Difference between revisions of "List Of The Ship Entities"

From Valve Developer Community
Jump to: navigation, search
m (Sorted everything by alphabetical order)
m (Consistent design between entity list pages)
Line 1: Line 1:
 
{{Back | The Ship Level Creation}}
 
{{Back | The Ship Level Creation}}
 
+
{{DISPLAYTITLE: The Ship - List of Entities}}
 
__NOTOC__
 
__NOTOC__
  
== base.fgd ==
+
== [[Base.fgd/The Ship | base.fgd]] ==
 
See [[List of base entities]]
 
See [[List of base entities]]
  
==ship.fgd==
+
==[[ship.fgd]]==
=== [[The Ship]] specific entities. ===
+
=== The Ship specific entities. ===
 
{{ColumnBox | count=4 |
 
{{ColumnBox | count=4 |
 
'''ai'''
 
'''ai'''
Line 13: Line 13:
 
* [[ai_shipbase]]
 
* [[ai_shipbase]]
 
* [[ai_shipmate]]
 
* [[ai_shipmate]]
 
 
'''func'''
 
'''func'''
 
* [[func_wheelchair]]
 
* [[func_wheelchair]]
 
 
'''misc'''
 
'''misc'''
 
* [[base_shop]]
 
* [[base_shop]]
Line 22: Line 20:
 
* [[player_overlay_render_location]]
 
* [[player_overlay_render_location]]
 
* [[quarry_overlay_render_location]]
 
* [[quarry_overlay_render_location]]
 
 
'''ship'''
 
'''ship'''
 
* [[ship_base_interaction]]
 
* [[ship_base_interaction]]
Line 44: Line 41:
 
* [[ship_trigger_room]]
 
* [[ship_trigger_room]]
 
* [[ship_trigger_weapon_dissolve]]
 
* [[ship_trigger_weapon_dissolve]]
 
 
'''special'''
 
'''special'''
 
* [[special_bible]]
 
* [[special_bible]]
Line 50: Line 46:
 
* [[special_holy_grail]]
 
* [[special_holy_grail]]
 
* [[special_painting]]
 
* [[special_painting]]
 
 
'''vfx'''
 
'''vfx'''
 
* [[vfx_freezer]]
 
* [[vfx_freezer]]
Line 57: Line 52:
 
* [[vfx_ship_paddle]]
 
* [[vfx_ship_paddle]]
 
* [[vfx_ship_waterfall]]
 
* [[vfx_ship_waterfall]]
 
 
'''weapon'''
 
'''weapon'''
 
* [[weapon_axe]]
 
* [[weapon_axe]]
Line 103: Line 97:
 
}}
 
}}
  
=== [[Half-Life 2]] shared entities. ===
+
=== Half-Life 2 shared entities. ===
 
{{ColumnBox | count=4 |
 
{{ColumnBox | count=4 |
 
'''ai'''
 
'''ai'''
Line 121: Line 115:
 
* [[ai_script_conditions]]
 
* [[ai_script_conditions]]
 
* [[ai_sound]]
 
* [[ai_sound]]
 
 
'''aiscripted'''
 
'''aiscripted'''
 
* [[aiscripted_schedule]]
 
* [[aiscripted_schedule]]
 
 
'''assault'''
 
'''assault'''
 
* [[assault_assaultpoint]]
 
* [[assault_assaultpoint]]
 
* [[assault_rallypoint]]
 
* [[assault_rallypoint]]
 
 
'''combine'''
 
'''combine'''
 
* [[combine_mine]]
 
* [[combine_mine]]
 
 
'''cycler'''
 
'''cycler'''
 
* [[cycler_actor]]
 
* [[cycler_actor]]
 
 
'''env'''
 
'''env'''
 
* [[env_alyxemp]]
 
* [[env_alyxemp]]
Line 148: Line 137:
 
* [[env_speaker]]
 
* [[env_speaker]]
 
* [[env_terrainmorph]]
 
* [[env_terrainmorph]]
 
 
'''filter'''
 
'''filter'''
 
* [[filter_combineball_type]]
 
* [[filter_combineball_type]]
 
 
'''func'''
 
'''func'''
 
* [[func_combine_ball_spawner]]
 
* [[func_combine_ball_spawner]]
Line 169: Line 156:
 
* [[func_tankrocket]]
 
* [[func_tankrocket]]
 
* [[func_vehicleclip]]
 
* [[func_vehicleclip]]
 
 
'''generic'''
 
'''generic'''
 
* [[generic_actor]]
 
* [[generic_actor]]
 
 
'''info'''
 
'''info'''
 
* [[info_apc_missile_hint]]
 
* [[info_apc_missile_hint]]
 
* [[info_teleporter_countdown]]
 
* [[info_teleporter_countdown]]
 
* [[info_player_deathmatch]]
 
* [[info_player_deathmatch]]
 
 
'''item'''
 
'''item'''
 
* [[item_ammo_357]]
 
* [[item_ammo_357]]
Line 201: Line 185:
 
* [[item_suit]]
 
* [[item_suit]]
 
* [[item_suitcharger]]
 
* [[item_suitcharger]]
 
 
'''logic'''
 
'''logic'''
 
* [[logic_choreographed_scene]]
 
* [[logic_choreographed_scene]]
 
 
'''monster'''
 
'''monster'''
 
* [[monster_generic]]
 
* [[monster_generic]]
 
 
'''npc'''
 
'''npc'''
 
* [[npc_bullseye]]
 
* [[npc_bullseye]]
Line 213: Line 194:
 
* [[npc_maker]]
 
* [[npc_maker]]
 
* [[npc_vehicledriver]]
 
* [[npc_vehicledriver]]
 
 
'''path'''
 
'''path'''
 
* [[path_corner]]
 
* [[path_corner]]
 
* [[path_corner_crash]]
 
* [[path_corner_crash]]
 
 
'''player'''
 
'''player'''
 
* [[player_loadsaved]]
 
* [[player_loadsaved]]
 
* [[player_speedmod]]
 
* [[player_speedmod]]
 
* [[player_weaponstrip]]
 
* [[player_weaponstrip]]
 
 
'''phys'''
 
'''phys'''
 
* [[phys_constraintsystem]]
 
* [[phys_constraintsystem]]
 
 
'''point'''
 
'''point'''
 
* [[point_apc_controller]]
 
* [[point_apc_controller]]
Line 231: Line 208:
 
* [[point_camera]]
 
* [[point_camera]]
 
* [[point_combine_ball_launcher]]
 
* [[point_combine_ball_launcher]]
 
 
'''prop'''
 
'''prop'''
 
* [[prop_combine_ball]]
 
* [[prop_combine_ball]]
Line 243: Line 219:
 
* [[prop_vehicle_jeep]]
 
* [[prop_vehicle_jeep]]
 
* [[prop_vehicle_prisoner_pod]]
 
* [[prop_vehicle_prisoner_pod]]
 
 
'''script'''
 
'''script'''
 
* [[script_intro]]
 
* [[script_intro]]
 
* [[script_tauremoval]]
 
* [[script_tauremoval]]
 
 
'''scripted'''
 
'''scripted'''
 
* [[scripted_sentence]]
 
* [[scripted_sentence]]
 
* [[scripted_sequence]]
 
* [[scripted_sequence]]
 
* [[scripted_target]]
 
* [[scripted_target]]
 
 
'''test'''
 
'''test'''
 
* [[test_sidelist]]
 
* [[test_sidelist]]
 
 
'''trigger'''
 
'''trigger'''
 
* [[trigger_physics_trap]]
 
* [[trigger_physics_trap]]
Line 263: Line 235:
 
* [[trigger_weapon_dissolve]]
 
* [[trigger_weapon_dissolve]]
 
* [[trigger_weapon_strip]]
 
* [[trigger_weapon_strip]]
 
 
'''vehicle'''
 
'''vehicle'''
 
* [[vehicle_viewcontroller]]
 
* [[vehicle_viewcontroller]]
 
 
'''weapon'''
 
'''weapon'''
 
* [[weapon_crowbar]]
 
* [[weapon_crowbar]]
 
* [[weapon_flaregun]]
 
* [[weapon_flaregun]]
 
 
}}
 
}}
  
 
[[Category:The Ship]][[Category:Entities]][[Category:Level Design]]
 
[[Category:The Ship]][[Category:Entities]][[Category:Level Design]]

Revision as of 09:52, 10 August 2021

The Ship Level Creation



base.fgd

See List of base entities

ship.fgd

The Ship specific entities.

ai

func

misc

ship

special

vfx

weapon

Half-Life 2 shared entities.

ai

aiscripted

assault

combine

cycler

env

filter

func

generic

info

item

logic

monster

npc

path

player

phys

point

prop

script

scripted

test

trigger

vehicle

weapon