"
}
"5"
{
"Map" "c10m5_houseboat"
"DisplayName" "#L4D360UI_LevelName_COOP_C10M5"
"Image" "maps/c10m5_houseboat"
}
}
"versus"
{
"1"
{
"Map" "c10m1_caves"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C10M1"
"Image" "maps/c10m1_caves"
"VersusCompletionScore" "400"
}
"2"
{
"Map" "c10m2_drainage"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C10M2"
"Image" "maps/c10m2_drainage"
"VersusCompletionScore" "500"
}
"3"
{
"Map" "c10m3_ranchhouse"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C10M3"
"Image" "maps/c10m3_ranchhouse"
"VersusCompletionScore" "600"
}
"4"
{
"Map" "c10m4_mainstreet"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C10M4"
"Image" "maps/c10m4_mainstreet"
"VersusCompletionScore" "700"
}
"5"
{
"Map" "c10m5_houseboat"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C10M5"
"Image" "maps/c10m5_houseboat"
"VersusCompletionScore" "800"
"versus_boss_spawning"
{
"tank_chance" "0.00"
"witch_chance" "0.00"
}
}
}
"scavenge"
{
"1"
{
"Map" "C10M3_ranchhouse"
"DisplayName" "#L4D360UI_LevelName_SCAVENGE_C10M3"
"Image" "maps/C10M3_ranchhouse"
}
}
} // "modes"
} // mission
Dead Air/Campaign11.txt
mission
{
"Name" "L4D2C11"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com"
"BuiltIn" "1"
"DisplayTitle" "#L4D360UI_CampaignName_C11"
"Description" "#L4D360UI_CampaignName_C11Objective"
"Image" "maps/c11"
"OuttroImage" "vgui/outroTitle_DeadAir"
"meleeweapons" "electric_guitar;crowbar;cricket_bat;katana;baseball_bat;knife"
"allow_cola" "0"
"no_wpn_restore" "1" // on player wipe, don't keep any weapons
"no_female_boomers" "1" // Can't have female Boomers because there's no audio support
"no_cs_weapons" "1" // no Germany / CS weapons, preserve the weapons in the gun shop
"survivor_set" "1" // Which set of survivors should be used. 1=L4D1, 2=L4D2
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_DeadAir"
"posterImage_widescreen" "LoadingScreen_DeadAir_widescreen"
"fullscreen" "1"
"posterTitle" "#L4D360UI_CampaignTitle_C11"
"posterTitle_y" "395"
"posterTagline" "#L4D360UI_CampaignTagline_C11"
"posterTagline_y" "50"
"character_order" "teengirl;manager;biker;namvet"
}
"modes"
{
"coop"
{
"1"
{
"Map" "c11m1_greenhouse"
"DisplayName" "#L4D360UI_LevelName_COOP_C11M1"
"Image" "maps/c11m1_greenhouse"
}
"2"
{
"Map" "c11m2_offices"
"DisplayName" "#L4D360UI_LevelName_COOP_C11M2"
"Image" "maps/c11m2_offices"
}
"3"
{
"Map" "c11m3_garage"
"DisplayName" "#L4D360UI_LevelName_COOP_C11M3"
"Image" "maps/c11m3_garage"
}
"4"
{
"Map" "c11m4_terminal"
"DisplayName" "#L4D360UI_LevelName_COOP_C11M4"
"Image" "maps/c11m4_terminal"
}
"5"
{
"Map" "c11m5_runway"
"DisplayName" "#L4D360UI_LevelName_COOP_C11M5"
"Image" "maps/c11m5_runway"
}
}
"versus"
{
"1"
{
"Map" "c11m1_greenhouse"
"DisplayName" "#L4D360UI_LevelName_VERSUS_c11M1"
"Image" "maps/c11m1_greenhouse"
"VersusCompletionScore" "400"
}
"2"
{
"Map" "c11m2_offices"
"DisplayName" "#L4D360UI_LevelName_VERSUS_c11M2"
"Image" "maps/c11m2_offices"
"VersusCompletionScore" "500"
}
"3"
{
"Map" "c11m3_garage"
"DisplayName" "#L4D360UI_LevelName_VERSUS_c11M3"
"Image" "maps/c11m3_garage"
"VersusCompletionScore" "600"
}
"4"
{
"Map" "c11m4_terminal"
"DisplayName" "#L4D360UI_LevelName_VERSUS_c11M4"
"Image" "maps/c11m4_terminal"
"VersusCompletionScore" "700"
}
"5"
{
"Map" "c11m5_runway"
"DisplayName" "#L4D360UI_LevelName_VERSUS_c11M5"
"Image" "maps/c11m5_runway"
"VersusCompletionScore" "800"
"versus_boss_spawning"
{
"tank_chance" "0"
"witch_chance" "0"
}
}
}
"scavenge"
{
"1"
{
"Map" "c11m4_terminal"
"DisplayName" "#L4D360UI_LevelName_SCAVENGE_c11M4"
"Image" "maps/c11m4_terminal"
}
}
}
}
Blood Harvest/Campaign12.txt
mission
{
"Name" "L4D2C12"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com"
"BuiltIn" "1"
"DisplayTitle" "#L4D360UI_CampaignName_C12"
"Description" "#L4D360UI_CampaignName_C12Objective"
"Image" "maps/c12"
"OuttroImage" "vgui/outroTitle_BloodHarvest"
"meleeweapons" "fireaxe;machete;crowbar;frying_pan;baseball_bat;knife"
"allow_cola" "0"
"no_wpn_restore" "1" // on player wipe, don't keep any weapons
"no_female_boomers" "1" // Can't have female Boomers because there's no audio support
"no_cs_weapons" "1" // no Germany / CS weapons, preserve the weapons in the gun shop
"survivor_set" "1" // Which set of survivors should be used. 1=L4D1, 2=L4D2
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_BloodHarvest"
"posterImage_widescreen" "LoadingScreen_BloodHarvest_widescreen"
"fullscreen" "1"
"posterTitle" "#L4D360UI_CampaignTitle_C12"
"posterTitle_y" "395"
"posterTagline" "#L4D360UI_CampaignTagline_C12"
"posterTagline_y" "50"
"character_order" "namvet;manager;teengirl;biker"
}
"modes"
{
"coop"
{
"1"
{
"Map" "C12m1_hilltop"
"DisplayName" "#L4D360UI_LevelName_COOP_C12M1"
"Image" "maps/C12m1_hilltop"
}
"2"
{
"Map" "C12m2_traintunnel"
"DisplayName" "#L4D360UI_LevelName_COOP_C12M2"
"Image" "maps/C12m2_traintunnel"
}
"3"
{
"Map" "C12m3_bridge"
"DisplayName" "#L4D360UI_LevelName_COOP_C12M3"
"Image" "maps/C12m3_bridge"
}
"4"
{
"Map" "C12m4_barn"
"DisplayName" "#L4D360UI_LevelName_COOP_C12M4"
"Image" "maps/C12m4_barn"
}
"5"
{
"Map" "C12m5_cornfield"
"DisplayName" "#L4D360UI_LevelName_COOP_C12M5"
"Image" "maps/C12m5_cornfield"
}
}
"versus"
{
"1"
{
"Map" "C12m1_hilltop"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C12M1"
"Image" "maps/C12m1_hilltop"
"VersusCompletionScore" "400"
}
"2"
{
"Map" "C12m2_traintunnel"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C12M2"
"Image" "maps/C12m2_traintunnel"
"VersusCompletionScore" "500"
}
"3"
{
"Map" "C12m3_bridge"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C12M3"
"Image" "maps/C12m3_bridge"
"VersusCompletionScore" "600"
}
"4"
{
"Map" "C12m4_barn"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C12M4"
"Image" "maps/C12m4_barn"
"VersusCompletionScore" "700"
}
"5"
{
"Map" "C12m5_cornfield"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C12M5"
"Image" "maps/C12m5_cornfield"
"VersusCompletionScore" "800"
"versus_boss_spawning"
{
"tank_chance" "0.00"
"witch_chance" "0.00"
}
}
}
"scavenge"
{
"1"
{
"Map" "C12M5_cornfield"
"DisplayName" "#L4D360UI_LevelName_SCAVENGE_C12M5"
"Image" "maps/C12M5_cornfield"
}
}
}
}
Cold Stream/Campaign13.txt
"mission"
{
"Name" "L4D2C13"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com"
"BuiltIn" "1"
"DisplayTitle" "#L4D360UI_CampaignName_C13"
"Description" "#L4D360UI_CampaignName_C13Objective"
"Image" "maps/c13m3_memorialbridge"
"OuttroImage" "vgui/OutroTitle_Coldstream"
"meleeweapons" "fireaxe;machete;tonfa;katana;baseball_bat;knife"
//"allow_cola" "1"
//"allow_diesel" "1"
//"no_wpn_restore" "1" // on player wipe, don't keep any weapons
//"no_female_boomers" "1" // Can't have female Boomers because there's no audio support
//"no_cs_weapons" "1" // no Germany / CS weapons, preserve the weapons in the gun shop
"poster"
{
"l4d2_names" "1"
"character_order" "gambler;mechanic;producer;coach"
"fullscreen" "1"
"posterImage" "loadingscreen_default"
"posterImage_widescreen" "loadingscreen_default"
"posterTitle" "#L4D360UI_CampaignTitle_C13"
//"posterTitle_x" "-25"
"posterTitle_y" "390"
"posterTagline" "#L4D360UI_CampaignTagline_C13"
"posterTagline_y" "492"
"producer_player_name_x" "9999"
"producer_player_name_y" "9999"
"gambler_player_name_x" "9999"
"gambler_player_name_y" "9999"
"coach_player_name_x" "9999"
"coach_player_name_y" "9999"
"mechanic_player_name_x" "9999"
"mechanic_player_name_y" "9999"
}
"modes"
{
"coop"
{
"1"
{
"Map" "c13m1_alpinecreek"
"DisplayName" "#L4D360UI_LevelName_COOP_C13M1"
"Image" "maps/c13m1_alpinecreek"
}
"2"
{
"Map" "c13m2_southpinestream"
"DisplayName" "#L4D360UI_LevelName_COOP_C13M2"
"Image" "maps/c13m2_southpinestream"
}
"3"
{
"Map" "c13m3_memorialbridge"
"DisplayName" "#L4D360UI_LevelName_COOP_C13M3"
"Image" "maps/c13m3_memorialbridge"
}
"4"
{
"Map" "c13m4_cutthroatcreek"
"DisplayName" "#L4D360UI_LevelName_COOP_C13M4"
"Image" "maps/c13m4_cutthroatcreek"
}
}
"versus"
{
"1"
{
"Map" "c13m1_alpinecreek"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C13M1"
"Image" "maps/c13m1_alpinecreek"
"VersusCompletionScore" "500"
"versus_boss_spawning"
{
"spawn_pos_min" "0.3"
"spawn_pos_max" "0.9"
"tank_chance" "0"
"witch_chance" "0.6"
"witch_and_tank" "0"
}
}
"2"
{
"Map" "c13m2_southpinestream"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C13M2"
"Image" "maps/c13m2_southpinestream"
"VersusCompletionScore" "600"
"versus_boss_spawning"
{
"spawn_pos_min" "0.70"
"spawn_pos_max" "0.95"
"tank_chance" "0"
"witch_chance" "1.0"
"witch_and_tank" "0"
}
}
"3"
{
"Map" "c13m3_memorialbridge"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C13M3"
"Image" "maps/c13m3_memorialbridge"
"VersusCompletionScore" "700"
"versus_boss_spawning"
{
"spawn_pos_min" "0.20"
"spawn_pos_max" "0.30"
"tank_chance" "0.2"
"witch_chance" "1.0"
"witch_and_tank" "0.2"
}
}
"4"
{
"Map" "c13m4_cutthroatcreek"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C13M4"
"Image" "maps/c13m4_cutthroatcreek"
"VersusCompletionScore" "800"
}
}
}
}
The Last Stand/Campaign14.txt
"mission"
{
"Name" "L4D2C14"
"Version" "1"
"Author" "Valve, NF, Roku, Jaiz, Wolphin"
"Website" "http://store.steampowered.com"
"BuiltIn" "1"
"DisplayTitle" "#L4D360UI_CampaignName_C14"
"Description" "#L4D360UI_CampaignName_C14Objective"
"Image" "maps/c14"
"OuttroImage" "vgui/outroTitle_Lighthouse"
"meleeweapons" "frying_pan;fireaxe;crowbar;machete;baseball_bat;knife;pitchfork;shovel"
"no_female_boomers" "1" // Can't have female Boomers because there's no audio support
"survivor_set" "1" // Which set of survivors should be used. 1=L4D1, 2=L4D2
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_LastStand"
"posterImage_widescreen" "LoadingScreen_LastStand_widescreen"
"fullscreen" "1"
"posterTitle" "#L4D360UI_CampaignTitle_C14"
"posterTitle_y" "320"
"posterTagline" "#L4D360UI_CampaignTagline_C14"
"posterTagline_y" "380"
"character_order" "biker;manager;teengirl;namvet"
}
"modes"
{
"coop"
{
"1"
{
"Map" "c14m1_junkyard"
"DisplayName" "#L4D360UI_LevelName_COOP_C14M1"
"Image" "maps/c14m1_junkyard"
"TankVariant" "models/infected/hulk_l4d1.mdl"
"HunterVariant" "models/infected/hunter_l4d1.mdl"
"SmokerVariant" "models/infected/smoker_l4d1.mdl"
"BoomerVariant" "models/infected/boomer_l4d1.mdl"
"TankArmsVariant" "models\v_models\weapons\v_claw_hulk_L4D1.mdl"
"HunterArmsVariant" "models\v_models\weapons\v_claw_hunter_l4d1.mdl"
"SmokerArmsVariant" "models\v_models\weapons\v_claw_smoker_l4d1.mdl"
"BoomerArmsVariant" "models\v_models\weapons\v_claw_boomer_l4d1.mdl"
}
"2"
{
"Map" "c14m2_lighthouse"
"DisplayName" "#L4D360UI_LevelName_COOP_C14M2"
"Image" "maps/c14m2_lighthouse"
"TankVariant" "models/infected/hulk_l4d1.mdl"
"HunterVariant" "models/infected/hunter_l4d1.mdl"
"SmokerVariant" "models/infected/smoker_l4d1.mdl"
"BoomerVariant" "models/infected/boomer_l4d1.mdl"
"TankArmsVariant" "models\v_models\weapons\v_claw_hulk_L4D1.mdl"
"HunterArmsVariant" "models\v_models\weapons\v_claw_hunter_l4d1.mdl"
"SmokerArmsVariant" "models\v_models\weapons\v_claw_smoker_l4d1.mdl"
"BoomerArmsVariant" "models\v_models\weapons\v_claw_boomer_l4d1.mdl"
}
}
"versus"
{
"1"
{
"Map" "c14m1_junkyard"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C14M1"
"Image" "maps/c14m1_junkyard"
"TankVariant" "models/infected/hulk_l4d1.mdl"
"HunterVariant" "models/infected/hunter_l4d1.mdl"
"SmokerVariant" "models/infected/smoker_l4d1.mdl"
"BoomerVariant" "models/infected/boomer_l4d1.mdl"
"TankArmsVariant" "models\v_models\weapons\v_claw_hulk_L4D1.mdl"
"HunterArmsVariant" "models\v_models\weapons\v_claw_hunter_l4d1.mdl"
"SmokerArmsVariant" "models\v_models\weapons\v_claw_smoker_l4d1.mdl"
"BoomerArmsVariant" "models\v_models\weapons\v_claw_boomer_l4d1.mdl"
"VersusCompletionScore" "800"
"versus_boss_spawning"
{
"spawn_pos_min" "0.10"
"spawn_pos_max" "0.90"
"tank_chance" "1.0"
"witch_chance" "1.0"
"allow_boss_mix" "1"
}
}
"2"
{
"Map" "c14m2_lighthouse"
"DisplayName" "#L4D360UI_LevelName_VERSUS_C14M2"
"Image" "maps/c14m2_lighthouse"
"TankVariant" "models/infected/hulk_l4d1.mdl"
"HunterVariant" "models/infected/hunter_l4d1.mdl"
"SmokerVariant" "models/infected/smoker_l4d1.mdl"
"BoomerVariant" "models/infected/boomer_l4d1.mdl"
"TankArmsVariant" "models\v_models\weapons\v_claw_hulk_L4D1.mdl"
"HunterArmsVariant" "models\v_models\weapons\v_claw_hunter_l4d1.mdl"
"SmokerArmsVariant" "models\v_models\weapons\v_claw_smoker_l4d1.mdl"
"BoomerArmsVariant" "models\v_models\weapons\v_claw_boomer_l4d1.mdl"
"VersusCompletionScore" "1000"
"versus_boss_spawning"
{
"tank_chance" "0.25"
"witch_chance" "0.5"
"allow_boss_mix" "1"
}
}
}
"survival"
{
"1"
{
"Map" "c14m1_junkyard"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C14M1"
"Image" "maps/c14m1_junkyard_survival"
"TankVariant" "models/infected/hulk_l4d1.mdl"
"HunterVariant" "models/infected/hunter_l4d1.mdl"
"SmokerVariant" "models/infected/smoker_l4d1.mdl"
"BoomerVariant" "models/infected/boomer_l4d1.mdl"
"TankArmsVariant" "models\v_models\weapons\v_claw_hulk_L4D1.mdl"
"HunterArmsVariant" "models\v_models\weapons\v_claw_hunter_l4d1.mdl"
"SmokerArmsVariant" "models\v_models\weapons\v_claw_smoker_l4d1.mdl"
"BoomerArmsVariant" "models\v_models\weapons\v_claw_boomer_l4d1.mdl"
}
"2"
{
"Map" "c14m2_lighthouse"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C14M2"
"Image" "maps/c14m2_lighthouse_survival"
"TankVariant" "models/infected/hulk_l4d1.mdl"
"HunterVariant" "models/infected/hunter_l4d1.mdl"
"SmokerVariant" "models/infected/smoker_l4d1.mdl"
"BoomerVariant" "models/infected/boomer_l4d1.mdl"
"TankArmsVariant" "models\v_models\weapons\v_claw_hulk_L4D1.mdl"
"HunterArmsVariant" "models\v_models\weapons\v_claw_hunter_l4d1.mdl"
"SmokerArmsVariant" "models\v_models\weapons\v_claw_smoker_l4d1.mdl"
"BoomerArmsVariant" "models\v_models\weapons\v_claw_boomer_l4d1.mdl"
}
}
"scavenge"
{
"1"
{
"Map" "c14m1_junkyard"
"DisplayName" "#L4D360UI_LevelName_SCAVENGE_C14M1"
"Image" "maps/c14m1_junkyard_scavenge"
"TankVariant" "models/infected/hulk_l4d1.mdl"
"HunterVariant" "models/infected/hunter_l4d1.mdl"
"SmokerVariant" "models/infected/smoker_l4d1.mdl"
"BoomerVariant" "models/infected/boomer_l4d1.mdl"
"TankArmsVariant" "models\v_models\weapons\v_claw_hulk_L4D1.mdl"
"HunterArmsVariant" "models\v_models\weapons\v_claw_hunter_l4d1.mdl"
"SmokerArmsVariant" "models\v_models\weapons\v_claw_smoker_l4d1.mdl"
"BoomerArmsVariant" "models\v_models\weapons\v_claw_boomer_l4d1.mdl"
}
"2"
{
"Map" "c14m2_lighthouse"
"DisplayName" "#L4D360UI_LevelName_SCAVENGE_C14M2"
"Image" "maps/c14m2_lighthouse_scavenge"
"TankVariant" "models/infected/hulk_l4d1.mdl"
"HunterVariant" "models/infected/hunter_l4d1.mdl"
"SmokerVariant" "models/infected/smoker_l4d1.mdl"
"BoomerVariant" "models/infected/boomer_l4d1.mdl"
"TankArmsVariant" "models\v_models\weapons\v_claw_hulk_L4D1.mdl"
"HunterArmsVariant" "models\v_models\weapons\v_claw_hunter_l4d1.mdl"
"SmokerArmsVariant" "models\v_models\weapons\v_claw_smoker_l4d1.mdl"
"BoomerArmsVariant" "models\v_models\weapons\v_claw_boomer_l4d1.mdl"
}
}
"mutation10"
{
"1"
{
"Map" "c14m2_lighthouse"
"DisplayName" "#L4D360UI_LevelName_SURVIVAL_C14M2"
"Image" "maps/c14m2_lighthouse"
"TankVariant" "models/infected/hulk_l4d1.mdl"
"HunterVariant" "models/infected/hunter_l4d1.mdl"
"SmokerVariant" "models/infected/smoker_l4d1.mdl"
"BoomerVariant" "models/infected/boomer_l4d1.mdl"
"TankArmsVariant" "models\v_models\weapons\v_claw_hulk_L4D1.mdl"
"HunterArmsVariant" "models\v_models\weapons\v_claw_hunter_l4d1.mdl"
"SmokerArmsVariant" "models\v_models\weapons\v_claw_smoker_l4d1.mdl"
"BoomerArmsVariant" "models\v_models\weapons\v_claw_boomer_l4d1.mdl"
}
}
}
}
Dead Line 2/Deadline2.txt
// Mission files describe the metadata needed by campaign-specific add-ons so they can be
// integrated into Left4Dead. The data in this file is used by the game UI, matchmaking and server.
// Although you may provide multiple Campaigns in one add-on by putting more than one .TXT file
// in the missions folder, it's generally a good idea to stick to one per add-on.
//
// HOW TO DEBUG MISSION FILES:
// In the console set "developer 2"
// Then type "mission_reload"
// This will make the game reload all the mission files and print out every chapter for every mode it
// finds. It's very useful to ensure that your mission file is being correctly read.
"mission"
{
// Use a short name, since it is used as a tag on the servers for matching
// your campaign when looking for a dedicated server. Generally it should
// be something unique. One suggestion to is use your initials and a short
// abbreviated name for your campaign. Avoid spaces and special characters.
// Do not change the name when you create a revision, as the matchmaking
// system will consider it a different campaign. Instead, use "Version" and
// "DisplayTitle" below to indicate revisions.
"Name" "DeadLine2"
// The version number is used when finding campaigns on dedicated servers
// and in matchmaking. If you try to connect to someone in matchmaking
// who has a newer version, you will be directed to download the new
// version. You must increment this to the next integer (whole numbers)every
// time you release an update. (I.E. 1, 2, 3, 4, etc.)
"Version" "1"
// Author is displayed in the UI when people see others playing your
// campaign.
"Author" "Valve"
// Website is extremely important as people will automatically be sent
// to this URL if they try to join a friend running your campaign. This
// should be the home page for your campaign and it should provide a
// description, a link to download it, and installation instructions.
"Website" "http://media.steampowered.com/apps/513/deadline2.html"
// This name is used when referring to the campaign in the UI.
"DisplayTitle" "Dead Line (2.0)"
"Description" "Catch the last subway... out of hell... Again!"
// Vmt shown behind the end credits when your campaign completes.
// Note: This item needs to have "vgui\" at the front. It is assumed
// for the poster and the map thumbnails.
"OuttroImage" "vgui\OutroTitle_Deadline2"
// Loading poster data
//
// Note that "posterTitle" and "posterTagline" are often blank as
// the poster usually includes these in the poster image itself.
// If you do not provide a poster, a generic default will be used.
"poster"
{
"posterImage" "LoadingScreen_DeadLine2"
//Note L4D2 does not position player names over the poster.
}
// The modes section lists each of your campaign maps and each mode
// they support. Depending on how you set up your campaign maps,
// you can reuse the same bsp for different modes as is the case with
// coop and versus in this example. This requires setting up entities
// that show up or operate differently for different modes.
//
// The following modes are supported: "coop", "versus", "survival"
//
// Number each map section starting with "1"
//
// "Map" is the name of the bsp of the starting map. (do not include
// an extension)
// "DisplayName" is the name to use for the chapter of the map.
// "Image" is the image used for the chapter in the lobby and
// settings.
"modes"
{
"coop"
{
"1"
{
"Map" "l4d_deadline01"
"DisplayName" "Deadline 1"
"Image" "maps/l4d_deadline2"
}
"2"
{
"Map" "l4d_deadline02"
"DisplayName" "Deadline 2"
"Image" "maps/l4d_deadline2"
}
}
"versus"
{
"1"
{
"Map" "l4d_deadline01"
"DisplayName" "Deadline 1"
"Image" "maps/l4d_deadline2"
}
"2"
{
"Map" "l4d_deadline02"
"DisplayName" "Deadline 2"
"Image" "maps/l4d_deadline2"
}
}
"survival"
{
"1"
{
"Map" "l4d_deadline02"
"DisplayName" "Dead Line Survival"
"Image" "maps/l4d_deadline2"
}
}
"scavenge"
{
"1"
{
"Map" "l4d_deadline02"
"DisplayName" "Dead Line Scavenge"
"Image" "maps/l4d_deadline2"
}
}
}
}