From Valve Developer Community
Revision as of 01:21, 13 May 2019 by Deprecated (Rewrite to provide details for parameters, added $lightwarptexture and $color information, removed stub template)
- Self-shadowing bumpmapping.
- Color tinting.
- Use this material as a decal.
- Detail texturing.
- Edge filtering.
- Specular reflections.
- Per-texel color modification via a warp texture.
- Mitigate displacement texture stretching.
- Expensive and cheap transparency.
- Diffuse reflections. only.