LightmappedGeneric

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Revision as of 01:21, 13 May 2019 by Deprecated (talk | contribs) (Rewrite to provide details for parameters, added $lightwarptexture and $color information, removed stub template)

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LightmappedGeneric is a material shader most commonly used to render brushes and other lightmapped surfaces.

Supported Parameters

$bumpmap
Bumpmapping.
$ssbump
Self-shadowing bumpmapping.
$color
Color tinting.
$decal
Use this material as a decal.
$detail
Detail texturing.
$distancealpha
Edge filtering.
$envmap
Specular reflections.
$lightwarptexture
Per-texel color modification via a warp texture.
$seamless_scale
Mitigate displacement texture stretching.
$selfillum
Self-illumination.
$translucent
$alpha
Expensive and cheap transparency.
$phong
Diffuse reflections. <Counter-Strike: Global Offensive> only.

See also