List of Garry's Mod Soundscapes

From Valve Developer Community
Revision as of 06:58, 18 November 2020 by MOCOLONI (talk | contribs) (Changed back to Template:DoDS (I didn't change that for the previous revision))
Jump to: navigation, search

Here is a list of 4 soundscapes for use in Garry's ModGarry's Mod. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Note.png Note: Garry's Mod is fully compatible with soundscapes from: Half-Life 2 Half-Life 2, Half-Life 2: DeathmatchHalf-Life 2: Deathmatch Half-Life 2: Deathmatch, Half-Life 2: Lost CoastHalf-Life 2: Lost Coast Half-Life 2: Lost Coast and Half-Life: Source Half-Life: Source.
Note.png Note: Garry's Mod can also use soundscapes from games: Half-Life 2: Episode OneHalf-Life 2: Episode One episode 1, Half-Life 2: Episode TwoHalf-Life 2: Episode Two episode 2, Counter-Strike: Source Counter Strike: Source, Day of Defeat: Source Day Of Defeat: Source, Team Fortress 2 TF2 and Portal Portal.
Note.png Note: Using soundscapes from Half-Life 2: Episode OneHalf-Life 2: Episode OneHalf-Life 2: Episode TwoHalf-Life 2: Episode TwoCounter-Strike: SourceDay of Defeat: SourceTeam Fortress 2Portal without these games installed, may not play correctly, because of missing sounds.


A preview video of these soundscapes can be found here.


gm_construct and gm_flatgrass

Name Description Position Number Position Description
construct.outside Sound of many birds and wind.
construct.inside Quiet hum of moving air.
construct.lake Similar to construct.outside but with waves breaking gently.
construct.garage Sound of birds and quiet room hum. Ideal to be between construct.inside and construct.outside