Difference between revisions of "List of INFRA Soundscapes"

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(Added City blackout)
(Moved powerstation to table, added discription)
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== Powerstation ==
 
== Powerstation ==
{| cellpadding=4
+
{| class=standard-table | style="width:100%;"
!align=left| Name
+
!width="285px"|Name
!align=left| Description and Notes
+
!Description
 +
!width="105px"|preset DSP
 +
!width="105px"|Position Number
 +
!width="300px"|Position Description
 
|-
 
|-
|<code>powerstation.start_001</code>
+
|height="40px"|<code>powerstation.start_001</code>
 +
|Quiet windy ambience with dripping water.
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|0
 +
|ventilation
 +
|-
 +
|height="40px"|
 +
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|1
 +
|water pipe
 +
|-
 +
|height="40px"|
 +
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|2
 +
|machine
 +
|-
 +
|height="40px"|
 +
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|3
 +
|machinery hum
 +
|-
 +
|height="40px"|
 
|
 
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|4
 +
|machine
 +
|-
 +
|height="40px"|<code>bank.stairwell.001</code>
 +
| Quiet ventilated room
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|3
 +
|machinery hum
 
|-
 
|-
|<code>powerstation.start_002</code>
+
|height="40px"|
 
|
 
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|4
 +
|machine
 +
|-
 +
|height="40px"|<code>powerstation.coal_hallway_001</code>
 +
|Quiet industrial hallway.
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|0
 +
|machine
 
|-
 
|-
|<code>powerstation.coal_hallway_001</code>
+
|height="40px"|
 
|
 
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|1
 +
|other machine
 
|-
 
|-
|<code>powerstation.coal_hallway_002</code>
+
|height="40px"|
 
|
 
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|2
 +
|fluorescent lights
 
|-
 
|-
|<code>powerstation.coal_pit_001</code>
+
|height="40px"|
 
|
 
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|3
 +
|machinery hum
 
|-
 
|-
|<code>powerstation.stairs_001</code>
+
|height="40px"|
 
|
 
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|4
 +
|another diffrent machine
 
|-
 
|-
|<code>powerstation.end_room_001</code>
+
|height="40px"|
 
|
 
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|5
 +
|fluorescent lights
 +
|-
 +
|height="40px"|<code>powerstation.coal_hallway_002</code>
 +
|Quiet industrial hallway with crumbling rock debris.
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|0
 +
|fluorescent lights
 
|-
 
|-
|<code>powerstation.end_hall_001</code>
+
|height="40px"|
 
|
 
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|1
 +
|quiet groaning machine
 
|-
 
|-
|<code>powerstation.end_hallway_001</code>
+
|height="40px"|
 
|
 
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|2
 +
|fluorescent lights
 
|-
 
|-
|<code>powerstation.end_control_room_001</code>
+
|height="40px"|
 
|
 
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|3
 +
|industrial sounds
 +
|-
 +
|height="40px"|<code>powerstation.coal_pit_001</code>
 +
|Industrial sounds with cave ambience, metal stress and crumbling rock debris.
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|-
 +
|height="40px"|<code>powerstation.stairs_001</code>
 +
|Ventilated room with quiet industrial sounds.
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|0
 +
|fluorescent lights
 +
|-
 +
|height="40px"|
 +
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|1
 +
|sort of scrachy piston
 +
|-
 +
|height="40px"|
 +
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|2
 +
|fan
 +
|-
 +
|height="40px"|
 +
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|3
 +
|fluorescent lights
 +
|-
 +
|height="40px"|
 +
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|4
 +
|fluorescent lights
 +
|-
 +
|height="40px"|<code>powerstation.end_room_001</code>
 +
|Quiet industrial room.
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|-
 +
|height="40px"|<code>powerstation.end_hall_001</code>
 +
|Quiet industrial room with dripping water.
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|-
 +
|height="40px"|<code>powerstation.end_hallway_001</code>
 +
|Quiet industrial room with deep tone room.
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|-
 +
|height="40px"|<code>powerstation.end_control_room_001</code>
 +
|Quiet industrial room.
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|0
 +
|fluorescent lights
 +
|-
 +
|height="40px"|<code>powerstation.end_control_room_001_power2</code>
 +
|Deep tone industrial room with fire and water ambience and water flow,light flicker, metal stress, sometimes alarm.
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|0
 +
|fluorescent lights
 +
|-
 +
|height="40px"|
 +
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|1
 +
|fan
 +
|-
 +
|height="40px"|
 +
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|2
 +
|crackling electricity
 +
|-
 +
|height="40px"|<code>powerstation.end_hallway_001_power2</code>
 +
|Simular to <code>powerstation.end_hallway_001</code>, but with water ambience and water flow,light flicker, metal stress, sometimes alarm.
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|-
 +
|height="40px"|<code>powerstation.end_room_001_power2</code>
 +
|Simular to <code>powerstation.end_room_001</code>, but with with fire and water ambience, water flow,light flicker, metal stress, sometimes alarm.
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|-
 +
|height="40px"|<code>powerstation2.outside_001</code>
 +
|City ambience with rain.
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|0
 +
|water ambience
 +
|-
 +
|height="40px"|
 +
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|1
 +
|water
 +
|-
 +
|height="40px"|
 +
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|2
 +
|air conditioner
 +
|-
 +
|height="40px"|<code>powerstation2.stairs_001</code>
 +
|Industrial with deep tone and metal stress.
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|0
 +
|city ambience
 +
|-
 +
|height="40px"|<code>powerstation2.stairs_002</code>
 +
|Deep tone with industrial theme.
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|-
 +
|height="40px"|<code>powerstation2.ladder_room_001</code>
 +
|City ambience with machinery and deep tone.
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|-
 +
|height="40px"|<code>powerstation2.control_room_001</code>
 +
|Computer room with deep tone and industrial theme.
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|0
 +
|broken hard disk
 +
|-
 +
|height="40px"|
 +
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|1
 +
|computer
 +
|-
 +
|height="40px"|
 +
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|5
 +
|beeping machine
 +
|-
 +
|height="40px"|<code>powerstation2.control_room_002</code>
 +
|Simular to above.
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|0
 +
|broken hard disk
 +
|-
 +
|height="40px"|
 +
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|1
 +
|computer
 +
|-
 +
|height="40px"|
 +
|
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|5
 +
|beeping machine
 +
|-
 +
|height="40px"|<code>powerstation2.foliage_room_001</code>
 +
|City ambience with forest ambience, crumbling rock debris, wood creaking, metal stress.
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|-
 +
|height="40px"|<code>powerstation2.foliage_room_002</code>
 +
|Simular to above, but quiter and with deep tone.
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|-
 +
|height="40px"|<code>powerstation2.mine_001</code>
 +
|Cave ambience with deep tone industrial theme, and rock drebits.
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|style="background-color:rgb(50,50,50);"|
 +
|-
 +
|height="40px"|<code>powerstation2.mine_002</code>
 +
|Simular to above, but quiter and with spooky theme.
 +
|style="background-color:rgb(50,50,50);"|
 +
|align="center"|0
 +
|breath
 
|-
 
|-
 
|}
 
|}

Revision as of 01:46, 31 March 2021

Here is a list of soundscapes for use in <INFRA>INFRA. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Note.png Note: Old means that soundscape has missing sounds and will not play correctly, because its from early development. <INFRA>INFRA has a lot of them, but these soundscapes can be restored by finding missing sounds from other games such as [Portal 2]Portal 2, <Half-Life 2>HL2 and <Half-Life 2: Episode Two><Half-Life 2: Episode Two>EP2.

Generic and test

Name Description preset DSP Position Number Position Description
automatic DSP 1 DSP 1
automatic_dialog This soundscape enables automatic dsp at 50% mix - good if you have a lot of dialog that must be understood at any distance. DSP 1
Nothing Nothing DSP 0
GenericIndoor Old Loud fluorescent lights. DSP 1
GenericOutdoor Old Fluorescent lights and maschine. DSP 1 0 maschine

Bank

Name Description preset DSP Position Number Position Description
bank.meetingroom Fluorescent lights, computer noice and quiet mashine beeping. 0 machine beeping
1 computer noice
bank.stairwell.001 Quiet ventilated room

Bunker

Name Description preset DSP Position Number Position Description
bunker.tunnel_start_001 Underground bunker tunnel ambience with dripping water, random abstract sounds and distant metal rattle. DSP 1
bunker.tunnel_start_002 Simular to above, but with machine sounds. DSP 1 0 ventilation
1 air conditioner
2 machine
3 air conditioner
bunker.guard_room_001 Simular to bunker.tunnel_start_001, but with fluorescent lights and less frequent water drips. 0 tunnel ambient
1 fluorescent lights
bunker.control_room_001 Quiet ventilated bunker room. DSP 1 0 machine
1 small fan
2 air conditioner
bunker.class_room_001 Underground bunker room ambience with fluorescent lights. DSP 1 0 vol 0.6 fluorescent lights
1 vol 0.4 fluorescent lights
2 vol 0.4 fluorescent lights
bunker.ventilation_001 Windy ventilation ambient with strange sounds, distant metal rattle and random abstract sounds. DSP 1
bunker.ventilation_002 Simular to above, but with city noice. DSP 1
bunker.ventilation_003 Simular to bunker.ventilation_001, but with mashine noices and water flow. DSP 1 0 some engine
1 water flow
bunker.ventilation_004 Simular to bunker.ventilation_001, but with many ventilation noices. DSP 1 0 some engine
1 ventilation
2 ventilation
3 ventilation
4 ventilation
bunker.pool_place_001 Very quiet room hum with machine, water driping and sound of falling tiny rock debris. 0 air conditioner
1 old scratchy machine
bunker.bunker.bar_room_001 Quiet ventilated room hum with wood and metal creaking, water driping and sound of falling tiny rock debris. 0 fluorescent lights
1 strange bunker computer
bunker.bunker.bar_room_002 Ventilated room with wood and metal creaking and sound of falling tiny rock debris. 3 fluorescent lights
bunker.room_G1_001 Ventilated room with fan and spooky ambient. 0 fluorescent lights
bunker.room_G2_001 Simular to above, but with strange bunker computer and diffrent spooky ambient. 0 strange bunker computer
1 steam pipe
bunker.room_G3_001 Ventilated room with wood and metal creaking.
bunker.room_G4_001 The same as above, but with fluorescent lights. 0 fluorescent lights
bunker.room_G6_001 The same as bunker.room_G3_001
bunker.lab_001 Isolated room. 0 machine beeping
bunker.lab_002 Simular to above, but quiter + deep ambience. 0 machine beeping
bunker.lab_hallway_001 Deep ambience with machine and metal stress 0 machinery hum
1 rock abrasion?
2 quiet machine
3 fluorescent lights
4 water in pipe
bunker.stairs_001 Deep and windy ambience with random metal sounds 0 fluorescent lights
1 ventilation
bunker.metro_hall_001 Cave ambience with random metal sounds, water dripping and rock debris.
bunker.body_hall_001 Simular to above.
bunker.guard_hallway_001 Bunker ambience with ventilation and metal sounds. 0 ventilation
1 fluorescent lights
2 air conditioner
3 fluorescent lights
4 fluorescent lights
bunker.guard_hallway_002 Bunker ambience with ventilation. DSP 1
bunker.guard_shower_001 Dripping water and metal stress. 0 ventilation
bunker.guard_room_001 Bunker ambience with metal sounds DSP 1 0 fluorescent lights
1 ventilation
bunker.guard_room_002 Bunker ambience with ventilation and wood and metal creaking.
bunker.file_room_001 The same as above.
bunker.tape_room_001 Bunker ambience with ventilation and wood and metal creaking. DSP 1 0 ventilation
1 fluorescent lights
bunker.meeting_room_001 Bunker ambience with ventilation, wood and metal creaking and machinery hum. DSP 1 0 machinery hum
1 fluorescent lights

Business

Name Description preset DSP Position Number Position Description
business.park_001 Windy city ambient with often police siren, rare helicopter. DSP 1 0 radio music 4
1 water flow
2 people talking
3 cars ambience
business.park_002 Simular to above. DSP 1 0 cars ambience
1 muffled music
business.park_003 Simular to above. DSP 1 0 cars ambience
1 water flow
business.street_001 Simular to above. DSP 1 0 shaking loop
1 cars ambience
business.street_002 Simular to above. DSP 1 0 water flow
1 cars ambience
business.alley_001 Simular to above. DSP 1 0 cars ambience
business.alley_002 Simular to above. DSP 1 0 cars ambience
1 muffled music
2 kebab shop music
business.tunnel_001 Dripping water, ventilation. DSP 1 0 water flow and dripping
1 radio music 4
business.substation_001 Dripping water, ventilation, fluorescent lights 0 transformer and water drips
business.garage_001 Windy city ambience, diesel engine, deep tone. DSP 1 0 ventilation
business.garage_002 fluorescent lights, garage ambience
business.tenement_001 Apartament party hallway with windy city ambient 0 muffled music and random glass breaking, screeming
1 steps and random hitting
2 kebab shop music
3 cars ambience and wind
business.greenwar_001 Quiet ventilated room. 0 transformer
3 cars ambience with windy city ambient
business.greenwar_002 Quiet ventilated room. 0 radio music 7
business.greenwar_003 Ventilated room

Central

Name Description preset DSP Position Number Position Description
central.watertunnel_003 Deep tone underground tunnel, very quiet water ambient, with random metal sounds and dripping water DSP 1
central.watertunnel_002 similar to above, but without metal sounds DSP 1
central.watertunnel_001 similar to central.watertunnel_002, but with louder water ambient. DSP 1 0 water pipe
1 steam pipe
2 fluorescent lights
3 water ambience
4 fluorescent lights
central.hallway_001 Deep tone mixed with closed room ambient. 0 water ambience
1 fluorescent lights
central.hallway_002 Similar to above, but spooky atmosphere 0 crackling electricity
1 fluorescent lights
2 machine
tunnel.collapsing_001 Deep ambience.
tunnel.metro_001 Tunnel ambience, with distant collapsing tunnel sounds DSP 1 0 Hum
1 machine
central.station_001 Closed area with deep tone, people talking and city ambience, sometimes helicopter DSP 1
tunnel.metro_001 Windy tunnel DSP 1

City

Name Description preset DSP Position Number Position Description
city.citysounds City ambience: cars, wind, police sirens, sometimes helicopter
city.metrostation Old Thumper ambience, wind, and container hotel fluorescent lights.
DSP 1
city.metrostation2 Old Windy ambience with machine hum and random abstract sounds.
DSP 1
city.blackout Old Wind and sometimes distant train passes, sometimes alarm and sometimes explosion in the distance.
DSP 1

Dam

Name Description preset DSP Position Number Position Description
dam.elevator Wind and singing birds.
dam.interior1 Deep ambience with crumbling rock debrits.
dam.hartman_office Deep ambience with spooky atmosphere.
dam.exterior Forest ambience with waterfall.

Easteregg

Name Description preset DSP Position Number Position Description
cube Old Si-fi abstract industrial machinery ambience.
easteregg.city_gate_end_001 Spooky ambience. 0 Strange ambient
1 Very quiet machine
2 Ventilation
3 Engine
easteregg.open_sewer_station_001 Deep underground ambient with metal stress. 0 Machine hum
1 Fan
2 Fluorescent lights
3 Air conditioner
4 City ambience
5 ‘Breathing’ ambience
easteregg.open_sewer_elevator_001 Deep underground elevator shaft with cave ambience.

Electric

Name Description preset DSP Position Number Position Description
Electric.controlroom_001 Old Hotel refrigeration + some buzzing sounds.

Ending

Name Description preset DSP Position Number Position Description
ending2.inside Mark's house. Closed area. 0 Fluorescent lights
ending2.outside Snowy wind, sometimes barking dog. 0 muffled music
ending3.inside Quiet closed area. 0 Fluorescent lights
1 Fire

Exterior

Name Description preset DSP Position Number Position Description
reservoir.exteriorkoppi Forest ambience with birds.
reservoir.exteriorb Simular to above, but with quiet cave ambience.
reservoir.exterior Simular to above but louder and mosquito buzzing.
tunnel2.exterior Forest ambience, but without crows and less forest sounds
storm.raining Old Windy storm with crows.

Field

Name Description preset DSP Position Number Position Description
field.outside_001 Forest ambience with birds, wind, water flow and mosquito buzzing.
field.outside_rain_001 Storm ambient.
field.barn_001 Intirior with creaking wood and crows. 0 forest ambience
field.barn_rain_001 Simular to above, but with storm.
field.lobby_rain_001 Storm. 0 storm
field.lobby_stairs_001 Simular to field.lobby_office_001, but a bit louder rain. 0 diesel generator
1 storm
field.lobby_office_001 Intirior, outside storm. 0 diesel generator
1 storm
field.lobby_office_002 Simular to above, but a bit louder diesel generator. 0 diesel generator
1 storm
field.lobby_generator_001 Simular to above, but a bit louder diesel generator and loder storm. 0 diesel generator
villa.cellar_rain Very quiet ambience with creaking wood. 0 water dripping and crumbling rock debris
1 storm

Furnace (Stalburg Steel)

Name Description preset DSP Position Number Position Description
furnace.start_tunnel_001 Quiet tunnel, with quiet wind. 0 quiet machine
1 generator
2 fluorescent lights
furnace.start_tunnel_001b Quiet tunnel, with quiet wind. 0 quiet machine
1 generator
2 fluorescent lights
furnace.start_tunnel_002 Quiet tunnel with cracking rock debris. 0 fluorescent lights
1 machinery hum
2 fan
3 Deep hum and someone coughing
furnace.entrance_001 Open intirior, quiet forest ambience.
furnace.outside_001 Forest ambience, wind and birds.
furnace.hall_001 Deep ambience with quiet industrial sound, crows, crumbling rock debris and distant metal sounds. DSP1
furnace.mahmakellari_001 Deep ambience, slime sound, crumbling rock debris and quiet water ambience. DSP1 0 mahma
1 slime
2 water flow
3 water ambience
furnace.mahmakellari_002 Simular to above, but with quiter slime and water ambience. DSP1 0 mahma
1 slime
2 water flow
3 water ambience
furnace.mahmakellari_003 Simular to above, but with quiter mahma. DSP1 0 mahma
1 slime
2 water flow
3 water ambience
tower.outside_001 Wind. DSP1
tower.cottage_outside forest ambience, wind, birds, mosquito buzzing, insects.
tower.cottage_inside Simular to above, but quiter and deep ambience. DSP1
tower.office_001 Deep ambience. DSP1
tower.office_001_wind Deep ambience with quiet wind. DSP1
tower.steelfactory_inside_001 Area with crows, wood creaking DSP1
tower.steelfactory_inside_002 Simular to above, but with louder wood creaking. DSP1
tower.steelfactory_inside_003 Simular to above, but with rock debris. DSP1
tower.steelfactory_inside_004 Deep ambience with very quiet wind and metal stress DSP1 0 very quiet groaning machine
tower.steelfactory_inside_005 Deep ambience with metal stress DSP1
tower.steelfactory_controlroom_001 Quiet ambience with crows and cracking rock debris DSP1

Industiral

Name Description preset DSP Position Number Position Description
Industrial.concrete Old Random sounds of concrete fragments impact. DSP1
Industrial.flooded_turbinehall Old Watrer ambience and dripping water. Sometimes electric buzz sound. DSP1
Industrial.sparks Old Quick sparks with medium intensity. DSP1
Industrial.generators Old Heavy loud generators. DSP1
Industrial.warehouseempty Old Hotel refrigeration ambience. DSP1
Industrial.Powerplant Warehouse ambient with dripping water. DSP1
Industrial.duct Old Light wind with gust and sometimes metallic impact or truck passes DSP1

Isle

Name Description preset DSP Position Number Position Description
isle.mine_001 Cave ambience with quiet wind. 0 city docs ambience
isle.outside_001 City docs with wind, sometimes helicopter, police sirens and birds.
isle.outside_002 Simular to above. 1 camp fire
isle.warehouse_001 Warehouse ambience with metal stress and quiet city docs ambience.
isle.warehouse_office_001 Open interior. City docs ambience with wood creaking and water drips drips.
isle.warehouse_002 Warehouse ambience with wood creaking and water drips drips.
isle.warehouse_003 Simular to above. 0 city docs ambience
1 camp fire
isle.cave_001 Cave ambience, with deep tone and dripping water. 0 city docs ambience
isle.cave_002 Simular to above, but with louder cave ambience and crumbling rock debris. 0 water ambience
1 water flow loop
isle2.outside_001 Windy city docs ambience, with birds,sometimes helicopter. 0 steam leaking
1 diesel generator
2 diesel generator
3 machinery hum
isle2.generator_room_001 Generator room under bridge, deep tone. 0 fan
1 crackling electricity
2 fluorescent lights
isle2.trailer_001 Generator room under bridge, deep tone. 1 machine and ticking sound
2 diesel generator
isle2.castle_001 Quiet tone with water drips. 0 diesel generator
1 boiling water and furnace
isle2.castle_002 Quiet tone.
isle2.store_001 Deep tone room with sometimes police siren.
isle2.berg_hideout_001 Deep tone room with spooky atmosphere, sometimes wood creaking, steps. 0 heart beating music (berg and kleinmann)
isle2.berg_hideout_002 Deep tone room with sometimes wood creaking.
isle3.start_001 Windy tone room. 0 fan
1 crackling electricity
2 fluorescent lights
isle3.bridge_tunnels_001 Quiet tunnel ambience. 0 radio 5 music
isle3.bridge_under_001 Windy tunnel ambience with metal stress. 0 city docs ambience
1 machine with metal stress
isle3.bridge_storage_001 Deep tone room. 0 machine
1 ventilation
isle3.control_room_001 Deep tone room. 0 air conditioner
1 computer
2 broken harddisk
isle3.outside_001 Windy city docs ambience, crows. DSP 1 0 machine
1 air conditioner
2 steam leaking and water pump
3 steam leaking
4 crackling electricity
5 ventilation
6 radio 4 music
isle3.ship_inside_001 Deep tone room with wood creaking. 0 air conditioner
1 machine
2 radio 4 music
3 sleeping

Metro

Name Description preset DSP Position Number Position Description
metro.outside_001 Forest ambience with passing cars and city ambience with birds.
metro.outside_001_hut Forest ambience with passing cars and city ambience with birds.
metro.outside_002 Simular to metro.outside_001, but with quiter city ambience.
metro.under_river_001 Watery ambience with dripping water passing cars and quiet forest ambience.
metro.under_river_002 Simular to above but louder city and forest ambience and quiter water ambience.
metro.street_001 City ambience with passing cars, sometimes helicopter.
metro.internet_room_001 Quiet room with computers. 0 fan
1 machine beeping
2 machinery hum
3 computer
4 computer
5 broken harddisk
metro.internet_room_002 Quiet room with mahma. 0 machine
1 air conditioner
2 mahma
metro.internet_sewer_001 Water ambience with dripping water.
metro.internet_sewer_001 Wind with dripping water and quiet city and forest ambience.
metro.start_room_001 Quiet room with machine and quiet passing sound. 0 machinery hum
metro.transformer_building_001 Quiet room with machine and quiet passing sound. 0 fluorescent lights
1 transformer
2 transformer
3 machinery hum
metro.key_building_001 Wood creaking with quiet forest and city ambience.
metro.forklift_room_001 Quiet room with quiet city ambience.
metro.factory_room_001 Room with crumbling rock debris sometimes metal stress.
metro.fire_room_001 Windy room with quiet city and forest ambience.
metro.fire_room_002 Room with crumbling rock debris and sometimes metal.
metro.pump_room_001 Room with crumbling rock debris and sometimes metal. 0 machine
1 fluorescent lights
2 other machine
metro.pump_hallway_001 City ambience. 0 machine
1 fluorescent lights
2 other machine
metro.sewer_001 Room with water ambience and cave ambience with mahma, dripping water, random metalic sounds. 0 slime
1 water flow
metro.UMW_furnace_room_001 Room with deep tone. 0 furnace (silent, vol 0)
1 air conditioner
2 machine
3 fluorescent lights
metro.UMW_inside_001 Room with deep tone and metro station sounds. 0 fluorescent lights
1 air conditioner
2 radio 1 music
3 air conditioner
4 fluorescent lights
5 engine room
metro.UMW_office_001 Room with deep tone and metro station sounds. 0 computer
1 computer
2 computer
3 air conditioner
4 fluorescent lights
5 computer
metro.station_001 Metro station ambience with quiet city ambience. 0 fluorescent lights
1 computer
2 fluorescent lights
3 machine
4 fluorescent lights
5 fluorescent lights
6 air conditioner
7 air conditioner
metro.station_aziz_001 Simular to above, but with quiter city ambience. 0 air conditioner
1 fan
2 fluorescent lights

Office

Name Description preset DSP Position Number Position Description
office.offices Machines beeping, light flicker, clicking mouse sounds and random coughing. 0 printer
office.hallway Room ambience with random coughing
office.lobby Room ambience with quiet machinery hum, random coughing.
office.sauna Quiet room ambience.
office.emergencyexit Quiet machinery hum.
office.garage Machinery hum.

Office blackout

Name Description preset DSP Position Number Position Description
officebo.hallway Quiet room ambience.
officebo.hallway_flood Quiet room ambience with dripping water.
officebo.lobby Quiet ventilated room ambience, with deep tone.
officebo.garage Machinery hum with water ambience and dripping water.

Powerstation

Name Description preset DSP Position Number Position Description
powerstation.start_001 Quiet windy ambience with dripping water. 0 ventilation
1 water pipe
2 machine
3 machinery hum
4 machine
bank.stairwell.001 Quiet ventilated room 3 machinery hum
4 machine
powerstation.coal_hallway_001 Quiet industrial hallway. 0 machine
1 other machine
2 fluorescent lights
3 machinery hum
4 another diffrent machine
5 fluorescent lights
powerstation.coal_hallway_002 Quiet industrial hallway with crumbling rock debris. 0 fluorescent lights
1 quiet groaning machine
2 fluorescent lights
3 industrial sounds
powerstation.coal_pit_001 Industrial sounds with cave ambience, metal stress and crumbling rock debris.
powerstation.stairs_001 Ventilated room with quiet industrial sounds. 0 fluorescent lights
1 sort of scrachy piston
2 fan
3 fluorescent lights
4 fluorescent lights
powerstation.end_room_001 Quiet industrial room.
powerstation.end_hall_001 Quiet industrial room with dripping water.
powerstation.end_hallway_001 Quiet industrial room with deep tone room.
powerstation.end_control_room_001 Quiet industrial room. 0 fluorescent lights
powerstation.end_control_room_001_power2 Deep tone industrial room with fire and water ambience and water flow,light flicker, metal stress, sometimes alarm. 0 fluorescent lights
1 fan
2 crackling electricity
powerstation.end_hallway_001_power2 Simular to powerstation.end_hallway_001, but with water ambience and water flow,light flicker, metal stress, sometimes alarm.
powerstation.end_room_001_power2 Simular to powerstation.end_room_001, but with with fire and water ambience, water flow,light flicker, metal stress, sometimes alarm.
powerstation2.outside_001 City ambience with rain. 0 water ambience
1 water
2 air conditioner
powerstation2.stairs_001 Industrial with deep tone and metal stress. 0 city ambience
powerstation2.stairs_002 Deep tone with industrial theme.
powerstation2.ladder_room_001 City ambience with machinery and deep tone.
powerstation2.control_room_001 Computer room with deep tone and industrial theme. 0 broken hard disk
1 computer
5 beeping machine
powerstation2.control_room_002 Simular to above. 0 broken hard disk
1 computer
5 beeping machine
powerstation2.foliage_room_001 City ambience with forest ambience, crumbling rock debris, wood creaking, metal stress.
powerstation2.foliage_room_002 Simular to above, but quiter and with deep tone.
powerstation2.mine_001 Cave ambience with deep tone industrial theme, and rock drebits.
powerstation2.mine_002 Simular to above, but quiter and with spooky theme. 0 breath

Prologue

Name Description and Notes
prologue.sewer_001
prologue.pipe_tunnel_001
prologue.pipe_tunnel_002
prologue.water

Reactor

Name Description and Notes
reactor.flooded_area_001
reactor.SNW_stairs_001
reactor.rod_room_outside_001
reactor.rod_room_001
reactor.SNW_control_room_001
reactor.SNW_showers_001
reactor.SNW_sleeping_room_001
reactor.SNW_hallway_001

Reserve

Name Description and Notes
reserve1.pontikka
reserve3.cave_001
reserve3.cave_002
reserve3.building_001
reserve3.tunnel_001

Sawmill

Name Description and Notes
sawmill.pp_off
sawmill.pp
sawmill.water_room_off
sawmill.water_room
sawmill.wood_room

Server Room

Name Description and Notes
server_room
server_room_002

Servicetunnel

Name Description and Notes
servicetunnel.tunnel_001
servicetunnel.outside_down_001
servicetunnel.pipe_hell_001
servicetunnel.outside_main_001
servicetunnel.outside_room_001
servicetunnel.outside_room_002
servicetunnel.outside_door_001
servicetunnel.sewer_001
servicetunnel.sewer_room_001
servicetunnel.electric_room_001
servicetunnel.simulator_001
servicetunnel.simulator_stairs_001
servicetunnel.walter_area_001
servicetunnel.walter_area_002
servicetunnel.walter_area_003
servicetunnel.bunker_area_001
servicetunnel.beer_room_001
servicetunnel.elevator_room_001
servicetunnel.secret_room_001

Sewer

Name Description and Notes
sewer.hartman_001
sewer.hartman_002
sewer.end_001
sewer.flood_doors_control_001
sewer.bolt_cutter_room_001
sewer.collapsed_001
sewer.floodgate_001
sewer.ladder_tunnel_001
sewer.ladder_tunnel_002
sewer.water_room_001
sewer.hartman_jail_001

Skyscraper

Name Description and Notes
skyscraper.walter_office_001
skyscraper.walter_office_002

Stormdrain

Name Description and Notes
stormdrain.drainage_pump_pit_001
stormdrain.room_001
stormdrain.stormdrain_001
stormdrain.cistern_001
stormdrain.duct_001
stormdrain.copan_001
stormdrain.water_tunnel_001
stormdrain.water_tunnel_002
stormdrain.water_tunnel_002b
stormdrain.minitrain_tunnel_001
stormdrain.minitrain_tunnel_002
stormdrain.minitrain_room_001
stormdrain.ladder_room_001
stormdrain.ugu_tunnel_001
stormdrain.opensewer_tunnel_001
stormdrain.opensewer_room_001
stormdrain.stairs_room_001
stormdrain.stairs_room_002
stormdrain.ugu_cave_001
stormdrain.ugu_cave_002
stormdrain.water_tunnel_003
stormdrain.water_tunnel_004

Tech

Name Description and Notes
tech.controlroom
tech.electric
tech.office
tech.office_blackout
tech.office_blackout_wet

Tenements

Name Description and Notes
tenements.outside_001
tenements.outside_002
tenements.outside_003
tenements.apartment_doors_001
tenements.mushroom_apartment_001
tenements.border_room_001
tenements.shop_001
tenements.stairs_001
tenements.stairs_002
tenements.stairs_hideout_001
tenements.office_001

Tunnel

Name Description and Notes
tunnel1.pipe_room_001
tunnel.room_004
tunnel.room_003
tunnel.watertreatment No sound files referenced.
tunnel.corridor
tunnel.room_001
tunnel.room_002
sewer.tunnel_01
sewer.tunnel_02
tunnel.crumbling
tunnel2.office_room_001
tunnel2.room_001
tunnel2.pipe_room_001
tunnel2.pipe_room_002
tunnel2.room_002
tunnel3.watertunnel_001
tunnel2.chlorine
tunnel3.watertunnel_002
tunnel3.watertunnel_003
tunnel3.watertunnel_003_planks
tunnel3.foliage_building_001
tunnel3.foliage_building_002
tunnel3.generator_room_001
tunnel3.room_001
tunnel3.room_002
tunnel3.room_003
tunnel3.pipe_001
tunnel3.collapsed_tunnel_001
tunnel2.cave_001
tunnel3.newtunnel_room_001
tunnel3.newtunnel_hallway_001
tunnel3.newtunnel_dam_001
tunnel3.newtunnel_cave_001
tunnel3.end_tunnel_001
tunnel3.end_watertunnel_001
tunnel3.raft_001
tunnel3.foliage_place_001
tunnel3.foliage_hallway_001

Villa

Name Description and Notes
villa.interior
villa.outside
villa.cellar
villa.tunnel
villa.cabin

Waterplant

Name Description and Notes
waterplant.pipe_place_001
waterplant.sewer_stairs_001
waterplant.sewer_room_001
waterplant.sewer_tunnel_001
waterplant.raw_water_room_001
waterplant.flocculation_room_001
waterplant.flocculation_room_002
waterplant.flocculation_001
waterplant.raw_water_hallway_001
waterplant.raw_water_tunnel_001
waterplant.raw_water_tunnel_002
waterplant.control_room_001
waterplant.office_room_001
waterplant.office_001
waterplant.showers_001
waterplant.dressing_room_001
waterplant.sedimentation_room_001
waterplant.sedimentation_hallway_001
waterplant.sedimentation_hallway_002
waterplant.sedimentation_hallway_003
waterplant.sedimentation_hallway_004
waterplant.sedimentation_hallway_005
waterplant.sedimentation_hallway_006
waterplant.sewer_pump_001
waterplant.minitrain_tunnel_start_001
waterplant.watertunnel_001
waterplant.watertunnel_002
waterplant.minitrain_tunnel_001
waterplant.minitrain_tunnel_002
waterplant.minitrain_room_001
waterplant.minitrain_tunnel_mahma_001
waterplant.minitrain_vent_001
waterplant.minitrain_vent_002
waterplant.minitrain_pipes_001
waterplant.minitrain_end_001
waterplant.minitrain_tunnel_003
waterplant.minitrain_tunnel_004
waterplant.minitrain_tunnel_005
waterplant.minitrain_battery_room_001

Watertreatment

Name Description and Notes
watertreatment.out_001
watertreatment.out_002
watertreatment.out_003
watertreatment.forest_001
building.garage
room.grit_classifier
room.office_001
building.inside_001
building.inside_002
building.pipebuilding_001
office.shower_001
office.hallway
office.computer_room_001
office.control_room_001
office.room_001
laboratory.room_001
laboratory.storage_001
sewer.building_001
sewer.sewer_001
sewer.sewer_0021