Difference between revisions of "List of Garry's Mod Soundscapes"

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Here is a list of [[Soundscapes|soundscapes]] for use in {{GMOD}}[[Garry's Mod]]. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
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Here is a list of [[Soundscapes|soundscapes]] for use in {{Game link|Garry's Mod}}. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
 
{{note|Garry's Mod is fully compatible with soundscapes from: {{hl2}} [[List of HL2 Soundscapes|Half-Life 2]], {{HL2dm}} [[List of HL2 Deathmatch Soundscapes|Half-Life 2: Deathmatch]], {{Lostcoast}} [[List of HL2: lost coast Soundscapes|Half-Life 2: Lost Coast]] and {{HLS}} [[List of HL:S Soundscapes|Half-Life: Source]].}}  
 
{{note|Garry's Mod is fully compatible with soundscapes from: {{hl2}} [[List of HL2 Soundscapes|Half-Life 2]], {{HL2dm}} [[List of HL2 Deathmatch Soundscapes|Half-Life 2: Deathmatch]], {{Lostcoast}} [[List of HL2: lost coast Soundscapes|Half-Life 2: Lost Coast]] and {{HLS}} [[List of HL:S Soundscapes|Half-Life: Source]].}}  
{{note|Garry's Mod can also use soundscapes from games: {{ep1}} episode 1, {{ep2}} episode 2, {{css}} Counter Strike: Source, {{dods}} Day Of Defeat: Source, {{tf2}} TF2 and {{Portal}} Portal, but using soundscapes without these games installed, may not play correctly, because of missing sounds.}}
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{{note|Garry's Mod can also use soundscapes from games: {{ep1}} [[List of EP1 Soundscapes|Episode One]], {{ep2}} [[List of EP2 Soundscapes|Episode Two]], {{css}} [[List of CS:S Soundscapes|Counter-Strike: Source]], {{dods}} [[List of DoD:S Soundscapes|Day of Defeat: Source]], {{tf2}} [[List of TF2 Soundscapes|Team Fortress 2]] and {{Portal}} [[List of Portal soundscapes|Portal]], but using soundscapes without these games installed, may not play correctly, because of missing sounds.}}
  
  

Latest revision as of 08:20, 27 April 2021

Here is a list of soundscapes for use in Garry's Mod Garry's Mod. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Note.png Note: Garry's Mod is fully compatible with soundscapes from: Half-Life 2 Half-Life 2, Half-Life 2: DeathmatchHalf-Life 2: Deathmatch Half-Life 2: Deathmatch, Half-Life 2: Lost CoastHalf-Life 2: Lost Coast Half-Life 2: Lost Coast and Half-Life: Source Half-Life: Source.
Note.png Note: Garry's Mod can also use soundscapes from games: Half-Life 2: Episode OneHalf-Life 2: Episode One Episode One, Half-Life 2: Episode TwoHalf-Life 2: Episode Two Episode Two, Counter-Strike: Source Counter-Strike: Source, Day of Defeat: Source Day of Defeat: Source, Team Fortress 2 Team Fortress 2 and Portal Portal, but using soundscapes without these games installed, may not play correctly, because of missing sounds.


A preview video of these soundscapes can be found here.


gm_construct and gm_flatgrass

Name Description Position Number Position Description
construct.outside Sound of many birds and wind.
Bug.png Bug: Transition from construct.outside to construct.inside or construct.garage makes sometimes room tone will not play.
Placementtip.gif Workaround: Remove '@' in soundscape
construct.inside Quiet hum of moving air.
construct.lake Similar to construct.outside but with waves breaking gently.
construct.garage Sound of birds and quiet room hum. Ideal to be between construct.inside and construct.outside