List of Dark Messiah Soundscapes

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Dark Messiah Level Creation

Here is a list of 278 soundscapes for use in Dark Messiah of Might and Magic for both the single player campaign and multiplayer maps. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

A preview video of these soundscapes can be found here.

Singleplayer

Generic and Test

Name Description DSP Position Number Position Description
Nothing No DSP, no ambients.

0

Automatic DSP 1, dsp_volume 1.0.

1

automatic_dialog Automatic DSP at 50% mix.

1

GenericIndoor Fluorescent lighting hum.

1

GenericOutdoor Electric hum like above with a motor / gas / wind kind of sound in the background.

19

0 Quiet electric hum.

soundscapes.txt

Level 00

Name Description DSP Position Number Position Description
Menu_Zic

0

l00_Main

1

0 Occasional sounds of chains.
1 Occasional sounds of chains.
2 Occasional sounds of chains.
l00_Phenrig

13

soundscapes_lvl_00.txt

Level 01

Name Description DSP Position Number Position Description
L1_khartal_gates

1

L1_karthal_muffle

0

L1_karthal_onfire_ext

1

L1_dogs100

1

L1_dogs200

1

L1_birds200

1

L1_horse

1

l01_fire_ext_explo

1

l01_fire_ext_exploglass

1

l01_fire_ext_explowood

1

soundscapes_lvl_01.txt

Level 02

Name Description DSP Position Number Position Description
L02A_KarthalCityExterior

1

L02A_KarthalCityInterior

1

L02A_KarthalCityTavern

1

L02A_KarthalCityCellar

1

L02A_KarthalCityInteriorRoof

1

L02B_Menelag_Inside

1

L02B_Menelag_Outside

1

L02B_Menelag_Cellar

1

L2_menelag_outside_roofs

1

L02_Dogs100

1

L02_Dogs200

1

L02_Dogs_Muffled

1

L02_WorkingPeople

1

L02_CreakingFloor_Light

1

L02_SandFall

1

L02_WindGust_Low

1

L02_WindGust_High

1

L02_Bats

1

L02_Rats

1

L02_Drips

1

L02_CreakingFloor_1

1

L02_Violins

1

L02_Chimes

1

L02_Birds

1

L02_Roof_Wind

1

L02_KarthalCity_Muffled

1

soundscapes_lvl_02.txt

Level 03

Name Description DSP Position Number Position Description
L3_womboutpost_inside

1

L3_womboutpost_underground

1

L3_womboutpost_outside

1

L3_womboutpost_outsidelight

1

L3_roofs_outside

1

L3_roofs_inside

1

L3_lightning_few

1

L3_lightning

1

L3_drips

1

L3_creaks

1

soundscapes_lvl_03.txt

Level 04

Name Description DSP Position Number Position Description
l4_tunnel1

1

l4_tunnel2

1

l4_boat_inside

1

l4_boat_outside

1

l4_boat_prison

1

0 Occasional sounds of chains.
1 Occasional sounds of chains.
2 Occasional sounds of chains.
l4_boat_inside_ropes

1

l4_boat_inside_chains

1

l4_boat_inside_woodcreaks_light

1

l4_boat_inside_woodcreaks_heavy

1

l4_WindGust

1

l4_Seagull

1

l4_Creaks2

1

l4_DripWater

1

l4_Bats

1

l4_WindInside

1

l4_water_loop

1

l4_boat_inside_drone

1

l4_boat_outside_drone

1

soundscapes_lvl_04.txt

Level 05

Name Description DSP Position Number Position Description
l5_Beach_arrival

22

1 Rocks falling from time to time.
l5_ambient_canyon01

22

l5_ambient_canyon_paokai

22

l5_temple_underground

1

l5_lower_temple_main_01

1

l5_lower_temple_main_03

1

l5_spider_lair

1

l5_spider_lair_light

1

l5_cliff

1

l5_temple_goblins

1

L05_DripWater

1

L05_WindGust

1

L05_SandFall

1

L05_WindGust_ExtLight

1

L05_WindGust_ExtLow

1

L05_RockFalling

1

soundscapes_lvl_05.txt

Level 06

Name Description DSP Position Number Position Description
L06_Main

1

L06_Tunnels

1

L06_Worm

1

L06_SpidersAround

10

L06_bats_sounds

1

L06_bats_wings_sounds

1

L06_DripWater

1

L06_RockFalling

1

L06_WindGust

1

L06_SandFall

1

soundscapes_lvl_06.txt

Level 07

Name Description DSP Position Number Position Description
l7_temple_stairs_01

22

l7_temple_stairs_02

22

l7_temple_fault

1

l7_upper_temple

1

l7_WindGust

1

l7_SandFall

1

soundscapes_lvl_07.txt

Level 08

Name Description DSP Position Number Position Description
l8_Crypt_main_01

1

l8_Crypt_catacombs

1

l8_Crypt_main_02

1

l8_Crypt_main_03

1

l8_Crypt_main_04

1

l8_Crypt_main_05

1

l8_Crypt_goddess

1

soundscapes_lvl_08.txt

Level 09

Name Description DSP Position Number Position Description
l9_caves_01

1

l9_caves_02

1

l9_main_river

1

l9_cyclope

1

l9_tunnel

1

l9_canyon

22

l9_Beach

22

L9_river_bubble

1

L9_caves_creaks

1

L9_caves_winds

1

L9_WindGust_ExtLow

1

L9_WindGust_ExtLight

1

L9_WindInside

1

L9_RockFalling

1

L9_SandFall

1

soundscapes_lvl_09.txt

Level 10

Name Description DSP Position Number Position Description
l10_main_01

1

l10_main_02

1

l10_main_03

1

l10_main_04

1

l10_pit

1

l10_pit_spidermonster

1

l10_pit_sounds

1

l10_random_01

1

l10_random_02

1

l10_random_03

1

l10_random_04

1

soundscapes_lvl_10.txt

Level 11

Name Description DSP Position Number Position Description
L11_Sewer

1

L11_Outside

1

L11_Inside

1

L11C_Outside

1

L11C_Inside

1

l11_DripWater

1

l11_Bats

1

l11_WindInside

1

l11_water_loop

1

l11_wind_ext

1

l11_wind_int

1

l11_fire_ext_explo

1

l11_fire_ext_exploglass

1

l11_fire_ext_explowood

1

l11_fire_int_explo

1

l11_fire_int_muffle

1

l11_fire_int_wood

1

soundscapes_lvl_11.txt

Level 12

Name Description DSP Position Number Position Description
L12_A_main01

1

L12_A_main02

1

L12_A_main03

1

L12_B_main01

1

L12_B_main02

1

L12_Goddess

1

l12_voices_01

1

l12_voices_02

1

l12_goddess_voices

1

soundscapes_lvl_12.txt

Combat

Name Description DSP Position Number Position Description
GEN_Combat_Music_Loop

1

GEN_Combat_Music_DownLoop

1

soundscapes_combat.txt

Demon (unused)

Name Description DSP Position Number Position Description
demon01

0

demon02

0

demon03

0

demon_slide

1

demon_pain

1

demon_howl

1

soundscapes_demon.txt

Cutscenes (unused)

Name Description DSP Position Number Position Description
Cutscene_Phenrig_Nightmare

1

soundscapes_cutscenes.txt

FPP (unused)

Name Description DSP Position Number Position Description
l5_lower_temple_main_01

1

l5_lower_temple_main_02

1

l5_lower_temple_main_03

1

FPP_temple_underground

1

1 Occasional sounds of chains.
l5_spider_lair

1

l7_temple_stairs_01

22

l7_temple_stairs_02

22

l7_temple_fault

1

l7_upper_temple

1

FPP_DripWater

1

FPP_WindGust

1

FPP_SandFall

1

FPP_CreakingFloor_1

1

FPP_CreakingFloor_2

1

FPP_WindGust_Houses_INT

1

FPP_RockFalling_RoofWood

1

Chains_dangling

soundscapes_fpp.txt

FPP New (unused)

Name Description DSP Position Number Position Description
FPP_Intro_Leanna

1

FPP_InsideSpiderRoom

1

FPP_HousesINT

1

FPP_HousesEXT

1

FPP_AltarTunnel1

1

FPP_AltarTunnel2

1

FPP_new_DripWater

1

FPP_new_WindGust

1

FPP_new_SandFall

1

FPP_new_CreakingFloor_1

1

FPP_new_CreakingFloor_2

1

FPP_new_WindGust_Houses_EXT

1

FPP_new_RockFalling_RoofWood

1

soundscapes_fpp_new.txt

Multiplayer

Generic and Test

Name Description DSP Position Number Position Description
Nothing No DSP, no ambients.

0

Automatic DSP 1, dsp_volume 1.0.

1

automatic_dialog Automatic DSP at 50% mix.

1

GenericIndoorHouses_LMP2
Ocean.Waves
ocean_soundscape_lmp2

1

soundscapes.txt

DM MyRoom

Name Description DSP Position Number Position Description
automatic_dm_myroom

1

automatic_dialog

1

Nothing

0

GenericIndoorHouses_LMP2

1

Ocean.Waves
Ocean_soundscape_LMP2

1

2 Ocean waves.

soundscapes_dm_myroom.txt

Level MP1

Name Description DSP Position Number Position Description
Door_Open

0

Door_Moving

0

Door_Close

0

Door_Close

0

Door_Breaking

0

SiegeTower

0

Bell_Loop

0

Windy_Plains

1

Houses_Outside_loop

1

Amb_Birds__NR_

1

Ocean_Stream_LMP2

1

Birds_Village_Stream_LMP2

1

Sally_Tunnel

1

Low_Loop

1

Low_Loop2

1

Underground_Loop

1

Sanctuary

1

Undead_Spawn

1

soundscapes_L_MP1.txt

Level MP2

Name Description DSP Position Number Position Description
Windy_Plains

1

Houses_Inside_loop

1

Houses_Outside_loop

1

Crypt_Underground_loop

1

Cellars_underground_loop

1

Eerie_Grave_Rumble

1

Low_Rumble_Loop

1

Low_Rumble_And_Wind_Loop

1

Waterfall_Trickling

1

Amb_Birds__NR_

1

Amb_Birds_TropForest_NR_1

1

Amb_Birds_TropForest_NR_2

1

Amb_Birds_TropForest_NR_3_Hiss

1

Amb_Crickets_Solo

1

Amb_Crickets_Quiet+Others

1

Seagulls

1

Ocean_Stream_LMP2

1

Birds_Village_Stream_LMP2

1

Birds_Forest_Stream_LMP2

1

soundscapes_L_MP2.txt

Level MP3

Name Description DSP Position Number Position Description
Circus_Ambient

0

Circus_Excited

0

Circus_IntroCheer

0

Circus_IntroBoo

0

Cliff_Edge_Stream_01

1

Cliff_Edge_Stream_02

1

Abyss_Stream

1

Central_Ruins_Interior_Stream

1

Interior_Rumble_Stream

1

Temple_Stairs_Stream_01

1

Temple_Stairs_Stream_02

1

Interior_Temple_Stream

1

Boat_Inside_Stream

1

HumanSide_Stream

1

soundscapes_L_MP3.txt

Level MP4

Name Description DSP Position Number Position Description
Water_loop

1

MillWheel-Loop

1

MillPond_Water_loop.wav

1

Orc_Caves_01_Loop.wav

1

Orc_Caves_02_Loop.wav

1

Goblin_Tunnels_Loop.wav

1

Creaking_Wood_Scaffold.wav

1

Bats_Squeaking.wav

1

Bats_Flapping.wav

1

soundscapes_L_MP4.txt

Level MP5

Name Description DSP Position Number Position Description
Portcullis_Opening

0

Portcullis_Closing

0

Portcullis_Closed

0

Portcullis_Breaking

0

soundscapes_L_MP5.txt


Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation