List of Garry's Mod Soundscapes

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Revision as of 02:50, 12 April 2021 by KacperZ45 (talk | contribs) (Added bug)
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Here is a list of soundscapes for use in <Garry's Mod>Garry's Mod. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Note.png Note: Garry's Mod is fully compatible with soundscapes from: <Half-Life 2> Half-Life 2, <Half-Life 2: Deathmatch><Half-Life 2: Deathmatch> Half-Life 2: Deathmatch, <Half-Life 2: Lost Coast><Half-Life 2: Lost Coast> Half-Life 2: Lost Coast and <Half-Life: Source> Half-Life: Source.
Note.png Note: Garry's Mod can also use soundscapes from games: <Half-Life 2: Episode One><Half-Life 2: Episode One> episode 1, <Half-Life 2: Episode Two><Half-Life 2: Episode Two> episode 2, <Counter-Strike: Source> Counter Strike: Source, <Day of Defeat: Source> Day Of Defeat: Source, <Team Fortress 2> TF2 and [Portal] Portal, but using soundscapes without these games installed, may not play correctly, because of missing sounds.


A preview video of these soundscapes can be found here.


gm_construct and gm_flatgrass

Name Description Position Number Position Description
construct.outside Sound of many birds and wind.
Bug.png Bug: Transition from construct.outside to construct.inside or construct.garage makes sometimes room tone will not play.
Placementtip.gif Workaround: Remove '@' in soundscape
construct.inside Quiet hum of moving air.
construct.lake Similar to construct.outside but with waves breaking gently.
construct.garage Sound of birds and quiet room hum. Ideal to be between construct.inside and construct.outside