List of HL2 Soundscapes

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245 HL2 Soundscapes


Note: Don't use the numbers shown.

i.e. On number 08 you would use: e3_Techdemo_06


01) Nothing (No DSP, no ambients)

02) Automatic (Automatic dsp at 50% mix)

03) automatic_dialog {dsp "1" dsp_volume "0.5"}

04) e3_techdemo_gmanspeaking

05) e3_Techdemo_02 (physics room)

06) e3_Techdemo_03

07) e3_Techdemo_05 (dripping cave ambient)

08) e3_Techdemo_06 (lake)

09) e3_end

10) GenericIndoor

11) GenericOutdoor

12) Cabin

13) cabin_outdoor

14) test_tvset

15) d1_trainstation.util_city

16) d1_trainstation.city

17) d1_trainstation.Platform

18) d1_trainstation.Turnstyle

19) combine.computer

20) d1_trainstation.Interrogation

21) d1_trainstation.TerminalSquare

22) d1_trainstation.QuietCourtyard

23) d1_trainstation.Occupants

24) d1_trainstation.AppartmentCourtyard

25) d1_trainstation.Appartments

26) d1_trainstation.RaidCityvoice

27) d1_trainstation.RaidOccupants

28) d1_trainstation.RaidAppartments

29) general.concrete_quiet

30) d1_town.Start

31) d1_town.Street

32) d1_town.CorpseRoom

33) d1_town.WoodBuilding

34) d1_town.ConcreteBuilding

35) d1_town.Rooftop

36) d1_town.MineshaftDown

37) d1_town.WaterCave

38) d1_town.HeadcrabCave

39) d1_town.CaveTunnel

40) streetwar.util_combine_atmosphere

41) streetwar.util_rubble

42) streetwar.util_sirens

43) streetwar.util_light_sirens

44) streetwar.util_zombie_infested

45) streetwar.util_light_combat_atmosphere

46) streetwar.util_heavy_combat_atmosphere

47) streetwar.util_muffled_light_combat

48) streetwar.util_light_combat

49) streetwar.util_medium_combat

50) streetwar.util_heavy_combat

51) streetwar.util_drips

52) streetwar.util_fardrips

53) streetwar.zombie_water_room

54) streetwar.car_tunnel

55) streetwar.general_small_tunnel

56) streetwar.car_tunnel_opensky

57) streetwar.toxic_car_tunnel

58) streetwar.infested_appartments

59) streetwar.general_indoor_light_combat

60) streetwar.general_indoor_medium_combat

61) streetwar.general_indoor_heavy_combat

62) streetwar.general_outdoor_light_combat

63) streetwar.general_outdoor_medium_combat

64) streetwar.general_outdoor_heavy_combat

65) streetwar.destroyed_concrete_building

66) streetwar.rooftop_heavy_combat

67) streetwar.control_room

68) streetwar.bank_control_room

69) streetwar.bank_machine_room

70) streetwar.bank_general

71) e3_c17_01_battle

72) c17_02_street_lower_1

73) c17_02_street_upper_1

74) c17_02_street_upper_2

75) c17_02_inside_apartments_1

76) streetwar.underground_manhack_tunnel

77) streetwar.vertical_warehouse_arena

78) prison.util_distantcombat_verylight

79) prison.util_distantcombat_light

80) prison.util_distantcombat_heavy

81) prison.util_antlion_burrows

82) prison.util_fardrips

83) prison.util_drips

84) prison.util_distant_trains

85) prison.util_radio

86) prison.util_control_room

87) prison.citizen_camp

88) prison.redlight_bunker

89) prison.outdoor_courtyard

90) prison.outdoor_courtyard_hvycombat

91) prison.trainstation

92) prison.teleport_area

93) prison.control_room

94) prison.control_room_simple

95) prison.combine_wall

96) prison.util_quiet_cellblock

97) prison.util_louder_cellblock

98) prison.larger_cellblock_vlightcombat

99) prison.larger_cellblock_hvycombat

100) prison.larger_cellblock_lightcombat

101) prison.general_hallway_lightcombat

102) prison.general_hallway_vlightcombat

103) prison.general_dripping_tunnel

104) prison.hall_with_burrows

105) prison.electric_water_room

106) prison.laundry

107) prison.watery_hallway

108) prison.showers

109) prison.zombie_infested

110) K_lab.LabSounds

111) E3_lab.LabSounds

112) eli_01_lab_main_1

113) eli_01_elevator_1

114) eli_01_upperhall_2

115) eli_01_upperhall_1

116) eli_01_lowerlab_hall_1

117) eli_01_lower_corridor_1

118) eli_01_lower_ravenhall_1

119) eli_01_lower_ravenhall_2

120) eli_02_lowerlab_hall_1

121) eli_02_lower_corridor_1

122) eli_02_ravenshaft_1

123) eli_02_ravenshaft_2

124) eli_02_scrapyard_1

125) eli_02_scrapyard_2

126) coast.util_headcrab_canister

127) coast.util_metalstress

128) coast.util_shackmetal

129) coast.util_crumblycliff

130) coast.util_windgusts

131) coast.util_fardrips

132) coast.util_birds

133) coast.util_lakeshoreline

134) coast.util_shoreline

135) coast.util_distant_shoreline

136) coast.util_antlion_den

137) coast.general_windy_tunnel

138) coast.general_tunnel

139) coast.zombie_tunnel

140) coast.general_oldwoodbuilding

141) coast.general_oldwoodbuilding_with_windchimes

142) coast.combine_controlroom_ambience

143) coast.general_shoreline

144) coast.positional_shoreline

145) coast.shoreline_with_antlion_dens

146) coast.bridge_ambient

147) coast.bridge_shack

148) coast.cliffside

149) coast.bridge_concrete_room

150) coast.generic_ambient_01

151) coast.distant_shoreline

152) d3_citadel.silence_and_dialog

153) d3_citadel.util_hits

154) d3_citadel.util_activity

155) d3_citadel.util_pods

156) d3_citadel.deep_dropoff_inside

157) d3_citadel.pod_vista"

158) d3_citadel.generic

159) d3_citadel.generic_moody

160) d3_citadel.generic_moody2

161) d3_citadel.stasis_room

162) d3_citadel.combine_ball_room

163) d3_citadel.general_control_room

164) d3_citadel.alyx_teleport_control_room

165) d3_citadel.final_portal_chamber

166) d3_citadel.top_of_teleport_chamber

167) d3_citadel_01.pipe_entrance

168) d3_citadel_01.cliffside1

169) d3_citadel_01.citadel_entrance

170) d3_citadel.breen_field

171) d3_citadel.breen_hall

172) d3_citadel.breen_office

173) cityvoice_level0 // pa invokes unrest procedures, requests player id

174) cityvoice_level1 // player is evading, cops are summoned

175) cityvoice_level2 // player convicted of civil disruption, city block on alert

176) cityvoice_level3 // player convicted of anticivil activity, city block punished

177) cityvoice_level4 // citizenship revoked, cops fire at will

178) cityvoice_level5 // city looking for player

179) city_searching_level1

180) city_searching_level2 // shots fired by/at player, city on alert

181) city_searching_level3

182) d1_canals.util_windgusts

183) d1_canals.util_drips

184) d1_canals.util_fardrips

185) d1_canals.util_headcrab_canister

186) d1_canals.util_shoreline

187) d1_canals_tunnel01

188) d1_canals_citystart

189) d1_canals_citadel

190) d1_canals_traincanal

191) d1_canals_traintunnel

192) d1_canals_watercanal

193) d1_canals_junkyard

194) d1_canals_copcanals

195) d1_truck_pass

196) d1_canals_barnacle_tunnel

197) d1_canals_pipe_chamber

198) d1_canals_cop_alerted

199) d1_canals.heli_slide_tunnels

200) d1_canals.heli_attack

201) d1_canals.drainroom

202) d1_canals.03copsattackthroughboards

203) d1_canals.03entrytunnel

204) d1_canals.steamtunnel

205) d1_canals.waterpuzzleroom

206) d1_canals.util_birds

207) d1_canals.util_critters

208) d1_canals.util_tunnel_windgusts

209) d1_canals.util_critters_under_docks

210) d1_canals.util_toxic_slime

211) d1_canals.util_industrial

212) d1_canals.general_dripping_tunnel"

213) d1_canals.general_windy_tunnel

214) d1_canals.general_watery_tunnel

215) d1_canals.general_watery_tunnel_shore

216) d1_canals.redbarn_ambience

217) d1_canals.floodgate_base_ambience

218) d1_canals.floodgate_machineroom

219) d1_canals.shore_and_reeds

220) d1_canals.spooky_infested_pipe

221) d1_canals.water_tunnel_with_frogs

222) d1_canals.windchimes_and_wind

223) canals_slime_outside

224) canals_slime_tunnel

225) canals_tunnel_dry

226) canals_tunnel_wet

227) canals_canal_nowater

228) canals_canal_water

229) canals_canal_water_industrial

230) canals_river

231) canals_river_calm

232) d1_canals_05_shanty_approach

233) d1_canals_05_shanty

234) d1_canals_07_entry_tunnel

235) d1_canals_07a_warehouse

236) d1_canals_08a_gun_tunnel_entrance

237) d1_canals_08a_puzzle_arena

238) d1_canals_08a_gun_scene

239) d1_canals_08a_tunnel_exit

240) canals_canal_water_creaking_wood

241) canals_canal_water_creaking_metal

242) d1_canals_08_entry_tunnel

243) d1_canals_08_reservoir

244) d1_canals_08_island

245) d1_canals_08_base_interior